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package sun.java2d.pipe;

import java.awt.Font;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.font.FontRenderContext;
import java.awt.font.GlyphVector;
import java.awt.font.TextLayout;

import sun.awt.SunHints;
import sun.java2d.SunGraphics2D;
import sun.java2d.SurfaceData;
import sun.font.GlyphList;
import sun.java2d.loops.FontInfo;

A delegate pipe of SG2D for drawing text.
/** * A delegate pipe of SG2D for drawing text. */
public abstract class GlyphListPipe implements TextPipe { public void drawString(SunGraphics2D sg2d, String s, double x, double y) { FontInfo info = sg2d.getFontInfo(); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawString(sg2d, s, x, y); return; } float devx, devy; if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x + info.originX, y + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); devx = (float)origin[0]; devy = (float)origin[1]; } else { devx = (float)(x + info.originX + sg2d.transX); devy = (float)(y + info.originY + sg2d.transY); } /* setFromString returns false if shaping is needed, and we then back * off to a TextLayout. Such text may benefit slightly from a lower * overhead in this approach over the approach in previous releases. */ GlyphList gl = GlyphList.getInstance(); if (gl.setFromString(info, s, devx, devy)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(s, sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, (float)x, (float)y); } } public void drawChars(SunGraphics2D sg2d, char data[], int offset, int length, int ix, int iy) { FontInfo info = sg2d.getFontInfo(); float x, y; if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawChars( sg2d, data, offset, length, ix, iy); return; } if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {ix + info.originX, iy + info.originY}; sg2d.transform.transform(origin, 0, origin, 0, 1); x = (float) origin[0]; y = (float) origin[1]; } else { x = ix + info.originX + sg2d.transX; y = iy + info.originY + sg2d.transY; } GlyphList gl = GlyphList.getInstance(); if (gl.setFromChars(info, data, offset, length, x, y)) { drawGlyphList(sg2d, gl); gl.dispose(); } else { gl.dispose(); // release this asap. TextLayout tl = new TextLayout(new String(data, offset, length), sg2d.getFont(), sg2d.getFontRenderContext()); tl.draw(sg2d, ix, iy); } } public void drawGlyphVector(SunGraphics2D sg2d, GlyphVector gv, float x, float y) { FontRenderContext frc = gv.getFontRenderContext(); FontInfo info = sg2d.getGVFontInfo(gv.getFont(), frc); if (info.pixelHeight > OutlineTextRenderer.THRESHHOLD) { SurfaceData.outlineTextRenderer.drawGlyphVector(sg2d, gv, x, y); return; } if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { double origin[] = {x, y}; sg2d.transform.transform(origin, 0, origin, 0, 1); x = (float) origin[0]; y = (float) origin[1]; } else { x += sg2d.transX; // don't use the glyph info origin, already in gv. y += sg2d.transY; } GlyphList gl = GlyphList.getInstance(); gl.setFromGlyphVector(info, gv, x, y); drawGlyphList(sg2d, gl, info.aaHint); gl.dispose(); } protected abstract void drawGlyphList(SunGraphics2D sg2d, GlyphList gl); protected void drawGlyphList(SunGraphics2D sg2d, GlyphList gl, int aaHint) { drawGlyphList(sg2d, gl); } }