public class com.sun.scenario.effect.MotionBlur extends com.sun.scenario.effect.LinearConvolveCoreEffect
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.MotionBlur
  super_class: com.sun.scenario.effect.LinearConvolveCoreEffect
{
  private com.sun.scenario.effect.impl.state.MotionBlurState state;
    descriptor: Lcom/sun/scenario/effect/impl/state/MotionBlurState;
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.MotionBlur this
         0: .line 56
            aload 0 /* this */
            ldc 10.0
            fconst_0
            getstatic com.sun.scenario.effect.MotionBlur.DefaultInput:Lcom/sun/scenario/effect/Effect;
            invokespecial com.sun.scenario.effect.MotionBlur.<init>:(FFLcom/sun/scenario/effect/Effect;)V
         1: .line 57
            return
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/MotionBlur;

  public void <init>(float, float);
    descriptor: (FF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.MotionBlur this
        start local 1 // float radius
        start local 2 // float angle
         0: .line 73
            aload 0 /* this */
            fload 1 /* radius */
            fload 2 /* angle */
            getstatic com.sun.scenario.effect.MotionBlur.DefaultInput:Lcom/sun/scenario/effect/Effect;
            invokespecial com.sun.scenario.effect.MotionBlur.<init>:(FFLcom/sun/scenario/effect/Effect;)V
         1: .line 74
            return
        end local 2 // float angle
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    2     0    this  Lcom/sun/scenario/effect/MotionBlur;
            0    2     1  radius  F
            0    2     2   angle  F
    MethodParameters:
        Name  Flags
      radius  
      angle   

  public void <init>(float, float, com.sun.scenario.effect.Effect);
    descriptor: (FFLcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=4, args_size=4
        start local 0 // com.sun.scenario.effect.MotionBlur this
        start local 1 // float radius
        start local 2 // float angle
        start local 3 // com.sun.scenario.effect.Effect input
         0: .line 87
            aload 0 /* this */
            aload 3 /* input */
            invokespecial com.sun.scenario.effect.LinearConvolveCoreEffect.<init>:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 44
            aload 0 /* this */
            new com.sun.scenario.effect.impl.state.MotionBlurState
            dup
            invokespecial com.sun.scenario.effect.impl.state.MotionBlurState.<init>:()V
            putfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
         2: .line 88
            aload 0 /* this */
            fload 1 /* radius */
            invokevirtual com.sun.scenario.effect.MotionBlur.setRadius:(F)V
         3: .line 89
            aload 0 /* this */
            fload 2 /* angle */
            invokevirtual com.sun.scenario.effect.MotionBlur.setAngle:(F)V
         4: .line 90
            return
        end local 3 // com.sun.scenario.effect.Effect input
        end local 2 // float angle
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    5     0    this  Lcom/sun/scenario/effect/MotionBlur;
            0    5     1  radius  F
            0    5     2   angle  F
            0    5     3   input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
        Name  Flags
      radius  
      angle   
      input   

  com.sun.scenario.effect.impl.state.LinearConvolveKernel getState();
    descriptor: ()Lcom/sun/scenario/effect/impl/state/LinearConvolveKernel;
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.MotionBlur this
         0: .line 94
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            areturn
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/MotionBlur;

  public com.sun.scenario.effect.Effect$AccelType getAccelType(com.sun.scenario.effect.FilterContext);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.MotionBlur this
        start local 1 // com.sun.scenario.effect.FilterContext fctx
         0: .line 99
            aload 1 /* fctx */
            invokestatic com.sun.scenario.effect.impl.Renderer.getRenderer:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/impl/Renderer;
            invokevirtual com.sun.scenario.effect.impl.Renderer.getAccelType:()Lcom/sun/scenario/effect/Effect$AccelType;
            areturn
        end local 1 // com.sun.scenario.effect.FilterContext fctx
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/MotionBlur;
            0    1     1  fctx  Lcom/sun/scenario/effect/FilterContext;
    MethodParameters:
      Name  Flags
      fctx  

  public final com.sun.scenario.effect.Effect getInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.MotionBlur this
         0: .line 108
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.MotionBlur.getInputs:()Ljava/util/List;
            iconst_0
            invokeinterface java.util.List.get:(I)Ljava/lang/Object;
            checkcast com.sun.scenario.effect.Effect
            areturn
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/MotionBlur;

  public void setInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.MotionBlur this
        start local 1 // com.sun.scenario.effect.Effect input
         0: .line 118
            aload 0 /* this */
            iconst_0
            aload 1 /* input */
            invokevirtual com.sun.scenario.effect.MotionBlur.setInput:(ILcom/sun/scenario/effect/Effect;)V
         1: .line 119
            return
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    2     0   this  Lcom/sun/scenario/effect/MotionBlur;
            0    2     1  input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
       Name  Flags
      input  

  public float getRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.MotionBlur this
         0: .line 127
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.getRadius:()F
            freturn
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/MotionBlur;

