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   this work for additional information regarding copyright ownership.
   The ASF licenses this file to You under the Apache License, Version 2.0
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       http://www.apache.org/licenses/LICENSE-2.0

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package org.apache.batik.anim;

import org.apache.batik.anim.dom.AnimatableElement;
import org.apache.batik.anim.timing.TimedElement;
import org.apache.batik.anim.values.AnimatableValue;
import org.apache.batik.anim.values.AnimatableTransformListValue;

import org.w3c.dom.svg.SVGTransform;

An animation class for 'animateTransform' animations.
Author:Cameron McCormack
Version:$Id: TransformAnimation.java 1733416 2016-03-03 07:07:13Z gadams $
/** * An animation class for 'animateTransform' animations. * * @author <a href="mailto:cam%40mcc%2eid%2eau">Cameron McCormack</a> * @version $Id: TransformAnimation.java 1733416 2016-03-03 07:07:13Z gadams $ */
public class TransformAnimation extends SimpleAnimation {
The transform type. This should take one of the constants defined in SVGTransform.
/** * The transform type. This should take one of the constants defined * in {@link org.w3c.dom.svg.SVGTransform}. */
protected short type;
Time values to control the pacing of the second component of the animation.
/** * Time values to control the pacing of the second component of the * animation. */
protected float[] keyTimes2;
Time values to control the pacing of the third component of the animation.
/** * Time values to control the pacing of the third component of the * animation. */
protected float[] keyTimes3;
Creates a new TransformAnimation.
/** * Creates a new TransformAnimation. */
public TransformAnimation(TimedElement timedElement, AnimatableElement animatableElement, int calcMode, float[] keyTimes, float[] keySplines, boolean additive, boolean cumulative, AnimatableValue[] values, AnimatableValue from, AnimatableValue to, AnimatableValue by, short type) { // pretend we didn't get a calcMode="paced", since we need specialised // behaviour in sampledAtUnitTime. super(timedElement, animatableElement, calcMode == CALC_MODE_PACED ? CALC_MODE_LINEAR : calcMode, calcMode == CALC_MODE_PACED ? null : keyTimes, keySplines, additive, cumulative, values, from, to, by); this.calcMode = calcMode; this.type = type; if (calcMode != CALC_MODE_PACED) { return; } // Determine the equivalent keyTimes for the individual components // of the transforms for CALC_MODE_PACED. int count = this.values.length; float[] cumulativeDistances1; float[] cumulativeDistances2 = null; float[] cumulativeDistances3 = null; switch (type) { case SVGTransform.SVG_TRANSFORM_ROTATE: cumulativeDistances3 = new float[count]; cumulativeDistances3[0] = 0f; // fall through case SVGTransform.SVG_TRANSFORM_SCALE: case SVGTransform.SVG_TRANSFORM_TRANSLATE: cumulativeDistances2 = new float[count]; cumulativeDistances2[0] = 0f; // fall through default: cumulativeDistances1 = new float[count]; cumulativeDistances1[0] = 0f; } for (int i = 1; i < this.values.length; i++) { switch (type) { case SVGTransform.SVG_TRANSFORM_ROTATE: cumulativeDistances3[i] = cumulativeDistances3[i - 1] + ((AnimatableTransformListValue) this.values[i - 1]).distanceTo3(this.values[i]); // fall through case SVGTransform.SVG_TRANSFORM_SCALE: case SVGTransform.SVG_TRANSFORM_TRANSLATE: cumulativeDistances2[i] = cumulativeDistances2[i - 1] + ((AnimatableTransformListValue) this.values[i - 1]).distanceTo2(this.values[i]); // fall through default: cumulativeDistances1[i] = cumulativeDistances1[i - 1] + ((AnimatableTransformListValue) this.values[i - 1]).distanceTo1(this.values[i]); } } switch (type) { case SVGTransform.SVG_TRANSFORM_ROTATE: float