final class com.sun.marlin.Helpers implements com.sun.marlin.MarlinConst
  minor version: 0
  major version: 59
  flags: flags: (0x0030) ACC_FINAL, ACC_SUPER
  this_class: com.sun.marlin.Helpers
  super_class: java.lang.Object
{
  private void <init>();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.marlin.Helpers this
         0: .line 35
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 36
            new java.lang.Error
            dup
            ldc "This is a non instantiable class"
            invokespecial java.lang.Error.<init>:(Ljava/lang/String;)V
            athrow
        end local 0 // com.sun.marlin.Helpers this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/marlin/Helpers;

  static boolean within(float, float, float);
    descriptor: (FFF)Z
    flags: (0x0008) ACC_STATIC
    Code:
      stack=2, locals=4, args_size=3
        start local 0 // float x
        start local 1 // float y
        start local 2 // float err
         0: .line 40
            fload 1 /* y */
            fload 0 /* x */
            fsub
            fstore 3 /* d */
        start local 3 // float d
         1: .line 41
            fload 3 /* d */
            fload 2 /* err */
            fcmpg
            ifgt 2
            fload 3 /* d */
            fload 2 /* err */
            fneg
            fcmpl
            iflt 2
            iconst_1
            ireturn
      StackMap locals: float
      StackMap stack:
         2: iconst_0
            ireturn
        end local 3 // float d
        end local 2 // float err
        end local 1 // float y
        end local 0 // float x
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0     x  F
            0    3     1     y  F
            0    3     2   err  F
            1    3     3     d  F
    MethodParameters:
      Name  Flags
      x     final
      y     final
      err   final

  static boolean within(double, double, double);
    descriptor: (DDD)Z
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=8, args_size=3
        start local 0 // double x
        start local 2 // double y
        start local 4 // double err
         0: .line 45
            dload 2 /* y */
            dload 0 /* x */
            dsub
            dstore 6 /* d */
        start local 6 // double d
         1: .line 46
            dload 6 /* d */
            dload 4 /* err */
            dcmpg
            ifgt 2
            dload 6 /* d */
            dload 4 /* err */
            dneg
            dcmpl
            iflt 2
            iconst_1
            ireturn
      StackMap locals: double
      StackMap stack:
         2: iconst_0
            ireturn
        end local 6 // double d
        end local 4 // double err
        end local 2 // double y
        end local 0 // double x
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0     x  D
            0    3     2     y  D
            0    3     4   err  D
            1    3     6     d  D
    MethodParameters:
      Name  Flags
      x     final
      y     final
      err   final

  static float evalCubic(float, float, float, float, float);
    descriptor: (FFFFF)F
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=5, args_size=5
        start local 0 // float a
        start local 1 // float b
        start local 2 // float c
        start local 3 // float d
        start local 4 // float t
         0: .line 53
            fload 4 /* t */
            fload 4 /* t */
            fload 4 /* t */
            fload 0 /* a */
            fmul
            fload 1 /* b */
            fadd
            fmul
            fload 2 /* c */
            fadd
            fmul
            fload 3 /* d */
            fadd
            freturn
        end local 4 // float t
        end local 3 // float d
        end local 2 // float c
        end local 1 // float b
        end local 0 // float a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0     a  F
            0    1     1     b  F
            0    1     2     c  F
            0    1     3     d  F
            0    1     4     t  F
    MethodParameters:
      Name  Flags
      a     final
      b     final
      c     final
      d     final
      t     final

  static float evalQuad(float, float, float, float);
    descriptor: (FFFF)F
    flags: (0x0008) ACC_STATIC
    Code:
      stack=3, locals=4, args_size=4
        start local 0 // float a
        start local 1 // float b
        start local 2 // float c
        start local 3 // float t
         0: .line 59
            fload 3 /* t */
            fload 3 /* t */
            fload 0 /* a */
            fmul
            fload 1 /* b */
            fadd
            fmul
            fload 2 /* c */
            fadd
            freturn
        end local 3 // float t
        end local 2 // float c
        end local 1 // float b
        end local 0 // float a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0     a  F
            0    1     1     b  F
            0    1     2     c  F
            0    1     3     t  F
    MethodParameters:
      Name  Flags
      a     final
      b     final
      c     final
      t     final

  static int quadraticRoots(float, float, float, float[], int);
    descriptor: (FFF[FI)I
    flags: (0x0008) ACC_STATIC
    Code:
      stack=5, locals=8, args_size=5
        start local 0 // float a
        start local 1 // float b
        start local 2 // float c
        start local 3 // float[] zeroes
        start local 4 // int off
         0: .line 65
            iload 4 /* off */
            istore 5 /* ret */
        start local 5 // int ret
         1: .line 66
            fload 0 /* a */
            fconst_0
            fcmpl
            ifeq 15
         2: .line 67
            fload 1 /* b */
            fload 1 /* b */
            fmul
            ldc 4.0
            fload 0 /* a */
            fmul
            fload 2 /* c */
            fmul
            fsub
            fstore 6 /* dis */
        start local 6 // float dis
         3: .line 68
            fload 6 /* dis */
            fconst_0
            fcmpl
            ifle 12
         4: .line 69
            fload 6 /* dis */
            f2d
            invokestatic java.lang.Math.sqrt:(D)D
            d2f
            fstore 7 /* sqrtDis */
        start local 7 // float sqrtDis
         5: .line 74
            fload 1 /* b */
            fconst_0
            fcmpl
            iflt 9
         6: .line 75
            aload 3 /* zeroes */
            iload 5 /* ret */
            iinc 5 /* ret */ 1
            fconst_2
            fload 2 /* c */
            fmul
            fload 1 /* b */
            fneg
            fload 7 /* sqrtDis */
            fsub
            fdiv
            fastore
         7: .line 76
            aload 3 /* zeroes */
            iload 5 /* ret */
            iinc 5 /* ret */ 1
            fload 1 /* b */
            fneg
            fload 7 /* sqrtDis */
            fsub
            fconst_2
            fload 0 /* a */
            fmul
            fdiv
            fastore
         8: .line 77
            goto 17
         9: .line 78
      StackMap locals: int float float
      StackMap stack:
            aload 3 /* zeroes */
            iload 5 /* ret */
            iinc 5 /* ret */ 1
            fload 1 /* b */
            fneg
            fload 7 /* sqrtDis */
            fadd
            fconst_2
            fload 0 /* a */
            fmul
            fdiv
            fastore
        10: .line 79
            aload 3 /* zeroes */
            iload 5 /* ret */
            iinc 5 /* ret */ 1
            fconst_2
            fload 2 /* c */
            fmul
            fload 1 /* b */
            fneg
            fload 7 /* sqrtDis */
            fadd
            fdiv
            fastore
        end local 7 // float sqrtDis
        11: .line 81
            goto 17
      StackMap locals:
      StackMap stack:
        12: fload 6 /* dis */
            fconst_0
            fcmpl
            ifne 17
        13: .line 82
            aload 3 /* zeroes */
            iload 5 /* ret */
            iinc 5 /* ret */ 1
            fload 1 /* b */
            fneg
            fconst_2
            fload 0 /* a */
            fmul
            fdiv
            fastore
        end local 6 // float dis
        14: .line 84
            goto 17
      StackMap locals:
      StackMap stack:
        15: fload 1 /* b */
            fconst_0
            fcmpl
            ifeq 17
        16: .line 85
            aload 3 /* zeroes */
            iload 5 /* ret */
            iinc 5 /* ret */ 1
            fload 2 /* c */
            fneg
            fload 1 /* b */
            fdiv
            fastore
        17: .line 87
      StackMap locals:
      StackMap stack:
            iload 5 /* ret */
            iload 4 /* off */
            isub
            ireturn
        end local 5 // int ret
        end local 4 // int off
        end local 3 // float[] zeroes
        end local 2 // float c
        end local 1 // float b
        end local 0 // float a
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0   18     0        a  F
            0   18     1        b  F
            0   18     2        c  F
            0   18     3   zeroes  [F
            0   18     4      off  I
            1   18     5      ret  I
            3   14     6      dis  F
            5   11     7  sqrtDis  F
    MethodParameters:
        Name  Flags
      a       final
      b       final
      c       final
      zeroes  final
      off     final

