public class com.sun.scenario.effect.GeneralShadow extends com.sun.scenario.effect.DelegateEffect
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: com.sun.scenario.effect.GeneralShadow
super_class: com.sun.scenario.effect.DelegateEffect
{
private com.sun.scenario.effect.AbstractShadow shadow;
descriptor: Lcom/sun/scenario/effect/AbstractShadow;
flags: (0x0002) ACC_PRIVATE
public void <init>();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getstatic com.sun.scenario.effect.GeneralShadow.DefaultInput:Lcom/sun/scenario/effect/Effect;
invokespecial com.sun.scenario.effect.GeneralShadow.<init>:(Lcom/sun/scenario/effect/Effect;)V
1: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/GeneralShadow;
public void <init>(com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/scenario/effect/Effect;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=6, locals=2, args_size=2
start local 0 start local 1 0: aload 0
aload 1
invokespecial com.sun.scenario.effect.DelegateEffect.<init>:(Lcom/sun/scenario/effect/Effect;)V
1: aload 0
new com.sun.scenario.effect.GaussianShadow
dup
ldc 10.0
getstatic com.sun.scenario.effect.Color4f.BLACK:Lcom/sun/scenario/effect/Color4f;
aload 1
invokespecial com.sun.scenario.effect.GaussianShadow.<init>:(FLcom/sun/scenario/effect/Color4f;Lcom/sun/scenario/effect/Effect;)V
putfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GeneralShadow;
0 3 1 input Lcom/sun/scenario/effect/Effect;
MethodParameters:
Name Flags
input
public com.sun.scenario.effect.AbstractShadow$ShadowMode getShadowMode();
descriptor: ()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getMode:()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GeneralShadow;
public void setShadowMode(com.sun.scenario.effect.AbstractShadow$ShadowMode);
descriptor: (Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getMode:()Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
pop
1: aload 0
aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
aload 1
invokevirtual com.sun.scenario.effect.AbstractShadow.implFor:(Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;)Lcom/sun/scenario/effect/AbstractShadow;
putfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GeneralShadow;
0 3 1 mode Lcom/sun/scenario/effect/AbstractShadow$ShadowMode;
MethodParameters:
Name Flags
mode
protected com.sun.scenario.effect.Effect getDelegate();
descriptor: ()Lcom/sun/scenario/effect/Effect;
flags: (0x0004) ACC_PROTECTED
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GeneralShadow;
public final com.sun.scenario.effect.Effect getInput();
descriptor: ()Lcom/sun/scenario/effect/Effect;
flags: (0x0011) ACC_PUBLIC, ACC_FINAL
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getInput:()Lcom/sun/scenario/effect/Effect;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GeneralShadow;
public void setInput(com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/scenario/effect/Effect;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
aload 1
invokevirtual com.sun.scenario.effect.AbstractShadow.setInput:(Lcom/sun/scenario/effect/Effect;)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/GeneralShadow;
0 2 1 input Lcom/sun/scenario/effect/Effect;
MethodParameters:
Name Flags
input
public float getRadius();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GeneralShadow;
public void setRadius(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
pop
1: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
fload 1
invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianRadius:(F)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GeneralShadow;
0 3 1 radius F
MethodParameters:
Name Flags
radius
public float getGaussianRadius();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianRadius:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GeneralShadow;
public float getGaussianWidth();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianWidth:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GeneralShadow;
public float getGaussianHeight();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianHeight:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GeneralShadow;
public void setGaussianRadius(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
fload 1
invokevirtual com.sun.scenario.effect.GeneralShadow.setRadius:(F)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/GeneralShadow;
0 2 1 r F
MethodParameters:
Name Flags
r
public void setGaussianWidth(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianWidth:()F
pop
1: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
fload 1
invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianWidth:(F)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GeneralShadow;
0 3 1 w F
MethodParameters:
Name Flags
w
public void setGaussianHeight(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getGaussianHeight:()F
pop
1: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
fload 1
invokevirtual com.sun.scenario.effect.AbstractShadow.setGaussianHeight:(F)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GeneralShadow;
0 3 1 h F
MethodParameters:
Name Flags
h
public float getSpread();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getSpread:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GeneralShadow;
public void setSpread(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getSpread:()F
pop
1: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
fload 1
invokevirtual com.sun.scenario.effect.AbstractShadow.setSpread:(F)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GeneralShadow;
0 3 1 spread F
MethodParameters:
Name Flags
spread
public com.sun.scenario.effect.Color4f getColor();
descriptor: ()Lcom/sun/scenario/effect/Color4f;
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getColor:()Lcom/sun/scenario/effect/Color4f;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/GeneralShadow;
public void setColor(com.sun.scenario.effect.Color4f);
descriptor: (Lcom/sun/scenario/effect/Color4f;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
invokevirtual com.sun.scenario.effect.AbstractShadow.getColor:()Lcom/sun/scenario/effect/Color4f;
pop
1: aload 0
getfield com.sun.scenario.effect.GeneralShadow.shadow:Lcom/sun/scenario/effect/AbstractShadow;
aload 1
invokevirtual com.sun.scenario.effect.AbstractShadow.setColor:(Lcom/sun/scenario/effect/Color4f;)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/GeneralShadow;
0 3 1 color Lcom/sun/scenario/effect/Color4f;
MethodParameters:
Name Flags
color
}
SourceFile: "GeneralShadow.java"
InnerClasses:
public final ShadowMode = com.sun.scenario.effect.AbstractShadow$ShadowMode of com.sun.scenario.effect.AbstractShadow