public class com.sun.scenario.effect.Bloom extends com.sun.scenario.effect.DelegateEffect
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.Bloom
  super_class: com.sun.scenario.effect.DelegateEffect
{
  private final com.sun.scenario.effect.Brightpass brightpass;
    descriptor: Lcom/sun/scenario/effect/Brightpass;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final com.sun.scenario.effect.GaussianBlur blur;
    descriptor: Lcom/sun/scenario/effect/GaussianBlur;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final com.sun.scenario.effect.Blend blend;
    descriptor: Lcom/sun/scenario/effect/Blend;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.Bloom this
         0: .line 49
            aload 0 /* this */
            getstatic com.sun.scenario.effect.Bloom.DefaultInput:Lcom/sun/scenario/effect/Effect;
            invokespecial com.sun.scenario.effect.Bloom.<init>:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 50
            return
        end local 0 // com.sun.scenario.effect.Bloom this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/Bloom;

  public void <init>(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=3, args_size=2
        start local 0 // com.sun.scenario.effect.Bloom this
        start local 1 // com.sun.scenario.effect.Effect input
         0: .line 59
            aload 0 /* this */
            aload 1 /* input */
            invokespecial com.sun.scenario.effect.DelegateEffect.<init>:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 73
            aload 0 /* this */
            new com.sun.scenario.effect.Brightpass
            dup
            aload 1 /* input */
            invokespecial com.sun.scenario.effect.Brightpass.<init>:(Lcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.Bloom.brightpass:Lcom/sun/scenario/effect/Brightpass;
         2: .line 74
            aload 0 /* this */
            new com.sun.scenario.effect.GaussianBlur
            dup
            ldc 10.0
            aload 0 /* this */
            getfield com.sun.scenario.effect.Bloom.brightpass:Lcom/sun/scenario/effect/Brightpass;
            invokespecial com.sun.scenario.effect.GaussianBlur.<init>:(FLcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.Bloom.blur:Lcom/sun/scenario/effect/GaussianBlur;
         3: .line 76
            new com.sun.scenario.effect.Crop
            dup
            aload 0 /* this */
            getfield com.sun.scenario.effect.Bloom.blur:Lcom/sun/scenario/effect/GaussianBlur;
            aload 1 /* input */
            invokespecial com.sun.scenario.effect.Crop.<init>:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
            astore 2 /* crop */
        start local 2 // com.sun.scenario.effect.Crop crop
         4: .line 77
            aload 0 /* this */
            new com.sun.scenario.effect.Blend
            dup
            getstatic com.sun.scenario.effect.Blend$Mode.ADD:Lcom/sun/scenario/effect/Blend$Mode;
            aload 1 /* input */
            aload 2 /* crop */
            invokespecial com.sun.scenario.effect.Blend.<init>:(Lcom/sun/scenario/effect/Blend$Mode;Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.Bloom.blend:Lcom/sun/scenario/effect/Blend;
         5: .line 78
            return
        end local 2 // com.sun.scenario.effect.Crop crop
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.Bloom this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    6     0   this  Lcom/sun/scenario/effect/Bloom;
            0    6     1  input  Lcom/sun/scenario/effect/Effect;
            4    6     2   crop  Lcom/sun/scenario/effect/Crop;
    MethodParameters:
       Name  Flags
      input  

  protected com.sun.scenario.effect.Effect getDelegate();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.Bloom this
         0: .line 81
            aload 0 /* this */
            getfield com.sun.scenario.effect.Bloom.blend:Lcom/sun/scenario/effect/Blend;
            areturn
        end local 0 // com.sun.scenario.effect.Bloom this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/Bloom;

  public final com.sun.scenario.effect.Effect getInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.Bloom this
         0: .line 90
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.Bloom.getInputs:()Ljava/util/List;
            iconst_0
            invokeinterface java.util.List.get:(I)Ljava/lang/Object;
            checkcast com.sun.scenario.effect.Effect
            areturn
        end local 0 // com.sun.scenario.effect.Bloom this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/Bloom;

  public void setInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.Bloom this
        start local 1 // com.sun.scenario.effect.Effect input
         0: .line 101
            aload 0 /* this */
            iconst_0
            aload 1 /* input */
            invokevirtual com.sun.scenario.effect.Bloom.setInput:(ILcom/sun/scenario/effect/Effect;)V
         1: .line 102
            aload 0 /* this */
            getfield com.sun.scenario.effect.Bloom.brightpass:Lcom/sun/scenario/effect/Brightpass;
            aload 1 /* input */
            invokevirtual com.sun.scenario.effect.Brightpass.setInput:(Lcom/sun/scenario/effect/Effect;)V
         2: .line 103
            aload 0 /* this */
            getfield com.sun.scenario.effect.Bloom.blend:Lcom/sun/scenario/effect/Blend;
            aload 1 /* input */
            invokevirtual com.sun.scenario.effect.Blend.setBottomInput:(Lcom/sun/scenario/effect/Effect;)V
         3: .line 104
            return
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.Bloom this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    4     0   this  Lcom/sun/scenario/effect/Bloom;
            0    4     1  input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
       Name  Flags
      input  

  public float getThreshold();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.Bloom this
         0: .line 112
            aload 0 /* this */
            getfield com.sun.scenario.effect.Bloom.brightpass:Lcom/sun/scenario/effect/Brightpass;
            invokevirtual com.sun.scenario.effect.Brightpass.getThreshold:()F
            freturn
        end local 0 // com.sun.scenario.effect.Bloom this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/Bloom;

  public void setThreshold(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.Bloom this
        start local 1 // float threshold
         0: .line 129
            aload 0 /* this */
            getfield com.sun.scenario.effect.Bloom.brightpass:Lcom/sun/scenario/effect/Brightpass;
            invokevirtual com.sun.scenario.effect.Brightpass.getThreshold:()F
            pop
         1: .line 130
            aload 0 /* this */
            getfield com.sun.scenario.effect.Bloom.brightpass:Lcom/sun/scenario/effect/Brightpass;
            fload 1 /* threshold */
            invokevirtual com.sun.scenario.effect.Brightpass.setThreshold:(F)V
         2: .line 131
            return
        end local 1 // float threshold
        end local 0 // com.sun.scenario.effect.Bloom this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    3     0       this  Lcom/sun/scenario/effect/Bloom;
            0    3     1  threshold  F
    MethodParameters:
           Name  Flags
      threshold  

  public com.sun.javafx.geom.Point2D transform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.Bloom this
        start local 1 // com.sun.javafx.geom.Point2D p
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 135
            aload 0 /* this */
            iconst_0
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Bloom.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            aload 1 /* p */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Effect.transform:(Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
            areturn
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.Point2D p
        end local 0 // com.sun.scenario.effect.Bloom this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/Bloom;
            0    1     1             p  Lcom/sun/javafx/geom/Point2D;
            0    1     2  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      p             
      defaultInput  

  public com.sun.javafx.geom.Point2D untransform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.Bloom this
        start local 1 // com.sun.javafx.geom.Point2D p
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 140
            aload 0 /* this */
            iconst_0
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Bloom.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            aload 1 /* p */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Effect.untransform:(Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
            areturn
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.Point2D p
        end local 0 // com.sun.scenario.effect.Bloom this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/Bloom;
            0    1     1             p  Lcom/sun/javafx/geom/Point2D;
            0    1     2  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      p             
      defaultInput  
}
SourceFile: "Bloom.java"
InnerClasses:
  public final Mode = com.sun.scenario.effect.Blend$Mode of com.sun.scenario.effect.Blend