public class com.sun.scenario.effect.BoxShadow extends com.sun.scenario.effect.AbstractShadow
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: com.sun.scenario.effect.BoxShadow
super_class: com.sun.scenario.effect.AbstractShadow
{
private final com.sun.scenario.effect.impl.state.BoxShadowState state;
descriptor: Lcom/sun/scenario/effect/impl/state/BoxShadowState;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private static volatile int[] $SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode;
descriptor: [I
flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC
public void <init>();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=1, args_size=1
start local 0 0: aload 0
iconst_1
iconst_1
invokespecial com.sun.scenario.effect.BoxShadow.<init>:(II)V
1: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/BoxShadow;
public void <init>(int, int);
descriptor: (II)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
iload 1
iload 2
iconst_1
getstatic com.sun.scenario.effect.BoxShadow.DefaultInput:Lcom/sun/scenario/effect/Effect;
invokespecial com.sun.scenario.effect.BoxShadow.<init>:(IIILcom/sun/scenario/effect/Effect;)V
1: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/BoxShadow;
0 2 1 hsize I
0 2 2 vsize I
MethodParameters:
Name Flags
hsize
vsize
public void <init>(int, int, int);
descriptor: (III)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 0
iload 1
iload 2
iload 3
getstatic com.sun.scenario.effect.BoxShadow.DefaultInput:Lcom/sun/scenario/effect/Effect;
invokespecial com.sun.scenario.effect.BoxShadow.<init>:(IIILcom/sun/scenario/effect/Effect;)V
1: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/BoxShadow;
0 2 1 hsize I
0 2 2 vsize I
0 2 3 passes I
MethodParameters:
Name Flags
hsize
vsize
passes
public void <init>(int, int, int, com.sun.scenario.effect.Effect);
descriptor: (IIILcom/sun/scenario/effect/Effect;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
aload 4
invokespecial com.sun.scenario.effect.AbstractShadow.<init>:(Lcom/sun/scenario/effect/Effect;)V
1: aload 0
new com.sun.scenario.effect.impl.state.BoxShadowState
dup
invokespecial com.sun.scenario.effect.impl.state.BoxShadowState.<init>:()V
putfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
2: aload 0
iload 1
invokevirtual com.sun.scenario.effect.BoxShadow.setHorizontalSize:(I)V
3: aload 0
iload 2
invokevirtual com.sun.scenario.effect.BoxShadow.setVerticalSize:(I)V
4: aload 0
iload 3
invokevirtual com.sun.scenario.effect.BoxShadow.setPasses:(I)V
5: aload 0
getstatic com.sun.scenario.effect.Color4f.BLACK:Lcom/sun/scenario/effect/Color4f;
invokevirtual com.sun.scenario.effect.BoxShadow.setColor:(Lcom/sun/scenario/effect/Color4f;)V
6: aload 0
fconst_0
invokevirtual com.sun.scenario.effect.BoxShadow.setSpread:(F)V
7: return
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 8 0 this Lcom/sun/scenario/effect/BoxShadow;
0 8 1 hsize I
0 8 2 vsize I
0 8 3 passes I
0 8 4 input Lcom/sun/scenario/effect/Effect;
MethodParameters:
Name Flags
hsize
vsize
passes
input
com.sun.scenario.effect.impl.state.LinearConvolveKernel getState();
descriptor: ()Lcom/sun/scenario/effect/impl/state/LinearConvolveKernel;
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/BoxShadow;
public final com.sun.scenario.effect.Effect getInput();
descriptor: ()Lcom/sun/scenario/effect/Effect;
flags: (0x0011) ACC_PUBLIC, ACC_FINAL
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getInputs:()Ljava/util/List;
iconst_0
invokeinterface java.util.List.get:(I)Ljava/lang/Object;
checkcast com.sun.scenario.effect.Effect
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/BoxShadow;
public void setInput(com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/scenario/effect/Effect;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: aload 0
iconst_0
aload 1
invokevirtual com.sun.scenario.effect.BoxShadow.setInput:(ILcom/sun/scenario/effect/Effect;)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/BoxShadow;
