class com.sun.prism.es2.WinGLContext extends com.sun.prism.es2.GLContext
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.es2.WinGLContext
  super_class: com.sun.prism.es2.GLContext
{
  private static native long nInitialize(long, long, boolean);
    descriptor: (JJZ)J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
              Name  Flags
      nativeDInfo   
      nativePFInfo  
      vSyncRequest  

  private static native long nGetNativeHandle(long);
    descriptor: (J)J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
               Name  Flags
      nativeCtxInfo  

  private static native void nMakeCurrent(long, long);
    descriptor: (JJ)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
               Name  Flags
      nativeCtxInfo  
      nativeDInfo    

  void <init>(long);
    descriptor: (J)V
    flags: (0x0000) 
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // com.sun.prism.es2.WinGLContext this
        start local 1 // long nativeCtxInfo
         0: .line 36
            aload 0 /* this */
            invokespecial com.sun.prism.es2.GLContext.<init>:()V
         1: .line 37
            aload 0 /* this */
            lload 1 /* nativeCtxInfo */
            putfield com.sun.prism.es2.WinGLContext.nativeCtxInfo:J
         2: .line 38
            return
        end local 1 // long nativeCtxInfo
        end local 0 // com.sun.prism.es2.WinGLContext this
      LocalVariableTable:
        Start  End  Slot           Name  Signature
            0    3     0           this  Lcom/sun/prism/es2/WinGLContext;
            0    3     1  nativeCtxInfo  J
    MethodParameters:
               Name  Flags
      nativeCtxInfo  

  void <init>(com.sun.prism.es2.GLDrawable, com.sun.prism.es2.GLPixelFormat, boolean);
    descriptor: (Lcom/sun/prism/es2/GLDrawable;Lcom/sun/prism/es2/GLPixelFormat;Z)V
    flags: (0x0000) 
    Code:
      stack=6, locals=6, args_size=4
        start local 0 // com.sun.prism.es2.WinGLContext this
        start local 1 // com.sun.prism.es2.GLDrawable drawable
        start local 2 // com.sun.prism.es2.GLPixelFormat pixelFormat
        start local 3 // boolean vSyncRequest
         0: .line 40
            aload 0 /* this */
            invokespecial com.sun.prism.es2.GLContext.<init>:()V
         1: .line 44
            bipush 7
            newarray 10
            astore 4 /* attrArr */
        start local 4 // int[] attrArr
         2: .line 46
            aload 2 /* pixelFormat */
            invokevirtual com.sun.prism.es2.GLPixelFormat.getAttributes:()Lcom/sun/prism/es2/GLPixelFormat$Attributes;
            astore 5 /* attrs */
        start local 5 // com.sun.prism.es2.GLPixelFormat$Attributes attrs
         3: .line 48
            aload 4 /* attrArr */
            iconst_0
            aload 5 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getRedSize:()I
            iastore
         4: .line 49
            aload 4 /* attrArr */
            iconst_1
            aload 5 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getGreenSize:()I
            iastore
         5: .line 50
            aload 4 /* attrArr */
            iconst_2
            aload 5 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getBlueSize:()I
            iastore
         6: .line 51
            aload 4 /* attrArr */
            iconst_3
            aload 5 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getAlphaSize:()I
            iastore
         7: .line 52
            aload 4 /* attrArr */
            iconst_4
            aload 5 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getDepthSize:()I
            iastore
         8: .line 53
            aload 4 /* attrArr */
            iconst_5
            aload 5 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.isDoubleBuffer:()Z
            ifeq 9
            iconst_1
            goto 10
      StackMap locals: com.sun.prism.es2.WinGLContext com.sun.prism.es2.GLDrawable com.sun.prism.es2.GLPixelFormat int int[] com.sun.prism.es2.GLPixelFormat$Attributes
      StackMap stack: int[] int
         9: iconst_0
      StackMap locals: com.sun.prism.es2.WinGLContext com.sun.prism.es2.GLDrawable com.sun.prism.es2.GLPixelFormat int int[] com.sun.prism.es2.GLPixelFormat$Attributes
      StackMap stack: int[] int int
        10: iastore
        11: .line 54
            aload 4 /* attrArr */
            bipush 6
            aload 5 /* attrs */
            invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.isOnScreen:()Z
            ifeq 12
            iconst_1
            goto 13
      StackMap locals: com.sun.prism.es2.WinGLContext com.sun.prism.es2.GLDrawable com.sun.prism.es2.GLPixelFormat int int[] com.sun.prism.es2.GLPixelFormat$Attributes
      StackMap stack: int[] int
        12: iconst_0
      StackMap locals: com.sun.prism.es2.WinGLContext com.sun.prism.es2.GLDrawable com.sun.prism.es2.GLPixelFormat int int[] com.sun.prism.es2.GLPixelFormat$Attributes
      StackMap stack: int[] int int
        13: iastore
        14: .line 57
            aload 0 /* this */
            aload 1 /* drawable */
            invokevirtual com.sun.prism.es2.GLDrawable.getNativeDrawableInfo:()J
        15: .line 58
            aload 2 /* pixelFormat */
            invokevirtual com.sun.prism.es2.GLPixelFormat.getNativePFInfo:()J
            iload 3 /* vSyncRequest */
        16: .line 57
            invokestatic com.sun.prism.es2.WinGLContext.nInitialize:(JJZ)J
            putfield com.sun.prism.es2.WinGLContext.nativeCtxInfo:J
        17: .line 59
            return
        end local 5 // com.sun.prism.es2.GLPixelFormat$Attributes attrs
        end local 4 // int[] attrArr
        end local 3 // boolean vSyncRequest
        end local 2 // com.sun.prism.es2.GLPixelFormat pixelFormat
        end local 1 // com.sun.prism.es2.GLDrawable drawable
        end local 0 // com.sun.prism.es2.WinGLContext this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0   18     0          this  Lcom/sun/prism/es2/WinGLContext;
            0   18     1      drawable  Lcom/sun/prism/es2/GLDrawable;
            0   18     2   pixelFormat  Lcom/sun/prism/es2/GLPixelFormat;
            0   18     3  vSyncRequest  Z
            2   18     4       attrArr  [I
            3   18     5         attrs  Lcom/sun/prism/es2/GLPixelFormat$Attributes;
    MethodParameters:
              Name  Flags
      drawable      
      pixelFormat   
      vSyncRequest  

