final class com.sun.scenario.animation.AbstractMasterTimer$MainLoop implements com.sun.scenario.DelayedRunnable
  minor version: 0
  major version: 59
  flags: flags: (0x0030) ACC_FINAL, ACC_SUPER
  this_class: com.sun.scenario.animation.AbstractMasterTimer$MainLoop
  super_class: java.lang.Object
{
  private boolean inactive;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  private long nextPulseTime;
    descriptor: J
    flags: (0x0002) ACC_PRIVATE

  private long lastPulseDuration;
    descriptor: J
    flags: (0x0002) ACC_PRIVATE

  final com.sun.scenario.animation.AbstractMasterTimer this$0;
    descriptor: Lcom/sun/scenario/animation/AbstractMasterTimer;
    flags: (0x1010) ACC_FINAL, ACC_SYNTHETIC

  private void <init>(com.sun.scenario.animation.AbstractMasterTimer);
    descriptor: (Lcom/sun/scenario/animation/AbstractMasterTimer;)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.animation.AbstractMasterTimer$MainLoop this
         0: .line 253
            aload 0 /* this */
            aload 1
            putfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 255
            aload 0 /* this */
            iconst_1
            putfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.inactive:Z
         2: .line 257
            aload 0 /* this */
            aload 1
            invokevirtual com.sun.scenario.animation.AbstractMasterTimer.nanos:()J
            putfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.nextPulseTime:J
         3: .line 258
            aload 0 /* this */
            ldc -2147483648
            putfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.lastPulseDuration:J
         4: .line 253
            return
        end local 0 // com.sun.scenario.animation.AbstractMasterTimer$MainLoop this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Lcom/sun/scenario/animation/AbstractMasterTimer$MainLoop;
    MethodParameters:
        Name  Flags
      this$0  final

  public void run();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=3, args_size=1
        start local 0 // com.sun.scenario.animation.AbstractMasterTimer$MainLoop this
         0: .line 262
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            getfield com.sun.scenario.animation.AbstractMasterTimer.paused:Z
            ifeq 2
         1: .line 263
            return
         2: .line 265
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            invokevirtual com.sun.scenario.animation.AbstractMasterTimer.nanos:()J
            lstore 1 /* now */
        start local 1 // long now
         3: .line 266
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.nextPulseTime:J
            lload 1 /* now */
            lsub
            ldc 1000000
            ldiv
            invokevirtual com.sun.scenario.animation.AbstractMasterTimer.recordStart:(J)V
         4: .line 267
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            lload 1 /* now */
            invokevirtual com.sun.scenario.animation.AbstractMasterTimer.timePulseImpl:(J)V
         5: .line 268
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            invokevirtual com.sun.scenario.animation.AbstractMasterTimer.recordEnd:()V
         6: .line 269
            aload 0 /* this */
            lload 1 /* now */
            invokevirtual com.sun.scenario.animation.AbstractMasterTimer$MainLoop.updateNextPulseTime:(J)V
         7: .line 271
            aload 0 /* this */
            invokevirtual com.sun.scenario.animation.AbstractMasterTimer$MainLoop.updateAnimationRunnable:()V
         8: .line 272
            return
        end local 1 // long now
        end local 0 // com.sun.scenario.animation.AbstractMasterTimer$MainLoop this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    9     0  this  Lcom/sun/scenario/animation/AbstractMasterTimer$MainLoop;
            3    9     1   now  J

  public long getDelay();
    descriptor: ()J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=5, args_size=1
        start local 0 // com.sun.scenario.animation.AbstractMasterTimer$MainLoop this
         0: .line 276
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            invokevirtual com.sun.scenario.animation.AbstractMasterTimer.nanos:()J
            lstore 1 /* now */
        start local 1 // long now
         1: .line 277
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.nextPulseTime:J
            lload 1 /* now */
            lsub
            ldc 1000000
            ldiv
            lstore 3 /* timeUntilPulse */
        start local 3 // long timeUntilPulse
         2: .line 278
            lconst_0
            lload 3 /* timeUntilPulse */
            invokestatic java.lang.Math.max:(JJ)J
            lreturn
        end local 3 // long timeUntilPulse
        end local 1 // long now
        end local 0 // com.sun.scenario.animation.AbstractMasterTimer$MainLoop this
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0    3     0            this  Lcom/sun/scenario/animation/AbstractMasterTimer$MainLoop;
            1    3     1             now  J
            2    3     3  timeUntilPulse  J

