/*
* Copyright (c) 2009, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.prism;
import com.sun.glass.ui.Screen;
import com.sun.javafx.font.FontFactory;
import com.sun.javafx.font.PrismFontFactory;
import com.sun.prism.impl.PrismSettings;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Set;
public abstract class GraphicsPipeline {
public static enum ShaderType {
The pipeline supports shaders built with the D3D HLSL shader language.
/**
* The pipeline supports shaders built with the D3D HLSL shader language.
*/
HLSL,
The pipeline supports shaders built with the OpenGL GLSL shader language
/**
* The pipeline supports shaders built with the OpenGL GLSL shader language
*/
GLSL
}
public static enum ShaderModel {
The pipeline supports Shader Model 3 features, including Pixel Shader
3.0 and Vertex Shader 3.0 programs.
/**
* The pipeline supports Shader Model 3 features, including Pixel Shader
* 3.0 and Vertex Shader 3.0 programs.
*/
SM3
}
private FontFactory fontFactory;
private final Set<Runnable> disposeHooks = new HashSet<Runnable>();
public abstract boolean init();
public void dispose() {
notifyDisposeHooks();
installedPipeline = null;
}
Add a dispose hook to be called when the pipeline is disposed.
Params: - runnable – the
Runnable
to be called when the pipeline is disposed
/**
* Add a dispose hook to be called when the pipeline is disposed.
*
* @param runnable the {@link Runnable} to be called when the pipeline is disposed
*/
public void addDisposeHook(Runnable runnable) {
if (runnable == null) {
return;
}
synchronized (disposeHooks) {
disposeHooks.add(runnable);
}
}
private void notifyDisposeHooks() {
List<Runnable> hooks;
synchronized (disposeHooks) {
hooks = new ArrayList<Runnable>(disposeHooks);
disposeHooks.clear();
}
for (Runnable hook : hooks) {
hook.run();
}
}
public abstract int getAdapterOrdinal(Screen screen);
/*
* The following method allows to access several graphics adapters individually.
* Graphics resources are not sharable between different adapters
*/
public abstract ResourceFactory getResourceFactory(Screen screen);
/*
* getDefaultResourceFactory returns system-default graphics device
*/
public abstract ResourceFactory getDefaultResourceFactory(List<Screen> screens);
public abstract boolean is3DSupported();
public boolean isMSAASupported() { return false; }
public abstract boolean isVsyncSupported();
Returns true iff the graphics objects from this pipeline support the indicated ShaderType
. Params: - type – the desired
ShaderType
to be used
Returns: true if the indicated ShaderType
is supported
/**
* Returns true iff the graphics objects from this pipeline support
* the indicated {@link ShaderType}.
*
* @param type the desired {@link ShaderType} to be used
* @return true if the indicated {@code ShaderType} is supported
*/
public abstract boolean supportsShaderType(ShaderType type);
Returns true iff the graphics objects from this pipeline support the indicated ShaderModel
. Generally, the pipeline will also support all older or lower-numbered ShaderModel
s as well. Params: - model – the desired
ShaderModel
to be used
Returns: true if the indicated ShaderModel
is supported
/**
* Returns true iff the graphics objects from this pipeline support
* the indicated {@link ShaderModel}. Generally, the pipeline will
* also support all older or lower-numbered {@code ShaderModel}s as well.
*
* @param model the desired {@link ShaderModel} to be used
* @return true if the indicated {@code ShaderModel} is supported
*/
public abstract boolean supportsShaderModel(ShaderModel model);
Returns true iff the graphics objects from this pipeline support the indicated ShaderType
and ShaderModel
. Generally, the pipeline will also support all older or lower-numbered ShaderModel
s as well. Params: - type – the desired
ShaderType
to be used - model – the desired
ShaderModel
to be used
Returns: true if the indicated ShaderType
and ShaderModel
are supported
/**
* Returns true iff the graphics objects from this pipeline support
* the indicated {@link ShaderType} and {@link ShaderModel}. Generally,
* the pipeline will also support all older or lower-numbered
* {@code ShaderModel}s as well.