  static int cubicRootsInAB(float, float, float, float, float[], int, float, float);
    descriptor: (FFFF[FIFF)I
    flags: (0x0008) ACC_STATIC
    Code:
      stack=8, locals=33, args_size=8
        start local 0 // float d0
        start local 1 // float a0
        start local 2 // float b0
        start local 3 // float c0
        start local 4 // float[] pts
        start local 5 // int off
        start local 6 // float A
        start local 7 // float B
         0: .line 95
            fload 0 /* d0 */
            fconst_0
            fcmpl
            ifne 3
         1: .line 96
            fload 1 /* a0 */
            fload 2 /* b0 */
            fload 3 /* c0 */
            aload 4 /* pts */
            iload 5 /* off */
            invokestatic com.sun.marlin.Helpers.quadraticRoots:(FFF[FI)I
            istore 8 /* num */
        start local 8 // int num
         2: .line 97
            aload 4 /* pts */
            iload 5 /* off */
            iload 8 /* num */
            fload 6 /* A */
            fload 7 /* B */
            invokestatic com.sun.marlin.Helpers.filterOutNotInAB:([FIIFF)I
            iload 5 /* off */
            isub
            ireturn
        end local 8 // int num
         3: .line 111
      StackMap locals:
      StackMap stack:
            fload 1 /* a0 */
            f2d
            fload 0 /* d0 */
            f2d
            ddiv
            dstore 8 /* a */
        start local 8 // double a
         4: .line 112
            fload 2 /* b0 */
            f2d
            fload 0 /* d0 */
            f2d
            ddiv
            dstore 10 /* b */
        start local 10 // double b
         5: .line 113
            fload 3 /* c0 */
            f2d
            fload 0 /* d0 */
            f2d
            ddiv
            dstore 12 /* c */
        start local 12 // double c
         6: .line 123
            ldc 0.3333333333333333
            dload 8 /* a */
            dmul
            dstore 14 /* sub */
        start local 14 // double sub
         7: .line 124
            dload 8 /* a */
            dload 8 /* a */
            dmul
            dstore 16 /* sq_A */
        start local 16 // double sq_A
         8: .line 125
            ldc 0.3333333333333333
            ldc -0.3333333333333333
            dload 16 /* sq_A */
            dmul
            dload 10 /* b */
            dadd
            dmul
            dstore 18 /* p */
        start local 18 // double p
         9: .line 126
            ldc 0.5
            ldc 0.07407407407407407
            dload 8 /* a */
            dmul
            dload 16 /* sq_A */
            dmul
            dload 14 /* sub */
            dload 10 /* b */
            dmul
            dsub
            dload 12 /* c */
            dadd
            dmul
            dstore 20 /* q */
        start local 20 // double q
        10: .line 130
            dload 18 /* p */
            dload 18 /* p */
            dmul
            dload 18 /* p */
            dmul
            dstore 22 /* cb_p */
        start local 22 // double cb_p
        11: .line 131
            dload 20 /* q */
            dload 20 /* q */
            dmul
            dload 22 /* cb_p */
            dadd
            dstore 24 /* D */
        start local 24 // double D
        12: .line 134
            dload 24 /* D */
            dconst_0
            dcmpg
            ifge 20
        13: .line 136
            ldc 0.3333333333333333
            dload 20 /* q */
            dneg
            dload 22 /* cb_p */
            dneg
            invokestatic java.lang.Math.sqrt:(D)D
            ddiv
            invokestatic java.lang.Math.acos:(D)D
            dmul
            dstore 27 /* phi */
        start local 27 // double phi
        14: .line 137
            ldc 2.0
            dload 18 /* p */
            dneg
            invokestatic java.lang.Math.sqrt:(D)D
            dmul
            dstore 29 /* t */
        start local 29 // double t
        15: .line 139
            aload 4 /* pts */
            iload 5 /* off */
            dload 29 /* t */
            dload 27 /* phi */
            invokestatic java.lang.Math.cos:(D)D
            dmul
            dload 14 /* sub */
            dsub
            d2f
            fastore
        16: .line 140
            aload 4 /* pts */
            iload 5 /* off */
            iconst_1
            iadd
            dload 29 /* t */
            dneg
            dload 27 /* phi */
            ldc 1.0471975511965976
            dadd
            invokestatic java.lang.Math.cos:(D)D
            dmul
            dload 14 /* sub */
            dsub
            d2f
            fastore
        17: .line 141
            aload 4 /* pts */
            iload 5 /* off */
            iconst_2
            iadd
            dload 29 /* t */
            dneg
            dload 27 /* phi */
            ldc 1.0471975511965976
            dsub
            invokestatic java.lang.Math.cos:(D)D
            dmul
            dload 14 /* sub */
            dsub
            d2f
            fastore
        18: .line 142
            iconst_3
            istore 26 /* num */
        end local 29 // double t
        end local 27 // double phi
        start local 26 // int num
        19: .line 143
            goto 28
        end local 26 // int num
        20: .line 144
      StackMap locals: float float float float float[] int float float double double double double double double double double double
      StackMap stack:
            dload 24 /* D */
            invokestatic java.lang.Math.sqrt:(D)D
            dstore 27 /* sqrt_D */
        start local 27 // double sqrt_D
        21: .line 145
            dload 27 /* sqrt_D */
            dload 20 /* q */
            dsub
            invokestatic java.lang.Math.cbrt:(D)D
            dstore 29 /* u */
        start local 29 // double u
        22: .line 146
            dload 27 /* sqrt_D */
            dload 20 /* q */
            dadd
            invokestatic java.lang.Math.cbrt:(D)D
            dneg
            dstore 31 /* v */
        start local 31 // double v
        23: .line 148
            aload 4 /* pts */
            iload 5 /* off */
            dload 29 /* u */
            dload 31 /* v */
            dadd
            dload 14 /* sub */
            dsub
            d2f
            fastore
        24: .line 149
            iconst_1
            istore 26 /* num */
        start local 26 // int num
        25: .line 151
            dload 24 /* D */
            dconst_0
            ldc 1.0E-8
            invokestatic com.sun.marlin.Helpers.within:(DDD)Z
            ifeq 28
        26: .line 152
            aload 4 /* pts */
            iload 5 /* off */
            iconst_1
            iadd
            ldc -0.5
            dload 29 /* u */
            dload 31 /* v */
            dadd
            dmul
            dload 14 /* sub */
            dsub
            d2f
            fastore
        27: .line 153
            iconst_2
            istore 26 /* num */
        end local 31 // double v
        end local 29 // double u
        end local 27 // double sqrt_D
        28: .line 157
      StackMap locals: int
      StackMap stack:
            aload 4 /* pts */
            iload 5 /* off */
            iload 26 /* num */
            fload 6 /* A */
            fload 7 /* B */
            invokestatic com.sun.marlin.Helpers.filterOutNotInAB:([FIIFF)I
            iload 5 /* off */
            isub
            ireturn
        end local 26 // int num
        end local 24 // double D
        end local 22 // double cb_p
        end local 20 // double q
        end local 18 // double p
        end local 16 // double sq_A
        end local 14 // double sub
        end local 12 // double c
        end local 10 // double b
        end local 8 // double a
        end local 7 // float B
        end local 6 // float A
        end local 5 // int off
        end local 4 // float[] pts
        end local 3 // float c0
        end local 2 // float b0
        end local 1 // float a0
        end local 0 // float d0
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0   29     0      d0  F
            0   29     1      a0  F
            0   29     2      b0  F
            0   29     3      c0  F
            0   29     4     pts  [F
            0   29     5     off  I
            0   29     6       A  F
            0   29     7       B  F
            2    3     8     num  I
            4   29     8       a  D
            5   29    10       b  D
            6   29    12       c  D
            7   29    14     sub  D
            8   29    16    sq_A  D
            9   29    18       p  D
           10   29    20       q  D
           11   29    22    cb_p  D
           12   29    24       D  D
           19   20    26     num  I
           25   29    26     num  I
           14   19    27     phi  D
           15   19    29       t  D
           21   28    27  sqrt_D  D
           22   28    29       u  D
           23   28    31       v  D
    MethodParameters:
      Name  Flags
      d0    final
      a0    
      b0    
      c0    
      pts   final
      off   final
      A     final
      B     final

  static int filterOutNotInAB(float[], int, int, float, float);
    descriptor: ([FIIFF)I
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=8, args_size=5
        start local 0 // float[] nums
        start local 1 // int off
        start local 2 // int len
        start local 3 // float a
        start local 4 // float b
         0: .line 164
            iload 1 /* off */
            istore 5 /* ret */
        start local 5 // int ret
         1: .line 165
            iload 1 /* off */
            istore 6 /* i */
        start local 6 // int i
         2: iload 1 /* off */
            iload 2 /* len */
            iadd
            istore 7 /* end */
        start local 7 // int end
         3: goto 7
         4: .line 166
      StackMap locals: int int int
      StackMap stack:
            aload 0 /* nums */
            iload 6 /* i */
            faload
            fload 3 /* a */
            fcmpl
            iflt 6
            aload 0 /* nums */
            iload 6 /* i */
            faload
            fload 4 /* b */
            fcmpg
            ifge 6
         5: .line 167
            aload 0 /* nums */
            iload 5 /* ret */
            iinc 5 /* ret */ 1
            aload 0 /* nums */
            iload 6 /* i */
            faload
            fastore
         6: .line 165
      StackMap locals:
      StackMap stack:
            iinc 6 /* i */ 1
      StackMap locals:
      StackMap stack:
         7: iload 6 /* i */
            iload 7 /* end */
            if_icmplt 4
        end local 7 // int end
        end local 6 // int i
         8: .line 170
            iload 5 /* ret */
            ireturn
        end local 5 // int ret
        end local 4 // float b
        end local 3 // float a
        end local 2 // int len
        end local 1 // int off
        end local 0 // float[] nums
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    9     0  nums  [F
            0    9     1   off  I
            0    9     2   len  I
            0    9     3     a  F
            0    9     4     b  F
            1    9     5   ret  I
            2    8     6     i  I
            3    8     7   end  I
    MethodParameters:
      Name  Flags
      nums  final
      off   final
      len   final
      a     final
      b     final

