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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
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package com.sun.scenario.animation;

import java.util.Arrays;
import javafx.util.Callback;
import com.sun.javafx.animation.TickCalculation;
import com.sun.scenario.DelayedRunnable;
import com.sun.scenario.Settings;
import com.sun.scenario.animation.shared.PulseReceiver;
import com.sun.scenario.animation.shared.TimerReceiver;

public abstract class AbstractMasterTimer {

    protected final static String FULLSPEED_PROP = "javafx.animation.fullspeed";
    private static boolean fullspeed = Settings.getBoolean(FULLSPEED_PROP);

    // enables the code path which estimates the next pulse time to be just
    // enough in advance of the vsync to complete rendering before it happens
    protected final static String ADAPTIVE_PULSE_PROP = "com.sun.scenario.animation.adaptivepulse";
    private static boolean useAdaptivePulse = Settings.getBoolean(ADAPTIVE_PULSE_PROP);

    // another property which is controlling whether vsync is enabled:
    // "com.sun.scenario.animation.vsync". if true, JSGPanel will enable vsync
    // for the toplevel it's in. See JSGPanel.

    // properties to override the default pulse rate (set in hz - number of
    // pulses per second)
    protected final static String PULSE_PROP = "javafx.animation.pulse";
    protected final static String FRAMERATE_PROP = "javafx.animation.framerate";
    protected final static String FIXED_PULSE_LENGTH_PROP = "com.sun.scenario.animation.fixed.pulse.length";

    // property to enable AnimationPulse data gathering
    // note: it can be enabled via the MBean itself too
    protected final static String ANIMATION_MBEAN_ENABLED = "com.sun.scenario.animation.AnimationMBean.enabled";
    protected final static boolean enableAnimationMBean = false;

    private final int PULSE_DURATION_NS = getPulseDuration(1000000000);
    private final int PULSE_DURATION_TICKS = getPulseDuration((int)TickCalculation.fromMillis(1000));

    // This PropertyChangeListener is added to Settings to listen for changes
    // to the nogap and fullspeed properties.
    private static Callback<String, Void> pcl = key -> {
        switch (key) {
            case FULLSPEED_PROP:
                fullspeed = Settings.getBoolean(FULLSPEED_PROP);
                break;
            case ADAPTIVE_PULSE_PROP:
                useAdaptivePulse = Settings.getBoolean(ADAPTIVE_PULSE_PROP);
                break;
            case ANIMATION_MBEAN_ENABLED:
                AnimationPulse.getDefaultBean()
                              .setEnabled(Settings.getBoolean(ANIMATION_MBEAN_ENABLED));
                break;
        }
        return null;
    };

    private boolean paused = false;
    private long totalPausedTime;
    private long startPauseTime;

    // These methods only exist for the sake of testing.
    boolean isPaused() { return paused; }
    long getTotalPausedTime() { return totalPausedTime; }
    long getStartPauseTime() { return startPauseTime; }

    private PulseReceiver receivers[] = new PulseReceiver[2];
    private int receiversLength;
    private boolean receiversLocked;

    // synchronize to update frameJobList and frameJobs
    private TimerReceiver animationTimers[] = new TimerReceiver[2]; // frameJobList
                                                                     // snapshot
    private int animationTimersLength;
    private boolean animationTimersLocked;

    // These two variables are ONLY USED if FIXED_PULSE_LENGTH_PROP is true. In this
    // case, instead of advancing time based on the system time (nanos etc) we instead
    // increment each animation by a fixed length of time for each pulse. This is
    // handy while debugging.
    private final long fixedPulseLength = Boolean.getBoolean(FIXED_PULSE_LENGTH_PROP) ? PULSE_DURATION_NS : 0;
    private long debugNanos = 0;

    private final MainLoop theMaster = new MainLoop();


    static {
        Settings.addPropertyChangeListener(pcl);
        int pulse = Settings.getInt(PULSE_PROP, -1);
        if (pulse != -1) {
            System.err.println("Setting PULSE_DURATION to " + pulse + " hz");
        }
    }

    // Used by Clip.create() method that doesn't take a resolution argument
    public int getDefaultResolution() {
        return PULSE_DURATION_TICKS;
    }

    public void pause() {
        if (!paused) {
            startPauseTime = nanos();
            paused = true;
        }
    }

    public void resume() {
        if (paused) {
            paused = false;
            totalPausedTime += nanos() - startPauseTime;
        }
    }

    public long nanos() {
        if (fixedPulseLength > 0) {
            return debugNanos;
        }

        return paused ? startPauseTime :
                        System.nanoTime() - totalPausedTime;
    }

