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package org.apache.batik.ext.awt.image;

import java.awt.Color;

An abstract implementation of the Light interface.
Author:Thomas DeWeese
Version:$Id: AbstractLight.java 1733416 2016-03-03 07:07:13Z gadams $
/** * An abstract implementation of the Light interface. * * @author <a href="mailto:deweese@apache.org">Thomas DeWeese</a> * @version $Id: AbstractLight.java 1733416 2016-03-03 07:07:13Z gadams $ */
public abstract class AbstractLight implements Light {
Conversion function for light values.
/** * Conversion function for light values. */
public static final double sRGBToLsRGB(double value) { if(value <= 0.003928) return value/12.92; return Math.pow((value+0.055)/1.055, 2.4); }
Light color in linear sRGB
/** * Light color in linear sRGB */
private double[] color;
Params:
  • linear – if true the color is returned in the Linear sRGB colorspace otherwise the color is in the gamma corrected sRGB color space.
Returns:the light's color
/** * @param linear if true the color is returned in the Linear sRGB * colorspace otherwise the color is in the gamma * corrected sRGB color space. * @return the light's color */
public double[] getColor(boolean linear){ double [] ret = new double[3]; if (linear) { ret[0] = sRGBToLsRGB(color[0]); ret[1] = sRGBToLsRGB(color[1]); ret[2] = sRGBToLsRGB(color[2]); } else { ret[0] = color[0]; ret[1] = color[1]; ret[2] = color[2]; } return ret; } public AbstractLight(Color color){ setColor(color); }
Sets the new light color, newColor should be in sRGB.
/** * Sets the new light color, <code>newColor</code> should be in sRGB. */
public void setColor(Color newColor){ color = new double[3]; color[0] = newColor.getRed() /255.; color[1] = newColor.getGreen()/255.; color[2] = newColor.getBlue() /255.; }
Returns:true if the light is constant over the whole surface
/** * @return true if the light is constant over the whole surface */
public boolean isConstant(){ return true; }
Returns a light map, starting in (x, y) with dx, dy increments, a given width and height, and z elevations stored in the fourth component on the N array.
Params:
  • x – x-axis coordinate where the light should be computed
  • y – y-axis coordinate where the light should be computed
  • dx – delta x for computing light vectors in user space
  • dy – delta y for computing light vectors in user space
  • width – number of samples to compute on the x axis
  • height – number of samples to compute on the y axis
  • z – array containing the z elevation for all the points
/** * Returns a light map, starting in (x, y) with dx, dy increments, a given * width and height, and z elevations stored in the fourth component on the * N array. * * @param x x-axis coordinate where the light should be computed * @param y y-axis coordinate where the light should be computed * @param dx delta x for computing light vectors in user space * @param dy delta y for computing light vectors in user space * @param width number of samples to compute on the x axis * @param height number of samples to compute on the y axis * @param z array containing the z elevation for all the points */
public double[][][] getLightMap(double x, double y, final double dx, final double dy, final int width, final int height, final double[][][] z) { double[][][] L = new double[height][][]; for(int i=0; i<height; i++){ L[i] = getLightRow(x, y, dx, width, z[i], null); y += dy; } return L; }
Returns a row of the light map, starting at (x, y) with dx increments, a given width, and z elevations stored in the fourth component on the N array.
Params:
  • x – x-axis coordinate where the light should be computed
  • y – y-axis coordinate where the light should be computed
  • dx – delta x for computing light vectors in user space
  • width – number of samples to compute on the x axis
  • z – array containing the z elevation for all the points
  • lightRow – array to store the light info to, if null it will be allocated for you and returned.
Returns:an array width columns where each element is an array of three components representing the x, y and z components of the light vector.
/** * Returns a row of the light map, starting at (x, y) with dx * increments, a given width, and z elevations stored in the * fourth component on the N array. * * @param x x-axis coordinate where the light should be computed * @param y y-axis coordinate where the light should be computed * @param dx delta x for computing light vectors in user space * @param width number of samples to compute on the x axis * @param z array containing the z elevation for all the points * @param lightRow array to store the light info to, if null it will * be allocated for you and returned. * * @return an array width columns where each element * is an array of three components representing the x, y and z * components of the light vector. */
public double[][] getLightRow(double x, double y, final double dx, final int width, final double[][] z, final double[][] lightRow) { double [][] ret = lightRow; if (ret == null) ret = new double[width][3]; for(int i=0; i<width; i++){ getLight(x, y, z[i][3], ret[i]); x += dx; } return ret; } }