public class com.sun.scenario.animation.AnimationPulse implements com.sun.scenario.animation.AnimationPulseMBean
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.animation.AnimationPulse
  super_class: java.lang.Object
{
  private final java.util.Queue<com.sun.scenario.animation.AnimationPulse$PulseData> pulseDataQueue;
    descriptor: Ljava/util/Queue;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL
    Signature: Ljava/util/Queue<Lcom/sun/scenario/animation/AnimationPulse$PulseData;>;

  private com.sun.scenario.animation.AnimationPulse$PulseData pulseData;
    descriptor: Lcom/sun/scenario/animation/AnimationPulse$PulseData;
    flags: (0x0002) ACC_PRIVATE

  private volatile boolean isEnabled;
    descriptor: Z
    flags: (0x0042) ACC_PRIVATE, ACC_VOLATILE

  private final java.util.concurrent.atomic.AtomicLong pulseCounter;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong startMax;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong startSum;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong startAv;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong endMax;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong endSum;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong endAv;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong animationDurationMax;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong animationDurationSum;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong animationDurationAv;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong paintingDurationMax;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong paintingDurationSum;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong paintingDurationAv;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong pulseDurationMax;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong pulseDurationSum;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong pulseDurationAv;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong[] maxAndAv;
    descriptor: [Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final com.sun.scenario.animation.AnimationPulse$PulseData$Accessor[] maxAndAvAccessors;
    descriptor: [Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final java.util.concurrent.atomic.AtomicLong skippedPulses;
    descriptor: Ljava/util/concurrent/atomic/AtomicLong;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private int skipPulses;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 37
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 151
            aload 0 /* this */
            new java.util.concurrent.ConcurrentLinkedQueue
            dup
            invokespecial java.util.concurrent.ConcurrentLinkedQueue.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.pulseDataQueue:Ljava/util/Queue;
         2: .line 154
            aload 0 /* this */
            aconst_null
            putfield com.sun.scenario.animation.AnimationPulse.pulseData:Lcom/sun/scenario/animation/AnimationPulse$PulseData;
         3: .line 158
            aload 0 /* this */
            iconst_0
            putfield com.sun.scenario.animation.AnimationPulse.isEnabled:Z
         4: .line 212
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.pulseCounter:Ljava/util/concurrent/atomic/AtomicLong;
         5: .line 214
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.startMax:Ljava/util/concurrent/atomic/AtomicLong;
         6: .line 215
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.startSum:Ljava/util/concurrent/atomic/AtomicLong;
         7: .line 216
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.startAv:Ljava/util/concurrent/atomic/AtomicLong;
         8: .line 218
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.endMax:Ljava/util/concurrent/atomic/AtomicLong;
         9: .line 219
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.endSum:Ljava/util/concurrent/atomic/AtomicLong;
        10: .line 220
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.endAv:Ljava/util/concurrent/atomic/AtomicLong;
        11: .line 222
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.animationDurationMax:Ljava/util/concurrent/atomic/AtomicLong;
        12: .line 223
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.animationDurationSum:Ljava/util/concurrent/atomic/AtomicLong;
        13: .line 224
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.animationDurationAv:Ljava/util/concurrent/atomic/AtomicLong;
        14: .line 226
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.paintingDurationMax:Ljava/util/concurrent/atomic/AtomicLong;
        15: .line 227
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.paintingDurationSum:Ljava/util/concurrent/atomic/AtomicLong;
        16: .line 228
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.paintingDurationAv:Ljava/util/concurrent/atomic/AtomicLong;
        17: .line 230
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.pulseDurationMax:Ljava/util/concurrent/atomic/AtomicLong;
        18: .line 231
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.pulseDurationSum:Ljava/util/concurrent/atomic/AtomicLong;
        19: .line 232
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.pulseDurationAv:Ljava/util/concurrent/atomic/AtomicLong;
        20: .line 234
            aload 0 /* this */
            bipush 15
            anewarray java.util.concurrent.atomic.AtomicLong
            dup
            iconst_0
        21: .line 235
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.startMax:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            iconst_1