  static float fastLineLen(float, float, float, float);
    descriptor: (FFFF)F
    flags: (0x0008) ACC_STATIC
    Code:
      stack=2, locals=6, args_size=4
        start local 0 // float x0
        start local 1 // float y0
        start local 2 // float x1
        start local 3 // float y1
         0: .line 176
            fload 2 /* x1 */
            fload 0 /* x0 */
            fsub
            fstore 4 /* dx */
        start local 4 // float dx
         1: .line 177
            fload 3 /* y1 */
            fload 1 /* y0 */
            fsub
            fstore 5 /* dy */
        start local 5 // float dy
         2: .line 180
            fload 4 /* dx */
            invokestatic java.lang.Math.abs:(F)F
            fload 5 /* dy */
            invokestatic java.lang.Math.abs:(F)F
            fadd
            freturn
        end local 5 // float dy
        end local 4 // float dx
        end local 3 // float y1
        end local 2 // float x1
        end local 1 // float y0
        end local 0 // float x0
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0    x0  F
            0    3     1    y0  F
            0    3     2    x1  F
            0    3     3    y1  F
            1    3     4    dx  F
            2    3     5    dy  F
    MethodParameters:
      Name  Flags
      x0    final
      y0    final
      x1    final
      y1    final

  static float linelen(float, float, float, float);
    descriptor: (FFFF)F
    flags: (0x0008) ACC_STATIC
    Code:
      stack=3, locals=6, args_size=4
        start local 0 // float x0
        start local 1 // float y0
        start local 2 // float x1
        start local 3 // float y1
         0: .line 186
            fload 2 /* x1 */
            fload 0 /* x0 */
            fsub
            fstore 4 /* dx */
        start local 4 // float dx
         1: .line 187
            fload 3 /* y1 */
            fload 1 /* y0 */
            fsub
            fstore 5 /* dy */
        start local 5 // float dy
         2: .line 188
            fload 4 /* dx */
            fload 4 /* dx */
            fmul
            fload 5 /* dy */
            fload 5 /* dy */
            fmul
            fadd
            f2d
            invokestatic java.lang.Math.sqrt:(D)D
            d2f
            freturn
        end local 5 // float dy
        end local 4 // float dx
        end local 3 // float y1
        end local 2 // float x1
        end local 1 // float y0
        end local 0 // float x0
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0    x0  F
            0    3     1    y0  F
            0    3     2    x1  F
            0    3     3    y1  F
            1    3     4    dx  F
            2    3     5    dy  F
    MethodParameters:
      Name  Flags
      x0    final
      y0    final
      x1    final
      y1    final

  static float fastQuadLen(float, float, float, float, float, float);
    descriptor: (FFFFFF)F
    flags: (0x0008) ACC_STATIC
    Code:
      stack=2, locals=10, args_size=6
        start local 0 // float x0
        start local 1 // float y0
        start local 2 // float x1
        start local 3 // float y1
        start local 4 // float x2
        start local 5 // float y2
         0: .line 195
            fload 2 /* x1 */
            fload 0 /* x0 */
            fsub
            fstore 6 /* dx1 */
        start local 6 // float dx1
         1: .line 196
            fload 4 /* x2 */
            fload 2 /* x1 */
            fsub
            fstore 7 /* dx2 */
        start local 7 // float dx2
         2: .line 197
            fload 3 /* y1 */
            fload 1 /* y0 */
            fsub
            fstore 8 /* dy1 */
        start local 8 // float dy1
         3: .line 198
            fload 5 /* y2 */
            fload 3 /* y1 */
            fsub
            fstore 9 /* dy2 */
        start local 9 // float dy2
         4: .line 201
            fload 6 /* dx1 */
            invokestatic java.lang.Math.abs:(F)F
            fload 7 /* dx2 */
            invokestatic java.lang.Math.abs:(F)F
            fadd
         5: .line 202
            fload 8 /* dy1 */
            invokestatic java.lang.Math.abs:(F)F
         6: .line 201
            fadd
         7: .line 202
            fload 9 /* dy2 */
            invokestatic java.lang.Math.abs:(F)F
         8: .line 201
            fadd
            freturn
        end local 9 // float dy2
        end local 8 // float dy1
        end local 7 // float dx2
        end local 6 // float dx1
        end local 5 // float y2
        end local 4 // float x2
        end local 3 // float y1
        end local 2 // float x1
        end local 1 // float y0
        end local 0 // float x0
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    9     0    x0  F
            0    9     1    y0  F
            0    9     2    x1  F
            0    9     3    y1  F
            0    9     4    x2  F
            0    9     5    y2  F
            1    9     6   dx1  F
            2    9     7   dx2  F
            3    9     8   dy1  F
            4    9     9   dy2  F
    MethodParameters:
      Name  Flags
      x0    final
      y0    final
      x1    final
      y1    final
      x2    final
      y2    final

  static float quadlen(float, float, float, float, float, float);
    descriptor: (FFFFFF)F
    flags: (0x0008) ACC_STATIC
    Code:
      stack=5, locals=6, args_size=6
        start local 0 // float x0
        start local 1 // float y0
        start local 2 // float x1
        start local 3 // float y1
        start local 4 // float x2
        start local 5 // float y2
         0: .line 209
            fload 0 /* x0 */
            fload 1 /* y0 */
            fload 2 /* x1 */
            fload 3 /* y1 */
            invokestatic com.sun.marlin.Helpers.linelen:(FFFF)F
         1: .line 210
            fload 2 /* x1 */
            fload 3 /* y1 */
            fload 4 /* x2 */
            fload 5 /* y2 */
            invokestatic com.sun.marlin.Helpers.linelen:(FFFF)F
         2: .line 209
            fadd
         3: .line 211
            fload 0 /* x0 */
            fload 1 /* y0 */
            fload 4 /* x2 */
            fload 5 /* y2 */
            invokestatic com.sun.marlin.Helpers.linelen:(FFFF)F
         4: .line 209
            fadd
         5: .line 211
            fconst_2
         6: .line 209
            fdiv
            freturn
        end local 5 // float y2
        end local 4 // float x2
        end local 3 // float y1
        end local 2 // float x1
        end local 1 // float y0
        end local 0 // float x0
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    7     0    x0  F
            0    7     1    y0  F
            0    7     2    x1  F
            0    7     3    y1  F
            0    7     4    x2  F
            0    7     5    y2  F
    MethodParameters:
      Name  Flags
      x0    final
      y0    final
      x1    final
      y1    final
      x2    final
      y2    final

  static float fastCurvelen(float, float, float, float, float, float, float, float);
    descriptor: (FFFFFFFF)F
    flags: (0x0008) ACC_STATIC
    Code:
      stack=2, locals=14, args_size=8
        start local 0 // float x0
        start local 1 // float y0
        start local 2 // float x1
        start local 3 // float y1
        start local 4 // float x2
        start local 5 // float y2
        start local 6 // float x3
        start local 7 // float y3
         0: .line 220
            fload 2 /* x1 */
            fload 0 /* x0 */
            fsub
            fstore 8 /* dx1 */
        start local 8 // float dx1
         1: .line 221
            fload 4 /* x2 */
            fload 2 /* x1 */
            fsub
            fstore 9 /* dx2 */
        start local 9 // float dx2
         2: .line 222
            fload 6 /* x3 */
            fload 4 /* x2 */
            fsub
            fstore 10 /* dx3 */
        start local 10 // float dx3
         3: .line 223
            fload 3 /* y1 */
            fload 1 /* y0 */
            fsub
            fstore 11 /* dy1 */
        start local 11 // float dy1
         4: .line 224
            fload 5 /* y2 */
            fload 3 /* y1 */
            fsub
            fstore 12 /* dy2 */
        start local 12 // float dy2
         5: .line 225
            fload 7 /* y3 */
            fload 5 /* y2 */
            fsub
            fstore 13 /* dy3 */
        start local 13 // float dy3
         6: .line 228
            fload 8 /* dx1 */
            invokestatic java.lang.Math.abs:(F)F
            fload 9 /* dx2 */
            invokestatic java.lang.Math.abs:(F)F
            fadd
            fload 10 /* dx3 */
            invokestatic java.lang.Math.abs:(F)F
            fadd
         7: .line 229
            fload 11 /* dy1 */
            invokestatic java.lang.Math.abs:(F)F
         8: .line 228
            fadd
         9: .line 229
            fload 12 /* dy2 */
            invokestatic java.lang.Math.abs:(F)F
        10: .line 228
            fadd
        11: .line 229
            fload 13 /* dy3 */
            invokestatic java.lang.Math.abs:(F)F
        12: .line 228
            fadd
            freturn
        end local 13 // float dy3
        end local 12 // float dy2
        end local 11 // float dy1
        end local 10 // float dx3
        end local 9 // float dx2
        end local 8 // float dx1
        end local 7 // float y3
        end local 6 // float x3
        end local 5 // float y2
        end local 4 // float x2
        end local 3 // float y1
        end local 2 // float x1
        end local 1 // float y0
        end local 0 // float x0
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   13     0    x0  F
            0   13     1    y0  F
            0   13     2    x1  F
            0   13     3    y1  F
            0   13     4    x2  F
            0   13     5    y2  F
            0   13     6    x3  F
            0   13     7    y3  F
            1   13     8   dx1  F
            2   13     9   dx2  F
            3   13    10   dx3  F
            4   13    11   dy1  F
            5   13    12   dy2  F
            6   13    13   dy3  F
    MethodParameters:
      Name  Flags
      x0    final
      y0    final
      x1    final
      y1    final
      x2    final
      y2    final
      x3    final
      y3    final

