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package com.sun.scenario.effect;

A blurred shadow effect using either a Gaussian convolution or a Box filter kernel, with a configurable radius and shadow color. Only the alpha channel of the input is used to create the shadow effect. The alpha value of each pixel from the result of the blur operation is modulated with the specified shadow color to produce the resulting image.
/** * A blurred shadow effect using either a Gaussian convolution or a Box filter * kernel, with a configurable radius and shadow color. Only the alpha channel * of the input is used to create the shadow effect. The alpha value of each * pixel from the result of the blur operation is modulated with the * specified shadow color to produce the resulting image. */
public class GeneralShadow extends DelegateEffect { private AbstractShadow shadow;
Constructs a new GeneralShadow effect, with the default blur radius (10.0), using the default input for source data. This is a shorthand equivalent to:
    new GeneralShadow(DefaultInput)
/** * Constructs a new {@code GeneralShadow} effect, with the default * blur radius (10.0), using the default input for source data. * This is a shorthand equivalent to: * <pre> * new GeneralShadow(DefaultInput) * </pre> */
public GeneralShadow() { this(DefaultInput); }
Constructs a new GeneralShadow effect, with the default blur radius (10.0).

This constructor is intended for advanced developers only. Most developers will only ever need to use the default constructor.

Params:
  • input – the input Effect used to create the shadow
/** * Constructs a new {@code GeneralShadow} effect, with the default * blur radius (10.0). * <p> * This constructor is intended for advanced developers only. Most * developers will only ever need to use the default constructor. * * @param input the input {@code Effect} used to create the shadow */
public GeneralShadow(Effect input) { super(input); this.shadow = new GaussianShadow(10f, Color4f.BLACK, input); } public AbstractShadow.ShadowMode getShadowMode() { return shadow.getMode(); } public void setShadowMode(AbstractShadow.ShadowMode mode) { AbstractShadow.ShadowMode old = shadow.getMode(); this.shadow = shadow.implFor(mode); } protected Effect getDelegate() { return shadow; }
Returns the shadow source input for this Effect.
Returns:the shadow source input for this Effect
/** * Returns the shadow source input for this {@code Effect}. * * @return the shadow source input for this {@code Effect} */
public final Effect getInput() { return shadow.getInput(); }
Sets the shadow source input for this Effect.
Params:
  • input – the shadow source input for this Effect
Throws:
/** * Sets the shadow source input for this {@code Effect}. * * @param input the shadow source input for this {@code Effect} * @throws IllegalArgumentException if {@code input} is null */
public void setInput(Effect input) { shadow.setInput(input); }
Returns the radius of the Gaussian kernel.
Returns:the radius of the Gaussian kernel
/** * Returns the radius of the Gaussian kernel. * * @return the radius of the Gaussian kernel */
public float getRadius() { return shadow.getGaussianRadius(); }
Sets the radius of the shadow blur kernel.
      Min:   0.0
      Max: 127.0
  Default:  10.0
 Identity:   0.0
Params:
  • radius – the radius of the shadow blur kernel
Throws:
/** * Sets the radius of the shadow blur kernel. * <pre> * Min: 0.0 * Max: 127.0 * Default: 10.0 * Identity: 0.0 * </pre> * * @param radius the radius of the shadow blur kernel * @throws IllegalArgumentException if {@code radius} is outside the * allowable range */
public void setRadius(float radius) { float old = shadow.getGaussianRadius(); shadow.setGaussianRadius(radius); } public float getGaussianRadius() { return shadow.getGaussianRadius(); } public float getGaussianWidth() { return shadow.getGaussianWidth(); } public float getGaussianHeight() { return shadow.getGaussianHeight(); } public void setGaussianRadius(float r) { setRadius(r); } public void setGaussianWidth(float w) { float old = shadow.getGaussianWidth(); shadow.setGaussianWidth(w); } public void setGaussianHeight(float h) { float old = shadow.getGaussianHeight(); shadow.setGaussianHeight(h); }
Gets the spread of the shadow effect.
Returns:the spread of the shadow effect
/** * Gets the spread of the shadow effect. * * @return the spread of the shadow effect */
public float getSpread() { return shadow.getSpread(); }
Sets the spread of the shadow effect. The spread is the portion of the radius where the contribution of the source material will be 100%. The remaining portion of the radius will have a contribution controlled by the Gaussian kernel. A spread of 0.0 will result in a pure Gaussian distribution of the shadow. A spread of 1.0 will result in a solid growth outward of the source material opacity to the limit of the radius with a very sharp cutoff to transparency at the radius.
      Min: 0.0
      Max: 1.0
  Default: 0.0
 Identity: 0.0
Params:
  • spread – the spread of the shadow effect
Throws:
/** * Sets the spread of the shadow effect. * The spread is the portion of the radius where the contribution of * the source material will be 100%. * The remaining portion of the radius will have a contribution * controlled by the Gaussian kernel. * A spread of {@code 0.0} will result in a pure Gaussian distribution * of the shadow. * A spread of {@code 1.0} will result in a solid growth outward of the * source material opacity to the limit of the radius with a very sharp * cutoff to transparency at the radius. * <pre> * Min: 0.0 * Max: 1.0 * Default: 0.0 * Identity: 0.0 * </pre> * * @param spread the spread of the shadow effect * @throws IllegalArgumentException if {@code spread} is outside the * allowable range */
public void setSpread(float spread) { float old = shadow.getSpread(); shadow.setSpread(spread); }
Returns the shadow color.
Returns:the shadow color
/** * Returns the shadow color. * * @return the shadow color */
public Color4f getColor() { return shadow.getColor(); }
Sets the shadow color.
      Min: n/a
      Max: n/a
  Default: Color4f.BLACK
 Identity: n/a
Params:
  • color – the shadow color
Throws:
/** * Sets the shadow color. * <pre> * Min: n/a * Max: n/a * Default: Color4f.BLACK * Identity: n/a * </pre> * * @param color the shadow color * @throws IllegalArgumentException if {@code color} is null */
public void setColor(Color4f color) { Color4f old = shadow.getColor(); shadow.setColor(color); } }