    public boolean isFullspeed() {
        return fullspeed;
    }

    
Prevent external instantiation of MasterTimer.
/** Prevent external instantiation of MasterTimer. */
protected AbstractMasterTimer() { }
Adds a PulseReceiver to the list of targets being tracked against the global schedule. The target should already have an absolute start time recorded in it and that time will be used to start the clip at the appropriate wall clock time as defined by milliTime(). Note that pulseReceiver cannot be removed from the MasterTimer directly. It is removed automatically in the timePulse-iteration if timePulse returns true.
Params:
  • target – the Clip to be added to the scheduling queue
/** * Adds a PulseReceiver to the list of targets being tracked against the * global schedule. The target should already have an absolute start time * recorded in it and that time will be used to start the clip at the * appropriate wall clock time as defined by milliTime(). * * Note that pulseReceiver cannot be removed from the MasterTimer directly. * It is removed automatically in the timePulse-iteration if timePulse * returns true. * * @param target * the Clip to be added to the scheduling queue */
public void addPulseReceiver(PulseReceiver target) { boolean needMoreSize = receiversLength == receivers.length; if (receiversLocked || needMoreSize) { receivers = Arrays.copyOf(receivers, needMoreSize ? receivers.length * 3 / 2 + 1 : receivers.length); receiversLocked = false; } receivers[receiversLength++] = target; if (receiversLength == 1) { theMaster.updateAnimationRunnable(); } } public void removePulseReceiver(PulseReceiver target) { if (receiversLocked) { receivers = receivers.clone(); receiversLocked = false; } for (int i = 0; i < receiversLength; ++i) { if (target == receivers[i]) { if (i == receiversLength - 1) { receivers[i] = null; } else { System.arraycopy(receivers, i + 1, receivers, i, receiversLength - i - 1); receivers[receiversLength - 1] = null; } --receiversLength; break; } } if (receiversLength == 0) { theMaster.updateAnimationRunnable(); } } public void addAnimationTimer(TimerReceiver timer) { boolean needMoreSize = animationTimersLength == animationTimers.length; if (animationTimersLocked || needMoreSize) { animationTimers = Arrays.copyOf(animationTimers, needMoreSize ? animationTimers.length * 3 / 2 + 1 : animationTimers.length); animationTimersLocked = false; } animationTimers[animationTimersLength++] = timer; if (animationTimersLength == 1) { theMaster.updateAnimationRunnable(); } } public void removeAnimationTimer(TimerReceiver timer) { if (animationTimersLocked) { animationTimers = animationTimers.clone(); animationTimersLocked = false; } for (int i = 0; i < animationTimersLength; ++i) { if (timer == animationTimers[i]) { if (i == animationTimersLength - 1) { animationTimers[i] = null; } else { System.arraycopy(animationTimers, i + 1, animationTimers, i, animationTimersLength - i - 1); animationTimers[animationTimersLength - 1] = null; } --animationTimersLength; break; } } if (animationTimersLength == 0) { theMaster.updateAnimationRunnable(); } } /* * methods to record times for different stages of a pulse overriden in * MasterTimer to collect data for AnimationPulse Mbean */ protected void recordStart(long shiftMillis) { } protected void recordEnd() { } protected void recordAnimationEnd() { }
Hidden inner class to run the main timing loop. This is the "AnimationRunnable" for Desktop and TV
/** * Hidden inner class to run the main timing loop. This is the * "AnimationRunnable" for Desktop and TV */
private final class MainLoop implements DelayedRunnable { private boolean inactive = true; private long nextPulseTime = nanos(); private long lastPulseDuration = Integer.MIN_VALUE; @Override public void run() { if (paused) { return; } final long now = nanos(); recordStart((nextPulseTime - now) / 1000000); timePulseImpl(now); recordEnd(); updateNextPulseTime(now); // reschedule animation runnable if needed updateAnimationRunnable(); } @Override public long getDelay() { final long now = nanos(); final long timeUntilPulse = (nextPulseTime - now) / 1000000; return Math.max(0, timeUntilPulse); } private void updateNextPulseTime(long pulseStarted) { final long now = nanos(); if (fullspeed) { nextPulseTime = now; } else { if (useAdaptivePulse) { // Estimate the next pulse time such that we wake up just // early enough to finish up the painting and call swap // before vsync happens. We try to minimize the amount of // time we wait for vsync blocking the EDT thread. nextPulseTime += PULSE_DURATION_NS; long pulseDuration = now - pulseStarted; // if the new duration was smaller than the previous one // we don't need to do anything (we have decreased the // duration), but if it's longer to within 1/2ms then we // try to halve the next anticipated duration (but not // closer // than 2ms within the next expected pulse) if (pulseDuration - lastPulseDuration > 500000) { pulseDuration /= 2; } if (pulseDuration < 2000000) { pulseDuration = 2000000; } // if the pulse took longer than pulse_duration_ns we // probably missed the vsync if (pulseDuration >= PULSE_DURATION_NS) { pulseDuration = 3 * PULSE_DURATION_NS / 4; } lastPulseDuration = pulseDuration; nextPulseTime = nextPulseTime - pulseDuration; } else { nextPulseTime = ((nextPulseTime + PULSE_DURATION_NS) / PULSE_DURATION_NS) * PULSE_DURATION_NS; } } } private void updateAnimationRunnable() { final boolean newInactive = (animationTimersLength == 0 && receiversLength == 0); if (inactive != newInactive) { inactive = newInactive; final DelayedRunnable animationRunnable = inactive? null : this; postUpdateAnimationRunnable(animationRunnable); } } } protected abstract void postUpdateAnimationRunnable( DelayedRunnable animationRunnable); protected abstract int getPulseDuration(int precision); protected void timePulseImpl(long now) { if (fixedPulseLength > 0) { debugNanos += fixedPulseLength; now = debugNanos; } final PulseReceiver receiversSnapshot[] = receivers; final int rLength = receiversLength; try { receiversLocked = true; for (int i = 0; i < rLength; i++) { receiversSnapshot[i].timePulse(TickCalculation.fromNano(now)); } } finally { receiversLocked = false; } recordAnimationEnd(); final TimerReceiver animationTimersSnapshot[] = animationTimers; final int aTLength = animationTimersLength; try { animationTimersLocked = true; // After every frame, call any frame jobs for (int i = 0; i < aTLength; i++) { animationTimersSnapshot[i].handle(now); } } finally { animationTimersLocked = false; } } }