  static float curvelen(float, float, float, float, float, float, float, float);
    descriptor: (FFFFFFFF)F
    flags: (0x0008) ACC_STATIC
    Code:
      stack=5, locals=8, args_size=8
        start local 0 // float x0
        start local 1 // float y0
        start local 2 // float x1
        start local 3 // float y1
        start local 4 // float x2
        start local 5 // float y2
        start local 6 // float x3
        start local 7 // float y3
         0: .line 237
            fload 0 /* x0 */
            fload 1 /* y0 */
            fload 2 /* x1 */
            fload 3 /* y1 */
            invokestatic com.sun.marlin.Helpers.linelen:(FFFF)F
         1: .line 238
            fload 2 /* x1 */
            fload 3 /* y1 */
            fload 4 /* x2 */
            fload 5 /* y2 */
            invokestatic com.sun.marlin.Helpers.linelen:(FFFF)F
         2: .line 237
            fadd
         3: .line 239
            fload 4 /* x2 */
            fload 5 /* y2 */
            fload 6 /* x3 */
            fload 7 /* y3 */
            invokestatic com.sun.marlin.Helpers.linelen:(FFFF)F
         4: .line 237
            fadd
         5: .line 240
            fload 0 /* x0 */
            fload 1 /* y0 */
            fload 6 /* x3 */
            fload 7 /* y3 */
            invokestatic com.sun.marlin.Helpers.linelen:(FFFF)F
         6: .line 237
            fadd
         7: .line 240
            fconst_2
         8: .line 237
            fdiv
            freturn
        end local 7 // float y3
        end local 6 // float x3
        end local 5 // float y2
        end local 4 // float x2
        end local 3 // float y1
        end local 2 // float x1
        end local 1 // float y0
        end local 0 // float x0
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    9     0    x0  F
            0    9     1    y0  F
            0    9     2    x1  F
            0    9     3    y1  F
            0    9     4    x2  F
            0    9     5    y2  F
            0    9     6    x3  F
            0    9     7    y3  F
    MethodParameters:
      Name  Flags
      x0    final
      y0    final
      x1    final
      y1    final
      x2    final
      y2    final
      x3    final
      y3    final

  static int findSubdivPoints(com.sun.marlin.Curve, float[], float[], int, float);
    descriptor: (Lcom/sun/marlin/Curve;[F[FIF)I
    flags: (0x0008) ACC_STATIC
    Code:
      stack=9, locals=18, args_size=5
        start local 0 // com.sun.marlin.Curve c
        start local 1 // float[] pts
        start local 2 // float[] ts
        start local 3 // int type
        start local 4 // float w2
         0: .line 250
            aload 1 /* pts */
            iconst_2
            faload
            aload 1 /* pts */
            iconst_0
            faload
            fsub
            fstore 5 /* x12 */
        start local 5 // float x12
         1: .line 251
            aload 1 /* pts */
            iconst_3
            faload
            aload 1 /* pts */
            iconst_1
            faload
            fsub
            fstore 6 /* y12 */
        start local 6 // float y12
         2: .line 254
            fload 6 /* y12 */
            fconst_0
            fcmpl
            ifeq 19
            fload 5 /* x12 */
            fconst_0
            fcmpl
            ifeq 19
         3: .line 258
            fload 5 /* x12 */
            fload 5 /* x12 */
            fmul
            fload 6 /* y12 */
            fload 6 /* y12 */
            fmul
            fadd
            f2d
            invokestatic java.lang.Math.sqrt:(D)D
            d2f
            fstore 7 /* hypot */
        start local 7 // float hypot
         4: .line 259
            fload 5 /* x12 */
            fload 7 /* hypot */
            fdiv
            fstore 8 /* cos */
        start local 8 // float cos
         5: .line 260
            fload 6 /* y12 */
            fload 7 /* hypot */
            fdiv
            fstore 9 /* sin */
        start local 9 // float sin
         6: .line 261
            fload 8 /* cos */
            aload 1 /* pts */
            iconst_0
            faload
            fmul
            fload 9 /* sin */
            aload 1 /* pts */
            iconst_1
            faload
            fmul
            fadd
            fstore 10 /* x1 */
        start local 10 // float x1
         7: .line 262
            fload 8 /* cos */
            aload 1 /* pts */
            iconst_1
            faload
            fmul
            fload 9 /* sin */
            aload 1 /* pts */
            iconst_0
            faload
            fmul
            fsub
            fstore 11 /* y1 */
        start local 11 // float y1
         8: .line 263
            fload 8 /* cos */
            aload 1 /* pts */
            iconst_2
            faload
            fmul
            fload 9 /* sin */
            aload 1 /* pts */
            iconst_3
            faload
            fmul
            fadd
            fstore 12 /* x2 */
        start local 12 // float x2
         9: .line 264
            fload 8 /* cos */
            aload 1 /* pts */
            iconst_3
            faload
            fmul
            fload 9 /* sin */
            aload 1 /* pts */
            iconst_2
            faload
            fmul
            fsub
            fstore 13 /* y2 */
        start local 13 // float y2
        10: .line 265
            fload 8 /* cos */
            aload 1 /* pts */
            iconst_4
            faload
            fmul
            fload 9 /* sin */
            aload 1 /* pts */
            iconst_5
            faload
            fmul
            fadd
            fstore 14 /* x3 */
        start local 14 // float x3
        11: .line 266
            fload 8 /* cos */
            aload 1 /* pts */
            iconst_5
            faload
            fmul
            fload 9 /* sin */
            aload 1 /* pts */
            iconst_4
            faload
            fmul
            fsub
            fstore 15 /* y3 */
        start local 15 // float y3
        12: .line 268
            iload 3 /* type */
            tableswitch { // 6 - 8
                    6: 17
                    7: 18
                    8: 13
              default: 18
          }
        13: .line 270
      StackMap locals: com.sun.marlin.Curve float[] float[] int float float float float float float float float float float float float
      StackMap stack:
            fload 8 /* cos */
            aload 1 /* pts */
            bipush 6
            faload
            fmul
            fload 9 /* sin */
            aload 1 /* pts */
            bipush 7
            faload
            fmul
            fadd
            fstore 16 /* x4 */
        start local 16 // float x4
        14: .line 271
            fload 8 /* cos */
            aload 1 /* pts */
            bipush 7
            faload
            fmul
            fload 9 /* sin */
            aload 1 /* pts */
            bipush 6
            faload
            fmul
            fsub
            fstore 17 /* y4 */
        start local 17 // float y4
        15: .line 272
            aload 0 /* c */
            fload 10 /* x1 */
            fload 11 /* y1 */
            fload 12 /* x2 */
            fload 13 /* y2 */
            fload 14 /* x3 */
            fload 15 /* y3 */
            fload 16 /* x4 */
            fload 17 /* y4 */
            invokevirtual com.sun.marlin.Curve.set:(FFFFFFFF)V
        16: .line 273
            goto 20
        end local 17 // float y4
        end local 16 // float x4
        17: .line 275
      StackMap locals:
      StackMap stack:
            aload 0 /* c */
            fload 10 /* x1 */
            fload 11 /* y1 */
            fload 12 /* x2 */
            fload 13 /* y2 */
            fload 14 /* x3 */
            fload 15 /* y3 */
            invokevirtual com.sun.marlin.Curve.set:(FFFFFF)V
        end local 15 // float y3
        end local 14 // float x3
        end local 13 // float y2
        end local 12 // float x2
        end local 11 // float y1
        end local 10 // float x1
        end local 9 // float sin
        end local 8 // float cos
        end local 7 // float hypot
        18: .line 279
      StackMap locals: com.sun.marlin.Curve float[] float[] int float float float
      StackMap stack:
            goto 20
        19: .line 280
      StackMap locals:
      StackMap stack:
            aload 0 /* c */
            aload 1 /* pts */
            iload 3 /* type */
            invokevirtual com.sun.marlin.Curve.set:([FI)V
        20: .line 283
      StackMap locals:
      StackMap stack:
            iconst_0
            istore 7 /* ret */
        start local 7 // int ret
        21: .line 286
            iload 7 /* ret */
            aload 0 /* c */
            aload 2 /* ts */
            iload 7 /* ret */
            invokevirtual com.sun.marlin.Curve.dxRoots:([FI)I
            iadd
            istore 7 /* ret */
        22: .line 287
            iload 7 /* ret */
            aload 0 /* c */
            aload 2 /* ts */
            iload 7 /* ret */
            invokevirtual com.sun.marlin.Curve.dyRoots:([FI)I
            iadd
            istore 7 /* ret */
        23: .line 290
            iload 3 /* type */
            bipush 8
            if_icmpne 25
        24: .line 292
            iload 7 /* ret */
            aload 0 /* c */
            aload 2 /* ts */
            iload 7 /* ret */
            invokevirtual com.sun.marlin.Curve.infPoints:([FI)I
            iadd
            istore 7 /* ret */
        25: .line 297
      StackMap locals: int
      StackMap stack:
            iload 7 /* ret */
            aload 0 /* c */
            aload 2 /* ts */
            iload 7 /* ret */
            fload 4 /* w2 */
            ldc 1.0E-4
            invokevirtual com.sun.marlin.Curve.rootsOfROCMinusW:([FIFF)I
            iadd
            istore 7 /* ret */
        26: .line 299
            aload 2 /* ts */
            iconst_0
            iload 7 /* ret */
            ldc 1.0E-4
            ldc 0.9999
            invokestatic com.sun.marlin.Helpers.filterOutNotInAB:([FIIFF)I
            istore 7 /* ret */
        27: .line 300
            aload 2 /* ts */
            iload 7 /* ret */
            invokestatic com.sun.marlin.Helpers.isort:([FI)V
        28: .line 301
            iload 7 /* ret */
            ireturn
        end local 7 // int ret
        end local 6 // float y12
        end local 5 // float x12
        end local 4 // float w2
        end local 3 // int type
        end local 2 // float[] ts
        end local 1 // float[] pts
        end local 0 // com.sun.marlin.Curve c
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0   29     0      c  Lcom/sun/marlin/Curve;
            0   29     1    pts  [F
            0   29     2     ts  [F
            0   29     3   type  I
            0   29     4     w2  F
            1   29     5    x12  F
            2   29     6    y12  F
            4   18     7  hypot  F
            5   18     8    cos  F
            6   18     9    sin  F
            7   18    10     x1  F
            8   18    11     y1  F
            9   18    12     x2  F
           10   18    13     y2  F
           11   18    14     x3  F
           12   18    15     y3  F
           14   17    16     x4  F
           15   17    17     y4  F
           21   29     7    ret  I
    MethodParameters:
      Name  Flags
      c     final
      pts   final
      ts    final
      type  final
      w2    final