  public void setRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.MotionBlur this
        start local 1 // float radius
         0: .line 144
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            fload 1 /* radius */
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.setRadius:(F)V
         1: .line 145
            return
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    2     0    this  Lcom/sun/scenario/effect/MotionBlur;
            0    2     1  radius  F
    MethodParameters:
        Name  Flags
      radius  

  public float getAngle();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.MotionBlur this
         0: .line 153
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.getAngle:()F
            freturn
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/MotionBlur;

  public void setAngle(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.MotionBlur this
        start local 1 // float angle
         0: .line 168
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            fload 1 /* angle */
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.setAngle:(F)V
         1: .line 169
            return
        end local 1 // float angle
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    2     0   this  Lcom/sun/scenario/effect/MotionBlur;
            0    2     1  angle  F
    MethodParameters:
       Name  Flags
      angle  

  public com.sun.javafx.geom.BaseBounds getBounds(com.sun.javafx.geom.transform.BaseTransform, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=7, args_size=3
        start local 0 // com.sun.scenario.effect.MotionBlur this
        start local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 173
            aload 0 /* this */
            aconst_null
            aload 2 /* defaultInput */
            invokespecial com.sun.scenario.effect.LinearConvolveCoreEffect.getBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
            astore 3 /* r */
        start local 3 // com.sun.javafx.geom.BaseBounds r
         1: .line 174
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.getHPad:()I
            istore 4 /* hpad */
        start local 4 // int hpad
         2: .line 175
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.getVPad:()I
            istore 5 /* vpad */
        start local 5 // int vpad
         3: .line 176
            new com.sun.javafx.geom.RectBounds
            dup
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMinX:()F
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMinY:()F
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMaxX:()F
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMaxY:()F
            invokespecial com.sun.javafx.geom.RectBounds.<init>:(FFFF)V
            astore 6 /* ret */
        start local 6 // com.sun.javafx.geom.BaseBounds ret
         4: .line 177
            aload 6 /* ret */
            checkcast com.sun.javafx.geom.RectBounds
            iload 4 /* hpad */
            i2f
            iload 5 /* vpad */
            i2f
            invokevirtual com.sun.javafx.geom.RectBounds.grow:(FF)V
         5: .line 178
            aload 1 /* transform */
            aload 6 /* ret */
            invokestatic com.sun.scenario.effect.MotionBlur.transformBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/BaseBounds;)Lcom/sun/javafx/geom/BaseBounds;
            areturn
        end local 6 // com.sun.javafx.geom.BaseBounds ret
        end local 5 // int vpad
        end local 4 // int hpad
        end local 3 // com.sun.javafx.geom.BaseBounds r
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    6     0          this  Lcom/sun/scenario/effect/MotionBlur;
            0    6     1     transform  Lcom/sun/javafx/geom/transform/BaseTransform;
            0    6     2  defaultInput  Lcom/sun/scenario/effect/Effect;
            1    6     3             r  Lcom/sun/javafx/geom/BaseBounds;
            2    6     4          hpad  I
            3    6     5          vpad  I
            4    6     6           ret  Lcom/sun/javafx/geom/BaseBounds;
    MethodParameters:
              Name  Flags
      transform     
      defaultInput  

  public com.sun.javafx.geom.Rectangle getResultBounds(com.sun.javafx.geom.transform.BaseTransform, com.sun.javafx.geom.Rectangle, com.sun.scenario.effect.ImageData[]);
    descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/javafx/geom/Rectangle;
    flags: (0x0081) ACC_PUBLIC, ACC_VARARGS
    Code:
      stack=4, locals=8, args_size=4
        start local 0 // com.sun.scenario.effect.MotionBlur this
        start local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        start local 2 // com.sun.javafx.geom.Rectangle outputClip
        start local 3 // com.sun.scenario.effect.ImageData[] inputDatas
         0: .line 186
            aload 0 /* this */
            aload 1 /* transform */
            aload 2 /* outputClip */
            aload 3 /* inputDatas */
            invokespecial com.sun.scenario.effect.LinearConvolveCoreEffect.getResultBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/javafx/geom/Rectangle;
            astore 4 /* r */
        start local 4 // com.sun.javafx.geom.Rectangle r
         1: .line 187
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.getHPad:()I
            istore 5 /* hpad */
        start local 5 // int hpad
         2: .line 188
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.getVPad:()I
            istore 6 /* vpad */
        start local 6 // int vpad
         3: .line 189
            new com.sun.javafx.geom.Rectangle
            dup
            aload 4 /* r */
            invokespecial com.sun.javafx.geom.Rectangle.<init>:(Lcom/sun/javafx/geom/Rectangle;)V
            astore 7 /* ret */
        start local 7 // com.sun.javafx.geom.Rectangle ret
         4: .line 190
            aload 7 /* ret */
            iload 5 /* hpad */
            iload 6 /* vpad */
            invokevirtual com.sun.javafx.geom.Rectangle.grow:(II)V
         5: .line 191
            aload 7 /* ret */
            areturn
        end local 7 // com.sun.javafx.geom.Rectangle ret
        end local 6 // int vpad
        end local 5 // int hpad
        end local 4 // com.sun.javafx.geom.Rectangle r
        end local 3 // com.sun.scenario.effect.ImageData[] inputDatas
        end local 2 // com.sun.javafx.geom.Rectangle outputClip
        end local 1 // com.sun.javafx.geom.transform.BaseTransform transform
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    6     0        this  Lcom/sun/scenario/effect/MotionBlur;
            0    6     1   transform  Lcom/sun/javafx/geom/transform/BaseTransform;
            0    6     2  outputClip  Lcom/sun/javafx/geom/Rectangle;
            0    6     3  inputDatas  [Lcom/sun/scenario/effect/ImageData;
            1    6     4           r  Lcom/sun/javafx/geom/Rectangle;
            2    6     5        hpad  I
            3    6     6        vpad  I
            4    6     7         ret  Lcom/sun/javafx/geom/Rectangle;
    MethodParameters:
            Name  Flags
      transform   
      outputClip  
      inputDatas  

