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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package com.sun.prism;
import com.sun.prism.Texture.WrapMode;
import com.sun.prism.impl.TextureResourcePool;
import com.sun.prism.shape.ShapeRep;
public interface ResourceFactory extends GraphicsResource {
Returns status of this graphics device.
If the device is not ready the createRTTexture and
present operations will fail.
Creation of shaders and regular textures will succeed and
return valid resources.
All hardware resources (RenderTargets and SwapChains) have to be recreated
after a device-lost event notification.
/**
* Returns status of this graphics device.
* If the device is not ready the createRTTexture and
* present operations will fail.
* Creation of shaders and regular textures will succeed and
* return valid resources.
* All hardware resources (RenderTargets and SwapChains) have to be recreated
* after a device-lost event notification.
**/
public boolean isDeviceReady();
public TextureResourcePool getTextureResourcePool();
Returns a new Texture
containing the pixels from the given image with the indicated texture edge wrap mode. Note that the dimensions of the returned texture may be larger than those of the given image.
Equivalent to (but perhaps more efficient than):
PixelFormat format = image.getPixelFormat();
int w = image.getWidth();
int h = image.getHeight();
Texture tex = createTexture(format, usageHint, wrapMode, w, h);
tex.update(image, 0, 0, w, h);
Params: - image – the pixel data to be uploaded to the new texture
- usageHint – the Dynamic vs. Static nature of the texture data
- wrapMode – the desired edge behavior (clamping vs. wrapping)
Returns: a new texture
/**
* Returns a new {@code Texture} containing the pixels from the given
* image with the indicated texture edge wrap mode.
* Note that the dimensions of the returned texture may be larger
* than those of the given image.
* <p>
* Equivalent to (but perhaps more efficient than):
* <pre><code>
* PixelFormat format = image.getPixelFormat();
* int w = image.getWidth();
* int h = image.getHeight();
* Texture tex = createTexture(format, usageHint, wrapMode, w, h);
* tex.update(image, 0, 0, w, h);
* </code></pre>
*
* @param image the pixel data to be uploaded to the new texture
* @param usageHint the Dynamic vs. Static nature of the texture data
* @param wrapMode the desired edge behavior (clamping vs. wrapping)
* @return a new texture
*/
public Texture createTexture(Image image,
Texture.Usage usageHint,
Texture.WrapMode wrapMode);
Returns a new Texture
containing the pixels from the given image with the indicated texture edge wrap mode. Note that the dimensions of the returned texture may be larger than those of the given image.
Equivalent to (but perhaps more efficient than):
PixelFormat format = image.getPixelFormat();
int w = image.getWidth();
int h = image.getHeight();
Texture tex = createTexture(format, usageHint, wrapMode, w, h, useMipmap);
tex.update(image, 0, 0, w, h);
Params: - image – the pixel data to be uploaded to the new texture
- usageHint – the Dynamic vs. Static nature of the texture data
- wrapMode – the desired edge behavior (clamping vs. wrapping)
- useMipmap – the flag indicates should texture be created with mipmap
Returns: a new texture
/**
* Returns a new {@code Texture} containing the pixels from the given
* image with the indicated texture edge wrap mode.
* Note that the dimensions of the returned texture may be larger
* than those of the given image.
* <p>
* Equivalent to (but perhaps more efficient than):
* <pre><code>
* PixelFormat format = image.getPixelFormat();
* int w = image.getWidth();
* int h = image.getHeight();
* Texture tex = createTexture(format, usageHint, wrapMode, w, h, useMipmap);
* tex.update(image, 0, 0, w, h);
* </code></pre>
*
* @param image the pixel data to be uploaded to the new texture
* @param usageHint the Dynamic vs. Static nature of the texture data
* @param wrapMode the desired edge behavior (clamping vs. wrapping)
* @param useMipmap the flag indicates should texture be created with mipmap
* @return a new texture
*/
public Texture createTexture(Image image, Texture.Usage usageHint,
Texture.WrapMode wrapMode, boolean useMipmap);
Returns a new Texture
with the given format and edge wrapping support. Note that the dimensions of the returned texture may be larger than those requested and the wrap mode may be a simulated version of the type requested. Params: - formatHint – intended pixel format of the data to be stored
in this texture
- usageHint – the Dynamic vs. Static nature of the texture data
- wrapMode – intended wrap mode to be used for the texture
- w – width of the content in the texture
- h – height of the content in the texture
Returns: texture most appropriate for the given intended format, wrap
mode and dimensions
/**
* Returns a new {@code Texture} with the given format and edge wrapping
* support. Note that the dimensions of the returned texture may be larger
* than those requested and the wrap mode may be a simulated version of
* the type requested.