  static int findClipPoints(com.sun.marlin.Curve, float[], float[], int, int, float[]);
    descriptor: (Lcom/sun/marlin/Curve;[F[FII[F)I
    flags: (0x0008) ACC_STATIC
    Code:
      stack=6, locals=7, args_size=6
        start local 0 // com.sun.marlin.Curve curve
        start local 1 // float[] pts
        start local 2 // float[] ts
        start local 3 // int type
        start local 4 // int outCodeOR
        start local 5 // float[] clipRect
         0: .line 312
            aload 0 /* curve */
            aload 1 /* pts */
            iload 3 /* type */
            invokevirtual com.sun.marlin.Curve.set:([FI)V
         1: .line 315
            iconst_0
            istore 6 /* ret */
        start local 6 // int ret
         2: .line 317
            iload 4 /* outCodeOR */
            iconst_4
            iand
            ifeq 4
         3: .line 318
            iload 6 /* ret */
            aload 0 /* curve */
            aload 2 /* ts */
            iload 6 /* ret */
            aload 5 /* clipRect */
            iconst_2
            faload
            invokevirtual com.sun.marlin.Curve.xPoints:([FIF)I
            iadd
            istore 6 /* ret */
         4: .line 320
      StackMap locals: int
      StackMap stack:
            iload 4 /* outCodeOR */
            bipush 8
            iand
            ifeq 6
         5: .line 321
            iload 6 /* ret */
            aload 0 /* curve */
            aload 2 /* ts */
            iload 6 /* ret */
            aload 5 /* clipRect */
            iconst_3
            faload
            invokevirtual com.sun.marlin.Curve.xPoints:([FIF)I
            iadd
            istore 6 /* ret */
         6: .line 323
      StackMap locals:
      StackMap stack:
            iload 4 /* outCodeOR */
            iconst_1
            iand
            ifeq 8
         7: .line 324
            iload 6 /* ret */
            aload 0 /* curve */
            aload 2 /* ts */
            iload 6 /* ret */
            aload 5 /* clipRect */
            iconst_0
            faload
            invokevirtual com.sun.marlin.Curve.yPoints:([FIF)I
            iadd
            istore 6 /* ret */
         8: .line 326
      StackMap locals:
      StackMap stack:
            iload 4 /* outCodeOR */
            iconst_2
            iand
            ifeq 10
         9: .line 327
            iload 6 /* ret */
            aload 0 /* curve */
            aload 2 /* ts */
            iload 6 /* ret */
            aload 5 /* clipRect */
            iconst_1
            faload
            invokevirtual com.sun.marlin.Curve.yPoints:([FIF)I
            iadd
            istore 6 /* ret */
        10: .line 329
      StackMap locals:
      StackMap stack:
            aload 2 /* ts */
            iload 6 /* ret */
            invokestatic com.sun.marlin.Helpers.isort:([FI)V
        11: .line 330
            iload 6 /* ret */
            ireturn
        end local 6 // int ret
        end local 5 // float[] clipRect
        end local 4 // int outCodeOR
        end local 3 // int type
        end local 2 // float[] ts
        end local 1 // float[] pts
        end local 0 // com.sun.marlin.Curve curve
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0   12     0      curve  Lcom/sun/marlin/Curve;
            0   12     1        pts  [F
            0   12     2         ts  [F
            0   12     3       type  I
            0   12     4  outCodeOR  I
            0   12     5   clipRect  [F
            2   12     6        ret  I
    MethodParameters:
           Name  Flags
      curve      final
      pts        final
      ts         final
      type       final
      outCodeOR  final
      clipRect   final

  static void subdivide(float[], float[], float[], int);
    descriptor: ([F[F[FI)V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=3, locals=4, args_size=4
        start local 0 // float[] src
        start local 1 // float[] left
        start local 2 // float[] right
        start local 3 // int type
         0: .line 337
            iload 3 /* type */
            tableswitch { // 6 - 8
                    6: 3
                    7: 5
                    8: 1
              default: 5
          }
         1: .line 339
      StackMap locals:
      StackMap stack:
            aload 0 /* src */
            aload 1 /* left */
            aload 2 /* right */
            invokestatic com.sun.marlin.Helpers.subdivideCubic:([F[F[F)V
         2: .line 340
            return
         3: .line 342
      StackMap locals:
      StackMap stack:
            aload 0 /* src */
            aload 1 /* left */
            aload 2 /* right */
            invokestatic com.sun.marlin.Helpers.subdivideQuad:([F[F[F)V
         4: .line 343
            return
         5: .line 345
      StackMap locals:
      StackMap stack:
            new java.lang.InternalError
            dup
            ldc "Unsupported curve type"
            invokespecial java.lang.InternalError.<init>:(Ljava/lang/String;)V
            athrow
        end local 3 // int type
        end local 2 // float[] right
        end local 1 // float[] left
        end local 0 // float[] src
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    6     0    src  [F
            0    6     1   left  [F
            0    6     2  right  [F
            0    6     3   type  I
    MethodParameters:
       Name  Flags
      src    final
      left   final
      right  final
      type   final

  static void isort(float[], int);
    descriptor: ([FI)V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=5, args_size=2
        start local 0 // float[] a
        start local 1 // int len
         0: .line 350
            iconst_1
            istore 2 /* i */
        start local 2 // int i
         1: goto 10
         2: .line 351
      StackMap locals: int
      StackMap stack:
            aload 0 /* a */
            iload 2 /* i */
            faload
            fstore 4 /* ai */
        start local 4 // float ai
         3: .line 352
            iload 2 /* i */
            iconst_1
            isub
            istore 3 /* j */
        start local 3 // int j
         4: .line 353
            goto 7
         5: .line 354
      StackMap locals: int float
      StackMap stack:
            aload 0 /* a */
            iload 3 /* j */
            iconst_1
            iadd
            aload 0 /* a */
            iload 3 /* j */
            faload
            fastore
         6: .line 353
            iinc 3 /* j */ -1
      StackMap locals:
      StackMap stack:
         7: iload 3 /* j */
            iflt 8
            aload 0 /* a */
            iload 3 /* j */
            faload
            fload 4 /* ai */
            fcmpl
            ifgt 5
         8: .line 356
      StackMap locals:
      StackMap stack:
            aload 0 /* a */
            iload 3 /* j */
            iconst_1
            iadd
            fload 4 /* ai */
            fastore
        end local 4 // float ai
         9: .line 350
            iinc 2 /* i */ 1
        end local 3 // int j
      StackMap locals:
      StackMap stack:
        10: iload 2 /* i */
            iload 1 /* len */
            if_icmplt 2
        end local 2 // int i
        11: .line 358
            return
        end local 1 // int len
        end local 0 // float[] a
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   12     0     a  [F
            0   12     1   len  I
            1   11     2     i  I
            4   10     3     j  I
            3    9     4    ai  F
    MethodParameters:
      Name  Flags
      a     final
      len   final