0 2 1 input Lcom/sun/scenario/effect/Effect;
MethodParameters:
Name Flags
input
public int getHorizontalSize();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.getHsize:()I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/BoxShadow;
public final void setHorizontalSize(int);
descriptor: (I)V
flags: (0x0011) ACC_PUBLIC, ACC_FINAL
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
iload 1
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.setHsize:(I)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/BoxShadow;
0 2 1 hsize I
MethodParameters:
Name Flags
hsize
public int getVerticalSize();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.getVsize:()I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/BoxShadow;
public final void setVerticalSize(int);
descriptor: (I)V
flags: (0x0011) ACC_PUBLIC, ACC_FINAL
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
iload 1
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.setVsize:(I)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/BoxShadow;
0 2 1 vsize I
MethodParameters:
Name Flags
vsize
public int getPasses();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.getBlurPasses:()I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/BoxShadow;
public final void setPasses(int);
descriptor: (I)V
flags: (0x0011) ACC_PUBLIC, ACC_FINAL
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
iload 1
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.setBlurPasses:(I)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/BoxShadow;
0 2 1 passes I
MethodParameters:
Name Flags
passes
public com.sun.scenario.effect.Color4f getColor();
descriptor: ()Lcom/sun/scenario/effect/Color4f;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.getShadowColor:()Lcom/sun/scenario/effect/Color4f;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/BoxShadow;
public final void setColor(com.sun.scenario.effect.Color4f);
descriptor: (Lcom/sun/scenario/effect/Color4f;)V
flags: (0x0011) ACC_PUBLIC, ACC_FINAL
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
aload 1
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.setShadowColor:(Lcom/sun/scenario/effect/Color4f;)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/BoxShadow;
0 2 1 color Lcom/sun/scenario/effect/Color4f;
MethodParameters:
Name Flags
color
public float getSpread();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.getSpread:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/BoxShadow;
public final void setSpread(float);
descriptor: (F)V
flags: (0x0011) ACC_PUBLIC, ACC_FINAL
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
fload 1
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.setSpread:(F)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/BoxShadow;
0 2 1 spread F
MethodParameters:
Name Flags
spread
public float getGaussianRadius();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getHorizontalSize:()I
aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getVerticalSize:()I
iadd
i2f
fconst_2
fdiv
fstore 1
start local 1 1: fload 1
ldc 3.0
fmul
fstore 1
2: fload 1
fconst_1
fcmpg
ifge 3
fconst_0
goto 4
StackMap locals: float
StackMap stack:
3: fload 1
fconst_1
fsub
fconst_2
fdiv
StackMap locals:
StackMap stack: float
4: freturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/scenario/effect/BoxShadow;
1 5 1 d F
public float getGaussianWidth();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getHorizontalSize:()I
i2f
ldc 3.0
fmul
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/BoxShadow;
public float getGaussianHeight();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getVerticalSize:()I
i2f
ldc 3.0
fmul
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/BoxShadow;
public void setGaussianRadius(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=3, args_size=2
start local 0 start local 1 0: fload 1
fconst_2
fmul
fconst_1
fadd
fstore 2
start local 2 1: aload 0
fload 2
invokevirtual com.sun.scenario.effect.BoxShadow.setGaussianWidth:(F)V
