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package javafx.scene.control.skin;

import com.sun.javafx.scene.control.behavior.BehaviorBase;
import com.sun.javafx.scene.control.behavior.MenuButtonBehavior;
import javafx.scene.Node;
import javafx.scene.control.Accordion;
import javafx.scene.control.Button;
import javafx.scene.control.Control;
import javafx.scene.control.SplitMenuButton;
import javafx.scene.input.MouseEvent;

import com.sun.javafx.scene.control.behavior.SplitMenuButtonBehavior;

Default skin implementation for the SplitMenuButton control.
See Also:
Since:9
/** * Default skin implementation for the {@link SplitMenuButton} control. * * @see SplitMenuButton * @since 9 */
public class SplitMenuButtonSkin extends MenuButtonSkinBase<SplitMenuButton> {
* Private fields * *
/*************************************************************************** * * * Private fields * * * **************************************************************************/
private final SplitMenuButtonBehavior behavior; /*************************************************************************** * * * Constructors * * * **************************************************************************/
Creates a new SplitMenuButtonSkin instance, installing the necessary child nodes into the Control children list, as well as the necessary input mappings for handling key, mouse, etc events.
Params:
  • control – The control that this skin should be installed onto.
/** * Creates a new SplitMenuButtonSkin instance, installing the necessary child * nodes into the Control {@link Control#getChildren() children} list, as * well as the necessary input mappings for handling key, mouse, etc events. * * @param control The control that this skin should be installed onto. */
public SplitMenuButtonSkin(final SplitMenuButton control) { super(control); // install default input map for the MenuButton-like controls this.behavior = new SplitMenuButtonBehavior(control); // setInputMap(control, behavior.getInputMap()); /* * The arrow button is the only thing that acts like a MenuButton on * this control. */ behaveLikeButton = true; // TODO: do we need to consume all mouse events? // they only bubble to the skin which consumes them by default arrowButton.addEventHandler(MouseEvent.ANY, event -> event.consume()); arrowButton.setOnMousePressed(e -> { getBehavior().mousePressed(e, false); e.consume(); }); arrowButton.setOnMouseReleased(e -> { getBehavior().mouseReleased(e, false); e.consume(); }); label.setLabelFor(control); } /*************************************************************************** * * * Public API * * * **************************************************************************/
{@inheritDoc}
/** {@inheritDoc} */
@Override public void dispose() { super.dispose(); if (behavior != null) { behavior.dispose(); } }
* Private implementation * *
/*************************************************************************** * * * Private implementation * * * **************************************************************************/
@Override SplitMenuButtonBehavior getBehavior() { return behavior; } }