  static void subdivideCubic(float[], float[], float[]);
    descriptor: ([F[F[F)V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=3, locals=13, args_size=3
        start local 0 // float[] src
        start local 1 // float[] left
        start local 2 // float[] right
         0: .line 389
            aload 0 /* src */
            iconst_0
            faload
            fstore 3 /* x1 */
        start local 3 // float x1
         1: .line 390
            aload 0 /* src */
            iconst_1
            faload
            fstore 4 /* y1 */
        start local 4 // float y1
         2: .line 391
            aload 0 /* src */
            iconst_2
            faload
            fstore 5 /* cx1 */
        start local 5 // float cx1
         3: .line 392
            aload 0 /* src */
            iconst_3
            faload
            fstore 6 /* cy1 */
        start local 6 // float cy1
         4: .line 393
            aload 0 /* src */
            iconst_4
            faload
            fstore 7 /* cx2 */
        start local 7 // float cx2
         5: .line 394
            aload 0 /* src */
            iconst_5
            faload
            fstore 8 /* cy2 */
        start local 8 // float cy2
         6: .line 395
            aload 0 /* src */
            bipush 6
            faload
            fstore 9 /* x2 */
        start local 9 // float x2
         7: .line 396
            aload 0 /* src */
            bipush 7
            faload
            fstore 10 /* y2 */
        start local 10 // float y2
         8: .line 398
            aload 1 /* left */
            iconst_0
            fload 3 /* x1 */
            fastore
         9: .line 399
            aload 1 /* left */
            iconst_1
            fload 4 /* y1 */
            fastore
        10: .line 401
            aload 2 /* right */
            bipush 6
            fload 9 /* x2 */
            fastore
        11: .line 402
            aload 2 /* right */
            bipush 7
            fload 10 /* y2 */
            fastore
        12: .line 404
            fload 3 /* x1 */
            fload 5 /* cx1 */
            fadd
            fconst_2
            fdiv
            fstore 3 /* x1 */
        13: .line 405
            fload 4 /* y1 */
            fload 6 /* cy1 */
            fadd
            fconst_2
            fdiv
            fstore 4 /* y1 */
        14: .line 406
            fload 9 /* x2 */
            fload 7 /* cx2 */
            fadd
            fconst_2
            fdiv
            fstore 9 /* x2 */
        15: .line 407
            fload 10 /* y2 */
            fload 8 /* cy2 */
            fadd
            fconst_2
            fdiv
            fstore 10 /* y2 */
        16: .line 409
            fload 5 /* cx1 */
            fload 7 /* cx2 */
            fadd
            fconst_2
            fdiv
            fstore 11 /* cx */
        start local 11 // float cx
        17: .line 410
            fload 6 /* cy1 */
            fload 8 /* cy2 */
            fadd
            fconst_2
            fdiv
            fstore 12 /* cy */
        start local 12 // float cy
        18: .line 412
            fload 3 /* x1 */
            fload 11 /* cx */
            fadd
            fconst_2
            fdiv
            fstore 5 /* cx1 */
        19: .line 413
            fload 4 /* y1 */
            fload 12 /* cy */
            fadd
            fconst_2
            fdiv
            fstore 6 /* cy1 */
        20: .line 414
            fload 9 /* x2 */
            fload 11 /* cx */
            fadd
            fconst_2
            fdiv
            fstore 7 /* cx2 */
        21: .line 415
            fload 10 /* y2 */
            fload 12 /* cy */
            fadd
            fconst_2
            fdiv
            fstore 8 /* cy2 */
        22: .line 416
            fload 5 /* cx1 */
            fload 7 /* cx2 */
            fadd
            fconst_2
            fdiv
            fstore 11 /* cx */
        23: .line 417
            fload 6 /* cy1 */
            fload 8 /* cy2 */
            fadd
            fconst_2
            fdiv
            fstore 12 /* cy */
        24: .line 419
            aload 1 /* left */
            iconst_2
            fload 3 /* x1 */
            fastore
        25: .line 420
            aload 1 /* left */
            iconst_3
            fload 4 /* y1 */
            fastore
        26: .line 421
            aload 1 /* left */
            iconst_4
            fload 5 /* cx1 */
            fastore
        27: .line 422
            aload 1 /* left */
            iconst_5
            fload 6 /* cy1 */
            fastore
        28: .line 423
            aload 1 /* left */
            bipush 6
            fload 11 /* cx */
            fastore
        29: .line 424
            aload 1 /* left */
            bipush 7
            fload 12 /* cy */
            fastore
        30: .line 426
            aload 2 /* right */
            iconst_0
            fload 11 /* cx */
            fastore
        31: .line 427
            aload 2 /* right */
            iconst_1
            fload 12 /* cy */
            fastore
        32: .line 428
            aload 2 /* right */
            iconst_2
            fload 7 /* cx2 */
            fastore
        33: .line 429
            aload 2 /* right */
            iconst_3
            fload 8 /* cy2 */
            fastore
        34: .line 430
            aload 2 /* right */
            iconst_4
            fload 9 /* x2 */
            fastore
        35: .line 431
            aload 2 /* right */
            iconst_5
            fload 10 /* y2 */
            fastore
        36: .line 432
            return
        end local 12 // float cy
        end local 11 // float cx
        end local 10 // float y2
        end local 9 // float x2
        end local 8 // float cy2
        end local 7 // float cx2
        end local 6 // float cy1
        end local 5 // float cx1
        end local 4 // float y1
        end local 3 // float x1
        end local 2 // float[] right
        end local 1 // float[] left
        end local 0 // float[] src
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0   37     0    src  [F
            0   37     1   left  [F
            0   37     2  right  [F
            1   37     3     x1  F
            2   37     4     y1  F
            3   37     5    cx1  F
            4   37     6    cy1  F
            5   37     7    cx2  F
            6   37     8    cy2  F
            7   37     9     x2  F
            8   37    10     y2  F
           17   37    11     cx  F
           18   37    12     cy  F
    MethodParameters:
       Name  Flags
      src    final
      left   final
      right  final

  static void subdivideCubicAt(float, float[], int, float[], int, int);
    descriptor: (F[FI[FII)V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=16, args_size=6
        start local 0 // float t
        start local 1 // float[] src
        start local 2 // int offS
        start local 3 // float[] pts
        start local 4 // int offL
        start local 5 // int offR
         0: .line 438
            aload 1 /* src */
            iload 2 /* offS */
            faload
            fstore 6 /* x1 */
        start local 6 // float x1
         1: .line 439
            aload 1 /* src */
            iload 2 /* offS */
            iconst_1
            iadd
            faload
            fstore 7 /* y1 */
        start local 7 // float y1
         2: .line 440
            aload 1 /* src */
            iload 2 /* offS */
            iconst_2
            iadd
            faload
            fstore 8 /* cx1 */
        start local 8 // float cx1
         3: .line 441
            aload 1 /* src */
            iload 2 /* offS */
            iconst_3
            iadd
            faload
            fstore 9 /* cy1 */
        start local 9 // float cy1
         4: .line 442
            aload 1 /* src */
            iload 2 /* offS */
            iconst_4
            iadd
            faload
            fstore 10 /* cx2 */
        start local 10 // float cx2
         5: .line 443
            aload 1 /* src */
            iload 2 /* offS */
            iconst_5
            iadd
            faload
            fstore 11 /* cy2 */
        start local 11 // float cy2
         6: .line 444
            aload 1 /* src */
            iload 2 /* offS */
            bipush 6
            iadd
            faload
            fstore 12 /* x2 */
        start local 12 // float x2
         7: .line 445
            aload 1 /* src */
            iload 2 /* offS */
            bipush 7
            iadd
            faload
            fstore 13 /* y2 */
        start local 13 // float y2
         8: .line 447
            aload 3 /* pts */
            iload 4 /* offL */
            fload 6 /* x1 */
            fastore
         9: .line 448
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_1
            iadd
            fload 7 /* y1 */
            fastore
        10: .line 450
            aload 3 /* pts */
            iload 5 /* offR */
            bipush 6
            iadd
            fload 12 /* x2 */
            fastore
        11: .line 451
            aload 3 /* pts */
            iload 5 /* offR */
            bipush 7
            iadd
            fload 13 /* y2 */
            fastore
        12: .line 453
            fload 6 /* x1 */
            fload 0 /* t */
            fload 8 /* cx1 */
            fload 6 /* x1 */
            fsub
            fmul
            fadd
            fstore 6 /* x1 */
        13: .line 454
            fload 7 /* y1 */
            fload 0 /* t */
            fload 9 /* cy1 */
            fload 7 /* y1 */
            fsub
            fmul
            fadd
            fstore 7 /* y1 */
        14: .line 455
            fload 10 /* cx2 */
            fload 0 /* t */
            fload 12 /* x2 */
            fload 10 /* cx2 */
            fsub
            fmul
            fadd
            fstore 12 /* x2 */
        15: .line 456
            fload 11 /* cy2 */
            fload 0 /* t */
            fload 13 /* y2 */
            fload 11 /* cy2 */
            fsub
            fmul
            fadd
            fstore 13 /* y2 */
        16: .line 458
            fload 8 /* cx1 */
            fload 0 /* t */
            fload 10 /* cx2 */
            fload 8 /* cx1 */
            fsub
            fmul
            fadd
            fstore 14 /* cx */
        start local 14 // float cx
        17: .line 459
            fload 9 /* cy1 */
            fload 0 /* t */
            fload 11 /* cy2 */
            fload 9 /* cy1 */
            fsub
            fmul
            fadd
            fstore 15 /* cy */
        start local 15 // float cy
        18: .line 461
            fload 6 /* x1 */
            fload 0 /* t */
            fload 14 /* cx */
            fload 6 /* x1 */
            fsub
            fmul
            fadd
            fstore 8 /* cx1 */
        19: .line 462
            fload 7 /* y1 */
            fload 0 /* t */
            fload 15 /* cy */
            fload 7 /* y1 */
            fsub
            fmul
            fadd
            fstore 9 /* cy1 */
        20: .line 463
            fload 14 /* cx */
            fload 0 /* t */
            fload 12 /* x2 */
            fload 14 /* cx */
            fsub
            fmul
            fadd
            fstore 10 /* cx2 */
        21: .line 464
            fload 15 /* cy */
            fload 0 /* t */
            fload 13 /* y2 */
            fload 15 /* cy */
            fsub
            fmul
            fadd
            fstore 11 /* cy2 */
        22: .line 465
            fload 8 /* cx1 */
            fload 0 /* t */
            fload 10 /* cx2 */
            fload 8 /* cx1 */
            fsub
            fmul
            fadd
            fstore 14 /* cx */
        23: .line 466
            fload 9 /* cy1 */
            fload 0 /* t */
            fload 11 /* cy2 */
            fload 9 /* cy1 */
            fsub
            fmul
            fadd
            fstore 15 /* cy */
        24: .line 468
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_2
            iadd
            fload 6 /* x1 */
            fastore
        25: .line 469
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_3
            iadd
            fload 7 /* y1 */
            fastore
        26: .line 470
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_4
            iadd
            fload 8 /* cx1 */
            fastore
        27: .line 471
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_5
            iadd
            fload 9 /* cy1 */
            fastore
        28: .line 472
            aload 3 /* pts */
            iload 4 /* offL */
            bipush 6
            iadd
            fload 14 /* cx */
            fastore
        29: .line 473
            aload 3 /* pts */
            iload 4 /* offL */
            bipush 7
            iadd
            fload 15 /* cy */
            fastore
        30: .line 475
            aload 3 /* pts */
            iload 5 /* offR */
            fload 14 /* cx */
            fastore
        31: .line 476
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_1
            iadd
            fload 15 /* cy */
            fastore
        32: .line 477
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_2
            iadd
            fload 10 /* cx2 */
            fastore
        33: .line 478
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_3
            iadd
            fload 11 /* cy2 */
            fastore
        34: .line 479
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_4
            iadd
            fload 12 /* x2 */
            fastore
        35: .line 480
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_5
            iadd
            fload 13 /* y2 */
            fastore
        36: .line 481
            return
        end local 15 // float cy
        end local 14 // float cx
        end local 13 // float y2
        end local 12 // float x2
        end local 11 // float cy2
        end local 10 // float cx2
        end local 9 // float cy1
        end local 8 // float cx1
        end local 7 // float y1
        end local 6 // float x1
        end local 5 // int offR
        end local 4 // int offL
        end local 3 // float[] pts
        end local 2 // int offS
        end local 1 // float[] src
        end local 0 // float t
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   37     0     t  F
            0   37     1   src  [F
            0   37     2  offS  I
            0   37     3   pts  [F
            0   37     4  offL  I
            0   37     5  offR  I
            1   37     6    x1  F
            2   37     7    y1  F
            3   37     8   cx1  F
            4   37     9   cy1  F
            5   37    10   cx2  F
            6   37    11   cy2  F
            7   37    12    x2  F
            8   37    13    y2  F
           17   37    14    cx  F
           18   37    15    cy  F
    MethodParameters:
      Name  Flags
      t     final
      src   final
      offS  final
      pts   final
      offL  final
      offR  final

