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package javafx.scene.effect;

import javafx.beans.property.DoubleProperty;
import javafx.beans.property.DoublePropertyBase;
import javafx.beans.property.ObjectProperty;
import javafx.scene.Node;

import com.sun.javafx.util.Utils;
import com.sun.javafx.effect.EffectDirtyBits;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.javafx.scene.BoundsAccessor;


A high-level effect that makes the input image appear to glow, based on a configurable threshold.

Example:


Image image = new Image("boat.jpg");
ImageView imageView = new ImageView(image);
imageView.setFitWidth(200);
imageView.setPreserveRatio(true);
imageView.setEffect(new Glow(0.8));

The code above applied on this image:

produces the following:

Since:JavaFX 2.0
/** * A high-level effect that makes the input image appear to glow, * based on a configurable threshold. * * <p> * Example: * <pre>{@code * Image image = new Image("boat.jpg"); * ImageView imageView = new ImageView(image); * imageView.setFitWidth(200); * imageView.setPreserveRatio(true); * * imageView.setEffect(new Glow(0.8)); * }</pre> * <p> The code above applied on this image: </p> * <p> * <img src="doc-files/photo.png" alt="A photo"> * </p> * <p> produces the following: </p> * <p> * <img src="doc-files/glow.png" alt="The visual effect of Glow on photo"> * </p> * @since JavaFX 2.0 */
public class Glow extends Effect {
Creates a new instance of Glow with default parameters.
/** * Creates a new instance of Glow with default parameters. */
public Glow() {}
Creates a new instance of Glow with specified level.
Params:
  • level – the level value, which controls the intensity of the glow effect
/** * Creates a new instance of Glow with specified level. * @param level the level value, which controls the intensity * of the glow effect */
public Glow(double level) { setLevel(level); } @Override com.sun.scenario.effect.Glow createPeer() { return new com.sun.scenario.effect.Glow(); };
The input for this Effect. If set to null, or left unspecified, a graphical image of the Node to which the Effect is attached will be used as the input.
@defaultValuenull
/** * The input for this {@code Effect}. * If set to {@code null}, or left unspecified, a graphical image of * the {@code Node} to which the {@code Effect} is attached will be * used as the input. * @defaultValue null */
private ObjectProperty<Effect> input; public final void setInput(Effect value) { inputProperty().set(value); } public final Effect getInput() { return input == null ? null : input.get(); } public final ObjectProperty<Effect> inputProperty() { if (input == null) { input = new EffectInputProperty("input"); } return input; } @Override boolean checkChainContains(Effect e) { Effect localInput = getInput(); if (localInput == null) return false; if (localInput == e) return true; return localInput.checkChainContains(e); }
The level value, which controls the intensity of the glow effect.
      Min: 0.0
      Max: 1.0
  Default: 0.3
 Identity: 0.0
@defaultValue0.3
/** * The level value, which controls the intensity of the glow effect. * <pre> * Min: 0.0 * Max: 1.0 * Default: 0.3 * Identity: 0.0 * </pre> * @defaultValue 0.3 */
private DoubleProperty level; public final void setLevel(double value) { levelProperty().set(value); } public final double getLevel() { return level == null ? 0.3 : level.get(); } public final DoubleProperty levelProperty() { if (level == null) { level = new DoublePropertyBase(0.3) { @Override public void invalidated() { markDirty(EffectDirtyBits.EFFECT_DIRTY); } @Override public Object getBean() { return Glow.this; } @Override public String getName() { return "level"; } }; } return level; } @Override void update() { Effect localInput = getInput(); if (localInput != null) { localInput.sync(); } com.sun.scenario.effect.Glow peer = (com.sun.scenario.effect.Glow) getPeer(); peer.setInput(localInput == null ? null : localInput.getPeer()); peer.setLevel((float)Utils.clamp(0, getLevel(), 1)); } @Override BaseBounds getBounds(BaseBounds bounds, BaseTransform tx, Node node, BoundsAccessor boundsAccessor) { return getInputBounds(bounds, tx, node, boundsAccessor, getInput()); } @Override Effect copy() { return new Glow(this.getLevel()); } }