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package com.sun.scenario.effect;

import com.sun.javafx.geom.Point2D;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.transform.BaseTransform;

A high-level effect that renders a shadow inside the edges of the given content with the specified color, radius, and offset.
/** * A high-level effect that renders a shadow inside the edges of the * given content with the specified color, radius, and offset. */
public class InnerShadow extends DelegateEffect { private final InvertMask invert; private AbstractShadow shadow; private final Blend blend;
Constructs a new InnerShadow effect, with the default blur radius (10.0), x offset (0.0), and y offset (0.0), using the default input for source data. This is a shorthand equivalent to:
    new InnerShadow(DefaultInput, DefaultInput)
/** * Constructs a new {@code InnerShadow} effect, with the default * blur radius (10.0), x offset (0.0), and y offset (0.0), using the * default input for source data. * This is a shorthand equivalent to: * <pre> * new InnerShadow(DefaultInput, DefaultInput) * </pre> */
public InnerShadow() { this(DefaultInput, DefaultInput); }
Constructs a new InnerShadow effect, with the default blur radius (10.0), x offset (0.0), and y offset (0.0). This is a shorthand equivalent to:
    new InnerShadow(input, input);
Params:
  • input – the single input Effect
/** * Constructs a new {@code InnerShadow} effect, with the default * blur radius (10.0), x offset (0.0), and y offset (0.0). * This is a shorthand equivalent to: * <pre> * new InnerShadow(input, input); * </pre> * * @param input the single input {@code Effect} */
public InnerShadow(Effect input) { this(input, input); }
Constructs a new InnerShadow effect, with the default blur radius (10.0), x offset (0.0), and y offset (0.0).

This constructor is intended for advanced developers only. Most developers will only ever need to use the default constructor.

The shadowSourceInput is used to create the background shadow, and the contentInput is used to render the content over that shadow.