  static void subdivideQuad(float[], float[], float[]);
    descriptor: ([F[F[F)V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=3, locals=9, args_size=3
        start local 0 // float[] src
        start local 1 // float[] left
        start local 2 // float[] right
         0: .line 487
            aload 0 /* src */
            iconst_0
            faload
            fstore 3 /* x1 */
        start local 3 // float x1
         1: .line 488
            aload 0 /* src */
            iconst_1
            faload
            fstore 4 /* y1 */
        start local 4 // float y1
         2: .line 489
            aload 0 /* src */
            iconst_2
            faload
            fstore 5 /* cx */
        start local 5 // float cx
         3: .line 490
            aload 0 /* src */
            iconst_3
            faload
            fstore 6 /* cy */
        start local 6 // float cy
         4: .line 491
            aload 0 /* src */
            iconst_4
            faload
            fstore 7 /* x2 */
        start local 7 // float x2
         5: .line 492
            aload 0 /* src */
            iconst_5
            faload
            fstore 8 /* y2 */
        start local 8 // float y2
         6: .line 494
            aload 1 /* left */
            iconst_0
            fload 3 /* x1 */
            fastore
         7: .line 495
            aload 1 /* left */
            iconst_1
            fload 4 /* y1 */
            fastore
         8: .line 497
            aload 2 /* right */
            iconst_4
            fload 7 /* x2 */
            fastore
         9: .line 498
            aload 2 /* right */
            iconst_5
            fload 8 /* y2 */
            fastore
        10: .line 500
            fload 3 /* x1 */
            fload 5 /* cx */
            fadd
            fconst_2
            fdiv
            fstore 3 /* x1 */
        11: .line 501
            fload 4 /* y1 */
            fload 6 /* cy */
            fadd
            fconst_2
            fdiv
            fstore 4 /* y1 */
        12: .line 502
            fload 7 /* x2 */
            fload 5 /* cx */
            fadd
            fconst_2
            fdiv
            fstore 7 /* x2 */
        13: .line 503
            fload 8 /* y2 */
            fload 6 /* cy */
            fadd
            fconst_2
            fdiv
            fstore 8 /* y2 */
        14: .line 504
            fload 3 /* x1 */
            fload 7 /* x2 */
            fadd
            fconst_2
            fdiv
            fstore 5 /* cx */
        15: .line 505
            fload 4 /* y1 */
            fload 8 /* y2 */
            fadd
            fconst_2
            fdiv
            fstore 6 /* cy */
        16: .line 507
            aload 1 /* left */
            iconst_2
            fload 3 /* x1 */
            fastore
        17: .line 508
            aload 1 /* left */
            iconst_3
            fload 4 /* y1 */
            fastore
        18: .line 509
            aload 1 /* left */
            iconst_4
            fload 5 /* cx */
            fastore
        19: .line 510
            aload 1 /* left */
            iconst_5
            fload 6 /* cy */
            fastore
        20: .line 512
            aload 2 /* right */
            iconst_0
            fload 5 /* cx */
            fastore
        21: .line 513
            aload 2 /* right */
            iconst_1
            fload 6 /* cy */
            fastore
        22: .line 514
            aload 2 /* right */
            iconst_2
            fload 7 /* x2 */
            fastore
        23: .line 515
            aload 2 /* right */
            iconst_3
            fload 8 /* y2 */
            fastore
        24: .line 516
            return
        end local 8 // float y2
        end local 7 // float x2
        end local 6 // float cy
        end local 5 // float cx
        end local 4 // float y1
        end local 3 // float x1
        end local 2 // float[] right
        end local 1 // float[] left
        end local 0 // float[] src
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0   25     0    src  [F
            0   25     1   left  [F
            0   25     2  right  [F
            1   25     3     x1  F
            2   25     4     y1  F
            3   25     5     cx  F
            4   25     6     cy  F
            5   25     7     x2  F
            6   25     8     y2  F
    MethodParameters:
       Name  Flags
      src    final
      left   final
      right  final

  static void subdivideQuadAt(float, float[], int, float[], int, int);
    descriptor: (F[FI[FII)V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=12, args_size=6
        start local 0 // float t
        start local 1 // float[] src
        start local 2 // int offS
        start local 3 // float[] pts
        start local 4 // int offL
        start local 5 // int offR
         0: .line 522
            aload 1 /* src */
            iload 2 /* offS */
            faload
            fstore 6 /* x1 */
        start local 6 // float x1
         1: .line 523
            aload 1 /* src */
            iload 2 /* offS */
            iconst_1
            iadd
            faload
            fstore 7 /* y1 */
        start local 7 // float y1
         2: .line 524
            aload 1 /* src */
            iload 2 /* offS */
            iconst_2
            iadd
            faload
            fstore 8 /* cx */
        start local 8 // float cx
         3: .line 525
            aload 1 /* src */
            iload 2 /* offS */
            iconst_3
            iadd
            faload
            fstore 9 /* cy */
        start local 9 // float cy
         4: .line 526
            aload 1 /* src */
            iload 2 /* offS */
            iconst_4
            iadd
            faload
            fstore 10 /* x2 */
        start local 10 // float x2
         5: .line 527
            aload 1 /* src */
            iload 2 /* offS */
            iconst_5
            iadd
            faload
            fstore 11 /* y2 */
        start local 11 // float y2
         6: .line 529
            aload 3 /* pts */
            iload 4 /* offL */
            fload 6 /* x1 */
            fastore
         7: .line 530
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_1
            iadd
            fload 7 /* y1 */
            fastore
         8: .line 532
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_4
            iadd
            fload 10 /* x2 */
            fastore
         9: .line 533
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_5
            iadd
            fload 11 /* y2 */
            fastore
        10: .line 535
            fload 6 /* x1 */
            fload 0 /* t */
            fload 8 /* cx */
            fload 6 /* x1 */
            fsub
            fmul
            fadd
            fstore 6 /* x1 */
        11: .line 536
            fload 7 /* y1 */
            fload 0 /* t */
            fload 9 /* cy */
            fload 7 /* y1 */
            fsub
            fmul
            fadd
            fstore 7 /* y1 */
        12: .line 537
            fload 8 /* cx */
            fload 0 /* t */
            fload 10 /* x2 */
            fload 8 /* cx */
            fsub
            fmul
            fadd
            fstore 10 /* x2 */
        13: .line 538
            fload 9 /* cy */
            fload 0 /* t */
            fload 11 /* y2 */
            fload 9 /* cy */
            fsub
            fmul
            fadd
            fstore 11 /* y2 */
        14: .line 539
            fload 6 /* x1 */
            fload 0 /* t */
            fload 10 /* x2 */
            fload 6 /* x1 */
            fsub
            fmul
            fadd
            fstore 8 /* cx */
        15: .line 540
            fload 7 /* y1 */
            fload 0 /* t */
            fload 11 /* y2 */
            fload 7 /* y1 */
            fsub
            fmul
            fadd
            fstore 9 /* cy */
        16: .line 542
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_2
            iadd
            fload 6 /* x1 */
            fastore
        17: .line 543
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_3
            iadd
            fload 7 /* y1 */
            fastore
        18: .line 544
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_4
            iadd
            fload 8 /* cx */
            fastore
        19: .line 545
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_5
            iadd
            fload 9 /* cy */
            fastore
        20: .line 547
            aload 3 /* pts */
            iload 5 /* offR */
            fload 8 /* cx */
            fastore
        21: .line 548
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_1
            iadd
            fload 9 /* cy */
            fastore
        22: .line 549
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_2
            iadd
            fload 10 /* x2 */
            fastore
        23: .line 550
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_3
            iadd
            fload 11 /* y2 */
            fastore
        24: .line 551
            return
        end local 11 // float y2
        end local 10 // float x2
        end local 9 // float cy
        end local 8 // float cx
        end local 7 // float y1
        end local 6 // float x1
        end local 5 // int offR
        end local 4 // int offL
        end local 3 // float[] pts
        end local 2 // int offS
        end local 1 // float[] src
        end local 0 // float t
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   25     0     t  F
            0   25     1   src  [F
            0   25     2  offS  I
            0   25     3   pts  [F
            0   25     4  offL  I
            0   25     5  offR  I
            1   25     6    x1  F
            2   25     7    y1  F
            3   25     8    cx  F
            4   25     9    cy  F
            5   25    10    x2  F
            6   25    11    y2  F
    MethodParameters:
      Name  Flags
      t     final
      src   final
      offS  final
      pts   final
      offL  final
      offR  final

