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 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
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package org.apache.commons.math3.geometry.partitioning;

import org.apache.commons.math3.geometry.Point;
import org.apache.commons.math3.geometry.Space;

Class holding the result of point projection on region boundary.

This class is a simple placeholder, it does not provide any processing methods.

Instances of this class are guaranteed to be immutable

Type parameters:
  • <S> – Type of the space.
See Also:
Since:3.3
/** Class holding the result of point projection on region boundary. * <p>This class is a simple placeholder, it does not provide any * processing methods.</p> * <p>Instances of this class are guaranteed to be immutable</p> * @param <S> Type of the space. * @since 3.3 * @see AbstractRegion#projectToBoundary(Point) */
public class BoundaryProjection<S extends Space> {
Original point.
/** Original point. */
private final Point<S> original;
Projected point.
/** Projected point. */
private final Point<S> projected;
Offset of the point with respect to the boundary it is projected on.
/** Offset of the point with respect to the boundary it is projected on. */
private final double offset;
Constructor from raw elements.
Params:
  • original – original point
  • projected – projected point
  • offset – offset of the point with respect to the boundary it is projected on
/** Constructor from raw elements. * @param original original point * @param projected projected point * @param offset offset of the point with respect to the boundary it is projected on */
public BoundaryProjection(final Point<S> original, final Point<S> projected, final double offset) { this.original = original; this.projected = projected; this.offset = offset; }
Get the original point.
Returns:original point
/** Get the original point. * @return original point */
public Point<S> getOriginal() { return original; }
Projected point.
Returns:projected point, or null if there are no boundary
/** Projected point. * @return projected point, or null if there are no boundary */
public Point<S> getProjected() { return projected; }
Offset of the point with respect to the boundary it is projected on.

The offset with respect to the boundary is negative if the original point is inside the region, and positive otherwise.

If there are no boundary, the value is set to either Double.POSITIVE_INFINITY if the region is empty (i.e. all points are outside of the region) or Double.NEGATIVE_INFINITY if the region covers the whole space (i.e. all points are inside of the region).

Returns:offset of the point with respect to the boundary it is projected on
/** Offset of the point with respect to the boundary it is projected on. * <p> * The offset with respect to the boundary is negative if the {@link * #getOriginal() original point} is inside the region, and positive otherwise. * </p> * <p> * If there are no boundary, the value is set to either {@code * Double.POSITIVE_INFINITY} if the region is empty (i.e. all points are * outside of the region) or {@code Double.NEGATIVE_INFINITY} if the region * covers the whole space (i.e. all points are inside of the region). * </p> * @return offset of the point with respect to the boundary it is projected on */
public double getOffset() { return offset; } }