  public boolean reducesOpaquePixels();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=2, args_size=1
        start local 0 // com.sun.scenario.effect.MotionBlur this
         0: .line 196
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.isNop:()Z
            ifne 2
         1: .line 197
            iconst_1
            ireturn
         2: .line 199
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.MotionBlur.getInput:()Lcom/sun/scenario/effect/Effect;
            astore 1 /* input */
        start local 1 // com.sun.scenario.effect.Effect input
         3: .line 200
            aload 1 /* input */
            ifnull 4
            aload 1 /* input */
            invokevirtual com.sun.scenario.effect.Effect.reducesOpaquePixels:()Z
            ifeq 4
            iconst_1
            ireturn
      StackMap locals: com.sun.scenario.effect.Effect
      StackMap stack:
         4: iconst_0
            ireturn
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/scenario/effect/MotionBlur;
            3    5     1  input  Lcom/sun/scenario/effect/Effect;

  public com.sun.javafx.geom.DirtyRegionContainer getDirtyRegions(com.sun.scenario.effect.Effect, com.sun.javafx.geom.DirtyRegionPool);
    descriptor: (Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=5, args_size=3
        start local 0 // com.sun.scenario.effect.MotionBlur this
        start local 1 // com.sun.scenario.effect.Effect defaultInput
        start local 2 // com.sun.javafx.geom.DirtyRegionPool regionPool
         0: .line 205
            aload 0 /* this */
            iconst_0
            aload 1 /* defaultInput */
            invokevirtual com.sun.scenario.effect.MotionBlur.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            astore 3 /* di */
        start local 3 // com.sun.scenario.effect.Effect di
         1: .line 206
            aload 3 /* di */
            aload 1 /* defaultInput */
            aload 2 /* regionPool */
            invokevirtual com.sun.scenario.effect.Effect.getDirtyRegions:(Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
            astore 4 /* drc */
        start local 4 // com.sun.javafx.geom.DirtyRegionContainer drc
         2: .line 208
            aload 4 /* drc */
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.getHPad:()I
            aload 0 /* this */
            getfield com.sun.scenario.effect.MotionBlur.state:Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.getVPad:()I
            invokevirtual com.sun.javafx.geom.DirtyRegionContainer.grow:(II)V
         3: .line 210
            aload 4 /* drc */
            areturn
        end local 4 // com.sun.javafx.geom.DirtyRegionContainer drc
        end local 3 // com.sun.scenario.effect.Effect di
        end local 2 // com.sun.javafx.geom.DirtyRegionPool regionPool
        end local 1 // com.sun.scenario.effect.Effect defaultInput
        end local 0 // com.sun.scenario.effect.MotionBlur this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    4     0          this  Lcom/sun/scenario/effect/MotionBlur;
            0    4     1  defaultInput  Lcom/sun/scenario/effect/Effect;
            0    4     2    regionPool  Lcom/sun/javafx/geom/DirtyRegionPool;
            1    4     3            di  Lcom/sun/scenario/effect/Effect;
            2    4     4           drc  Lcom/sun/javafx/geom/DirtyRegionContainer;
    MethodParameters:
              Name  Flags
      defaultInput  
      regionPool    

  java.lang.Object getState();
    descriptor: ()Ljava/lang/Object;
    flags: (0x1040) ACC_BRIDGE, ACC_SYNTHETIC
    Code:
      stack=1, locals=1, args_size=1
         0: .line 1
            aload 0
            invokevirtual com.sun.scenario.effect.MotionBlur.getState:()Lcom/sun/scenario/effect/impl/state/LinearConvolveKernel;
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
}
SourceFile: "MotionBlur.java"
InnerClasses:
  public final AccelType = com.sun.scenario.effect.Effect$AccelType of com.sun.scenario.effect.Effect