  static void subdivideLineAt(float, float[], int, float[], int, int);
    descriptor: (F[FI[FII)V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=10, args_size=6
        start local 0 // float t
        start local 1 // float[] src
        start local 2 // int offS
        start local 3 // float[] pts
        start local 4 // int offL
        start local 5 // int offR
         0: .line 557
            aload 1 /* src */
            iload 2 /* offS */
            faload
            fstore 6 /* x1 */
        start local 6 // float x1
         1: .line 558
            aload 1 /* src */
            iload 2 /* offS */
            iconst_1
            iadd
            faload
            fstore 7 /* y1 */
        start local 7 // float y1
         2: .line 559
            aload 1 /* src */
            iload 2 /* offS */
            iconst_2
            iadd
            faload
            fstore 8 /* x2 */
        start local 8 // float x2
         3: .line 560
            aload 1 /* src */
            iload 2 /* offS */
            iconst_3
            iadd
            faload
            fstore 9 /* y2 */
        start local 9 // float y2
         4: .line 562
            aload 3 /* pts */
            iload 4 /* offL */
            fload 6 /* x1 */
            fastore
         5: .line 563
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_1
            iadd
            fload 7 /* y1 */
            fastore
         6: .line 565
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_2
            iadd
            fload 8 /* x2 */
            fastore
         7: .line 566
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_3
            iadd
            fload 9 /* y2 */
            fastore
         8: .line 568
            fload 6 /* x1 */
            fload 0 /* t */
            fload 8 /* x2 */
            fload 6 /* x1 */
            fsub
            fmul
            fadd
            fstore 6 /* x1 */
         9: .line 569
            fload 7 /* y1 */
            fload 0 /* t */
            fload 9 /* y2 */
            fload 7 /* y1 */
            fsub
            fmul
            fadd
            fstore 7 /* y1 */
        10: .line 571
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_2
            iadd
            fload 6 /* x1 */
            fastore
        11: .line 572
            aload 3 /* pts */
            iload 4 /* offL */
            iconst_3
            iadd
            fload 7 /* y1 */
            fastore
        12: .line 574
            aload 3 /* pts */
            iload 5 /* offR */
            fload 6 /* x1 */
            fastore
        13: .line 575
            aload 3 /* pts */
            iload 5 /* offR */
            iconst_1
            iadd
            fload 7 /* y1 */
            fastore
        14: .line 576
            return
        end local 9 // float y2
        end local 8 // float x2
        end local 7 // float y1
        end local 6 // float x1
        end local 5 // int offR
        end local 4 // int offL
        end local 3 // float[] pts
        end local 2 // int offS
        end local 1 // float[] src
        end local 0 // float t
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   15     0     t  F
            0   15     1   src  [F
            0   15     2  offS  I
            0   15     3   pts  [F
            0   15     4  offL  I
            0   15     5  offR  I
            1   15     6    x1  F
            2   15     7    y1  F
            3   15     8    x2  F
            4   15     9    y2  F
    MethodParameters:
      Name  Flags
      t     final
      src   final
      offS  final
      pts   final
      offL  final
      offR  final

  static void subdivideAt(float, float[], int, float[], int, int);
    descriptor: (F[FI[FII)V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=7, locals=6, args_size=6
        start local 0 // float t
        start local 1 // float[] src
        start local 2 // int offS
        start local 3 // float[] pts
        start local 4 // int offL
        start local 5 // int type
         0: .line 583
            iload 5 /* type */
            bipush 8
            if_icmpne 3
         1: .line 584
            fload 0 /* t */
            aload 1 /* src */
            iload 2 /* offS */
            aload 3 /* pts */
            iload 4 /* offL */
            iload 4 /* offL */
            iload 5 /* type */
            iadd
            invokestatic com.sun.marlin.Helpers.subdivideCubicAt:(F[FI[FII)V
         2: .line 585
            goto 7
      StackMap locals:
      StackMap stack:
         3: iload 5 /* type */
            iconst_4
            if_icmpne 6
         4: .line 586
            fload 0 /* t */
            aload 1 /* src */
            iload 2 /* offS */
            aload 3 /* pts */
            iload 4 /* offL */
            iload 4 /* offL */
            iload 5 /* type */
            iadd
            invokestatic com.sun.marlin.Helpers.subdivideLineAt:(F[FI[FII)V
         5: .line 587
            goto 7
         6: .line 588
      StackMap locals:
      StackMap stack:
            fload 0 /* t */
            aload 1 /* src */
            iload 2 /* offS */
            aload 3 /* pts */
            iload 4 /* offL */
            iload 4 /* offL */
            iload 5 /* type */
            iadd
            invokestatic com.sun.marlin.Helpers.subdivideQuadAt:(F[FI[FII)V
         7: .line 590
      StackMap locals:
      StackMap stack:
            return
        end local 5 // int type
        end local 4 // int offL
        end local 3 // float[] pts
        end local 2 // int offS
        end local 1 // float[] src
        end local 0 // float t
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    8     0     t  F
            0    8     1   src  [F
            0    8     2  offS  I
            0    8     3   pts  [F
            0    8     4  offL  I
            0    8     5  type  I
    MethodParameters:
      Name  Flags
      t     final
      src   final
      offS  final
      pts   final
      offL  final
      type  final

  static int outcode(float, float, float[]);
    descriptor: (FF[F)I
    flags: (0x0008) ACC_STATIC
    Code:
      stack=3, locals=4, args_size=3
        start local 0 // float x
        start local 1 // float y
        start local 2 // float[] clipRect
         0: .line 598
            fload 1 /* y */
            aload 2 /* clipRect */
            iconst_0
            faload
            fcmpg
            ifge 3
         1: .line 599
            iconst_1
            istore 3 /* code */
        start local 3 // int code
         2: .line 600
            goto 7
        end local 3 // int code
      StackMap locals:
      StackMap stack:
         3: fload 1 /* y */
            aload 2 /* clipRect */
            iconst_1
            faload
            fcmpl
            iflt 6
         4: .line 601
            iconst_2
            istore 3 /* code */
        start local 3 // int code
         5: .line 602
            goto 7
        end local 3 // int code
         6: .line 603
      StackMap locals:
      StackMap stack:
            iconst_0
            istore 3 /* code */
        start local 3 // int code
         7: .line 605
      StackMap locals: int
      StackMap stack:
            fload 0 /* x */
            aload 2 /* clipRect */
            iconst_2
            faload
            fcmpg
            ifge 10
         8: .line 606
            iload 3 /* code */
            iconst_4
            ior
            istore 3 /* code */
         9: .line 607
            goto 12
      StackMap locals:
      StackMap stack:
        10: fload 0 /* x */
            aload 2 /* clipRect */
            iconst_3
            faload
            fcmpl
            iflt 12
        11: .line 608
            iload 3 /* code */
            bipush 8
            ior
            istore 3 /* code */
        12: .line 610
      StackMap locals:
      StackMap stack:
            iload 3 /* code */
            ireturn
        end local 3 // int code
        end local 2 // float[] clipRect
        end local 1 // float y
        end local 0 // float x
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0   13     0         x  F
            0   13     1         y  F
            0   13     2  clipRect  [F
            2    3     3      code  I
            5    6     3      code  I
            7   13     3      code  I
    MethodParameters:
          Name  Flags
      x         final
      y         final
      clipRect  final
}
SourceFile: "Helpers.java"
NestMembers:
  com.sun.marlin.Helpers$IndexStack  com.sun.marlin.Helpers$PolyStack
InnerClasses:
  final IndexStack = com.sun.marlin.Helpers$IndexStack of com.sun.marlin.Helpers
  final PolyStack = com.sun.marlin.Helpers$PolyStack of com.sun.marlin.Helpers