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package javafx.animation;

import javafx.collections.ListChangeListener.Change;
import javafx.collections.ObservableList;
import javafx.util.Duration;

import com.sun.javafx.collections.TrackableObservableList;
import com.sun.scenario.animation.AbstractMasterTimer;
import com.sun.scenario.animation.shared.TimelineClipCore;

A Timeline can be used to define a free form animation of any WritableValue, for example, all JavaFX Properties.

A Timeline, defined by one or more KeyFrames, processes individual KeyFrame sequentially, in the order specified by KeyFrame.time. The animated properties, defined as key values in KeyFrame.values, are interpolated to/from the targeted key values at the specified time of the KeyFrame to Timeline's initial position, depends on Timeline's direction.

Timeline processes individual KeyFrame at or after specified time interval elapsed, it does not guarantee the timing when KeyFrame is processed.

The Animation.cycleDurationProperty() will be set to the largest time value of Timeline's keyFrames.

If a KeyFrame is not provided for the time==0s instant, one will be synthesized using the target values that are current at the time Animation.play() or Animation.playFromStart() is called.

It is not possible to change the keyFrames of a running Timeline. If the value of keyFrames is changed for a running Timeline, it has to be stopped and started again to pick up the new value.

A simple Timeline can be created like this:


final Timeline timeline = new Timeline();
timeline.setCycleCount(2);
timeline.setAutoReverse(true);
timeline.getKeyFrames().add(new KeyFrame(Duration.millis(5000),
  new KeyValue (node.translateXProperty(), 25)));
timeline.play();

This Timeline will run for 10s, animating the node by x axis to value 25 and then back to 0 on the second cycle.

Warning: A running Timeline is being referenced from the FX runtime. Infinite Timeline might result in a memory leak if not stopped properly. All the objects with animated properties would not be garbage collected.

See Also:
Since:JavaFX 2.0
/** * A {@code Timeline} can be used to define a free form animation of any * {@link javafx.beans.value.WritableValue}, for example, all * {@link javafx.beans.property.Property JavaFX Properties}. * <p> * A {@code Timeline}, defined by one or more {@link KeyFrame}s, processes * individual {@code KeyFrame} sequentially, in the order specified by * {@code KeyFrame.time}. The animated properties, defined as key values in * {@code KeyFrame.values}, are interpolated * to/from the targeted key values at the specified time of the {@code KeyFrame} * to {@code Timeline}'s initial position, depends on {@code Timeline}'s * direction. * <p> * {@code Timeline} processes individual {@code KeyFrame} at or after specified * time interval elapsed, it does not guarantee the timing when {@code KeyFrame} * is processed. * <p> * The {@link #cycleDurationProperty()} will be set to the largest time value * of Timeline's keyFrames. * <p> * If a {@code KeyFrame} is not provided for the {@code time==0s} instant, one * will be synthesized using the target values that are current at the time * {@link #play()} or {@link #playFromStart()} is called. * <p> * It is not possible to change the {@code keyFrames} of a running {@code Timeline}. * If the value of {@code keyFrames} is changed for a running {@code Timeline}, it * has to be stopped and started again to pick up the new value. * <p> * A simple Timeline can be created like this: * <pre>{@code * final Timeline timeline = new Timeline(); * timeline.setCycleCount(2); * timeline.setAutoReverse(true); * timeline.getKeyFrames().add(new KeyFrame(Duration.millis(5000), * new KeyValue (node.translateXProperty(), 25))); * timeline.play(); * }</pre> * <p> * This Timeline will run for 10s, animating the node by x axis to value 25 and then back to 0 on the second cycle. * <p> * <b>Warning:</b> A running Timeline is being referenced from the FX runtime. Infinite Timeline * might result in a memory leak if not stopped properly. All the objects with animated properties would not be garbage collected. * * @see Animation * @see KeyFrame * @see KeyValue * * @since JavaFX 2.0 */
public final class Timeline extends Animation { /* Package-private for testing purposes */ final TimelineClipCore clipCore;
Returns the KeyFrames of this Timeline.
Returns:the KeyFrames
/** * Returns the {@link KeyFrame KeyFrames} of this {@code Timeline}. * @return the {@link KeyFrame KeyFrames} */
public final ObservableList<KeyFrame> getKeyFrames() { return keyFrames; } private final ObservableList<KeyFrame> keyFrames = new TrackableObservableList<KeyFrame>() { @Override protected void onChanged(Change<KeyFrame> c) { while (c.next()) { if (!c.wasPermutated()) { for (final KeyFrame keyFrame : c.getRemoved()) { final String cuePoint = keyFrame.getName(); if (cuePoint != null) { getCuePoints().remove(cuePoint); } } for (final KeyFrame keyFrame : c.getAddedSubList()) { final String cuePoint = keyFrame.getName(); if (cuePoint != null) { getCuePoints().put(cuePoint, keyFrame.getTime()); } } final Duration duration = clipCore.setKeyFrames(getKeyFrames()); setCycleDuration(duration); } } } };
The constructor of Timeline. This constructor allows to define a Animation.targetFramerate.
Params:
  • targetFramerate – The custom target frame rate for this Timeline
  • keyFrames – The keyframes of this Timeline
/** * The constructor of {@code Timeline}. * * This constructor allows to define a {@link Animation#targetFramerate}. * * @param targetFramerate * The custom target frame rate for this {@code Timeline} * @param keyFrames * The keyframes of this {@code Timeline} */
public Timeline(double targetFramerate, KeyFrame... keyFrames) { super(targetFramerate); clipCore = new TimelineClipCore(this); getKeyFrames().setAll(keyFrames); }
The constructor of Timeline.
Params:
  • keyFrames – The keyframes of this Timeline
/** * The constructor of {@code Timeline}. * * @param keyFrames * The keyframes of this {@code Timeline} */
public Timeline(KeyFrame... keyFrames) { super(); clipCore = new TimelineClipCore(this); getKeyFrames().setAll(keyFrames); }
The constructor of Timeline. This constructor allows to define a Animation.targetFramerate.
Params:
  • targetFramerate – The custom target frame rate for this Timeline
/** * The constructor of {@code Timeline}. * * This constructor allows to define a {@link Animation#targetFramerate}. * * @param targetFramerate * The custom target frame rate for this {@code Timeline} */
public Timeline(double targetFramerate) { super(targetFramerate); clipCore = new TimelineClipCore(this); }
The constructor of Timeline.
/** * The constructor of {@code Timeline}. */
public Timeline() { super(); clipCore = new TimelineClipCore(this); } // This constructor is only for testing purposes Timeline(final AbstractMasterTimer timer) { super(timer); clipCore = new TimelineClipCore(this); } @Override void doPlayTo(long currentTicks, long cycleTicks) { clipCore.playTo(currentTicks); } @Override void doJumpTo(long currentTicks, long cycleTicks, boolean forceJump) { sync(false); setCurrentTicks(currentTicks); clipCore.jumpTo(currentTicks, forceJump); } @Override void setCurrentRate(double currentRate) { super.setCurrentRate(currentRate); clipCore.notifyCurrentRateChanged(); } @Override void doStart(boolean forceSync) { super.doStart(forceSync); clipCore.start(forceSync); }
{@inheritDoc}
/** * {@inheritDoc} */
@Override public void stop() { if (parent != null) { throw new IllegalStateException("Cannot stop when embedded in another animation"); } if (getStatus() == Status.RUNNING) { clipCore.abort(); } super.stop(); } }