/*
* Copyright (c) 2010, 2016, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package javafx.scene.control.skin;
import javafx.scene.Node;
import javafx.scene.control.Control;
import javafx.scene.control.Label;
Default skin implementation for the Label
control. See Also: Since: 9
/**
* Default skin implementation for the {@link Label} control.
*
* @see Label
* @since 9
*/
public class LabelSkin extends LabeledSkinBase<Label> {
/***************************************************************************
* *
* Constructors *
* *
**************************************************************************/
Creates a new LabelSkin instance, installing the necessary child nodes into the Control children
list. Params: - control – The control that this skin should be installed onto.
/**
* Creates a new LabelSkin instance, installing the necessary child
* nodes into the Control {@link Control#getChildren() children} list.
*
* @param control The control that this skin should be installed onto.
*/
public LabelSkin(final Label control) {
super(control);
// Labels do not block the mouse by default, unlike most other UI Controls.
consumeMouseEvents(false);
registerChangeListener(control.labelForProperty(), e -> mnemonicTargetChanged());
}
}