  private void updateNextPulseTime(long);
    descriptor: (J)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=5, locals=7, args_size=2
        start local 0 // com.sun.scenario.animation.AbstractMasterTimer$MainLoop this
        start local 1 // long pulseStarted
         0: .line 282
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            invokevirtual com.sun.scenario.animation.AbstractMasterTimer.nanos:()J
            lstore 3 /* now */
        start local 3 // long now
         1: .line 283
            getstatic com.sun.scenario.animation.AbstractMasterTimer.fullspeed:Z
            ifeq 4
         2: .line 284
            aload 0 /* this */
            lload 3 /* now */
            putfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.nextPulseTime:J
         3: .line 285
            goto 19
         4: .line 286
      StackMap locals: long
      StackMap stack:
            getstatic com.sun.scenario.animation.AbstractMasterTimer.useAdaptivePulse:Z
            ifeq 16
         5: .line 291
            aload 0 /* this */
            dup
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.nextPulseTime:J
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            getfield com.sun.scenario.animation.AbstractMasterTimer.PULSE_DURATION_NS:I
            i2l
            ladd
            putfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.nextPulseTime:J
         6: .line 292
            lload 3 /* now */
            lload 1 /* pulseStarted */
            lsub
            lstore 5 /* pulseDuration */
        start local 5 // long pulseDuration
         7: .line 299
            lload 5 /* pulseDuration */
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.lastPulseDuration:J
            lsub
            ldc 500000
            lcmp
            ifle 9
         8: .line 300
            lload 5 /* pulseDuration */
            ldc 2
            ldiv
            lstore 5 /* pulseDuration */
         9: .line 302
      StackMap locals: long
      StackMap stack:
            lload 5 /* pulseDuration */
            ldc 2000000
            lcmp
            ifge 11
        10: .line 303
            ldc 2000000
            lstore 5 /* pulseDuration */
        11: .line 307
      StackMap locals:
      StackMap stack:
            lload 5 /* pulseDuration */
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            getfield com.sun.scenario.animation.AbstractMasterTimer.PULSE_DURATION_NS:I
            i2l
            lcmp
            iflt 13
        12: .line 308
            iconst_3
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            getfield com.sun.scenario.animation.AbstractMasterTimer.PULSE_DURATION_NS:I
            imul
            iconst_4
            idiv
            i2l
            lstore 5 /* pulseDuration */
        13: .line 310
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            lload 5 /* pulseDuration */
            putfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.lastPulseDuration:J
        14: .line 311
            aload 0 /* this */
            dup
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.nextPulseTime:J
            lload 5 /* pulseDuration */
            lsub
            putfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.nextPulseTime:J
        end local 5 // long pulseDuration
        15: .line 312
            goto 19
        16: .line 313
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.nextPulseTime:J
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            getfield com.sun.scenario.animation.AbstractMasterTimer.PULSE_DURATION_NS:I
            i2l
            ladd
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            getfield com.sun.scenario.animation.AbstractMasterTimer.PULSE_DURATION_NS:I
            i2l
            ldiv
        17: .line 314
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            getfield com.sun.scenario.animation.AbstractMasterTimer.PULSE_DURATION_NS:I
            i2l
            lmul
        18: .line 313
            putfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.nextPulseTime:J
        19: .line 317
      StackMap locals:
      StackMap stack:
            return
        end local 3 // long now
        end local 1 // long pulseStarted
        end local 0 // com.sun.scenario.animation.AbstractMasterTimer$MainLoop this
      LocalVariableTable:
        Start  End  Slot           Name  Signature
            0   20     0           this  Lcom/sun/scenario/animation/AbstractMasterTimer$MainLoop;
            0   20     1   pulseStarted  J
            1   20     3            now  J
            7   15     5  pulseDuration  J
    MethodParameters:
              Name  Flags
      pulseStarted  

  private void updateAnimationRunnable();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=3, args_size=1
        start local 0 // com.sun.scenario.animation.AbstractMasterTimer$MainLoop this
         0: .line 320
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            getfield com.sun.scenario.animation.AbstractMasterTimer.animationTimersLength:I
            ifne 1
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            getfield com.sun.scenario.animation.AbstractMasterTimer.receiversLength:I
            ifne 1
            iconst_1
            goto 2
      StackMap locals:
      StackMap stack:
         1: iconst_0
      StackMap locals:
      StackMap stack: int
         2: istore 1 /* newInactive */
        start local 1 // boolean newInactive
         3: .line 321
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.inactive:Z
            iload 1 /* newInactive */
            if_icmpeq 9
         4: .line 322
            aload 0 /* this */
            iload 1 /* newInactive */
            putfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.inactive:Z
         5: .line 323
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.inactive:Z
            ifeq 6
            aconst_null
            goto 7
      StackMap locals: int
      StackMap stack:
         6: aload 0 /* this */
      StackMap locals:
      StackMap stack: com.sun.scenario.animation.AbstractMasterTimer$MainLoop
         7: astore 2 /* animationRunnable */
        start local 2 // com.sun.scenario.DelayedRunnable animationRunnable
         8: .line 324
            aload 0 /* this */
            getfield com.sun.scenario.animation.AbstractMasterTimer$MainLoop.this$0:Lcom/sun/scenario/animation/AbstractMasterTimer;
            aload 2 /* animationRunnable */
            invokevirtual com.sun.scenario.animation.AbstractMasterTimer.postUpdateAnimationRunnable:(Lcom/sun/scenario/DelayedRunnable;)V
        end local 2 // com.sun.scenario.DelayedRunnable animationRunnable
         9: .line 326
      StackMap locals:
      StackMap stack:
            return
        end local 1 // boolean newInactive
        end local 0 // com.sun.scenario.animation.AbstractMasterTimer$MainLoop this
      LocalVariableTable:
        Start  End  Slot               Name  Signature
            0   10     0               this  Lcom/sun/scenario/animation/AbstractMasterTimer$MainLoop;
            3   10     1        newInactive  Z
            8    9     2  animationRunnable  Lcom/sun/scenario/DelayedRunnable;
}
SourceFile: "AbstractMasterTimer.java"
NestHost: com.sun.scenario.animation.AbstractMasterTimer
InnerClasses:
  private final MainLoop = com.sun.scenario.animation.AbstractMasterTimer$MainLoop of com.sun.scenario.animation.AbstractMasterTimer