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 *  The ASF licenses this file to You under the Apache License, Version 2.0
 *  (the "License"); you may not use this file except in compliance with
 *  the License.  You may obtain a copy of the License at
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 *      http://www.apache.org/licenses/LICENSE-2.0
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 *  distributed under the License is distributed on an "AS IS" BASIS,
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package org.apache.coyote;

Provides a mechanism for the Coyote connectors to communicate with the AsyncContext. It is implemented in this manner so that the org.apache.coyote package does not have a dependency on the org.apache.catalina package.
/** * Provides a mechanism for the Coyote connectors to communicate with the * {@link jakarta.servlet.AsyncContext}. It is implemented in this manner so that * the org.apache.coyote package does not have a dependency on the * org.apache.catalina package. */
public interface AsyncContextCallback { void fireOnComplete();
Reports if the web application associated with this async request is available.
Returns:true if the associated web application is available, otherwise false
/** * Reports if the web application associated with this async request is * available. * * @return {@code true} if the associated web application is available, * otherwise {@code false} */
boolean isAvailable();
Used to notify the Context that async processing has started. Specifically, for the counting of in-progress async requests to work correctly, this must be called exactly once every time the AsyncStateMachine transitions from DISPATCHED to any other state.
/** * Used to notify the Context that async processing has started. * Specifically, for the counting of in-progress async requests to work * correctly, this must be called exactly once every time the * {@link AsyncStateMachine} transitions from DISPATCHED to any other state. */
void incrementInProgressAsyncCount();
Used to notify the Context that async processing has ended. Specifically, for the counting of in-progress async requests to work correctly, this must be called exactly once every time the AsyncStateMachine transitions to DISPATCHED from any other state.
/** * Used to notify the Context that async processing has ended. * Specifically, for the counting of in-progress async requests to work * correctly, this must be called exactly once every time the * {@link AsyncStateMachine} transitions to DISPATCHED from any other state. */
void decrementInProgressAsyncCount(); }