class com.sun.prism.es2.WinGLFactory extends com.sun.prism.es2.GLFactory
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.es2.WinGLFactory
  super_class: com.sun.prism.es2.GLFactory
{
  private com.sun.prism.es2.GLGPUInfo[] preQualificationFilter;
    descriptor: [Lcom/sun/prism/es2/GLGPUInfo;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.prism.es2.GLGPUInfo[] blackList;
    descriptor: [Lcom/sun/prism/es2/GLGPUInfo;
    flags: (0x0002) ACC_PRIVATE

  void <init>();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.WinGLFactory this
         0: .line 31
            aload 0 /* this */
            invokespecial com.sun.prism.es2.GLFactory.<init>:()V
         1: .line 39
            aload 0 /* this */
            aconst_null
            putfield com.sun.prism.es2.WinGLFactory.preQualificationFilter:[Lcom/sun/prism/es2/GLGPUInfo;
         2: .line 40
            aload 0 /* this */
            aconst_null
            putfield com.sun.prism.es2.WinGLFactory.blackList:[Lcom/sun/prism/es2/GLGPUInfo;
         3: .line 31
            return
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    4     0  this  Lcom/sun/prism/es2/WinGLFactory;

  private static native long nInitialize(int[]);
    descriptor: ([I)J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
         Name  Flags
      attrArr  

  private static native int nGetAdapterOrdinal(long);
    descriptor: (J)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
          Name  Flags
      hMonitor  

  private static native int nGetAdapterCount();
    descriptor: ()I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE

  private static native boolean nGetIsGL2(long);
    descriptor: (J)Z
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
               Name  Flags
      nativeCtxInfo  

  com.sun.prism.es2.GLGPUInfo[] getPreQualificationFilter();
    descriptor: ()[Lcom/sun/prism/es2/GLGPUInfo;
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.WinGLFactory this
         0: .line 44
            aload 0 /* this */
            getfield com.sun.prism.es2.WinGLFactory.preQualificationFilter:[Lcom/sun/prism/es2/GLGPUInfo;
            areturn
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/WinGLFactory;

  com.sun.prism.es2.GLGPUInfo[] getBlackList();
    descriptor: ()[Lcom/sun/prism/es2/GLGPUInfo;
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.WinGLFactory this
         0: .line 49
            aload 0 /* this */
            getfield com.sun.prism.es2.WinGLFactory.blackList:[Lcom/sun/prism/es2/GLGPUInfo;
            areturn
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/WinGLFactory;

  com.sun.prism.es2.GLContext createGLContext(long);
    descriptor: (J)Lcom/sun/prism/es2/GLContext;
    flags: (0x0000) 
    Code:
      stack=4, locals=3, args_size=2
        start local 0 // com.sun.prism.es2.WinGLFactory this
        start local 1 // long nativeCtxInfo
         0: .line 54
            new com.sun.prism.es2.WinGLContext
            dup
            lload 1 /* nativeCtxInfo */
            invokespecial com.sun.prism.es2.WinGLContext.<init>:(J)V
            areturn
        end local 1 // long nativeCtxInfo
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot           Name  Signature
            0    1     0           this  Lcom/sun/prism/es2/WinGLFactory;
            0    1     1  nativeCtxInfo  J
    MethodParameters:
               Name  Flags
      nativeCtxInfo  

  com.sun.prism.es2.GLContext createGLContext(com.sun.prism.es2.GLDrawable, com.sun.prism.es2.GLPixelFormat, com.sun.prism.es2.GLContext, boolean);
    descriptor: (Lcom/sun/prism/es2/GLDrawable;Lcom/sun/prism/es2/GLPixelFormat;Lcom/sun/prism/es2/GLContext;Z)Lcom/sun/prism/es2/GLContext;
    flags: (0x0000) 
    Code:
      stack=5, locals=5, args_size=5
        start local 0 // com.sun.prism.es2.WinGLFactory this
        start local 1 // com.sun.prism.es2.GLDrawable drawable
        start local 2 // com.sun.prism.es2.GLPixelFormat pformat
        start local 3 // com.sun.prism.es2.GLContext shareCtx
        start local 4 // boolean vSyncRequest
         0: .line 61
            new com.sun.prism.es2.WinGLContext
            dup
            aload 1 /* drawable */
            aload 2 /* pformat */
            iload 4 /* vSyncRequest */
            invokespecial com.sun.prism.es2.WinGLContext.<init>:(Lcom/sun/prism/es2/GLDrawable;Lcom/sun/prism/es2/GLPixelFormat;Z)V
            areturn
        end local 4 // boolean vSyncRequest
        end local 3 // com.sun.prism.es2.GLContext shareCtx
        end local 2 // com.sun.prism.es2.GLPixelFormat pformat
        end local 1 // com.sun.prism.es2.GLDrawable drawable
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/prism/es2/WinGLFactory;
            0    1     1      drawable  Lcom/sun/prism/es2/GLDrawable;
            0    1     2       pformat  Lcom/sun/prism/es2/GLPixelFormat;
            0    1     3      shareCtx  Lcom/sun/prism/es2/GLContext;
            0    1     4  vSyncRequest  Z
    MethodParameters:
              Name  Flags
      drawable      
      pformat       
      shareCtx      
      vSyncRequest  

