public class com.sun.scenario.effect.GeneralShadow extends com.sun.scenario.effect.DelegateEffect
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.GeneralShadow
  super_class: com.sun.scenario.effect.DelegateEffect
{
  private com.sun.scenario.effect.AbstractShadow shadow;
    descriptor: Lcom/sun/scenario/effect/AbstractShadow;
    flags: (0x0002) ACC_PRIVATE

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GeneralShadow this
         0: .line 48
            aload 0 /* this */
            getstatic com.sun.scenario.effect.GeneralShadow.DefaultInput:Lcom/sun/scenario/effect/Effect;
            invokespecial com.sun.scenario.effect.GeneralShadow.<init>:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 49
            return
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/GeneralShadow;

  public void <init>(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GeneralShadow this
        start local 1 // com.sun.scenario.effect.Effect input
         0: .line 61
            aload 0 /* this */
            aload 1 /* input */
            invokespecial com.sun.scenario.effect.DelegateEffect.<init>:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 62
            aload 0 /* this */
            new com.sun.scenario.effect.GaussianShadow
            dup
            ldc 10.0
            getstatic com.sun.scenario.effect.Color4f.BLACK:Lcom/sun/scenario/effect/Color4f;
            aload 1 /* input */
            invokespecial com.sun.scenario.effect.GaussianShadow.<init>:(FLcom/sun/scenario/effect/Color4f;Lcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
         2: .line 63
            return
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    3     0   this  Lcom/sun/scenario/effect/GeneralShadow;
            0    3     1  input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
       Name  Flags
      input  

  public com.sun.scenario.effect.AbstractShadow$ShadowMode getShadowMode();
    descriptor: ()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GeneralShadow this
         0: .line 66
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getMode:()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            areturn
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GeneralShadow;

  public void setShadowMode(com.sun.scenario.effect.AbstractShadow$ShadowMode);
    descriptor: (Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GeneralShadow this
        start local 1 // com.sun.scenario.effect.AbstractShadow$ShadowMode mode
         0: .line 70
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getMode:()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
            pop
         1: .line 71
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            aload 1 /* mode */
            invokevirtual com.sun.scenario.effect.AbstractShadow.implFor:(Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)Lcom/sun/scenario/effect/AbstractShadow;
            putfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
         2: .line 72
            return
        end local 1 // com.sun.scenario.effect.AbstractShadow$ShadowMode mode
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/GeneralShadow;
            0    3     1  mode  Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
    MethodParameters:
      Name  Flags
      mode  

  protected com.sun.scenario.effect.Effect getDelegate();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GeneralShadow this
         0: .line 75
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            areturn
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GeneralShadow;

  public final com.sun.scenario.effect.Effect getInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GeneralShadow this
         0: .line 84
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getInput:()Lcom/sun/scenario/effect/Effect;
            areturn
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GeneralShadow;

  public void setInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GeneralShadow this
        start local 1 // com.sun.scenario.effect.Effect input
         0: .line 94
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            aload 1 /* input */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setInput:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 95
            return
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    2     0   this  Lcom/sun/scenario/effect/GeneralShadow;
            0    2     1  input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
       Name  Flags
      input  

  public float getRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GeneralShadow this
         0: .line 103
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
            freturn
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GeneralShadow;

  public void setRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GeneralShadow this
        start local 1 // float radius
         0: .line 120
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
            pop
         1: .line 121
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* radius */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianRadius:(F)V
         2: .line 122
            return
        end local 1 // float radius
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/scenario/effect/GeneralShadow;
            0    3     1  radius  F
    MethodParameters:
        Name  Flags
      radius  

  public float getGaussianRadius();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GeneralShadow this
         0: .line 125
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
            freturn
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GeneralShadow;

  public float getGaussianWidth();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GeneralShadow this
         0: .line 129
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianWidth:()F
            freturn
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GeneralShadow;

  public float getGaussianHeight();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GeneralShadow this
         0: .line 133
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianHeight:()F
            freturn
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GeneralShadow;

  public void setGaussianRadius(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GeneralShadow this
        start local 1 // float r
         0: .line 137
            aload 0 /* this */
            fload 1 /* r */
            invokevirtual com.sun.scenario.effect.GeneralShadow.setRadius:(F)V
         1: .line 138
            return
        end local 1 // float r
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/GeneralShadow;
            0    2     1     r  F
    MethodParameters:
      Name  Flags
      r     

  public void setGaussianWidth(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GeneralShadow this
        start local 1 // float w
         0: .line 141
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianWidth:()F
            pop
         1: .line 142
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* w */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianWidth:(F)V
         2: .line 143
            return
        end local 1 // float w
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/GeneralShadow;
            0    3     1     w  F
    MethodParameters:
      Name  Flags
      w     

  public void setGaussianHeight(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GeneralShadow this
        start local 1 // float h
         0: .line 146
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianHeight:()F
            pop
         1: .line 147
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* h */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianHeight:(F)V
         2: .line 148
            return
        end local 1 // float h
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/GeneralShadow;
            0    3     1     h  F
    MethodParameters:
      Name  Flags
      h     

  public float getSpread();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GeneralShadow this
         0: .line 156
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getSpread:()F
            freturn
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GeneralShadow;

  public void setSpread(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GeneralShadow this
        start local 1 // float spread
         0: .line 182
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getSpread:()F
            pop
         1: .line 183
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            fload 1 /* spread */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setSpread:(F)V
         2: .line 184
            return
        end local 1 // float spread
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/scenario/effect/GeneralShadow;
            0    3     1  spread  F
    MethodParameters:
        Name  Flags
      spread  

  public com.sun.scenario.effect.Color4f getColor();
    descriptor: ()Lcom/sun/scenario/effect/Color4f;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.GeneralShadow this
         0: .line 192
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getColor:()Lcom/sun/scenario/effect/Color4f;
            areturn
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/GeneralShadow;

  public void setColor(com.sun.scenario.effect.Color4f);
    descriptor: (Lcom/sun/scenario/effect/Color4f;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.GeneralShadow this
        start local 1 // com.sun.scenario.effect.Color4f color
         0: .line 208
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            invokevirtual com.sun.scenario.effect.AbstractShadow.getColor:()Lcom/sun/scenario/effect/Color4f;
            pop
         1: .line 209
            aload 0 /* this */
            getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
            aload 1 /* color */
            invokevirtual com.sun.scenario.effect.AbstractShadow.setColor:(Lcom/sun/scenario/effect/Color4f;)V
         2: .line 210
            return
        end local 1 // com.sun.scenario.effect.Color4f color
        end local 0 // com.sun.scenario.effect.GeneralShadow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    3     0   this  Lcom/sun/scenario/effect/GeneralShadow;
            0    3     1  color  Lcom/sun/scenario/effect/Color4f;
    MethodParameters:
       Name  Flags
      color  
}
SourceFile: "GeneralShadow.java"
InnerClasses:
  public final ShadowMode = com.sun.scenario.effect.AbstractShadow$ShadowMode of com.sun.scenario.effect.AbstractShadow