Params:
  • shadowSourceInput – the input Effect used to create the background shadow
  • contentInput – the input Effect used to render the content over the shadow
/** * Constructs a new {@code InnerShadow} effect, with the default * blur radius (10.0), x offset (0.0), and y offset (0.0). * <p> * This constructor is intended for advanced developers only. Most * developers will only ever need to use the default constructor. * <p> * The {@code shadowSourceInput} is used to create the background shadow, * and the {@code contentInput} is used to render the content over that * shadow. * * @param shadowSourceInput the input {@code Effect} used to create * the background shadow * @param contentInput the input {@code Effect} used to render the content * over the shadow */
public InnerShadow(Effect shadowSourceInput, Effect contentInput) { super(shadowSourceInput, contentInput); // // (ssInput) // | // Invert // | // (cInput) Shadow // | | // Blend // | // this.invert = new InvertMask(10, shadowSourceInput); this.shadow = new GaussianShadow(10f, Color4f.BLACK, invert); this.blend = new Blend(Blend.Mode.SRC_ATOP, contentInput, shadow); } public AbstractShadow.ShadowMode getShadowMode() { return shadow.getMode(); } public void setShadowMode(AbstractShadow.ShadowMode mode) { AbstractShadow.ShadowMode old = shadow.getMode(); AbstractShadow s = shadow.implFor(mode); if (s != shadow) { blend.setTopInput(s); } this.shadow = s; } protected Effect getDelegate() { return blend; } @Override public BaseBounds getBounds(BaseTransform transform, Effect defaultInput) { Effect input = getDefaultedInput(getContentInput(), defaultInput); return input.getBounds(transform, defaultInput); }
Returns the shadow source input for this Effect.
Returns:the shadow source input for this Effect
/** * Returns the shadow source input for this {@code Effect}. * * @return the shadow source input for this {@code Effect} */
public final Effect getShadowSourceInput() { return invert.getInput(); }
Sets the shadow source input for this Effect to a specific Effect or to the default input if input is null.
Params:
  • shadowSourceInput – the shadow source input for this Effect
/** * Sets the shadow source input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param shadowSourceInput the shadow source input for this {@code Effect} */
public void setShadowSourceInput(Effect shadowSourceInput) { invert.setInput(shadowSourceInput); }
Returns the content input for this Effect.
Returns:the content input for this Effect
/** * Returns the content input for this {@code Effect}. * * @return the content input for this {@code Effect} */
public final Effect getContentInput() { return blend.getBottomInput(); }
Sets the content input for this Effect to a specific Effect or to the default input if input is null.
Params:
  • contentInput – the content input for this Effect
/** * Sets the content input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param contentInput the content input for this {@code Effect} */
public void setContentInput(Effect contentInput) { blend.setBottomInput(contentInput); }
Returns the radius of the Gaussian kernel.
Returns:the radius of the Gaussian kernel
/** * Returns the radius of the Gaussian kernel. * * @return the radius of the Gaussian kernel */
public float getRadius() { return shadow.getGaussianRadius(); }
Sets the radius of the shadow blur kernel.
      Min:   0.0
      Max: 127.0
  Default:  10.0
 Identity:   0.0
Params:
  • radius – the radius of the shadow blur kernel
Throws:
/** * Sets the radius of the shadow blur kernel. * <pre> * Min: 0.0 * Max: 127.0 * Default: 10.0 * Identity: 0.0 * </pre> * * @param radius the radius of the shadow blur kernel * @throws IllegalArgumentException if {@code radius} is outside the * allowable range */
public void setRadius(float radius) { float old = shadow.getGaussianRadius(); invert.setPad((int)Math.ceil(radius)); shadow.setGaussianRadius(radius); } public float getGaussianRadius() { return shadow.getGaussianRadius(); } public float getGaussianWidth() { return shadow.getGaussianWidth(); } public float getGaussianHeight() { return shadow.getGaussianHeight(); } public void setGaussianRadius(float r) { setRadius(r); } public void setGaussianWidth(float w) { float old = shadow.getGaussianWidth(); float maxr = (Math.max(w, shadow.getGaussianHeight()) - 1.0f) / 2.0f; invert.setPad((int) Math.ceil(maxr)); shadow.setGaussianWidth(w); } public void setGaussianHeight(float h) { float old = shadow.getGaussianHeight(); float maxr = (Math.max(shadow.getGaussianWidth(), h) - 1.0f) / 2.0f; invert.setPad((int) Math.ceil(maxr)); shadow.setGaussianHeight(h); }
Gets the choke of the shadow effect.
Returns:the choke of the shadow effect
/** * Gets the choke of the shadow effect. * * @return the choke of the shadow effect */
public float getChoke() { return shadow.getSpread(); }
Sets the choke of the shadow effect. The choke is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the Gaussian kernel. A choke of 0.0 will result in a pure Gaussian distribution of the shadow. A choke of 1.0 will result in a solid growth inward of the shadow from the edges to the limit of the radius with a very sharp cutoff to transparency inside the radius.
      Min: 0.0
      Max: 1.0
  Default: 0.0
 Identity: 0.0
Params:
  • choke – the choke of the shadow effect
Throws:
/** * Sets the choke of the shadow effect. * The choke is the portion of the radius where the contribution of * the source material will be 100%. * The remaining portion of the radius will have a contribution * controlled by the Gaussian kernel. * A choke of {@code 0.0} will result in a pure Gaussian distribution * of the shadow. * A choke of {@code 1.0} will result in a solid growth inward of the * shadow from the edges to the limit of the radius with a very sharp * cutoff to transparency inside the radius. * <pre> * Min: 0.0 * Max: 1.0 * Default: 0.0 * Identity: 0.0 * </pre> * * @param choke the choke of the shadow effect * @throws IllegalArgumentException if {@code choke} is outside the * allowable range */
public void setChoke(float choke) { float old = shadow.getSpread(); shadow.setSpread(choke); }
Returns the shadow color.
Returns:the shadow color
/** * Returns the shadow color. * * @return the shadow color */
public Color4f getColor() { return shadow.getColor(); }
Sets the shadow color.
      Min: n/a
      Max: n/a
  Default: Color4f.BLACK
 Identity: n/a
Params:
  • color – the shadow color
Throws:
/** * Sets the shadow color. * <pre> * Min: n/a * Max: n/a * Default: Color4f.BLACK * Identity: n/a * </pre> * * @param color the shadow color * @throws IllegalArgumentException if {@code color} is null */
public void setColor(Color4f color) { Color4f old = shadow.getColor(); shadow.setColor(color); }
Returns the offset in the x direction, in pixels.
Returns:the offset in the x direction, in pixels.
/** * Returns the offset in the x direction, in pixels. * * @return the offset in the x direction, in pixels. */
public int getOffsetX() { return invert.getOffsetX(); }
Sets the offset in the x direction, in pixels.
      Min: Integer.MIN_VALUE
      Max: Integer.MAX_VALUE
  Default: 0
 Identity: 0
Params:
  • xoff – the offset in the x direction, in pixels
/** * Sets the offset in the x direction, in pixels. * <pre> * Min: Integer.MIN_VALUE * Max: Integer.MAX_VALUE * Default: 0 * Identity: 0 * </pre> * * @param xoff the offset in the x direction, in pixels */
public void setOffsetX(int xoff) { int old = invert.getOffsetX(); invert.setOffsetX(xoff); }
Returns the offset in the x direction, in pixels.
Returns:the offset in the x direction, in pixels.
/** * Returns the offset in the x direction, in pixels. * * @return the offset in the x direction, in pixels. */
public int getOffsetY() { return invert.getOffsetY(); }
Sets the offset in the y direction, in pixels.
      Min: Integer.MIN_VALUE
      Max: Integer.MAX_VALUE
  Default: 0
 Identity: 0
Params:
  • yoff – the offset in the y direction, in pixels
/** * Sets the offset in the y direction, in pixels. * <pre> * Min: Integer.MIN_VALUE * Max: Integer.MAX_VALUE * Default: 0 * Identity: 0 * </pre> * * @param yoff the offset in the y direction, in pixels */
public void setOffsetY(int yoff) { int old = invert.getOffsetY(); invert.setOffsetY(yoff); } @Override public Point2D transform(Point2D p, Effect defaultInput) { return getDefaultedInput(1, defaultInput).transform(p, defaultInput); } @Override public Point2D untransform(Point2D p, Effect defaultInput) { return getDefaultedInput(1, defaultInput).untransform(p, defaultInput); } }