2: aload 0
fload 2
invokevirtual com.sun.scenario.effect.BoxShadow.setGaussianHeight:(F)V
3: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/scenario/effect/BoxShadow;
0 4 1 r F
1 4 2 d F
MethodParameters:
Name Flags
r
public void setGaussianWidth(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: fload 1
ldc 3.0
fdiv
fstore 1
1: aload 0
fload 1
invokestatic java.lang.Math.round:(F)I
invokevirtual com.sun.scenario.effect.BoxShadow.setHorizontalSize:(I)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/BoxShadow;
0 3 1 w F
MethodParameters:
Name Flags
w
public void setGaussianHeight(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: fload 1
ldc 3.0
fdiv
fstore 1
1: aload 0
fload 1
invokestatic java.lang.Math.round:(F)I
invokevirtual com.sun.scenario.effect.BoxShadow.setVerticalSize:(I)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/BoxShadow;
0 3 1 h F
MethodParameters:
Name Flags
h
public com.sun.scenario.effect.AbstractShadow$ShadowMode getMode();
descriptor: ()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getPasses:()I
tableswitch { // 1 - 2
1: 1
2: 2
default: 3
}
1: StackMap locals:
StackMap stack:
getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.ONE_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
areturn
2: StackMap locals:
StackMap stack:
getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.TWO_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
areturn
3: StackMap locals:
StackMap stack:
getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.THREE_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/scenario/effect/BoxShadow;
public com.sun.scenario.effect.AbstractShadow implFor(com.sun.scenario.effect.AbstractShadow$ShadowMode);
descriptor: (Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)Lcom/sun/scenario/effect/AbstractShadow;
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=3, args_size=2
start local 0 start local 1 0: invokestatic com.sun.scenario.effect.BoxShadow.$SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode:()[I
aload 1
invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
iaload
tableswitch { // 1 - 4
1: 8
2: 10
3: 12
4: 1
default: 13
}
1: StackMap locals:
StackMap stack:
new com.sun.scenario.effect.GaussianShadow
dup
invokespecial com.sun.scenario.effect.GaussianShadow.<init>:()V
astore 2
start local 2 2: aload 2
aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getInput:()Lcom/sun/scenario/effect/Effect;
invokevirtual com.sun.scenario.effect.GaussianShadow.setInput:(Lcom/sun/scenario/effect/Effect;)V
3: aload 2
aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getGaussianWidth:()F
invokevirtual com.sun.scenario.effect.GaussianShadow.setGaussianWidth:(F)V
4: aload 2
aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getGaussianHeight:()F
invokevirtual com.sun.scenario.effect.GaussianShadow.setGaussianHeight:(F)V
5: aload 2
aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getColor:()Lcom/sun/scenario/effect/Color4f;
invokevirtual com.sun.scenario.effect.GaussianShadow.setColor:(Lcom/sun/scenario/effect/Color4f;)V
6: aload 2
aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getSpread:()F
invokevirtual com.sun.scenario.effect.GaussianShadow.setSpread:(F)V
7: aload 2
areturn
end local 2 8: StackMap locals:
StackMap stack:
aload 0
iconst_1
invokevirtual com.sun.scenario.effect.BoxShadow.setPasses:(I)V
9: goto 13
10: StackMap locals:
StackMap stack:
aload 0
iconst_2
invokevirtual com.sun.scenario.effect.BoxShadow.setPasses:(I)V
11: goto 13
12: StackMap locals:
StackMap stack:
aload 0
iconst_3
invokevirtual com.sun.scenario.effect.BoxShadow.setPasses:(I)V
13: StackMap locals:
StackMap stack:
aload 0
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 14 0 this Lcom/sun/scenario/effect/BoxShadow;
0 14 1 mode Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
2 8 2 gs Lcom/sun/scenario/effect/GaussianShadow;
MethodParameters:
Name Flags
mode