  long getNativeHandle();
    descriptor: ()J
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.WinGLContext this
         0: .line 63
            aload 0 /* this */
            getfield com.sun.prism.es2.WinGLContext.nativeCtxInfo:J
            invokestatic com.sun.prism.es2.WinGLContext.nGetNativeHandle:(J)J
            lreturn
        end local 0 // com.sun.prism.es2.WinGLContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/WinGLContext;

  void makeCurrent(com.sun.prism.es2.GLDrawable);
    descriptor: (Lcom/sun/prism/es2/GLDrawable;)V
    flags: (0x0000) 
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.WinGLContext this
        start local 1 // com.sun.prism.es2.GLDrawable drawable
         0: .line 68
            aload 0 /* this */
            getfield com.sun.prism.es2.WinGLContext.nativeCtxInfo:J
            aload 1 /* drawable */
            invokevirtual com.sun.prism.es2.GLDrawable.getNativeDrawableInfo:()J
            invokestatic com.sun.prism.es2.WinGLContext.nMakeCurrent:(JJ)V
         1: .line 69
            return
        end local 1 // com.sun.prism.es2.GLDrawable drawable
        end local 0 // com.sun.prism.es2.WinGLContext this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    2     0      this  Lcom/sun/prism/es2/WinGLContext;
            0    2     1  drawable  Lcom/sun/prism/es2/GLDrawable;
    MethodParameters:
          Name  Flags
      drawable  
}
SourceFile: "WinGLContext.java"
InnerClasses:
  Attributes = com.sun.prism.es2.GLPixelFormat$Attributes of com.sun.prism.es2.GLPixelFormat