*
* @param formatHint intended pixel format of the data to be stored
* in this texture
* @param usageHint the Dynamic vs. Static nature of the texture data
* @param wrapMode intended wrap mode to be used for the texture
* @param w width of the content in the texture
* @param h height of the content in the texture
* @return texture most appropriate for the given intended format, wrap
* mode and dimensions
*/
public Texture createTexture(PixelFormat formatHint,
Texture.Usage usageHint,
Texture.WrapMode wrapMode,
int w, int h);
Returns a new Texture
with the given format and edge wrapping support. Note that the dimensions of the returned texture may be larger than those requested and the wrap mode may be a simulated version of the type requested. Params: - formatHint – intended pixel format of the data to be stored
in this texture
- usageHint – the Dynamic vs. Static nature of the texture data
- wrapMode – intended wrap mode to be used for the texture
- w – width of the content in the texture
- h – height of the content in the texture
- useMipmap – the flag indicates should texture be created with mipmap
Returns: texture most appropriate for the given intended format, wrap
mode and dimensions
/**
* Returns a new {@code Texture} with the given format and edge wrapping
* support. Note that the dimensions of the returned texture may be larger
* than those requested and the wrap mode may be a simulated version of
* the type requested.
*
* @param formatHint intended pixel format of the data to be stored
* in this texture
* @param usageHint the Dynamic vs. Static nature of the texture data
* @param wrapMode intended wrap mode to be used for the texture
* @param w width of the content in the texture
* @param h height of the content in the texture
* @param useMipmap the flag indicates should texture be created with mipmap
* @return texture most appropriate for the given intended format, wrap
* mode and dimensions
*/
public Texture createTexture(PixelFormat formatHint, Texture.Usage usageHint,
Texture.WrapMode wrapMode, int w, int h, boolean useMipmap);
Returns a new Texture
that can contain the video image as specified in the provided MediaFrame
. Note that padding is almost implicit since this method has to accommodate the line strides of each plane. Also due to renderer limitations, some format conversion may be necessary so the texture format may end up being different from the video image format. Params: - frame – the video image that we need to create a new texture for
Returns: texture most appropriate for the given video image.
/**
* Returns a new {@code Texture} that can contain the video image as specified
* in the provided {@code MediaFrame}. Note that padding is almost implicit
* since this method has to accommodate the line strides of each plane. Also
* due to renderer limitations, some format conversion may be necessary so
* the texture format may end up being different from the video image format.
*
* @param frame the video image that we need to create a new texture for
* @return texture most appropriate for the given video image.
*/
public Texture createTexture(MediaFrame frame);
Returns a Texture
for the given image set up to use or simulate the indicated wrap mode. If no texture could be found in the cache, this method will create a new texture and put it in the cache before returning it. NOTE: the caller of this method should not hold a reference to the cached texture beyond its immediate needs since the cache may be cleared at any time. Params: - image – the pixel data to be uploaded if the texture is new or
needs new fringe pixels to simulate a new wrap mode
- wrapMode – the mode that describes the behavior for samples
outside the content area
Returns: a cached texture
/**
* Returns a {@code Texture} for the given image set up to use or
* simulate the indicated wrap mode.
* If no texture could be found in the cache, this method will create a
* new texture and put it in the cache before returning it.
* NOTE: the caller of this method should not hold a reference to the
* cached texture beyond its immediate needs since the cache may be
* cleared at any time.
*
* @param image the pixel data to be uploaded if the texture is new or
* needs new fringe pixels to simulate a new wrap mode
* @param wrapMode the mode that describes the behavior for samples
* outside the content area
* @return a cached texture
*/
public Texture getCachedTexture(Image image, Texture.WrapMode wrapMode);
Returns a Texture
for the given image set up to use or simulate the indicated wrap mode. If no texture could be found in the cache, this method will create a new texture and put it in the cache before returning it. NOTE: the caller of this method should not hold a reference to the cached texture beyond its immediate needs since the cache may be cleared at any time. Params: - image – the pixel data to be uploaded if the texture is new or
needs new fringe pixels to simulate a new wrap mode
- wrapMode – the mode that describes the behavior for samples
outside the content
- useMipmap – the flag indicates should mipmapping be used for this
texture
Returns: a cached texture
/**
* Returns a {@code Texture} for the given image set up to use or
* simulate the indicated wrap mode.