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.startSum:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            iconst_2
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.startAv:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            iconst_3
        22: .line 236
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.endMax:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            iconst_4
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.endSum:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            iconst_5
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.endAv:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            bipush 6
        23: .line 237
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.animationDurationMax:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            bipush 7
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.animationDurationSum:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            bipush 8
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.animationDurationAv:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            bipush 9
        24: .line 238
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.paintingDurationMax:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            bipush 10
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.paintingDurationSum:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            bipush 11
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.paintingDurationAv:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            bipush 12
        25: .line 239
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseDurationMax:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            bipush 13
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseDurationSum:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            dup
            bipush 14
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseDurationAv:Ljava/util/concurrent/atomic/AtomicLong;
            aastore
            putfield com.sun.scenario.animation.AnimationPulse.maxAndAv:[Ljava/util/concurrent/atomic/AtomicLong;
        26: .line 241
            aload 0 /* this */
            iconst_5
            anewarray com.sun.scenario.animation.AnimationPulse$PulseData$Accessor
            dup
            iconst_0
        27: .line 242
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PulseStartAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            aastore
            dup
            iconst_1
        28: .line 243
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PulseEndAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            aastore
            dup
            iconst_2
        29: .line 244
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.AnimationDurationAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            aastore
            dup
            iconst_3
        30: .line 245
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PaintingDurationAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            aastore
            dup
            iconst_4
        31: .line 246
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PulseDurationAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            aastore
            putfield com.sun.scenario.animation.AnimationPulse.maxAndAvAccessors:[Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
        32: .line 260
            aload 0 /* this */
            new java.util.concurrent.atomic.AtomicLong
            dup
            invokespecial java.util.concurrent.atomic.AtomicLong.<init>:()V
            putfield com.sun.scenario.animation.AnimationPulse.skippedPulses:Ljava/util/concurrent/atomic/AtomicLong;
        33: .line 262
            aload 0 /* this */
            bipush 100
            putfield com.sun.scenario.animation.AnimationPulse.skipPulses:I
        34: .line 37
            return
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   35     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public static com.sun.scenario.animation.AnimationPulse getDefaultBean();
    descriptor: ()Lcom/sun/scenario/animation/AnimationPulse;
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=1, locals=0, args_size=0
         0: .line 39
            getstatic com.sun.scenario.animation.AnimationPulse$AnimationPulseHolder.holder:Lcom/sun/scenario/animation/AnimationPulse;
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  public boolean getEnabled();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 161
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.isEnabled:Z
            ireturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public void setEnabled(boolean);
    descriptor: (Z)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.animation.AnimationPulse this
        start local 1 // boolean enabled
         0: .line 166
            iload 1 /* enabled */
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.isEnabled:Z
            if_icmpne 2
         1: .line 167
            return
         2: .line 169
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            iload 1 /* enabled */
            putfield com.sun.scenario.animation.AnimationPulse.isEnabled:Z
         3: .line 171
            return
        end local 1 // boolean enabled
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    4     0     this  Lcom/sun/scenario/animation/AnimationPulse;
