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package com.sun.scenario.animation.shared;

A PulseReceiver can receive regular pulses from the MasterTimer. Removing receivers from the MasterTimer needs to be in-sync with the timePulse-iteration. The receiver is removed if timePulse returns true. The reason we do not use Callback or some other pre-existing interface is that we want an interface that takes a primitive long, whereas Callback would require a wrapped Long and would have some impact on performance.
/** * A PulseReceiver can receive regular pulses from the MasterTimer. Removing * receivers from the MasterTimer needs to be in-sync with the * timePulse-iteration. The receiver is removed if timePulse returns true. * The reason we do not use Callback or some other pre-existing interface * is that we want an interface that takes a primitive long, whereas Callback * would require a wrapped Long and would have some impact on performance. */
public interface PulseReceiver {
Callback triggered to send regular pulses to the PulseReceiver
Params:
  • now – Timestamp of the pulse.
Returns:true if PulseReceiver should be removed from the MasterTimer.
/** * Callback triggered to send regular pulses to the PulseReceiver * * @param now * Timestamp of the pulse. * @return true if PulseReceiver should be removed from the MasterTimer. */
void timePulse(long now); }