public com.sun.scenario.effect.Effect$AccelType getAccelType(com.sun.scenario.effect.FilterContext);
descriptor: (Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=2, args_size=2
start local 0 start local 1 0: aload 1
invokestatic com.sun.scenario.effect.impl.Renderer.getRenderer:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/impl/Renderer;
invokevirtual com.sun.scenario.effect.impl.Renderer.getAccelType:()Lcom/sun/scenario/effect/Effect$AccelType;
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/BoxShadow;
0 1 1 fctx Lcom/sun/scenario/effect/FilterContext;
MethodParameters:
Name Flags
fctx
public com.sun.javafx.geom.BaseBounds getBounds(com.sun.javafx.geom.transform.BaseTransform, com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
flags: (0x0001) ACC_PUBLIC
Code:
stack=6, locals=7, args_size=3
start local 0 start local 1 start local 2 0: aload 0
aconst_null
aload 2
invokespecial com.sun.scenario.effect.AbstractShadow.getBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
astore 3
start local 3 1: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
iconst_0
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.getKernelSize:(I)I
iconst_2
idiv
istore 4
start local 4 2: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
iconst_1
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.getKernelSize:(I)I
iconst_2
idiv
istore 5
start local 5 3: new com.sun.javafx.geom.RectBounds
dup
aload 3
invokevirtual com.sun.javafx.geom.BaseBounds.getMinX:()F
aload 3
invokevirtual com.sun.javafx.geom.BaseBounds.getMinY:()F
aload 3
invokevirtual com.sun.javafx.geom.BaseBounds.getMaxX:()F
aload 3
invokevirtual com.sun.javafx.geom.BaseBounds.getMaxY:()F
invokespecial com.sun.javafx.geom.RectBounds.<init>:(FFFF)V
astore 6
start local 6 4: aload 6
iload 4
i2f
iload 5
i2f
invokevirtual com.sun.javafx.geom.RectBounds.grow:(FF)V
5: aload 1
aload 6
invokestatic com.sun.scenario.effect.BoxShadow.transformBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/BaseBounds;)Lcom/sun/javafx/geom/BaseBounds;
areturn
end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/scenario/effect/BoxShadow;
0 6 1 transform Lcom/sun/javafx/geom/transform/BaseTransform;
0 6 2 defaultInput Lcom/sun/scenario/effect/Effect;
1 6 3 r Lcom/sun/javafx/geom/BaseBounds;
2 6 4 hgrow I
3 6 5 vgrow I
4 6 6 ret Lcom/sun/javafx/geom/RectBounds;
MethodParameters:
Name Flags
transform
defaultInput
public com.sun.javafx.geom.Rectangle getResultBounds(com.sun.javafx.geom.transform.BaseTransform, com.sun.javafx.geom.Rectangle, com.sun.scenario.effect.ImageData[]);
descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/javafx/geom/Rectangle;
flags: (0x0081) ACC_PUBLIC, ACC_VARARGS
Code:
stack=3, locals=5, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 3
iconst_0
aaload
invokevirtual com.sun.scenario.effect.ImageData.getUntransformedBounds:()Lcom/sun/javafx/geom/Rectangle;
astore 4
start local 4 1: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
aload 4
iconst_0
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.getResultBounds:(Lcom/sun/javafx/geom/Rectangle;I)Lcom/sun/javafx/geom/Rectangle;
astore 4
2: aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
aload 4
iconst_1
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.getResultBounds:(Lcom/sun/javafx/geom/Rectangle;I)Lcom/sun/javafx/geom/Rectangle;
astore 4
3: aload 4
aload 2
invokevirtual com.sun.javafx.geom.Rectangle.intersectWith:(Lcom/sun/javafx/geom/Rectangle;)V
4: aload 4
areturn
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/scenario/effect/BoxShadow;
0 5 1 transform Lcom/sun/javafx/geom/transform/BaseTransform;
0 5 2 outputClip Lcom/sun/javafx/geom/Rectangle;
0 5 3 inputDatas [Lcom/sun/scenario/effect/ImageData;
1 5 4 r Lcom/sun/javafx/geom/Rectangle;
MethodParameters:
Name Flags
transform
outputClip
inputDatas
public boolean reducesOpaquePixels();
descriptor: ()Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: iconst_1
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/BoxShadow;