            0    4     1  enabled  Z
    MethodParameters:
         Name  Flags
      enabled  

  public long getPULSE_DURATION();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 175
            invokestatic com.sun.javafx.tk.Toolkit.getToolkit:()Lcom/sun/javafx/tk/Toolkit;
            invokevirtual com.sun.javafx.tk.Toolkit.getMasterTimer:()Lcom/sun/scenario/animation/AbstractMasterTimer;
            sipush 1000
            invokevirtual com.sun.scenario.animation.AbstractMasterTimer.getPulseDuration:(I)I
            i2l
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getSkippedPulses();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 181
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.skippedPulses:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getSkippedPulsesIn1Sec();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=5, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 186
            lconst_0
            lstore 1 /* rv */
        start local 1 // long rv
         1: .line 187
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseDataQueue:Ljava/util/Queue;
            invokeinterface java.util.Queue.iterator:()Ljava/util/Iterator;
            astore 4
            goto 5
      StackMap locals: com.sun.scenario.animation.AnimationPulse long top java.util.Iterator
      StackMap stack:
         2: aload 4
            invokeinterface java.util.Iterator.next:()Ljava/lang/Object;
            checkcast com.sun.scenario.animation.AnimationPulse$PulseData
            astore 3 /* pulseData */
        start local 3 // com.sun.scenario.animation.AnimationPulse$PulseData pulseData
         3: .line 188
            aload 3 /* pulseData */
            getstatic java.util.concurrent.TimeUnit.SECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse$PulseData.getPulseStartFromNow:(Ljava/util/concurrent/TimeUnit;)J
            lconst_0
            lcmp
            ifne 5
         4: .line 189
            lload 1 /* rv */
            aload 3 /* pulseData */
            invokevirtual com.sun.scenario.animation.AnimationPulse$PulseData.getSkippedPulses:()J
            ladd
            lstore 1 /* rv */
        end local 3 // com.sun.scenario.animation.AnimationPulse$PulseData pulseData
         5: .line 187
      StackMap locals:
      StackMap stack:
            aload 4
            invokeinterface java.util.Iterator.hasNext:()Z
            ifne 2
         6: .line 192
            lload 1 /* rv */
            lreturn
        end local 1 // long rv
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    7     0       this  Lcom/sun/scenario/animation/AnimationPulse;
            1    7     1         rv  J
            3    5     3  pulseData  Lcom/sun/scenario/animation/AnimationPulse$PulseData;

  public void recordStart(long);
    descriptor: (J)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=3, args_size=2
        start local 0 // com.sun.scenario.animation.AnimationPulse this
        start local 1 // long shiftMillis
         0: .line 197
            aload 0 /* this */
            invokevirtual com.sun.scenario.animation.AnimationPulse.getEnabled:()Z
            ifne 2
         1: .line 198
            return
         2: .line 200
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            new com.sun.scenario.animation.AnimationPulse$PulseData
            dup
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            lload 1 /* shiftMillis */
            invokevirtual java.util.concurrent.TimeUnit.toNanos:(J)J
            invokespecial com.sun.scenario.animation.AnimationPulse$PulseData.<init>:(J)V
            putfield com.sun.scenario.animation.AnimationPulse.pulseData:Lcom/sun/scenario/animation/AnimationPulse$PulseData;
         3: .line 201
            return
        end local 1 // long shiftMillis
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0    4     0         this  Lcom/sun/scenario/animation/AnimationPulse;
            0    4     1  shiftMillis  J
    MethodParameters:
             Name  Flags
      shiftMillis  

  private void purgeOldPulseData();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=2, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 205
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseDataQueue:Ljava/util/Queue;
            invokeinterface java.util.Queue.iterator:()Ljava/util/Iterator;
            astore 1 /* iterator */
        start local 1 // java.util.Iterator iterator
         1: .line 206
            goto 3
         2: .line 208
      StackMap locals: java.util.Iterator
      StackMap stack:
            aload 1 /* iterator */
            invokeinterface java.util.Iterator.remove:()V
         3: .line 206
      StackMap locals:
      StackMap stack:
            aload 1 /* iterator */
            invokeinterface java.util.Iterator.hasNext:()Z
            ifeq 6
         4: .line 207
            aload 1 /* iterator */
            invokeinterface java.util.Iterator.next:()Ljava/lang/Object;
            checkcast com.sun.scenario.animation.AnimationPulse$PulseData
            getstatic java.util.concurrent.TimeUnit.SECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse$PulseData.getPulseStartFromNow:(Ljava/util/concurrent/TimeUnit;)J
            lconst_1
         5: .line 206
            lcmp
            ifgt 2
         6: .line 210
      StackMap locals:
      StackMap stack:
            return
        end local 1 // java.util.Iterator iterator
