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package com.sun.scenario.effect;
import com.sun.javafx.geom.Point2D;
A high-level effect that makes brighter portions of the input image
appear to glow, based on a configurable threshold.
/**
* A high-level effect that makes brighter portions of the input image
* appear to glow, based on a configurable threshold.
*/
public class Bloom extends DelegateEffect {
private final Brightpass brightpass;
private final GaussianBlur blur;
private final Blend blend;
Constructs a new Bloom
effect with the default threshold (0.3), using the default input for source data. This is a shorthand equivalent to: new Bloom(DefaultInput)
/**
* Constructs a new {@code Bloom} effect with the default threshold (0.3),
* using the default input for source data.
* This is a shorthand equivalent to:
* <pre>
* new Bloom(DefaultInput)
* </pre>
*/
public Bloom() {
this(DefaultInput);
}
Constructs a new Bloom
effect with the default threshold (0.3). Params: - input – the single input
Effect
or null
if the default input should be used
/**
* Constructs a new {@code Bloom} effect with the default threshold (0.3).
*
* @param input the single input {@code Effect} or {@code null} if the
* default input should be used
*/
public Bloom(Effect input) {
super(input);
//
// (input)
// |
// Brightpass
// |
// GaussianBlur
// |
// Crop (input)
// | |
// Blend
// |
//
this.brightpass = new Brightpass(input);
this.blur = new GaussianBlur(10f, brightpass);
// crop to prevent blur fringes from being included in final result
Crop crop = new Crop(blur, input);
this.blend = new Blend(Blend.Mode.ADD, input, crop);
}
protected Effect getDelegate() {
return blend;
}
Returns the input for this Effect
. Returns: the input for this Effect
/**
* Returns the input for this {@code Effect}.
*
* @return the input for this {@code Effect}
*/
public final Effect getInput() {
return getInputs().get(0);
}
Sets the input for this Effect
to a specific Effect
or to the default input if input
is null
. Params: - input – the input for this
Effect
/**
* Sets the input for this {@code Effect} to a specific
* {@code Effect} or to the default input if {@code input} is
* {@code null}.
*
* @param input the input for this {@code Effect}
*/
public void setInput(Effect input) {
setInput(0, input);
brightpass.setInput(input);
blend.setBottomInput(input);
}
Returns the threshold, which controls the intensity of the glow effect.
Returns: the threshold value
/**
* Returns the threshold, which controls the intensity of the glow effect.
*
* @return the threshold value
*/
public float getThreshold() {
return brightpass.getThreshold();
}
Sets the threshold, which controls the intensity of the glow effect.
Min: 0.0
Max: 1.0
Default: 0.3
Identity: n/a
Params: - threshold – the threshold value
Throws: - IllegalArgumentException – if
threshold
is outside the allowable range
/**
* Sets the threshold, which controls the intensity of the glow effect.
* <pre>
* Min: 0.0
* Max: 1.0
* Default: 0.3
* Identity: n/a
* </pre>
*
* @param threshold the threshold value
* @throws IllegalArgumentException if {@code threshold} is outside
* the allowable range
*/
public void setThreshold(float threshold) {
float old = brightpass.getThreshold();
brightpass.setThreshold(threshold);
}
@Override
public Point2D transform(Point2D p, Effect defaultInput) {
return getDefaultedInput(0, defaultInput).transform(p, defaultInput);
}
@Override
public Point2D untransform(Point2D p, Effect defaultInput) {
return getDefaultedInput(0, defaultInput).untransform(p, defaultInput);
}
}