public class com.sun.scenario.effect.DropShadow extends com.sun.scenario.effect.DelegateEffect
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.DropShadow
  super_class: com.sun.scenario.effect.DelegateEffect
{
  private com.sun.scenario.effect.AbstractShadow shadow;
    descriptor: Lcom/sun/scenario/effect/AbstractShadow;
    flags: (0x0002) ACC_PRIVATE

  private final com.sun.scenario.effect.Offset offset;
    descriptor: Lcom/sun/scenario/effect/Offset;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final com.sun.scenario.effect.Merge merge;
    descriptor: Lcom/sun/scenario/effect/Merge;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 48
            aload 0 /* this */
            getstatic com.sun.scenario.effect.DropShadow.DefaultInput:Lcom/sun/scenario/effect/Effect;
            getstatic com.sun.scenario.effect.DropShadow.DefaultInput:Lcom/sun/scenario/effect/Effect;
            invokespecial com.sun.scenario.effect.DropShadow.<init>:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
         1: .line 49
            return
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/DropShadow;

  public void <init>(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // com.sun.scenario.effect.Effect input
         0: .line 62
            aload 0 /* this */
            aload 1 /* input */
            aload 1 /* input */
            invokespecial com.sun.scenario.effect.DropShadow.<init>:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
         1: .line 63
            return
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    2     0   this  Lcom/sun/scenario/effect/DropShadow;
            0    2     1  input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
       Name  Flags
      input  

  public void <init>(com.sun.scenario.effect.Effect, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // com.sun.scenario.effect.Effect shadowSourceInput
        start local 2 // com.sun.scenario.effect.Effect contentInput
         0: .line 82
            aload 0 /* this */
            aload 1 /* shadowSourceInput */
            aload 2 /* contentInput */
            invokespecial com.sun.scenario.effect.DelegateEffect.<init>:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
         1: .line 93
            aload 0 /* this */
            new com.sun.scenario.effect.GaussianShadow
            dup
            ldc 10.0
            getstatic com.sun.scenario.effect.Color4f.BLACK:Lcom/sun/scenario/effect/Color4f;
            aload 1 /* shadowSourceInput */
            invokespecial com.sun.scenario.effect.GaussianShadow.<init>:(FLcom/sun/scenario/effect/Color4f;Lcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
         2: .line 94
            aload 0 /* this */
            new com.sun.scenario.effect.Offset
            dup
            iconst_0
            iconst_0
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokespecial com.sun.scenario.effect.Offset.<init>:(IILcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.DropShadow.offset:Lcom/sun/scenario/effect/Offset;
         3: .line 95
            aload 0 /* this */
            new com.sun.scenario.effect.Merge
            dup
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.offset:Lcom/sun/scenario/effect/Offset;
            aload 2 /* contentInput */
            invokespecial com.sun.scenario.effect.Merge.<init>:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.DropShadow.merge:Lcom/sun/scenario/effect/Merge;
         4: .line 96
            return
        end local 2 // com.sun.scenario.effect.Effect contentInput
        end local 1 // com.sun.scenario.effect.Effect shadowSourceInput
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot               Name  Signature
            0    5     0               this  Lcom/sun/scenario/effect/DropShadow;
            0    5     1  shadowSourceInput  Lcom/sun/scenario/effect/Effect;
            0    5     2       contentInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
                   Name  Flags
      shadowSourceInput  
      contentInput       