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    7     0      this  Lcom/sun/scenario/animation/AnimationPulse;
            1    7     1  iterator  Ljava/util/Iterator<Lcom/sun/scenario/animation/AnimationPulse$PulseData;>;

  private void updateMaxAndAv();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=5, locals=7, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 250
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseCounter:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.incrementAndGet:()J
            lstore 1 /* pulseCounterLong */
        start local 1 // long pulseCounterLong
         1: .line 251
            iconst_0
            istore 3 /* i */
        start local 3 // int i
         2: goto 9
         3: .line 252
      StackMap locals: long int
      StackMap stack:
            iload 3 /* i */
            iconst_3
            imul
            istore 4 /* j */
        start local 4 // int j
         4: .line 253
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.maxAndAvAccessors:[Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            iload 3 /* i */
            aaload
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseData:Lcom/sun/scenario/animation/AnimationPulse$PulseData;
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokeinterface com.sun.scenario.animation.AnimationPulse$PulseData$Accessor.get:(Lcom/sun/scenario/animation/AnimationPulse$PulseData;Ljava/util/concurrent/TimeUnit;)J
            lstore 5 /* tmpLong */
        start local 5 // long tmpLong
         5: .line 254
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.maxAndAv:[Ljava/util/concurrent/atomic/AtomicLong;
            iload 4 /* j */
            aaload
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.maxAndAv:[Ljava/util/concurrent/atomic/AtomicLong;
            iload 4 /* j */
            aaload
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lload 5 /* tmpLong */
            invokestatic java.lang.Math.max:(JJ)J
            invokevirtual java.util.concurrent.atomic.AtomicLong.set:(J)V
         6: .line 255
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.maxAndAv:[Ljava/util/concurrent/atomic/AtomicLong;
            iload 4 /* j */
            iconst_1
            iadd
            aaload
            lload 5 /* tmpLong */
            invokevirtual java.util.concurrent.atomic.AtomicLong.addAndGet:(J)J
            pop2
         7: .line 256
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.maxAndAv:[Ljava/util/concurrent/atomic/AtomicLong;
            iload 4 /* j */
            iconst_2
            iadd
            aaload
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.maxAndAv:[Ljava/util/concurrent/atomic/AtomicLong;
            iload 4 /* j */
            iconst_1
            iadd
            aaload
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lload 1 /* pulseCounterLong */
            ldiv
            invokevirtual java.util.concurrent.atomic.AtomicLong.set:(J)V
        end local 5 // long tmpLong
        end local 4 // int j
         8: .line 251
            iinc 3 /* i */ 1
      StackMap locals:
      StackMap stack:
         9: iload 3 /* i */
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.maxAndAvAccessors:[Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            arraylength
            if_icmplt 3
        end local 3 // int i
        10: .line 258
            return
        end local 1 // long pulseCounterLong
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0   11     0              this  Lcom/sun/scenario/animation/AnimationPulse;
            1   11     1  pulseCounterLong  J
            2   10     3                 i  I
            4    8     4                 j  I
            5    8     5           tmpLong  J

  public void recordEnd();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 264
            aload 0 /* this */
            invokevirtual com.sun.scenario.animation.AnimationPulse.getEnabled:()Z
            ifne 2
         1: .line 265
            return
         2: .line 267
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.skipPulses:I
            ifle 6
         3: .line 270
            aload 0 /* this */
            dup
            getfield com.sun.scenario.animation.AnimationPulse.skipPulses:I
            iconst_1
            isub
            putfield com.sun.scenario.animation.AnimationPulse.skipPulses:I
         4: .line 271
            aload 0 /* this */
            aconst_null
            putfield com.sun.scenario.animation.AnimationPulse.pulseData:Lcom/sun/scenario/animation/AnimationPulse$PulseData;
         5: .line 272
            return
         6: .line 274
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseData:Lcom/sun/scenario/animation/AnimationPulse$PulseData;
            invokevirtual com.sun.scenario.animation.AnimationPulse$PulseData.recordEnd:()V
         7: .line 275
            aload 0 /* this */
            invokevirtual com.sun.scenario.animation.AnimationPulse.purgeOldPulseData:()V
         8: .line 276
            aload 0 /* this */
            invokevirtual com.sun.scenario.animation.AnimationPulse.updateMaxAndAv:()V
         9: .line 277
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.skippedPulses:Ljava/util/concurrent/atomic/AtomicLong;
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseData:Lcom/sun/scenario/animation/AnimationPulse$PulseData;
            invokevirtual com.sun.scenario.animation.AnimationPulse$PulseData.getSkippedPulses:()J
            invokevirtual java.util.concurrent.atomic.AtomicLong.addAndGet:(J)J
