class com.sun.prism.es2.WinGLPixelFormat extends com.sun.prism.es2.GLPixelFormat
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.es2.WinGLPixelFormat
  super_class: com.sun.prism.es2.GLPixelFormat
{
  private static native long nCreatePixelFormat(long, int[]);
    descriptor: (J[I)J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
              Name  Flags
      nativeScreen  
      attrArr       

  void <init>(long, com.sun.prism.es2.GLPixelFormat$Attributes);
    descriptor: (JLcom/sun/prism/es2/GLPixelFormat$Attributes;)V
    flags: (0x0000) 
    Code:
      stack=4, locals=7, args_size=3
        start local 0 // com.sun.prism.es2.WinGLPixelFormat this
        start local 1 // long nativeScreen
        start local 3 // com.sun.prism.es2.GLPixelFormat$Attributes attrs
         0: .line 34
            aload 0 /* this */
            lload 1 /* nativeScreen */
            aload 3 /* attrs */
            invokespecial com.sun.prism.es2.GLPixelFormat.<init>:(JLcom/sun/prism/es2/GLPixelFormat$Attributes;)V
         1: .line 37
            bipush 7
            newarray 10
            astore 4 /* attrArr */
        start local 4 // int[] attrArr
         2: .line 39
            aload 4 /* attrArr */
            iconst_0
            aload 3 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getRedSize:()I
            iastore
         3: .line 40
            aload 4 /* attrArr */
            iconst_1
            aload 3 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getGreenSize:()I
            iastore
         4: .line 41
            aload 4 /* attrArr */
            iconst_2
            aload 3 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getBlueSize:()I
            iastore
         5: .line 42
            aload 4 /* attrArr */
            iconst_3
            aload 3 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getAlphaSize:()I
            iastore
         6: .line 43
            aload 4 /* attrArr */
            iconst_4
            aload 3 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getDepthSize:()I
            iastore
         7: .line 44
            aload 4 /* attrArr */
            iconst_5
            aload 3 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.isDoubleBuffer:()Z
            ifeq 8
            iconst_1
            goto 9
      StackMap locals: com.sun.prism.es2.WinGLPixelFormat long com.sun.prism.es2.GLPixelFormat$Attributes int[]
      StackMap stack: int[] int
         8: iconst_0
      StackMap locals: com.sun.prism.es2.WinGLPixelFormat long com.sun.prism.es2.GLPixelFormat$Attributes int[]
      StackMap stack: int[] int int
         9: iastore
        10: .line 45
            aload 4 /* attrArr */
            bipush 6
            aload 3 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.isOnScreen:()Z
            ifeq 11
            iconst_1
            goto 12
      StackMap locals: com.sun.prism.es2.WinGLPixelFormat long com.sun.prism.es2.GLPixelFormat$Attributes int[]
      StackMap stack: int[] int
        11: iconst_0
      StackMap locals: com.sun.prism.es2.WinGLPixelFormat long com.sun.prism.es2.GLPixelFormat$Attributes int[]
      StackMap stack: int[] int int
        12: iastore
        13: .line 46
            lload 1 /* nativeScreen */
            aload 4 /* attrArr */
            invokestatic com.sun.prism.es2.WinGLPixelFormat.nCreatePixelFormat:(J[I)J
            lstore 5 /* nativePF */
        start local 5 // long nativePF
        14: .line 47
            aload 0 /* this */
            lload 5 /* nativePF */
            invokevirtual com.sun.prism.es2.WinGLPixelFormat.setNativePFInfo:(J)V
        15: .line 49
            return
        end local 5 // long nativePF
        end local 4 // int[] attrArr
        end local 3 // com.sun.prism.es2.GLPixelFormat$Attributes attrs
        end local 1 // long nativeScreen
        end local 0 // com.sun.prism.es2.WinGLPixelFormat this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0   16     0          this  Lcom/sun/prism/es2/WinGLPixelFormat;
            0   16     1  nativeScreen  J
            0   16     3         attrs  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
            2   16     4       attrArr  [I
           14   16     5      nativePF  J
    MethodParameters:
              Name  Flags
      nativeScreen  
      attrs         
}
SourceFile: "WinGLPixelFormat.java"
InnerClasses:
  Attributes = com.sun.prism.es2.GLPixelFormat$Attributes of com.sun.prism.es2.GLPixelFormat