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package javafx.scene.control.skin;

import com.sun.javafx.scene.control.behavior.BehaviorBase;
import javafx.scene.Node;
import javafx.scene.control.Accordion;
import javafx.scene.control.Button;
import javafx.scene.control.Control;
import javafx.scene.control.Hyperlink;

import com.sun.javafx.scene.control.behavior.ButtonBehavior;

Default skin implementation for the Hyperlink control.
See Also:
Since:9
/** * Default skin implementation for the {@link Hyperlink} control. * * @see Hyperlink * @since 9 */
public class HyperlinkSkin extends LabeledSkinBase<Hyperlink> {
* Private Fields * *
/*************************************************************************** * * * Private Fields * * * **************************************************************************/
private final BehaviorBase<Hyperlink> behavior; /*************************************************************************** * * * Constructors * * * **************************************************************************/
Creates a new HyperlinkSkin instance, installing the necessary child nodes into the Control children list, as well as the necessary input mappings for handling key, mouse, etc events.
Params:
  • control – The control that this skin should be installed onto.
/** * Creates a new HyperlinkSkin instance, installing the necessary child * nodes into the Control {@link Control#getChildren() children} list, as * well as the necessary input mappings for handling key, mouse, etc events. * * @param control The control that this skin should be installed onto. */
public HyperlinkSkin(Hyperlink control) { super(control); // install default input map for the Hyperlink control behavior = new ButtonBehavior<>(control); // control.setInputMap(behavior.getInputMap()); } /*************************************************************************** * * * Public API * * * **************************************************************************/
{@inheritDoc}
/** {@inheritDoc} */
@Override public void dispose() { super.dispose(); if (behavior != null) { behavior.dispose(); } } }