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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
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package com.sun.prism.d3d;
import com.sun.javafx.geom.transform.Affine3D;
import com.sun.prism.CompositeMode;
import com.sun.prism.Graphics;
import com.sun.prism.RenderTarget;
import com.sun.prism.impl.PrismSettings;
import com.sun.prism.impl.ps.BaseShaderGraphics;
import com.sun.prism.paint.Color;
import com.sun.prism.paint.Paint;
class D3DGraphics extends BaseShaderGraphics implements D3DContextSource {
private D3DContext context;
private D3DGraphics(D3DContext context, RenderTarget target) {
super(context, target);
this.context = context;
}
@Override
public void getPaintShaderTransform(Affine3D ret) {
super.getPaintShaderTransform(ret);
ret.preTranslate(-0.5, -0.5, 0.0);
}
static Graphics create(RenderTarget target, D3DContext context) {
if (target == null) {
return null;
}
long resourceHandle = ((D3DRenderTarget)target).getResourceHandle();
if (resourceHandle == 0) {
return null;
}
if (PrismSettings.verbose && context.isLost()) {
System.err.println("Create graphics while the device is lost");
}
return new D3DGraphics(context, target);
}
public void clearQuad(float x1, float y1, float x2, float y2) {
// note that unlike clear(), this method does not currently
// attempt to clear the depth buffer...
context.setRenderTarget(this);
context.flushVertexBuffer();
// set the blend mode to CLEAR and any regular Color as paint
CompositeMode oldMode = getCompositeMode();
setCompositeMode(CompositeMode.CLEAR);
Paint oldPaint = getPaint();
setPaint(Color.BLACK); // any color will do...
fillQuad(x1, y1, x2, y2);
context.flushVertexBuffer();
// restore prior paint and blend mode
setPaint(oldPaint);
setCompositeMode(oldMode);
}
public void clear(Color color) {
context.validateClearOp(this);
this.getRenderTarget().setOpaque(color.isOpaque());
int res = nClear(context.getContextHandle(),
color.getIntArgbPre(), isDepthBuffer(), false);
context.validate(res);
}
public void sync() {
context.flushVertexBuffer();
}
public D3DContext getContext() {
return context;
}
private static native int nClear(long pContext, int colorArgbPre,
boolean clearDepth, boolean ignoreScissor);
}