            pop2
        10: .line 278
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseDataQueue:Ljava/util/Queue;
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseData:Lcom/sun/scenario/animation/AnimationPulse$PulseData;
            invokeinterface java.util.Queue.add:(Ljava/lang/Object;)Z
            pop
        11: .line 279
            aload 0 /* this */
            aconst_null
            putfield com.sun.scenario.animation.AnimationPulse.pulseData:Lcom/sun/scenario/animation/AnimationPulse$PulseData;
        12: .line 280
            return
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   13     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  private long getAv(com.sun.scenario.animation.AnimationPulse$PulseData$Accessor, long, java.util.concurrent.TimeUnit);
    descriptor: (Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=5, locals=11, args_size=4
        start local 0 // com.sun.scenario.animation.AnimationPulse this
        start local 1 // com.sun.scenario.animation.AnimationPulse$PulseData$Accessor accessor
        start local 2 // long timeOut
        start local 4 // java.util.concurrent.TimeUnit unit
         0: .line 287
            aload 0 /* this */
            invokevirtual com.sun.scenario.animation.AnimationPulse.getEnabled:()Z
            ifne 2
         1: .line 288
            lconst_0
            lreturn
         2: .line 290
      StackMap locals:
      StackMap stack:
            lconst_0
            lstore 5 /* time */
        start local 5 // long time
         3: .line 291
            lconst_0
            lstore 7 /* items */
        start local 7 // long items
         4: .line 292
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseDataQueue:Ljava/util/Queue;
            invokeinterface java.util.Queue.iterator:()Ljava/util/Iterator;
            astore 10
            goto 9
      StackMap locals: com.sun.scenario.animation.AnimationPulse com.sun.scenario.animation.AnimationPulse$PulseData$Accessor long java.util.concurrent.TimeUnit long long top java.util.Iterator
      StackMap stack:
         5: aload 10
            invokeinterface java.util.Iterator.next:()Ljava/lang/Object;
            checkcast com.sun.scenario.animation.AnimationPulse$PulseData
            astore 9 /* currentPulseData */
        start local 9 // com.sun.scenario.animation.AnimationPulse$PulseData currentPulseData
         6: .line 293
            aload 9 /* currentPulseData */
            aload 4 /* unit */
            invokevirtual com.sun.scenario.animation.AnimationPulse$PulseData.getPulseStartFromNow:(Ljava/util/concurrent/TimeUnit;)J
            lload 2 /* timeOut */
            lcmp
            ifgt 9
         7: .line 294
            lload 5 /* time */
            aload 1 /* accessor */
            aload 9 /* currentPulseData */
            aload 4 /* unit */
            invokeinterface com.sun.scenario.animation.AnimationPulse$PulseData$Accessor.get:(Lcom/sun/scenario/animation/AnimationPulse$PulseData;Ljava/util/concurrent/TimeUnit;)J
            ladd
            lstore 5 /* time */
         8: .line 295
            lload 7 /* items */
            lconst_1
            ladd
            lstore 7 /* items */
        end local 9 // com.sun.scenario.animation.AnimationPulse$PulseData currentPulseData
         9: .line 292
      StackMap locals:
      StackMap stack:
            aload 10
            invokeinterface java.util.Iterator.hasNext:()Z
            ifne 5
        10: .line 298
            lload 7 /* items */
            lconst_0
            lcmp
            ifne 11
            lconst_0
            goto 12
      StackMap locals: com.sun.scenario.animation.AnimationPulse com.sun.scenario.animation.AnimationPulse$PulseData$Accessor long java.util.concurrent.TimeUnit long long
      StackMap stack:
        11: lload 5 /* time */
            lload 7 /* items */
            ldiv
      StackMap locals:
      StackMap stack: long
        12: lreturn
        end local 7 // long items
        end local 5 // long time
        end local 4 // java.util.concurrent.TimeUnit unit
        end local 2 // long timeOut
        end local 1 // com.sun.scenario.animation.AnimationPulse$PulseData$Accessor accessor
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0   13     0              this  Lcom/sun/scenario/animation/AnimationPulse;
            0   13     1          accessor  Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            0   13     2           timeOut  J
            0   13     4              unit  Ljava/util/concurrent/TimeUnit;
            3   13     5              time  J
            4   13     7             items  J
            6    9     9  currentPulseData  Lcom/sun/scenario/animation/AnimationPulse$PulseData;
    MethodParameters:
          Name  Flags
      accessor  
      timeOut   
      unit      

  private long getMax(com.sun.scenario.animation.AnimationPulse$PulseData$Accessor, long, java.util.concurrent.TimeUnit);
    descriptor: (Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=9, args_size=4
        start local 0 // com.sun.scenario.animation.AnimationPulse this
        start local 1 // com.sun.scenario.animation.AnimationPulse$PulseData$Accessor accessor
        start local 2 // long timeOut
        start local 4 // java.util.concurrent.TimeUnit unit
         0: .line 302
            aload 0 /* this */
            invokevirtual com.sun.scenario.animation.AnimationPulse.getEnabled:()Z
            ifne 2
         1: .line 303
            lconst_0