public com.sun.javafx.geom.DirtyRegionContainer getDirtyRegions(com.sun.scenario.effect.Effect, com.sun.javafx.geom.DirtyRegionPool);
descriptor: (Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=5, args_size=3
start local 0 start local 1 start local 2 0: aload 0
iconst_0
aload 1
invokevirtual com.sun.scenario.effect.BoxShadow.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
astore 3
start local 3 1: aload 3
aload 1
aload 2
invokevirtual com.sun.scenario.effect.Effect.getDirtyRegions:(Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
astore 4
start local 4 2: aload 4
aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
iconst_0
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.getKernelSize:(I)I
iconst_2
idiv
aload 0
getfield com.sun.scenario.effect.BoxShadow.state:Lcom/sun/scenario/effect/impl/state/BoxShadowState;
iconst_1
invokevirtual com.sun.scenario.effect.impl.state.BoxShadowState.getKernelSize:(I)I
iconst_2
idiv
invokevirtual com.sun.javafx.geom.DirtyRegionContainer.grow:(II)V
3: aload 4
areturn
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/scenario/effect/BoxShadow;
0 4 1 defaultInput Lcom/sun/scenario/effect/Effect;
0 4 2 regionPool Lcom/sun/javafx/geom/DirtyRegionPool;
1 4 3 di Lcom/sun/scenario/effect/Effect;
2 4 4 drc Lcom/sun/javafx/geom/DirtyRegionContainer;
MethodParameters:
Name Flags
defaultInput
regionPool
java.lang.Object getState();
descriptor: ()Ljava/lang/Object;
flags: (0x1040) ACC_BRIDGE, ACC_SYNTHETIC
Code:
stack=1, locals=1, args_size=1
0: aload 0
invokevirtual com.sun.scenario.effect.BoxShadow.getState:()Lcom/sun/scenario/effect/impl/state/LinearConvolveKernel;
areturn
LocalVariableTable:
Start End Slot Name Signature
static int[] $SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode();
descriptor: ()[I
flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
Code:
stack=3, locals=1, args_size=0
0: getstatic com.sun.scenario.effect.BoxShadow.$SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode:[I
dup
ifnull 1
areturn
StackMap locals:
StackMap stack: int[]
1: pop
invokestatic com.sun.scenario.effect.AbstractShadow$ShadowMode.values:()[Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
arraylength
newarray 10
astore 0
2: aload 0
getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.GAUSSIAN:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
iconst_4
iastore
3: goto 5
StackMap locals: int[]
StackMap stack: java.lang.NoSuchFieldError
4: pop
StackMap locals:
StackMap stack:
5: aload 0
getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.ONE_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
iconst_1
iastore
6: goto 8
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
7: pop
StackMap locals:
StackMap stack:
8: aload 0
getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.THREE_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
iconst_3
iastore
9: goto 11
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
10: pop
StackMap locals:
StackMap stack:
11: aload 0
getstatic com.sun.scenario.effect.AbstractShadow$ShadowMode.TWO_PASS_BOX:Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
invokevirtual com.sun.scenario.effect.AbstractShadow$ShadowMode.ordinal:()I
iconst_2
iastore
12: goto 14
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
13: pop
StackMap locals:
StackMap stack:
14: aload 0
dup
putstatic com.sun.scenario.effect.BoxShadow.$SWITCH_TABLE$com$sun$scenario$effect$AbstractShadow$ShadowMode:[I
areturn
LocalVariableTable:
Start End Slot Name Signature
Exception table:
from to target type
2 3 4 Class java.lang.NoSuchFieldError
5 6 7 Class java.lang.NoSuchFieldError
8 9 10 Class java.lang.NoSuchFieldError
11 12 13 Class java.lang.NoSuchFieldError
}
SourceFile: "BoxShadow.java"
InnerClasses:
public final ShadowMode = com.sun.scenario.effect.AbstractShadow$ShadowMode of com.sun.scenario.effect.AbstractShadow
public final AccelType = com.sun.scenario.effect.Effect$AccelType of com.sun.scenario.effect.Effect