  com.sun.prism.es2.GLDrawable createDummyGLDrawable(com.sun.prism.es2.GLPixelFormat);
    descriptor: (Lcom/sun/prism/es2/GLPixelFormat;)Lcom/sun/prism/es2/GLDrawable;
    flags: (0x0000) 
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.WinGLFactory this
        start local 1 // com.sun.prism.es2.GLPixelFormat pixelFormat
         0: .line 66
            new com.sun.prism.es2.WinGLDrawable
            dup
            aload 1 /* pixelFormat */
            invokespecial com.sun.prism.es2.WinGLDrawable.<init>:(Lcom/sun/prism/es2/GLPixelFormat;)V
            areturn
        end local 1 // com.sun.prism.es2.GLPixelFormat pixelFormat
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0    1     0         this  Lcom/sun/prism/es2/WinGLFactory;
            0    1     1  pixelFormat  Lcom/sun/prism/es2/GLPixelFormat;
    MethodParameters:
             Name  Flags
      pixelFormat  

  com.sun.prism.es2.GLDrawable createGLDrawable(long, com.sun.prism.es2.GLPixelFormat);
    descriptor: (JLcom/sun/prism/es2/GLPixelFormat;)Lcom/sun/prism/es2/GLDrawable;
    flags: (0x0000) 
    Code:
      stack=5, locals=4, args_size=3
        start local 0 // com.sun.prism.es2.WinGLFactory this
        start local 1 // long nativeWindow
        start local 3 // com.sun.prism.es2.GLPixelFormat pixelFormat
         0: .line 71
            new com.sun.prism.es2.WinGLDrawable
            dup
            lload 1 /* nativeWindow */
            aload 3 /* pixelFormat */
            invokespecial com.sun.prism.es2.WinGLDrawable.<init>:(JLcom/sun/prism/es2/GLPixelFormat;)V
            areturn
        end local 3 // com.sun.prism.es2.GLPixelFormat pixelFormat
        end local 1 // long nativeWindow
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/prism/es2/WinGLFactory;
            0    1     1  nativeWindow  J
            0    1     3   pixelFormat  Lcom/sun/prism/es2/GLPixelFormat;
    MethodParameters:
              Name  Flags
      nativeWindow  
      pixelFormat   

  com.sun.prism.es2.GLPixelFormat createGLPixelFormat(long, com.sun.prism.es2.GLPixelFormat$Attributes);
    descriptor: (JLcom/sun/prism/es2/GLPixelFormat$Attributes;)Lcom/sun/prism/es2/GLPixelFormat;
    flags: (0x0000) 
    Code:
      stack=5, locals=4, args_size=3
        start local 0 // com.sun.prism.es2.WinGLFactory this
        start local 1 // long nativeScreen
        start local 3 // com.sun.prism.es2.GLPixelFormat$Attributes attributes
         0: .line 76
            new com.sun.prism.es2.WinGLPixelFormat
            dup
            lload 1 /* nativeScreen */
            aload 3 /* attributes */
            invokespecial com.sun.prism.es2.WinGLPixelFormat.<init>:(JLcom/sun/prism/es2/GLPixelFormat$Attributes;)V
            areturn
        end local 3 // com.sun.prism.es2.GLPixelFormat$Attributes attributes
        end local 1 // long nativeScreen
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/prism/es2/WinGLFactory;
            0    1     1  nativeScreen  J
            0    1     3    attributes  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
    MethodParameters:
              Name  Flags
      nativeScreen  
      attributes    