* If no texture could be found in the cache, this method will create a
* new texture and put it in the cache before returning it.
* NOTE: the caller of this method should not hold a reference to the
* cached texture beyond its immediate needs since the cache may be
* cleared at any time.
*
* @param image the pixel data to be uploaded if the texture is new or
* needs new fringe pixels to simulate a new wrap mode
* @param wrapMode the mode that describes the behavior for samples
* outside the content
* @param useMipmap the flag indicates should mipmapping be used for this
* texture
* @return a cached texture
*/
public Texture getCachedTexture(Image image, Texture.WrapMode wrapMode, boolean useMipmap);
Returns true if the given PixelFormat
is supported; otherwise returns false.
Note that the following formats are guaranteed to be supported
across all devices:
BYTE_RGB
BYTE_RGBA_PRE
BYTE_GRAY
BYTE_ALPHA
Support for the other formats depends on the capabilities of the device. Be sure to call this method before attempting to create a Texture
with a non-standard format and plan to have an alternate codepath if the given format is not supported.
Params: - format – the
PixelFormat
to test
Returns: true if the given format is supported; false otherwise
/**
* Returns true if the given {@code PixelFormat} is supported; otherwise
* returns false.
* <p>
* Note that the following formats are guaranteed to be supported
* across all devices:
* <pre><code>
* BYTE_RGB
* BYTE_RGBA_PRE
* BYTE_GRAY
* BYTE_ALPHA
* </code></pre>
* <p>
* Support for the other formats depends on the capabilities of the
* device. Be sure to call this method before attempting to create
* a {@code Texture} with a non-standard format and plan to have an
* alternate codepath if the given format is not supported.
*
* @param format the {@code PixelFormat} to test
* @return true if the given format is supported; false otherwise
*/
public boolean isFormatSupported(PixelFormat format);
Returns true iff the indicated wrap mode
is directly supported (i.e. not simulated) by the underlying pipeline and platform. Params: - mode – the desired
WrapMode
Returns: true iff the wrap mode is supported and not simulated
/**
* Returns true iff the indicated {@link WrapMode wrap mode} is directly
* supported (i.e. not simulated) by the underlying pipeline and platform.
*
* @param mode the desired {@code WrapMode}
* @return true iff the wrap mode is supported and not simulated
*/
public boolean isWrapModeSupported(WrapMode mode);
Returns the maximum supported texture dimension for this device.
For example, if this method returns 2048, it means that textures
larger than 2048x2048 cannot be created.
Returns: the maximum supported texture dimension
/**
* Returns the maximum supported texture dimension for this device.
* For example, if this method returns 2048, it means that textures
* larger than 2048x2048 cannot be created.
*
* @return the maximum supported texture dimension
*/
public int getMaximumTextureSize();
public int getRTTWidth(int w, Texture.WrapMode wrapMode);
public int getRTTHeight(int h, Texture.WrapMode wrapMode);
public Texture createMaskTexture(int width, int height, Texture.WrapMode wrapMode);
public Texture createFloatTexture(int width, int height);
public RTTexture createRTTexture(int width, int height, Texture.WrapMode wrapMode);
public RTTexture createRTTexture(int width, int height, Texture.WrapMode wrapMode, boolean msaa);
A Texture may have been obtained from a different resource factory.
Params: - tex – the texture to check.
Returns: whether this texture is compatible.
/**
* A Texture may have been obtained from a different resource factory.
* @param tex the texture to check.
* @return whether this texture is compatible.
*/
public boolean isCompatibleTexture(Texture tex);
public Presentable createPresentable(PresentableState pState);
public ShapeRep createPathRep();
public ShapeRep createRoundRectRep();
public ShapeRep createEllipseRep();
public ShapeRep createArcRep();
public void addFactoryListener(ResourceFactoryListener l);
public void removeFactoryListener(ResourceFactoryListener l);
public void setRegionTexture(Texture texture);
public Texture getRegionTexture();
public void setGlyphTexture(Texture texture);
public Texture getGlyphTexture();
public boolean isSuperShaderAllowed();
public void dispose();
/*
* 3D stuff
*/
public PhongMaterial createPhongMaterial();
public MeshView createMeshView(Mesh mesh);
public Mesh createMesh();
}