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package com.sun.javafx.scene.control.behavior;

import javafx.scene.control.SplitMenuButton;
import com.sun.javafx.scene.control.inputmap.InputMap;

import static javafx.scene.input.KeyCode.ENTER;
import static javafx.scene.input.KeyCode.SPACE;
import static javafx.scene.input.KeyEvent.KEY_PRESSED;
import static javafx.scene.input.KeyEvent.KEY_RELEASED;

Behavior for SplitMenuButton.
/** * Behavior for SplitMenuButton. */
public class SplitMenuButtonBehavior extends MenuButtonBehaviorBase<SplitMenuButton> { /*************************************************************************** * * * Constructors * * * **************************************************************************/
Creates a new SplitMenuButtonBehavior for the given SplitMenuButton.
Params:
  • splitMenuButton – the SplitMenuButton
/** * Creates a new SplitMenuButtonBehavior for the given SplitMenuButton. * * @param splitMenuButton the SplitMenuButton */
public SplitMenuButtonBehavior(final SplitMenuButton splitMenuButton) { super(splitMenuButton); /** * The key bindings for the SplitMenuButton. Sets the Enter key as the means * to open the menu and the space key as the means to activate the action. */ addDefaultMapping(new InputMap.KeyMapping(SPACE, KEY_PRESSED, this::keyPressed)); addDefaultMapping(new InputMap.KeyMapping(SPACE, KEY_RELEASED, this::keyReleased)); addDefaultMapping(new InputMap.KeyMapping(ENTER, KEY_PRESSED, this::keyPressed)); addDefaultMapping(new InputMap.KeyMapping(ENTER, KEY_RELEASED, this::keyReleased)); } /*************************************************************************** * * * Key event handling * * * **************************************************************************/ // /** // * The key bindings for the SplitMenuButton. Sets the Enter key as the means // * to open the menu and the space key as the means to activate the action. // */ // protected static final List<KeyBinding> SPLIT_MENU_BUTTON_BINDINGS = new ArrayList<KeyBinding>(); // static { // SPLIT_MENU_BUTTON_BINDINGS.addAll(BASE_MENU_BUTTON_BINDINGS); // // SPLIT_MENU_BUTTON_BINDINGS.add(new KeyBinding(SPACE, KEY_PRESSED, "Press")); // SPLIT_MENU_BUTTON_BINDINGS.add(new KeyBinding(SPACE, KEY_RELEASED, "Release")); // // SPLIT_MENU_BUTTON_BINDINGS.add(new KeyBinding(ENTER, KEY_PRESSED, "Press")); // SPLIT_MENU_BUTTON_BINDINGS.add(new KeyBinding(ENTER, KEY_RELEASED, "Release")); // } }