  public com.sun.scenario.effect.AbstractShadow$ShadowMode getShadowMode();
    descriptor: ()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 99
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getMode:()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            areturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public void setShadowMode(com.sun.scenario.effect.AbstractShadow$ShadowMode);
    descriptor: (Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=3, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // com.sun.scenario.effect.AbstractShadow$ShadowMode mode
         0: .line 103
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getMode:()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            pop
         1: .line 104
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            aload 1 /* mode */
            invokevirtual com.sun.scenario.effect.AbstractShadow.implFor:(Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)Lcom/sun/scenario/effect/AbstractShadow;
            astore 2 /* s */
        start local 2 // com.sun.scenario.effect.AbstractShadow s
         2: .line 105
            aload 2 /* s */
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            if_acmpeq 4
         3: .line 106
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.offset:Lcom/sun/scenario/effect/Offset;
            aload 2 /* s */
            invokevirtual com.sun.scenario.effect.Offset.setInput:(Lcom/sun/scenario/effect/Effect;)V
         4: .line 108
      StackMap locals: com.sun.scenario.effect.AbstractShadow
      StackMap stack:
            aload 0 /* this */
            aload 2 /* s */
            putfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
         5: .line 109
            return
        end local 2 // com.sun.scenario.effect.AbstractShadow s
        end local 1 // com.sun.scenario.effect.AbstractShadow$ShadowMode mode
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0  this  Lcom/sun/scenario/effect/DropShadow;
            0    6     1  mode  Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            2    6     2     s  Lcom/sun/scenario/effect/AbstractShadow;
    MethodParameters:
      Name  Flags
      mode  

  protected com.sun.scenario.effect.Effect getDelegate();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 112
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.merge:Lcom/sun/scenario/effect/Merge;
            areturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public final com.sun.scenario.effect.Effect getShadowSourceInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 121
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getInput:()Lcom/sun/scenario/effect/Effect;
            areturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public void setShadowSourceInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // com.sun.scenario.effect.Effect shadowSourceInput
         0: .line 131
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            aload 1 /* shadowSourceInput */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setInput:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 132
            return
        end local 1 // com.sun.scenario.effect.Effect shadowSourceInput
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot               Name  Signature
            0    2     0               this  Lcom/sun/scenario/effect/DropShadow;
            0    2     1  shadowSourceInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
                   Name  Flags
      shadowSourceInput  

  public final com.sun.scenario.effect.Effect getContentInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 140
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.merge:Lcom/sun/scenario/effect/Merge;
            invokevirtual com.sun.scenario.effect.Merge.getTopInput:()Lcom/sun/scenario/effect/Effect;
            areturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public void setContentInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // com.sun.scenario.effect.Effect contentInput
         0: .line 150
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.merge:Lcom/sun/scenario/effect/Merge;
            aload 1 /* contentInput */
            invokevirtual com.sun.scenario.effect.Merge.setTopInput:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 151
            return
        end local 1 // com.sun.scenario.effect.Effect contentInput
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    2     0          this  Lcom/sun/scenario/effect/DropShadow;
            0    2     1  contentInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      contentInput  

  public float getRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 159
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
            freturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public void setRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // float radius
         0: .line 176
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
            pop
         1: .line 177
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* radius */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianRadius:(F)V
         2: .line 178
            return
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/scenario/effect/DropShadow;
            0    3     1  radius  F
    MethodParameters:
        Name  Flags
      radius  

  public float getGaussianRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 181
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
            freturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public float getGaussianWidth();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 185
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianWidth:()F
            freturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public float getGaussianHeight();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 189
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianHeight:()F
            freturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public void setGaussianRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // float r
         0: .line 193
            aload 0 /* this */
            fload 1 /* r */
            invokevirtual com.sun.scenario.effect.DropShadow.setRadius:(F)V
         1: .line 194
            return
        end local 1 // float r
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/DropShadow;
            0    2     1     r  F
    MethodParameters:
      Name  Flags
      r     

  public void setGaussianWidth(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // float w
         0: .line 197
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianWidth:()F
            pop
         1: .line 198
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* w */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianWidth:(F)V
         2: .line 199
            return
        end local 1 // float w
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/DropShadow;
            0    3     1     w  F
    MethodParameters:
      Name  Flags
      w     

  public void setGaussianHeight(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // float h
         0: .line 202
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianHeight:()F
            pop
         1: .line 203
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* h */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianHeight:(F)V
         2: .line 204
            return
        end local 1 // float h
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/DropShadow;
            0    3     1     h  F
    MethodParameters:
      Name  Flags
      h     

