class com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord implements com.sun.prism.impl.Disposer$Record
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord
super_class: java.lang.Object
{
private final com.sun.prism.es2.ES2Context context;
descriptor: Lcom/sun/prism/es2/ES2Context;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private int vertexShaderID;
descriptor: I
flags: (0x0002) ACC_PRIVATE
private int[] fragmentShaderID;
descriptor: [I
flags: (0x0002) ACC_PRIVATE
private int programID;
descriptor: I
flags: (0x0002) ACC_PRIVATE
private void <init>(com.sun.prism.es2.ES2Context, int, int[], int);
descriptor: (Lcom/sun/prism/es2/ES2Context;I[II)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=2, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
invokespecial java.lang.Object.<init>:()V
1: aload 0
aload 1
putfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.context:Lcom/sun/prism/es2/ES2Context;
2: aload 0
iload 2
putfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.vertexShaderID:I
3: aload 0
aload 3
putfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.fragmentShaderID:[I
4: aload 0
iload 4
putfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.programID:I
5: return
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/prism/es2/ES2Shader$ES2ShaderDisposerRecord;
0 6 1 context Lcom/sun/prism/es2/ES2Context;
0 6 2 vertexShaderID I
0 6 3 fragmentShaderID [I
0 6 4 programID I
MethodParameters:
Name Flags
context
vertexShaderID
fragmentShaderID
programID
public void dispose();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.programID:I
ifeq 6
1: aload 0
getfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.context:Lcom/sun/prism/es2/ES2Context;
invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
aload 0
getfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.programID:I
2: aload 0
getfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.vertexShaderID:I
aload 0
getfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.fragmentShaderID:[I
3: invokevirtual com.sun.prism.es2.GLContext.disposeShaders:(II[I)V
4: aload 0
aload 0
iconst_0
dup_x1
putfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.vertexShaderID:I
putfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.programID:I
5: aload 0
aconst_null
putfield com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord.fragmentShaderID:[I
6: StackMap locals:
StackMap stack:
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Lcom/sun/prism/es2/ES2Shader$ES2ShaderDisposerRecord;
}
SourceFile: "ES2Shader.java"
NestHost: com.sun.prism.es2.ES2Shader
InnerClasses:
private ES2ShaderDisposerRecord = com.sun.prism.es2.ES2Shader$ES2ShaderDisposerRecord of com.sun.prism.es2.ES2Shader
public abstract Record = com.sun.prism.impl.Disposer$Record of com.sun.prism.impl.Disposer