totalLength = cumulativeDistances3[count - 1]; keyTimes3 = new float[count]; keyTimes3[0] = 0f; for (int i = 1; i < count - 1; i++) { keyTimes3[i] = cumulativeDistances3[i] / totalLength; } keyTimes3[count - 1] = 1f; // fall through case SVGTransform.SVG_TRANSFORM_SCALE: case SVGTransform.SVG_TRANSFORM_TRANSLATE: totalLength = cumulativeDistances2[count - 1]; keyTimes2 = new float[count]; keyTimes2[0] = 0f; for (int i = 1; i < count - 1; i++) { keyTimes2[i] = cumulativeDistances2[i] / totalLength; } keyTimes2[count - 1] = 1f; // fall through default: totalLength = cumulativeDistances1[count - 1]; this.keyTimes = new float[count]; this.keyTimes[0] = 0f; for (int i = 1; i < count - 1; i++) { this.keyTimes[i] = cumulativeDistances1[i] / totalLength; } this.keyTimes[count - 1] = 1f; } }
Called when the element is sampled at the given unit time. This updates the AbstractAnimation.value of the animation if active.
/** * Called when the element is sampled at the given unit time. This updates * the {@link #value} of the animation if active. */
protected void sampledAtUnitTime(float unitTime, int repeatIteration) { // Note that skews are handled by SimpleAnimation and not here, since // they need just the one component of interpolation. if (calcMode != CALC_MODE_PACED || type == SVGTransform.SVG_TRANSFORM_SKEWX || type == SVGTransform.SVG_TRANSFORM_SKEWY) { super.sampledAtUnitTime(unitTime, repeatIteration); return; } AnimatableTransformListValue value1, value2, value3 = null, nextValue1, nextValue2, nextValue3 = null, accumulation; float interpolation1 = 0f, interpolation2 = 0f, interpolation3 = 0f; if (unitTime != 1) { switch (type) { case SVGTransform.SVG_TRANSFORM_ROTATE: int keyTimeIndex = 0; while (keyTimeIndex < keyTimes3.length - 1 && unitTime >= keyTimes3[keyTimeIndex + 1]) { keyTimeIndex++; } value3 = (AnimatableTransformListValue) this.values[keyTimeIndex]; nextValue3 = (AnimatableTransformListValue) this.values[keyTimeIndex + 1]; interpolation3 = (unitTime - keyTimes3[keyTimeIndex]) / (keyTimes3[keyTimeIndex + 1] - keyTimes3[keyTimeIndex]); // fall through default: keyTimeIndex = 0; while (keyTimeIndex < keyTimes2.length - 1 && unitTime >= keyTimes2[keyTimeIndex + 1]) { keyTimeIndex++; } value2 = (AnimatableTransformListValue) this.values[keyTimeIndex]; nextValue2 = (AnimatableTransformListValue) this.values[keyTimeIndex + 1]; interpolation2 = (unitTime - keyTimes2[keyTimeIndex]) / (keyTimes2[keyTimeIndex + 1] - keyTimes2[keyTimeIndex]); keyTimeIndex = 0; while (keyTimeIndex < keyTimes.length - 1 && unitTime >= keyTimes[keyTimeIndex + 1]) { keyTimeIndex++; } value1 = (AnimatableTransformListValue) this.values[keyTimeIndex]; nextValue1 = (AnimatableTransformListValue) this.values[keyTimeIndex + 1]; interpolation1 = (unitTime - keyTimes[keyTimeIndex]) / (keyTimes[keyTimeIndex + 1] - keyTimes[keyTimeIndex]); } } else { value1 = value2 = value3 = (AnimatableTransformListValue) this.values[this.values.length - 1]; nextValue1 = nextValue2 = nextValue3 = null; interpolation1 = interpolation2 = interpolation3 = 1f; } if (cumulative) { accumulation = (AnimatableTransformListValue) this.values[this.values.length - 1]; } else { accumulation = null; } switch (type) { case SVGTransform.SVG_TRANSFORM_ROTATE: this.value = AnimatableTransformListValue.interpolate ((AnimatableTransformListValue) this.value, value1, value2, value3, nextValue1, nextValue2, nextValue3, interpolation1, interpolation2, interpolation3, accumulation, repeatIteration); break; default: this.value = AnimatableTransformListValue.interpolate ((AnimatableTransformListValue) this.value, value1, value2, nextValue1, nextValue2, interpolation1, interpolation2, accumulation, repeatIteration); break; } if (this.value.hasChanged()) { markDirty(); } } }