  public float getSpread();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 212
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getSpread:()F
            freturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public void setSpread(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // float spread
         0: .line 238
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getSpread:()F
            pop
         1: .line 239
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* spread */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setSpread:(F)V
         2: .line 240
            return
        end local 1 // float spread
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/scenario/effect/DropShadow;
            0    3     1  spread  F
    MethodParameters:
        Name  Flags
      spread  

  public com.sun.scenario.effect.Color4f getColor();
    descriptor: ()Lcom/sun/scenario/effect/Color4f;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 248
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getColor:()Lcom/sun/scenario/effect/Color4f;
            areturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public void setColor(com.sun.scenario.effect.Color4f);
    descriptor: (Lcom/sun/scenario/effect/Color4f;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // com.sun.scenario.effect.Color4f color
         0: .line 264
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getColor:()Lcom/sun/scenario/effect/Color4f;
            pop
         1: .line 265
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            aload 1 /* color */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setColor:(Lcom/sun/scenario/effect/Color4f;)V
         2: .line 266
            return
        end local 1 // com.sun.scenario.effect.Color4f color
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    3     0   this  Lcom/sun/scenario/effect/DropShadow;
            0    3     1  color  Lcom/sun/scenario/effect/Color4f;
    MethodParameters:
       Name  Flags
      color  

  public int getOffsetX();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 274
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.offset:Lcom/sun/scenario/effect/Offset;
            invokevirtual com.sun.scenario.effect.Offset.getX:()I
            ireturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public void setOffsetX(int);
    descriptor: (I)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // int xoff
         0: .line 289
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.offset:Lcom/sun/scenario/effect/Offset;
            invokevirtual com.sun.scenario.effect.Offset.getX:()I
            pop
         1: .line 290
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.offset:Lcom/sun/scenario/effect/Offset;
            iload 1 /* xoff */
            invokevirtual com.sun.scenario.effect.Offset.setX:(I)V
         2: .line 291
            return
        end local 1 // int xoff
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/DropShadow;
            0    3     1  xoff  I
    MethodParameters:
      Name  Flags
      xoff  

  public int getOffsetY();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DropShadow this
         0: .line 299
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.offset:Lcom/sun/scenario/effect/Offset;
            invokevirtual com.sun.scenario.effect.Offset.getY:()I
            ireturn
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;

  public void setOffsetY(int);
    descriptor: (I)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // int yoff
         0: .line 314
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.offset:Lcom/sun/scenario/effect/Offset;
            invokevirtual com.sun.scenario.effect.Offset.getY:()I
            pop
         1: .line 315
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.offset:Lcom/sun/scenario/effect/Offset;
            iload 1 /* yoff */
            invokevirtual com.sun.scenario.effect.Offset.setY:(I)V
         2: .line 316
            return
        end local 1 // int yoff
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/DropShadow;
            0    3     1  yoff  I
    MethodParameters:
      Name  Flags
      yoff  

  public com.sun.scenario.effect.Effect$AccelType getAccelType(com.sun.scenario.effect.FilterContext);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DropShadow this
        start local 1 // com.sun.scenario.effect.FilterContext fctx
         0: .line 320
            aload 0 /* this */
            getfield com.sun.scenario.effect.DropShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            aload 1 /* fctx */
            invokevirtual com.sun.scenario.effect.AbstractShadow.getAccelType:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
            areturn
        end local 1 // com.sun.scenario.effect.FilterContext fctx
        end local 0 // com.sun.scenario.effect.DropShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DropShadow;
            0    1     1  fctx  Lcom/sun/scenario/effect/FilterContext;
    MethodParameters:
      Name  Flags
      fctx  
}
SourceFile: "DropShadow.java"
InnerClasses:
  public final ShadowMode = com.sun.scenario.effect.AbstractShadow$ShadowMode of com.sun.scenario.effect.AbstractShadow
  public final AccelType = com.sun.scenario.effect.Effect$AccelType of com.sun.scenario.effect.Effect