package com.sun.prism.d3d;
import com.sun.glass.ui.Screen;
import com.sun.javafx.geom.Rectangle;
import com.sun.prism.CompositeMode;
import com.sun.prism.Graphics;
import com.sun.prism.Presentable;
import com.sun.prism.PresentableState;
import com.sun.prism.RTTexture;
class D3DSwapChain
extends D3DResource
implements D3DRenderTarget, Presentable, D3DContextSource {
private final D3DRTTexture texBackBuffer;
private final float pixelScaleFactorX;
private final float pixelScaleFactorY;
D3DSwapChain(D3DContext context, long pResource, D3DRTTexture rtt, float pixelScaleX, float pixelScaleY) {
super(new D3DRecord(context, pResource));
texBackBuffer = rtt;
pixelScaleFactorX = pixelScaleX;
pixelScaleFactorY = pixelScaleY;
}
@Override
public void dispose() {
texBackBuffer.dispose();
super.dispose();
}
@Override
public boolean prepare(Rectangle dirtyregion) {
D3DContext context = getContext();
context.flushVertexBuffer();
D3DGraphics g = (D3DGraphics) D3DGraphics.create(this, context);
if (g == null) {
return false;
}
int sw = texBackBuffer.getContentWidth();
int sh = texBackBuffer.getContentHeight();
int dw = this.getContentWidth();
int dh = this.getContentHeight();
if (isMSAA()) {
context.flushVertexBuffer();
g.blit(texBackBuffer, null, 0, 0, sw, sh, 0, 0, dw, dh);
} else {
g.setCompositeMode(CompositeMode.SRC);
g.drawTexture(texBackBuffer, 0, 0, dw, dh, 0, 0, sw, sh);
}
context.flushVertexBuffer();
texBackBuffer.unlock();
return true;
}
public boolean present() {
D3DContext context = getContext();
int res = nPresent(context.getContextHandle(), d3dResRecord.getResource());
return context.validatePresent(res);
}
public long getResourceHandle() {
return d3dResRecord.getResource();
}
public int getPhysicalWidth() {
return D3DResourceFactory.nGetTextureWidth(d3dResRecord.getResource());
}
public int getPhysicalHeight() {
return D3DResourceFactory.nGetTextureHeight(d3dResRecord.getResource());
}
public int getContentWidth() {
return getPhysicalWidth();
}
public int getContentHeight() {
return getPhysicalHeight();
}
public int getContentX() {
return 0;
}
public int getContentY() {
return 0;
}
private static native int nPresent(long context, long pSwapChain);
public D3DContext getContext() {
return d3dResRecord.getContext();
}
public boolean lockResources(PresentableState pState) {
if (pState.getRenderWidth() != texBackBuffer.getContentWidth() ||
pState.getRenderHeight() != texBackBuffer.getContentHeight() ||
pState.getRenderScaleX() != pixelScaleFactorX ||
pState.getRenderScaleY() != pixelScaleFactorY)
{
return true;
}
texBackBuffer.lock();
return texBackBuffer.isSurfaceLost();
}
public Graphics createGraphics() {
Graphics g = D3DGraphics.create(texBackBuffer, getContext());
g.scale(pixelScaleFactorX, pixelScaleFactorY);
return g;
}
public RTTexture getRTTBackBuffer() {
return texBackBuffer;
}
public Screen getAssociatedScreen() {
return getContext().getAssociatedScreen();
}
@Override
public float getPixelScaleFactorX() {
return pixelScaleFactorX;
}
@Override
public float getPixelScaleFactorY() {
return pixelScaleFactorY;
}
public boolean isOpaque() {
return texBackBuffer.isOpaque();
}
public void setOpaque(boolean opaque) {
texBackBuffer.setOpaque(opaque);
}
public boolean isMSAA() {
return texBackBuffer != null ? texBackBuffer.isMSAA() : false;
}
}