            lreturn
         2: .line 305
      StackMap locals:
      StackMap stack:
            lconst_0
            lstore 5 /* max */
        start local 5 // long max
         3: .line 306
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseDataQueue:Ljava/util/Queue;
            invokeinterface java.util.Queue.iterator:()Ljava/util/Iterator;
            astore 8
            goto 7
      StackMap locals: com.sun.scenario.animation.AnimationPulse com.sun.scenario.animation.AnimationPulse$PulseData$Accessor long java.util.concurrent.TimeUnit long top java.util.Iterator
      StackMap stack:
         4: aload 8
            invokeinterface java.util.Iterator.next:()Ljava/lang/Object;
            checkcast com.sun.scenario.animation.AnimationPulse$PulseData
            astore 7 /* currentPulseData */
        start local 7 // com.sun.scenario.animation.AnimationPulse$PulseData currentPulseData
         5: .line 307
            aload 7 /* currentPulseData */
            aload 4 /* unit */
            invokevirtual com.sun.scenario.animation.AnimationPulse$PulseData.getPulseStartFromNow:(Ljava/util/concurrent/TimeUnit;)J
            lload 2 /* timeOut */
            lcmp
            ifgt 7
         6: .line 308
            aload 1 /* accessor */
            aload 7 /* currentPulseData */
            aload 4 /* unit */
            invokeinterface com.sun.scenario.animation.AnimationPulse$PulseData$Accessor.get:(Lcom/sun/scenario/animation/AnimationPulse$PulseData;Ljava/util/concurrent/TimeUnit;)J
            lload 5 /* max */
            invokestatic java.lang.Math.max:(JJ)J
            lstore 5 /* max */
        end local 7 // com.sun.scenario.animation.AnimationPulse$PulseData currentPulseData
         7: .line 306
      StackMap locals:
      StackMap stack:
            aload 8
            invokeinterface java.util.Iterator.hasNext:()Z
            ifne 4
         8: .line 311
            lload 5 /* max */
            lreturn
        end local 5 // long max
        end local 4 // java.util.concurrent.TimeUnit unit
        end local 2 // long timeOut
        end local 1 // com.sun.scenario.animation.AnimationPulse$PulseData$Accessor accessor
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0    9     0              this  Lcom/sun/scenario/animation/AnimationPulse;
            0    9     1          accessor  Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            0    9     2           timeOut  J
            0    9     4              unit  Ljava/util/concurrent/TimeUnit;
            3    9     5               max  J
            5    7     7  currentPulseData  Lcom/sun/scenario/animation/AnimationPulse$PulseData;
    MethodParameters:
          Name  Flags
      accessor  
      timeOut   
      unit      

  public long getStartMax();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 316
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.startMax:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getStartAv();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 321
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.startAv:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getStartMaxIn1Sec();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 326
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PulseStartAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 1000
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getMax:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getStartAvIn100Millis();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 331
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PulseStartAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 100
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getAv:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getEndMax();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 336
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.endMax:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getEndMaxIn1Sec();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 341
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PulseEndAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 1000
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getMax:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getEndAv();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 346
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.endAv:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getEndAvIn100Millis();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 351
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PulseEndAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 100
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getAv:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public void recordAnimationEnd();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 355
            aload 0 /* this */
            invokevirtual com.sun.scenario.animation.AnimationPulse.getEnabled:()Z
            ifeq 2
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseData:Lcom/sun/scenario/animation/AnimationPulse$PulseData;
            ifnull 2
         1: .line 356
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseData:Lcom/sun/scenario/animation/AnimationPulse$PulseData;
            invokevirtual com.sun.scenario.animation.AnimationPulse$PulseData.recordAnimationEnd:()V
         2: .line 358
      StackMap locals:
      StackMap stack:
            return
