class com.sun.prism.es2.GLPixelFormat$Attributes
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.prism.es2.GLPixelFormat$Attributes
super_class: java.lang.Object
{
static final int RED_SIZE;
descriptor: I
flags: (0x0018) ACC_STATIC, ACC_FINAL
ConstantValue: 0
static final int GREEN_SIZE;
descriptor: I
flags: (0x0018) ACC_STATIC, ACC_FINAL
ConstantValue: 1
static final int BLUE_SIZE;
descriptor: I
flags: (0x0018) ACC_STATIC, ACC_FINAL
ConstantValue: 2
static final int ALPHA_SIZE;
descriptor: I
flags: (0x0018) ACC_STATIC, ACC_FINAL
ConstantValue: 3
static final int DEPTH_SIZE;
descriptor: I
flags: (0x0018) ACC_STATIC, ACC_FINAL
ConstantValue: 4
static final int DOUBLEBUFFER;
descriptor: I
flags: (0x0018) ACC_STATIC, ACC_FINAL
ConstantValue: 5
static final int ONSCREEN;
descriptor: I
flags: (0x0018) ACC_STATIC, ACC_FINAL
ConstantValue: 6
static final int NUM_ITEMS;
descriptor: I
flags: (0x0018) ACC_STATIC, ACC_FINAL
ConstantValue: 7
private boolean onScreen;
descriptor: Z
flags: (0x0002) ACC_PRIVATE
private boolean doubleBuffer;
descriptor: Z
flags: (0x0002) ACC_PRIVATE
private int alphaSize;
descriptor: I
flags: (0x0002) ACC_PRIVATE
private int blueSize;
descriptor: I
flags: (0x0002) ACC_PRIVATE
private int greenSize;
descriptor: I
flags: (0x0002) ACC_PRIVATE
private int redSize;
descriptor: I
flags: (0x0002) ACC_PRIVATE
private int depthSize;
descriptor: I
flags: (0x0002) ACC_PRIVATE
void <init>();
descriptor: ()V
flags: (0x0000)
Code:
stack=6, locals=1, args_size=1
start local 0 0: aload 0
invokespecial java.lang.Object.<init>:()V
1: aload 0
iconst_1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.onScreen:Z
2: aload 0
iconst_1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.doubleBuffer:Z
3: aload 0
getstatic com.sun.prism.es2.GLPixelFormat.defaultDepthSize:I
putfield com.sun.prism.es2.GLPixelFormat$Attributes.depthSize:I
4: getstatic com.sun.prism.es2.GLPixelFormat.defaultBufferSize:I
lookupswitch { // 3
16: 10
24: 7
32: 5
default: 14
}
5: StackMap locals: com.sun.prism.es2.GLPixelFormat$Attributes
StackMap stack:
aload 0
aload 0
aload 0
aload 0
bipush 8
dup_x1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
dup_x1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
dup_x1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
putfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
6: goto 17
7: StackMap locals:
StackMap stack:
aload 0
aload 0
aload 0
bipush 8
dup_x1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
dup_x1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
putfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
8: aload 0
iconst_0
putfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
9: goto 17
10: StackMap locals:
StackMap stack:
aload 0
aload 0
iconst_5
dup_x1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
putfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
11: aload 0
bipush 6
putfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
12: aload 0
iconst_0
putfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
13: goto 17
14: StackMap locals:
StackMap stack:
new java.lang.IllegalArgumentException
dup
new java.lang.StringBuilder
dup
ldc "color buffer size "
invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
15: getstatic com.sun.prism.es2.GLPixelFormat.defaultBufferSize:I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
ldc " not supported"
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
16: invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
athrow
17: StackMap locals:
StackMap stack:
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 18 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
boolean isOnScreen();
descriptor: ()Z
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.onScreen:Z
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
boolean isDoubleBuffer();
descriptor: ()Z
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.doubleBuffer:Z
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
int getDepthSize();
descriptor: ()I
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.depthSize:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
int getAlphaSize();
descriptor: ()I
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
int getBlueSize();
descriptor: ()I
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
int getGreenSize();
descriptor: ()I
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
int getRedSize();
descriptor: ()I
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
void setOnScreen(boolean);
descriptor: (Z)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
iload 1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.onScreen:Z
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
0 2 1 os Z
MethodParameters:
Name Flags
os
void setDoubleBuffer(boolean);
descriptor: (Z)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
iload 1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.doubleBuffer:Z
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
0 2 1 db Z
MethodParameters:
Name Flags
db
void setDepthSize(int);
descriptor: (I)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
iload 1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.depthSize:I
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
0 2 1 ds I
MethodParameters:
Name Flags
ds
void setAlphaSize(int);
descriptor: (I)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
iload 1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
0 2 1 as I
MethodParameters:
Name Flags
as
void setBlueSize(int);
descriptor: (I)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
iload 1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
0 2 1 bs I
MethodParameters:
Name Flags
bs
void setGreenSize(int);
descriptor: (I)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
iload 1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
0 2 1 gs I
MethodParameters:
Name Flags
gs
void setRedSize(int);
descriptor: (I)V
flags: (0x0000)
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
iload 1
putfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
0 2 1 rs I
MethodParameters:
Name Flags
rs
public java.lang.String toString();
descriptor: ()Ljava/lang/String;
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=1, args_size=1
start local 0 0: new java.lang.StringBuilder
dup
ldc "onScreen: "
invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.onScreen:Z
invokevirtual java.lang.StringBuilder.append:(Z)Ljava/lang/StringBuilder;
1: ldc "redSize : "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.redSize:I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
ldc ", "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
2: ldc "greenSize : "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.greenSize:I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
ldc ", "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
3: ldc "blueSize : "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.blueSize:I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
ldc ", "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
4: ldc "alphaSize : "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.alphaSize:I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
ldc ", "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
5: ldc "depthSize : "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.depthSize:I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
ldc ", "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
6: ldc "doubleBuffer : "
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
aload 0
getfield com.sun.prism.es2.GLPixelFormat$Attributes.doubleBuffer:Z
invokevirtual java.lang.StringBuilder.append:(Z)Ljava/lang/StringBuilder;
7: invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 8 0 this Lcom/sun/prism/es2/GLPixelFormat$Attributes;
}
SourceFile: "GLPixelFormat.java"
NestHost: com.sun.prism.es2.GLPixelFormat
InnerClasses:
Attributes = com.sun.prism.es2.GLPixelFormat$Attributes of com.sun.prism.es2.GLPixelFormat