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package org.apache.batik.ext.awt.image;

import java.awt.Color;

A light source placed at the infinity, such that the light angle is constant over the whole surface.
Author:Vincent Hardy
Version:$Id: DistantLight.java 1733416 2016-03-03 07:07:13Z gadams $
/** * A light source placed at the infinity, such that the light angle is * constant over the whole surface. * * @author <a href="mailto:vincent.hardy@eng.sun.com">Vincent Hardy</a> * @version $Id: DistantLight.java 1733416 2016-03-03 07:07:13Z gadams $ */
public class DistantLight extends AbstractLight {
The azimuth of the distant light, i.e., the angle of the light vector on the (X, Y) plane
/** * The azimuth of the distant light, i.e., the angle of the light vector * on the (X, Y) plane */
private double azimuth;
The elevation of the distant light, i.e., the angle of the light vector on the (X, Z) plane.
/** * The elevation of the distant light, i.e., the angle of the light * vector on the (X, Z) plane. */
private double elevation;
Light vector
/** * Light vector */
private double Lx, Ly, Lz;
Returns:the DistantLight's azimuth
/** * @return the DistantLight's azimuth */
public double getAzimuth(){ return azimuth; }
Returns:the DistantLight's elevation
/** * @return the DistantLight's elevation */
public double getElevation(){ return elevation; } public DistantLight(double azimuth, double elevation, Color color){ super(color); this.azimuth = azimuth; this.elevation = elevation; Lx = Math.cos( Math.toRadians( azimuth ) ) * Math.cos( Math.toRadians( elevation ) ); Ly = Math.sin( Math.toRadians( azimuth ) ) * Math.cos( Math.toRadians( elevation ) ); Lz = Math.sin( Math.toRadians( elevation )); }
Returns:true if the light is constant over the whole surface
/** * @return true if the light is constant over the whole surface */
public boolean isConstant(){ return true; }
Computes the light vector in (x, y)
Params:
  • x – x-axis coordinate where the light should be computed
  • y – y-axis coordinate where the light should be computed
  • L – array of length 3 where the result is stored
/** * Computes the light vector in (x, y) * * @param x x-axis coordinate where the light should be computed * @param y y-axis coordinate where the light should be computed * @param L array of length 3 where the result is stored */
public void getLight(final double x, final double y, final double z, final double[] L){ L[0] = Lx; L[1] = Ly; L[2] = Lz; }
Returns a row of the light map, starting at (x, y) with dx increments, a given width, and z elevations stored in the fourth component on the N array.
Params:
  • x – x-axis coordinate where the light should be computed
  • y – y-axis coordinate where the light should be computed
  • dx – delta x for computing light vectors in user space
  • width – number of samples to compute on the x axis
  • z – array containing the z elevation for all the points
  • lightRow – array to store the light info to, if null it will be allocated for you and returned.
Returns:an array width columns where each element is an array of three components representing the x, y and z components of the light vector.
/** * Returns a row of the light map, starting at (x, y) with dx * increments, a given width, and z elevations stored in the * fourth component on the N array. * * @param x x-axis coordinate where the light should be computed * @param y y-axis coordinate where the light should be computed * @param dx delta x for computing light vectors in user space * @param width number of samples to compute on the x axis * @param z array containing the z elevation for all the points * @param lightRow array to store the light info to, if null it will * be allocated for you and returned. * * @return an array width columns where each element * is an array of three components representing the x, y and z * components of the light vector. */
public double[][] getLightRow(double x, double y, final double dx, final int width, final double[][] z, final double[][] lightRow) { double [][] ret = lightRow; if (ret == null) { // If we are allocating then use the same light vector for // all entries. ret = new double[width][]; double[] CL = new double[3]; CL[0]=Lx; CL[1]=Ly; CL[2]=Lz; for(int i=0; i<width; i++){ ret[i] = CL; } } else { final double lx = Lx; final double ly = Ly; final double lz = Lz; for(int i=0; i<width; i++){ ret[i][0] = lx; ret[i][1] = ly; ret[i][2] = lz; } } return ret; } }