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getAnimationDurationMax();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 362
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.animationDurationMax:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getAnimationMaxIn1Sec();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 367
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.AnimationDurationAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 1000
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getMax:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getAnimationDurationAv();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 372
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.animationDurationAv:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getAnimationDurationAvIn100Millis();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 377
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.AnimationDurationAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 100
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getAv:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getPaintingDurationMax();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 382
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.paintingDurationMax:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getPaintingDurationMaxIn1Sec();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 387
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PaintingDurationAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 1000
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getMax:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getPaintingDurationAv();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 392
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.paintingDurationAv:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getPaintingDurationAvIn100Millis();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 397
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PaintingDurationAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 100
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getAv:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getScenePaintingDurationMaxIn1Sec();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 402
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.ScenePaintingDurationAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 1000
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getMax:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getPulseDurationMax();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 407
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseDurationMax:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getPulseDurationMaxIn1Sec();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 412
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PulseDurationAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 1000
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getMax:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getPulseDurationAv();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 417
            aload 0 /* this */
            getfield com.sun.scenario.animation.AnimationPulse.pulseDurationAv:Ljava/util/concurrent/atomic/AtomicLong;
            invokevirtual java.util.concurrent.atomic.AtomicLong.get:()J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getPulseDurationAvIn100Millis();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 422
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PulseDurationAccessor:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 100
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getAv:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getPaintingPreparationDurationMaxIn1Sec();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 427
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PaintingPreparationDuration:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 1000
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getMax:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;

  public long getPaintingFinalizationDurationMaxIn1Sec();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.scenario.animation.AnimationPulse this
         0: .line 432
            aload 0 /* this */
            getstatic com.sun.scenario.animation.AnimationPulse$PulseData.PaintingFinalizationDuration:Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;
            ldc 1000
            getstatic java.util.concurrent.TimeUnit.MILLISECONDS:Ljava/util/concurrent/TimeUnit;
            invokevirtual com.sun.scenario.animation.AnimationPulse.getMax:(Lcom/sun/scenario/animation/AnimationPulse$PulseData$Accessor;JLjava/util/concurrent/TimeUnit;)J
            lreturn
        end local 0 // com.sun.scenario.animation.AnimationPulse this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/animation/AnimationPulse;
}
SourceFile: "AnimationPulse.java"
NestMembers:
  com.sun.scenario.animation.AnimationPulse$AnimationPulseHolder  com.sun.scenario.animation.AnimationPulse$PulseData  com.sun.scenario.animation.AnimationPulse$PulseData$Accessor
InnerClasses:
  private AnimationPulseHolder = com.sun.scenario.animation.AnimationPulse$AnimationPulseHolder of com.sun.scenario.animation.AnimationPulse
  private PulseData = com.sun.scenario.animation.AnimationPulse$PulseData of com.sun.scenario.animation.AnimationPulse
  abstract Accessor = com.sun.scenario.animation.AnimationPulse$PulseData$Accessor of com.sun.scenario.animation.AnimationPulse$PulseData