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package com.sun.glass.ui.monocle;

This TouchFilter merges together points that are closer together than a certain threshold.
/** * This TouchFilter merges together points that are closer together than a * certain threshold. */
final class NearbyPointsTouchFilter implements TouchFilter { private final int radius = TouchInput.getInstance() .getTouchRadius(); @Override public int getPriority() { return PRIORITY_PRE_ID; } @Override public boolean filter(TouchState state) { // keep merging points until the closest points are further part than // radius while (mergeClosestPoints(state)) { } return false; } private boolean mergeClosestPoints(TouchState state) { int pointIndex1 = -1, pointIndex2 = -1; int closestDistanceSquared = Integer.MAX_VALUE; for (int i = 0; i < state.getPointCount(); i++) { for (int j = i + 1; j < state.getPointCount(); j++) { TouchState.Point p1 = state.getPoint(i); TouchState.Point p2 = state.getPoint(j); int dx = p1.x - p2.x; int dy = p1.y - p2.y; int distanceSquared = dx * dx + dy * dy; if (distanceSquared < closestDistanceSquared) { closestDistanceSquared = distanceSquared; pointIndex1 = i; pointIndex2 = j; } } } if (closestDistanceSquared < radius * radius) { TouchState.Point p1 = state.getPoint(pointIndex1); TouchState.Point p2 = state.getPoint(pointIndex2); p1.x = (p1.x + p2.x) / 2; p1.y = (p1.y + p2.y) / 2; state.removePointForID(p2.id); return true; } else { return false; } } @Override public boolean flush(TouchState state) { return false; } @Override public boolean equals(Object o) { return o instanceof NearbyPointsTouchFilter; } @Override public int hashCode() { return 0; } @Override public String toString() { return "NearbyPoints"; } }