*
* @param type the desired {@link ShaderType} to be used
* @param model the desired {@link ShaderModel} to be used
* @return true if the indicated {@code ShaderType} and {@code ShaderModel}
* are supported
*/
public boolean supportsShader(ShaderType type, ShaderModel model) {
return (supportsShaderType(type) && supportsShaderModel(model));
}
public static ResourceFactory getDefaultResourceFactory() {
List<Screen> screens = Screen.getScreens();
return getPipeline().getDefaultResourceFactory(screens);
}
public FontFactory getFontFactory() {
if (fontFactory == null) {
fontFactory = PrismFontFactory.getFontFactory();
}
return fontFactory;
}
protected Map deviceDetails = null;
/*
* returns optional device dependant details, may be null.
*/
public Map getDeviceDetails() {
return deviceDetails;
}
/*
* sets optional device dependant details, may be null.
* This should be done very early (like at init time) and then not changed.
*/
protected void setDeviceDetails(Map details) {
deviceDetails = details;
}
private static GraphicsPipeline installedPipeline;
public static GraphicsPipeline createPipeline() {
if (PrismSettings.tryOrder.isEmpty()) {
// if no pipelines specified just return null
if (PrismSettings.verbose) {
System.out.println("No Prism pipelines specified");
}
return null;
}
if (installedPipeline != null) {
throw new IllegalStateException("pipeline already created:"+
installedPipeline);
}
for (String prefix : PrismSettings.tryOrder) {
// Warn if j2d pipeline is specified
if ("j2d".equals(prefix)) {
System.err.println(
"WARNING: The prism-j2d pipeline should not be used as the software");
System.err.println(
"fallback pipeline. It is no longer tested nor intended to be used for");
System.err.println(
"on-screen rendering. Please use the prism-sw pipeline instead by setting");
System.err.println(
"the \"prism.order\" system property to \"sw\" rather than \"j2d\".");
}
if (PrismSettings.verbose) {
if ("j2d".equals(prefix) || "sw".equals(prefix)) {
System.err.println("*** Fallback to Prism SW pipeline");
}
}
String className =
"com.sun.prism."+prefix+"."+prefix.toUpperCase()+"Pipeline";
try {
if (PrismSettings.verbose) {
System.out.println("Prism pipeline name = " + className);
}
Class klass = Class.forName(className);
if (PrismSettings.verbose) {
System.out.println("(X) Got class = " + klass);
}
Method m = klass.getMethod("getInstance", (Class[])null);
GraphicsPipeline newPipeline = (GraphicsPipeline)
m.invoke(null, (Object[])null);
if (newPipeline != null && newPipeline.init()) {
if (PrismSettings.verbose) {
System.out.println("Initialized prism pipeline: " +
klass.getName());
}
installedPipeline = newPipeline;
return installedPipeline;
}
if (newPipeline != null) {
newPipeline.dispose();
newPipeline = null;
}
if (PrismSettings.verbose) {
System.err.println("GraphicsPipeline.createPipeline: error"+
" initializing pipeline "+ className);
}
} catch (Throwable t) {
if (PrismSettings.verbose) {
System.err.println("GraphicsPipeline.createPipeline " +
"failed for " + className);
t.printStackTrace();
}
}
}
StringBuffer sBuf = new StringBuffer("Graphics Device initialization failed for : ");
final Iterator<String> orderIterator =
PrismSettings.tryOrder.iterator();
if (orderIterator.hasNext()) {
sBuf.append(orderIterator.next());
while (orderIterator.hasNext()) {
sBuf.append(", ");
sBuf.append(orderIterator.next());
}
}
System.err.println(sBuf);
return null;
}
public static GraphicsPipeline getPipeline() {
return installedPipeline;
}
public boolean isEffectSupported() {
return true;
}
Checks if the GraphicsPipeline uses uploading or presenting painter
Returns: true if the pipeline uses an uploading painter
/**
* Checks if the GraphicsPipeline uses uploading or presenting painter
* @return true if the pipeline uses an uploading painter
*/
public boolean isUploading() {
return PrismSettings.forceUploadingPainter;
}
}