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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package com.sun.scenario.effect;
import com.sun.javafx.geom.Point2D;
A high-level effect that makes the input image appear to glow,
based on a configurable threshold.
/**
* A high-level effect that makes the input image appear to glow,
* based on a configurable threshold.
*/
public class Glow extends DelegateEffect {
private final GaussianBlur blur;
private final Blend blend;
Constructs a new Glow
effect with the default level (0.3), using the default input for source data. This is a shorthand equivalent to: new Glow(DefaultInput)
/**
* Constructs a new {@code Glow} effect with the default level (0.3),
* using the default input for source data.
* This is a shorthand equivalent to:
* <pre>
* new Glow(DefaultInput)
* </pre>
*/
public Glow() {
this(DefaultInput);
}
Constructs a new Glow
effect with the default level (0.3). Params: - input – the single input
Effect
/**
* Constructs a new {@code Glow} effect with the default level (0.3).
*
* @param input the single input {@code Effect}
*/
public Glow(Effect input) {
super(input);
//
// (input)
// |
// GaussianBlur
// |
// Crop (input)
// | |
// Blend
// |
//
this.blur = new GaussianBlur(10f, input);
// crop to prevent blur fringes from being included in final result
Crop crop = new Crop(blur, input);
this.blend = new Blend(Blend.Mode.ADD, input, crop);
this.blend.setOpacity(0.3f);
}
protected Effect getDelegate() {
return blend;
}
Returns the input for this Effect
. Returns: the input for this Effect
/**
* Returns the input for this {@code Effect}.
*
* @return the input for this {@code Effect}
*/
public final Effect getInput() {
return getInputs().get(0);
}
Sets the input for this Effect
to a specific Effect
or to the default input if input
is null
. Params: - input – the input for this
Effect
/**
* Sets the input for this {@code Effect} to a specific
* {@code Effect} or to the default input if {@code input} is
* {@code null}.
*
* @param input the input for this {@code Effect}
*/
public void setInput(Effect input) {
setInput(0, input);
blur.setInput(input);
blend.setBottomInput(input);
}
Returns the level value, which controls the intensity of the glow effect.
Returns: the level value
/**
* Returns the level value, which controls the intensity of the glow effect.
*
* @return the level value
*/
public float getLevel() {
return blend.getOpacity();
}
Sets the level value, which controls the intensity of the glow effect.
Min: 0.0
Max: 1.0
Default: 0.3
Identity: 0.0
Params: - level – the level value
Throws: - IllegalArgumentException – if
level
is outside the allowable range
/**
* Sets the level value, which controls the intensity of the glow effect.
* <pre>
* Min: 0.0
* Max: 1.0
* Default: 0.3
* Identity: 0.0
* </pre>
*
* @param level the level value
* @throws IllegalArgumentException if {@code level} is outside
* the allowable range
*/
public void setLevel(float level) {
float old = blend.getOpacity();
blend.setOpacity(level);
}
@Override
public Point2D transform(Point2D p, Effect defaultInput) {
return getDefaultedInput(0, defaultInput).transform(p, defaultInput);
}
@Override
public Point2D untransform(Point2D p, Effect defaultInput) {
return getDefaultedInput(0, defaultInput).untransform(p, defaultInput);
}
}