public class com.sun.prism.d3d.D3DTextureData extends com.sun.prism.d3d.D3DResource$D3DRecord
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.prism.d3d.D3DTextureData
  super_class: com.sun.prism.d3d.D3DResource$D3DRecord
{
  private final long size;
    descriptor: J
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final boolean isRTT;
    descriptor: Z
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final int samples;
    descriptor: I
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  static long estimateSize(int, int, com.sun.prism.PixelFormat);
    descriptor: (IILcom/sun/prism/PixelFormat;)J
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=3, args_size=3
        start local 0 // int physicalWidth
        start local 1 // int physicalHeight
        start local 2 // com.sun.prism.PixelFormat format
         0: .line 39
            iload 0 /* physicalWidth */
            i2l
            iload 1 /* physicalHeight */
            i2l
            lmul
         1: .line 40
            aload 2 /* format */
            invokevirtual com.sun.prism.PixelFormat.getBytesPerPixelUnit:()I
            i2l
         2: .line 39
            lmul
            lreturn
        end local 2 // com.sun.prism.PixelFormat format
        end local 1 // int physicalHeight
        end local 0 // int physicalWidth
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0    3     0   physicalWidth  I
            0    3     1  physicalHeight  I
            0    3     2          format  Lcom/sun/prism/PixelFormat;
    MethodParameters:
                Name  Flags
      physicalWidth   
      physicalHeight  
      format          

  static long estimateRTSize(int, int, boolean);
    descriptor: (IIZ)J
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=3, args_size=3
        start local 0 // int physicalWidth
        start local 1 // int physicalHeight
        start local 2 // boolean hasDepth
         0: .line 46
            iload 0 /* physicalWidth */
            i2l
            iload 1 /* physicalHeight */
            i2l
            lmul
            ldc 4
            lmul
            lreturn
        end local 2 // boolean hasDepth
        end local 1 // int physicalHeight
        end local 0 // int physicalWidth
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0    1     0   physicalWidth  I
            0    1     1  physicalHeight  I
            0    1     2        hasDepth  Z
    MethodParameters:
                Name  Flags
      physicalWidth   
      physicalHeight  
      hasDepth        

  void <init>(com.sun.prism.d3d.D3DContext, long, boolean, int, int, com.sun.prism.PixelFormat, int);
    descriptor: (Lcom/sun/prism/d3d/D3DContext;JZIILcom/sun/prism/PixelFormat;I)V
    flags: (0x0000) 
    Code:
      stack=6, locals=9, args_size=8
        start local 0 // com.sun.prism.d3d.D3DTextureData this
        start local 1 // com.sun.prism.d3d.D3DContext context
        start local 2 // long pResource
        start local 4 // boolean isRTT
        start local 5 // int physicalWidth
        start local 6 // int physicalHeight
        start local 7 // com.sun.prism.PixelFormat format
        start local 8 // int numberOfSamples
         0: .line 54
            aload 0 /* this */
            aload 1 /* context */
            lload 2 /* pResource */
            invokespecial com.sun.prism.d3d.D3DResource$D3DRecord.<init>:(Lcom/sun/prism/d3d/D3DContext;J)V
         1: .line 55
            aload 0 /* this */
            iload 4 /* isRTT */
            ifeq 3
         2: .line 56
            iload 5 /* physicalWidth */
            iload 6 /* physicalHeight */
            iconst_0
            invokestatic com.sun.prism.d3d.D3DTextureData.estimateRTSize:(IIZ)J
            goto 4
         3: .line 57
      StackMap locals: com.sun.prism.d3d.D3DTextureData com.sun.prism.d3d.D3DContext long int int int com.sun.prism.PixelFormat int
      StackMap stack: com.sun.prism.d3d.D3DTextureData
            iload 5 /* physicalWidth */
            iload 6 /* physicalHeight */
            aload 7 /* format */
            invokestatic com.sun.prism.d3d.D3DTextureData.estimateSize:(IILcom/sun/prism/PixelFormat;)J
         4: .line 55
      StackMap locals: com.sun.prism.d3d.D3DTextureData com.sun.prism.d3d.D3DContext long int int int com.sun.prism.PixelFormat int
      StackMap stack: com.sun.prism.d3d.D3DTextureData long
            putfield com.sun.prism.d3d.D3DTextureData.size:J
         5: .line 58
            aload 0 /* this */
            iload 4 /* isRTT */
            putfield com.sun.prism.d3d.D3DTextureData.isRTT:Z
         6: .line 59
            aload 0 /* this */
            iload 8 /* numberOfSamples */
            putfield com.sun.prism.d3d.D3DTextureData.samples:I
         7: .line 60
            iload 4 /* isRTT */
            ifeq 10
         8: .line 61
            lload 2 /* pResource */
            iload 5 /* physicalWidth */
            iload 6 /* physicalHeight */
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DTextureData.size:J
            invokestatic com.sun.prism.impl.PrismTrace.rttCreated:(JIIJ)V
         9: .line 62
            goto 11
        10: .line 63
      StackMap locals:
      StackMap stack:
            lload 2 /* pResource */
            iload 5 /* physicalWidth */
            iload 6 /* physicalHeight */
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DTextureData.size:J
            invokestatic com.sun.prism.impl.PrismTrace.textureCreated:(JIIJ)V
        11: .line 65
      StackMap locals:
      StackMap stack:
            return
        end local 8 // int numberOfSamples
        end local 7 // com.sun.prism.PixelFormat format
        end local 6 // int physicalHeight
        end local 5 // int physicalWidth
        end local 4 // boolean isRTT
        end local 2 // long pResource
        end local 1 // com.sun.prism.d3d.D3DContext context
        end local 0 // com.sun.prism.d3d.D3DTextureData this
      LocalVariableTable:
        Start  End  Slot             Name  Signature
            0   12     0             this  Lcom/sun/prism/d3d/D3DTextureData;
            0   12     1          context  Lcom/sun/prism/d3d/D3DContext;
            0   12     2        pResource  J
            0   12     4            isRTT  Z
            0   12     5    physicalWidth  I
            0   12     6   physicalHeight  I
            0   12     7           format  Lcom/sun/prism/PixelFormat;
            0   12     8  numberOfSamples  I
    MethodParameters:
                 Name  Flags
      context          
      pResource        
      isRTT            
      physicalWidth    
      physicalHeight   
      format           
      numberOfSamples  

