public class com.sun.scenario.effect.impl.state.MotionBlurState extends com.sun.scenario.effect.impl.state.LinearConvolveKernel
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.impl.state.MotionBlurState
  super_class: com.sun.scenario.effect.impl.state.LinearConvolveKernel
{
  private float radius;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float angle;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
         0: .line 31
            aload 0 /* this */
            invokespecial com.sun.scenario.effect.impl.state.LinearConvolveKernel.<init>:()V
            return
        end local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/MotionBlurState;

  public float getRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
         0: .line 36
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.MotionBlurState.radius:F
            freturn
        end local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/MotionBlurState;

  public void setRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
        start local 1 // float radius
         0: .line 40
            fload 1 /* radius */
            fconst_0
            fcmpg
            iflt 1
            fload 1 /* radius */
            ldc 63.0
            fcmpl
            ifle 2
         1: .line 41
      StackMap locals:
      StackMap stack:
            new java.lang.IllegalArgumentException
            dup
            ldc "Radius must be in the range [0,63]"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 43
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            fload 1 /* radius */
            putfield com.sun.scenario.effect.impl.state.MotionBlurState.radius:F
         3: .line 44
            return
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    4     0    this  Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            0    4     1  radius  F
    MethodParameters:
        Name  Flags
      radius  

  public float getAngle();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
         0: .line 47
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.MotionBlurState.angle:F
            freturn
        end local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/MotionBlurState;

  public void setAngle(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
        start local 1 // float angle
         0: .line 51
            aload 0 /* this */
            fload 1 /* angle */
            putfield com.sun.scenario.effect.impl.state.MotionBlurState.angle:F
         1: .line 52
            return
        end local 1 // float angle
        end local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    2     0   this  Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            0    2     1  angle  F
    MethodParameters:
       Name  Flags
      angle  

  public int getHPad();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
         0: .line 55
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.MotionBlurState.angle:F
            f2d
            invokestatic java.lang.Math.cos:(D)D
            invokestatic java.lang.Math.abs:(D)D
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.MotionBlurState.radius:F
            f2d
            dmul
            invokestatic java.lang.Math.ceil:(D)D
            d2i
            ireturn
        end local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/MotionBlurState;

  public int getVPad();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
         0: .line 59
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.MotionBlurState.angle:F
            f2d
            invokestatic java.lang.Math.sin:(D)D
            invokestatic java.lang.Math.abs:(D)D
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.MotionBlurState.radius:F
            f2d
            dmul
            invokestatic java.lang.Math.ceil:(D)D
            d2i
            ireturn
        end local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/MotionBlurState;

  public com.sun.scenario.effect.impl.state.LinearConvolveRenderState getRenderState(com.sun.javafx.geom.transform.BaseTransform);
    descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;)Lcom/sun/scenario/effect/impl/state/LinearConvolveRenderState;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=4, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
        start local 1 // com.sun.javafx.geom.transform.BaseTransform filtertx
         0: .line 64
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.MotionBlurState.angle:F
            f2d
            invokestatic java.lang.Math.cos:(D)D
            d2f
            fstore 2 /* dx */
        start local 2 // float dx
         1: .line 65
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.MotionBlurState.angle:F
            f2d
            invokestatic java.lang.Math.sin:(D)D
            d2f
            fstore 3 /* dy */
        start local 3 // float dy
         2: .line 66
            new com.sun.scenario.effect.impl.state.GaussianRenderState
            dup
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.MotionBlurState.radius:F
            fload 2 /* dx */
            fload 3 /* dy */
            aload 1 /* filtertx */
            invokespecial com.sun.scenario.effect.impl.state.GaussianRenderState.<init>:(FFFLcom/sun/javafx/geom/transform/BaseTransform;)V
            areturn
        end local 3 // float dy
        end local 2 // float dx
        end local 1 // com.sun.javafx.geom.transform.BaseTransform filtertx
        end local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    3     0      this  Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            0    3     1  filtertx  Lcom/sun/javafx/geom/transform/BaseTransform;
            1    3     2        dx  F
            2    3     3        dy  F
    MethodParameters:
          Name  Flags
      filtertx  

  public boolean isNop();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
         0: .line 71
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.MotionBlurState.radius:F
            fconst_0
            fcmpl
            ifne 1
            iconst_1
            ireturn
      StackMap locals:
      StackMap stack:
         1: iconst_0
            ireturn
        end local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/impl/state/MotionBlurState;

  public int getKernelSize(int);
    descriptor: (I)I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
        start local 1 // int pass
         0: .line 76
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.MotionBlurState.radius:F
            f2d
            invokestatic java.lang.Math.ceil:(D)D
            d2i
            iconst_2
            imul
            iconst_1
            iadd
            ireturn
        end local 1 // int pass
        end local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            0    1     1  pass  I
    MethodParameters:
      Name  Flags
      pass  

  public final com.sun.javafx.geom.Rectangle getResultBounds(com.sun.javafx.geom.Rectangle, int);
    descriptor: (Lcom/sun/javafx/geom/Rectangle;I)Lcom/sun/javafx/geom/Rectangle;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=3, locals=4, args_size=3
        start local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
        start local 1 // com.sun.javafx.geom.Rectangle srcdimension
        start local 2 // int pass
         0: .line 81
            new com.sun.javafx.geom.Rectangle
            dup
            aload 1 /* srcdimension */
            invokespecial com.sun.javafx.geom.Rectangle.<init>:(Lcom/sun/javafx/geom/Rectangle;)V
            astore 3 /* ret */
        start local 3 // com.sun.javafx.geom.Rectangle ret
         1: .line 82
            aload 3 /* ret */
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.getHPad:()I
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.state.MotionBlurState.getVPad:()I
            invokevirtual com.sun.javafx.geom.Rectangle.grow:(II)V
         2: .line 83
            aload 3 /* ret */
            areturn
        end local 3 // com.sun.javafx.geom.Rectangle ret
        end local 2 // int pass
        end local 1 // com.sun.javafx.geom.Rectangle srcdimension
        end local 0 // com.sun.scenario.effect.impl.state.MotionBlurState this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    3     0          this  Lcom/sun/scenario/effect/impl/state/MotionBlurState;
            0    3     1  srcdimension  Lcom/sun/javafx/geom/Rectangle;
            0    3     2          pass  I
            1    3     3           ret  Lcom/sun/javafx/geom/Rectangle;
    MethodParameters:
              Name  Flags
      srcdimension  
      pass          
}
SourceFile: "MotionBlurState.java"