/*
* Copyright (c) 2012, 2017, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.javafx.tk.quantum;
import com.sun.glass.ui.ClipboardAssistance;
import com.sun.javafx.embed.EmbeddedSceneDSInterface;
import com.sun.javafx.embed.HostDragStartListener;
import com.sun.javafx.embed.EmbeddedSceneDTInterface;
import java.util.concurrent.Callable;
import java.util.concurrent.CountDownLatch;
import java.util.concurrent.atomic.AtomicReference;
import com.sun.javafx.tk.TKClipboard;
import com.sun.javafx.tk.Toolkit;
import javafx.application.Platform;
import javafx.scene.input.TransferMode;
final class EmbeddedSceneDnD {
private final GlassSceneDnDEventHandler dndHandler;
private HostDragStartListener dragStartListener;
private EmbeddedSceneDSInterface fxDragSource;
private EmbeddedSceneDTInterface fxDropTarget;
private Thread hostThread;
public EmbeddedSceneDnD(final GlassScene scene) {
this.dndHandler = new GlassSceneDnDEventHandler(scene);
}
private void startDrag() {
assert Platform.isFxApplicationThread();
assert fxDragSource != null;
dragStartListener.dragStarted(fxDragSource, TransferMode.COPY);
}
private void setHostThread() {
if (hostThread == null) {
hostThread = Thread.currentThread();
}
}
public boolean isHostThread() {
return (Thread.currentThread() == hostThread);
}
public void onDragSourceReleased(final EmbeddedSceneDSInterface ds) {
assert fxDragSource == ds;
fxDragSource = null;
Toolkit.getToolkit().exitNestedEventLoop(this, null);
}
public void onDropTargetReleased(final EmbeddedSceneDTInterface dt) {
fxDropTarget = null;
}
/*
* This is a helper method to execute code on FX event thread. It
* can be implemented using AWT nested event loop, however it just
* blocks the current thread. This is done by intention, because
* we need to handle Swing events one by one. If we enter a nested
* event loop, various weird side-effects are observed, e.g.
* dragOver() in SwingDnD is executed before dragEnter() is finished
*/
<T> T executeOnFXThread(final Callable<T> r) {
// When running under SWT, the main thread is the FX thread
// so execute the callable right away (return null on failure)
if (Platform.isFxApplicationThread()) {
try {
return r.call();
} catch (Exception z) {
// ignore
}
return null;
}
final AtomicReference<T> result = new AtomicReference<>();
final CountDownLatch l = new CountDownLatch(1);
Platform.runLater(() -> {
try {
result.set(r.call());
} catch (Exception z) {
// ignore
} finally {
l.countDown();
}
});
try {
l.await();
} catch (Exception z) {
// ignore
}
return result.get();
}
// Should be called from Scene.DnDGesture.createDragboard only!
public TKClipboard createDragboard(boolean isDragSource) {
assert Platform.isFxApplicationThread();
assert fxDragSource == null;
assert isDragSource;
ClipboardAssistance assistant = new ClipboardAssistance("DND-Embedded") {
@Override
public void flush() {
super.flush();
startDrag(); // notify host
Toolkit.getToolkit().enterNestedEventLoop(EmbeddedSceneDnD.this); // block current thread
}
};
fxDragSource = new EmbeddedSceneDS(this, assistant, dndHandler);
return QuantumClipboard.getDragboardInstance(assistant, isDragSource);
}
public void setDragStartListener(HostDragStartListener l) {
setHostThread();
dragStartListener = l;
}
public EmbeddedSceneDTInterface createDropTarget() {
setHostThread();
return executeOnFXThread(() -> {
assert fxDropTarget == null;
fxDropTarget = new EmbeddedSceneDT(EmbeddedSceneDnD.this, dndHandler);
return fxDropTarget;
});
}
}