  boolean initialize(java.lang.Class, com.sun.prism.es2.GLPixelFormat$Attributes);
    descriptor: (Ljava/lang/Class;Lcom/sun/prism/es2/GLPixelFormat$Attributes;)Z
    flags: (0x0000) 
    Code:
      stack=4, locals=4, args_size=3
        start local 0 // com.sun.prism.es2.WinGLFactory this
        start local 1 // java.lang.Class psClass
        start local 2 // com.sun.prism.es2.GLPixelFormat$Attributes attrs
         0: .line 83
            bipush 7
            newarray 10
            astore 3 /* attrArr */
        start local 3 // int[] attrArr
         1: .line 85
            aload 3 /* attrArr */
            iconst_0
            aload 2 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getRedSize:()I
            iastore
         2: .line 86
            aload 3 /* attrArr */
            iconst_1
            aload 2 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getGreenSize:()I
            iastore
         3: .line 87
            aload 3 /* attrArr */
            iconst_2
            aload 2 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getBlueSize:()I
            iastore
         4: .line 88
            aload 3 /* attrArr */
            iconst_3
            aload 2 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getAlphaSize:()I
            iastore
         5: .line 89
            aload 3 /* attrArr */
            iconst_4
            aload 2 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getDepthSize:()I
            iastore
         6: .line 90
            aload 3 /* attrArr */
            iconst_5
            aload 2 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.isDoubleBuffer:()Z
            ifeq 7
            iconst_1
            goto 8
      StackMap locals: com.sun.prism.es2.WinGLFactory java.lang.Class com.sun.prism.es2.GLPixelFormat$Attributes int[]
      StackMap stack: int[] int
         7: iconst_0
      StackMap locals: com.sun.prism.es2.WinGLFactory java.lang.Class com.sun.prism.es2.GLPixelFormat$Attributes int[]
      StackMap stack: int[] int int
         8: iastore
         9: .line 91
            aload 3 /* attrArr */
            bipush 6
            aload 2 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.isOnScreen:()Z
            ifeq 10
            iconst_1
            goto 11
      StackMap locals: com.sun.prism.es2.WinGLFactory java.lang.Class com.sun.prism.es2.GLPixelFormat$Attributes int[]
      StackMap stack: int[] int
        10: iconst_0
      StackMap locals: com.sun.prism.es2.WinGLFactory java.lang.Class com.sun.prism.es2.GLPixelFormat$Attributes int[]
      StackMap stack: int[] int int
        11: iastore
        12: .line 94
            aload 0 /* this */
            aload 3 /* attrArr */
            invokestatic com.sun.prism.es2.WinGLFactory.nInitialize:([I)J
            putfield com.sun.prism.es2.WinGLFactory.nativeCtxInfo:J
        13: .line 96
            aload 0 /* this */
            getfield com.sun.prism.es2.WinGLFactory.nativeCtxInfo:J
            lconst_0
            lcmp
            ifne 15
        14: .line 98
            iconst_0
            ireturn
        15: .line 100
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.prism.es2.WinGLFactory.nativeCtxInfo:J
            invokestatic com.sun.prism.es2.WinGLFactory.nGetIsGL2:(J)Z
            putfield com.sun.prism.es2.WinGLFactory.gl2:Z
        16: .line 101
            iconst_1
            ireturn
        end local 3 // int[] attrArr
        end local 2 // com.sun.prism.es2.GLPixelFormat$Attributes attrs
        end local 1 // java.lang.Class psClass
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0   17     0     this  Lcom/sun/prism/es2/WinGLFactory;
            0   17     1  psClass  Ljava/lang/Class;
            0   17     2    attrs  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
            1   17     3  attrArr  [I
    MethodParameters:
         Name  Flags
      psClass  
      attrs    

  int getAdapterCount();
    descriptor: ()I
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.WinGLFactory this
         0: .line 107
            invokestatic com.sun.prism.es2.WinGLFactory.nGetAdapterCount:()I
            ireturn
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/WinGLFactory;

  int getAdapterOrdinal(long);
    descriptor: (J)I
    flags: (0x0000) 
    Code:
      stack=2, locals=3, args_size=2
        start local 0 // com.sun.prism.es2.WinGLFactory this
        start local 1 // long nativeScreen
         0: .line 112
            lload 1 /* nativeScreen */
            invokestatic com.sun.prism.es2.WinGLFactory.nGetAdapterOrdinal:(J)I
            ireturn
        end local 1 // long nativeScreen
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/prism/es2/WinGLFactory;
            0    1     1  nativeScreen  J
    MethodParameters:
              Name  Flags
      nativeScreen  

  void updateDeviceDetails(java.util.HashMap);
    descriptor: (Ljava/util/HashMap;)V
    flags: (0x0000) 
    Code:
      stack=0, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.WinGLFactory this
        start local 1 // java.util.HashMap deviceDetails
         0: .line 118
            return
        end local 1 // java.util.HashMap deviceDetails
        end local 0 // com.sun.prism.es2.WinGLFactory this
      LocalVariableTable:
        Start  End  Slot           Name  Signature
            0    1     0           this  Lcom/sun/prism/es2/WinGLFactory;
            0    1     1  deviceDetails  Ljava/util/HashMap;
    MethodParameters:
               Name  Flags
      deviceDetails  
}
SourceFile: "WinGLFactory.java"
InnerClasses:
  Attributes = com.sun.prism.es2.GLPixelFormat$Attributes of com.sun.prism.es2.GLPixelFormat