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package com.sun.scenario.effect;

import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.impl.state.RenderState;

An effect that allows for per-pixel adjustments of hue, saturation, brightness, and contrast.
/** * An effect that allows for per-pixel adjustments of hue, saturation, * brightness, and contrast. */
public class ColorAdjust extends CoreEffect<RenderState> { private float hue; private float saturation; private float brightness; private float contrast;
Constructs a new ColorAdjust effect with the default hue (0.0), saturation (0.0), brightness (0.0), and contrast (1.0), using the default input for source data. This is a shorthand equivalent to:
    new ColorAdjust(DefaultInput)
/** * Constructs a new {@code ColorAdjust} effect with the default hue (0.0), * saturation (0.0), brightness (0.0), and contrast (1.0), * using the default input for source data. * This is a shorthand equivalent to: * <pre> * new ColorAdjust(DefaultInput) * </pre> */
public ColorAdjust() { this(DefaultInput); }
Constructs a new ColorAdjust effect with the default hue (0.0), saturation (0.0), brightness (0.0), and contrast (0.0).
Params:
  • input – the single input Effect
/** * Constructs a new {@code ColorAdjust} effect with the default hue (0.0), * saturation (0.0), brightness (0.0), and contrast (0.0). * * @param input the single input {@code Effect} */
public ColorAdjust(Effect input) { super(input); this.hue = 0f; this.saturation = 0f; this.brightness = 0f; this.contrast = 0f; updatePeerKey("ColorAdjust"); }
Returns the input for this Effect.
Returns:the input for this Effect
/** * Returns the input for this {@code Effect}. * * @return the input for this {@code Effect} */
public final Effect getInput() { return getInputs().get(0); }
Sets the input for this Effect to a specific Effect or to the default input if input is null.
Params:
  • input – the input for this Effect
Throws:
/** * Sets the input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param input the input for this {@code Effect} * @throws IllegalArgumentException if {@code input} is null */
public void setInput(Effect input) { setInput(0, input); }
Returns the hue adjustment.
Returns:the hue adjustment
/** * Returns the hue adjustment. * * @return the hue adjustment */
public float getHue() { return hue; }
Sets the hue adjustment.
      Min: -1.0
      Max: +1.0
  Default:  0.0
 Identity:  0.0
Params:
  • hue – the hue adjustment
Throws:
/** * Sets the hue adjustment. * <pre> * Min: -1.0 * Max: +1.0 * Default: 0.0 * Identity: 0.0 * </pre> * * @param hue the hue adjustment * @throws IllegalArgumentException if {@code hue} is outside the * allowable range */
public void setHue(float hue) { if (hue < -1f || hue > 1f) { throw new IllegalArgumentException("Hue must be in the range [-1, 1]"); } float old = this.hue; this.hue = hue; }
Returns the saturation adjustment.
Returns:the saturation adjustment
/** * Returns the saturation adjustment. * * @return the saturation adjustment */
public float getSaturation() { return saturation; }
Sets the saturation adjustment.
      Min: -1.0
      Max: +1.0
  Default:  0.0
 Identity:  0.0
Params:
  • saturation – the saturation adjustment
Throws:
/** * Sets the saturation adjustment. * <pre> * Min: -1.0 * Max: +1.0 * Default: 0.0 * Identity: 0.0 * </pre> * * @param saturation the saturation adjustment * @throws IllegalArgumentException if {@code saturation} is outside the * allowable range */
public void setSaturation(float saturation) { if (saturation < -1f || saturation > 1f) { throw new IllegalArgumentException("Saturation must be in the range [-1, 1]"); } float old = this.saturation; this.saturation = saturation; }
Returns the brightness adjustment.
Returns:the brightness adjustment
/** * Returns the brightness adjustment. * * @return the brightness adjustment */
public float getBrightness() { return brightness; }
Sets the brightness adjustment.
      Min: -1.0
      Max: +1.0
  Default:  0.0
 Identity:  0.0
Params:
  • brightness – the brightness adjustment
Throws:
/** * Sets the brightness adjustment. * <pre> * Min: -1.0 * Max: +1.0 * Default: 0.0 * Identity: 0.0 * </pre> * * @param brightness the brightness adjustment * @throws IllegalArgumentException if {@code brightness} is outside the * allowable range */
public void setBrightness(float brightness) { if (brightness < -1f || brightness > 1f) { throw new IllegalArgumentException("Brightness must be in the range [-1, 1]"); } float old = this.brightness; this.brightness = brightness; }
Returns the contrast adjustment.
Returns:the contrast adjustment
/** * Returns the contrast adjustment. * * @return the contrast adjustment */
public float getContrast() { return contrast; }
Sets the contrast adjustment.
      Min: -1.0
      Max: +1.0
  Default:  0.0
 Identity:  0.0
Params:
  • contrast – the contrast adjustment
Throws:
/** * Sets the contrast adjustment. * <pre> * Min: -1.0 * Max: +1.0 * Default: 0.0 * Identity: 0.0 * </pre> * * @param contrast the contrast adjustment * @throws IllegalArgumentException if {@code contrast} is outside the * allowable range */
public void setContrast(float contrast) { if (contrast < -1f || contrast > 1f) { throw new IllegalArgumentException("Contrast must be in the range [-1, 1]"); } float old = this.contrast; this.contrast = contrast; } @Override public RenderState getRenderState(FilterContext fctx, BaseTransform transform, Rectangle outputClip, Object renderHelper, Effect defaultInput) { return RenderState.RenderSpaceRenderState; } @Override public boolean reducesOpaquePixels() { final Effect input = getInput(); return input != null && input.reducesOpaquePixels(); } }