  int getSamples();
    descriptor: ()I
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DTextureData this
         0: .line 68
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DTextureData.samples:I
            ireturn
        end local 0 // com.sun.prism.d3d.D3DTextureData this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DTextureData;

  long getSize();
    descriptor: ()J
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DTextureData this
         0: .line 72
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DTextureData.size:J
            lreturn
        end local 0 // com.sun.prism.d3d.D3DTextureData this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DTextureData;

  protected void markDisposed();
    descriptor: ()V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=4, locals=3, args_size=1
        start local 0 // com.sun.prism.d3d.D3DTextureData this
         0: .line 77
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DTextureData.getResource:()J
            lstore 1 /* pResource */
        start local 1 // long pResource
         1: .line 78
            lload 1 /* pResource */
            lconst_0
            lcmp
            ifeq 6
         2: .line 79
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DTextureData.isRTT:Z
            ifeq 5
         3: .line 80
            lload 1 /* pResource */
            invokestatic com.sun.prism.impl.PrismTrace.rttDisposed:(J)V
         4: .line 81
            goto 6
         5: .line 82
      StackMap locals: long
      StackMap stack:
            lload 1 /* pResource */
            invokestatic com.sun.prism.impl.PrismTrace.textureDisposed:(J)V
         6: .line 85
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokespecial com.sun.prism.d3d.D3DResource$D3DRecord.markDisposed:()V
         7: .line 86
            return
        end local 1 // long pResource
        end local 0 // com.sun.prism.d3d.D3DTextureData this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    8     0       this  Lcom/sun/prism/d3d/D3DTextureData;
            1    8     1  pResource  J

  public void dispose();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=3, args_size=1
        start local 0 // com.sun.prism.d3d.D3DTextureData this
         0: .line 90
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DTextureData.getResource:()J
            lstore 1 /* pResource */
        start local 1 // long pResource
         1: .line 91
            lload 1 /* pResource */
            lconst_0
            lcmp
            ifeq 6
         2: .line 92
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DTextureData.isRTT:Z
            ifeq 5
         3: .line 93
            lload 1 /* pResource */
            invokestatic com.sun.prism.impl.PrismTrace.rttDisposed:(J)V
         4: .line 94
            goto 6
         5: .line 95
      StackMap locals: long
      StackMap stack:
            lload 1 /* pResource */
            invokestatic com.sun.prism.impl.PrismTrace.textureDisposed:(J)V
         6: .line 98
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokespecial com.sun.prism.d3d.D3DResource$D3DRecord.dispose:()V
         7: .line 99
            return
        end local 1 // long pResource
        end local 0 // com.sun.prism.d3d.D3DTextureData this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    8     0       this  Lcom/sun/prism/d3d/D3DTextureData;
            1    8     1  pResource  J
}
SourceFile: "D3DTextureData.java"
InnerClasses:
  D3DRecord = com.sun.prism.d3d.D3DResource$D3DRecord of com.sun.prism.d3d.D3DResource