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package com.sun.javafx.scene.control.behavior;

import com.sun.javafx.scene.control.inputmap.InputMap;
import com.sun.javafx.scene.control.inputmap.KeyBinding;
import javafx.scene.control.ToolBar;

import static javafx.scene.input.KeyCode.*;
import static com.sun.javafx.scene.control.inputmap.InputMap.KeyMapping;

A Behavior implementation for ToolBars.
/** * A Behavior implementation for ToolBars. */
public class ToolBarBehavior extends BehaviorBase<ToolBar> { private final InputMap<ToolBar> toolBarInputMap; public ToolBarBehavior(ToolBar toolbar) { super(toolbar); // create a map for toolbar-specific mappings (this reuses the default // InputMap installed on the control, if it is non-null, allowing us to pick up any user-specified mappings) toolBarInputMap = createInputMap(); // toolbar-specific mappings for key and mouse input addDefaultMapping(toolBarInputMap, new KeyMapping(new KeyBinding(F5).ctrl(), e -> { if (!toolbar.getItems().isEmpty()) { toolbar.getItems().get(0).requestFocus(); } }) ); } @Override public InputMap<ToolBar> getInputMap() { return toolBarInputMap; } }