public abstract class com.sun.scenario.effect.AbstractShadow extends com.sun.scenario.effect.LinearConvolveCoreEffect
minor version: 0
major version: 59
flags: flags: (0x0421) ACC_PUBLIC, ACC_SUPER, ACC_ABSTRACT
this_class: com.sun.scenario.effect.AbstractShadow
super_class: com.sun.scenario.effect.LinearConvolveCoreEffect
{
public void <init>(com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/scenario/effect/Effect;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
aload 1
invokespecial com.sun.scenario.effect.LinearConvolveCoreEffect.<init>:(Lcom/sun/scenario/effect/Effect;)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/AbstractShadow;
0 2 1 input Lcom/sun/scenario/effect/Effect;
MethodParameters:
Name Flags
input
public abstract com.sun.scenario.effect.AbstractShadow$ShadowMode getMode();
descriptor: ()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
public abstract com.sun.scenario.effect.AbstractShadow implFor(com.sun.scenario.effect.AbstractShadow$ShadowMode);
descriptor: (Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)Lcom/sun/scenario/effect/AbstractShadow;
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
MethodParameters:
Name Flags
m
public abstract float getGaussianRadius();
descriptor: ()F
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
public abstract void setGaussianRadius(float);
descriptor: (F)V
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
MethodParameters:
Name Flags
r
public abstract float getGaussianWidth();
descriptor: ()F
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
public abstract void setGaussianWidth(float);
descriptor: (F)V
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
MethodParameters:
Name Flags
w
public abstract float getGaussianHeight();
descriptor: ()F
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
public abstract void setGaussianHeight(float);
descriptor: (F)V
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
MethodParameters:
Name Flags
h
public abstract float getSpread();
descriptor: ()F
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
public abstract void setSpread(float);
descriptor: (F)V
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
MethodParameters:
Name Flags
spread
public abstract com.sun.scenario.effect.Color4f getColor();
descriptor: ()Lcom/sun/scenario/effect/Color4f;
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
public abstract void setColor(com.sun.scenario.effect.Color4f);
descriptor: (Lcom/sun/scenario/effect/Color4f;)V
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
MethodParameters:
Name Flags
c
public abstract com.sun.scenario.effect.Effect getInput();
descriptor: ()Lcom/sun/scenario/effect/Effect;
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
public abstract void setInput(com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/scenario/effect/Effect;)V
flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT
MethodParameters:
Name Flags
input
public com.sun.scenario.effect.Effect$AccelType getAccelType(com.sun.scenario.effect.FilterContext);
descriptor: (Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
flags: (0x1041) ACC_PUBLIC, ACC_BRIDGE, ACC_SYNTHETIC
Code:
stack=2, locals=2, args_size=2
0: aload 0
aload 1
invokespecial com.sun.scenario.effect.LinearConvolveCoreEffect.getAccelType:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
areturn
LocalVariableTable:
Start End Slot Name Signature
}
SourceFile: "AbstractShadow.java"
NestMembers:
com.sun.scenario.effect.AbstractShadow$ShadowMode
InnerClasses:
public final ShadowMode = com.sun.scenario.effect.AbstractShadow$ShadowMode of com.sun.scenario.effect.AbstractShadow
public final AccelType = com.sun.scenario.effect.Effect$AccelType of com.sun.scenario.effect.Effect