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package sun.java2d.pipe;

import java.awt.BasicStroke;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.geom.Rectangle2D;
import java.util.concurrent.ConcurrentLinkedQueue;
import sun.awt.SunHints;
import sun.java2d.ReentrantContext;
import sun.java2d.ReentrantContextProvider;
import sun.java2d.ReentrantContextProviderTL;
import sun.java2d.SunGraphics2D;

This class is used to convert raw geometry into 8-bit alpha tiles using an AATileGenerator for application by the next stage of the pipeline. This class sets up the Generator and computes the alpha tiles and then passes them on to a CompositePipe object for painting.
/** * This class is used to convert raw geometry into 8-bit alpha tiles * using an AATileGenerator for application by the next stage of * the pipeline. * This class sets up the Generator and computes the alpha tiles * and then passes them on to a CompositePipe object for painting. */
public final class AAShapePipe implements ShapeDrawPipe, ParallelogramPipe { static final RenderingEngine renderengine = RenderingEngine.getInstance(); // Per-thread TileState (~1K very small so do not use any Weak Reference) private static final ReentrantContextProvider<TileState> tileStateProvider = new ReentrantContextProviderTL<TileState>( ReentrantContextProvider.REF_HARD) { @Override protected TileState newContext() { return new TileState(); } }; final CompositePipe outpipe; public AAShapePipe(CompositePipe pipe) { outpipe = pipe; } @Override public void draw(SunGraphics2D sg, Shape s) { final BasicStroke bs; if (sg.stroke instanceof BasicStroke) { bs = (BasicStroke) sg.stroke; } else { s = sg.stroke.createStrokedShape(s); bs = null; } renderPath(sg, s, bs); } @Override public void fill(SunGraphics2D sg, Shape s) { renderPath(sg, s, null); } @Override public void fillParallelogram(SunGraphics2D sg, double ux1, double uy1, double ux2, double uy2, double x, double y, double dx1, double dy1, double dx2, double dy2) { final TileState ts = tileStateProvider.acquire(); try { final int[] abox = ts.abox; final AATileGenerator aatg = renderengine.getAATileGenerator(x, y, dx1, dy1, dx2, dy2, 0, 0, sg.getCompClip(), abox); if (aatg != null) { renderTiles(sg, ts.computeBBox(ux1, uy1, ux2, uy2), aatg, abox, ts); } } finally { tileStateProvider.release(ts); } } @Override public void drawParallelogram(SunGraphics2D sg, double ux1, double uy1, double ux2, double uy2, double x, double y, double dx1, double dy1, double dx2, double dy2, double lw1, double lw2) { final TileState ts = tileStateProvider.acquire(); try { final int[] abox = ts.abox; final AATileGenerator aatg = renderengine.getAATileGenerator(x, y, dx1, dy1, dx2, dy2, lw1, lw2, sg.getCompClip(), abox); if (aatg != null) { // Note that bbox is of the original shape, not the wide path. // This is appropriate for handing to Paint methods... renderTiles(sg, ts.computeBBox(ux1, uy1, ux2, uy2), aatg, abox, ts); } } finally { tileStateProvider.release(ts); } } public void renderPath(SunGraphics2D sg, Shape s, BasicStroke bs) { final boolean adjust = (bs != null && sg.strokeHint != SunHints.INTVAL_STROKE_PURE); final boolean thin = (sg.strokeState <= SunGraphics2D.STROKE_THINDASHED); final TileState ts = tileStateProvider.acquire(); try { final int[] abox = ts.abox; final AATileGenerator aatg = renderengine.getAATileGenerator(s, sg.transform, sg.getCompClip(), bs, thin, adjust, abox); if (aatg != null) { renderTiles(sg, s, aatg, abox, ts); } } finally { tileStateProvider.release(ts); } } public void renderTiles(SunGraphics2D sg, Shape s, final AATileGenerator aatg, final int[] abox, final TileState ts) { Object context = null; try { // reentrance: outpipe may also use AAShapePipe: context = outpipe.startSequence(sg, s, ts.computeDevBox(abox), abox); // copy of int[] abox as local variables for performance: final int x0 = abox[0]; final int y0 = abox[1]; final int x1 = abox[2]; final int y1 = abox[3]; final int tw = aatg.getTileWidth(); final int th = aatg.getTileHeight(); // get tile from thread local storage: final byte[] alpha = ts.getAlphaTile(tw * th); byte[] atile; for (int y = y0; y < y1; y += th) { final int h = Math.min(th, y1 - y); for (int x = x0; x < x1; x += tw) { final int w = Math.min(tw, x1 - x); final int a = aatg.getTypicalAlpha(); if (a == 0x00 || !outpipe.needTile(context, x, y, w, h)) { aatg.nextTile(); outpipe.skipTile(context, x, y); continue; } if (a == 0xff) { atile = null; aatg.nextTile(); } else { atile = alpha; aatg.getAlpha(alpha, 0, tw); } outpipe.renderPathTile(context, atile, 0, tw, x, y, w, h); } } } finally { aatg.dispose(); if (context != null) { outpipe.endSequence(context); } } } // Tile state used by AAShapePipe static final class TileState extends ReentrantContext { // cached tile (32 x 32 tile by default) private byte[] theTile = new byte[32 * 32]; // dirty aabox array final int[] abox = new int[4]; // dirty bbox rectangle private final Rectangle dev = new Rectangle(); // dirty bbox rectangle2D.Double private final Rectangle2D.Double bbox2D = new Rectangle2D.Double(); byte[] getAlphaTile(int len) { byte[] t = theTile; if (t.length < len) { // create a larger tile and may free current theTile (too small) theTile = t = new byte[len]; } return t; } Rectangle computeDevBox(final int[] abox) { final Rectangle box = this.dev; box.x = abox[0]; box.y = abox[1]; box.width = abox[2] - abox[0]; box.height = abox[3] - abox[1]; return box; } Rectangle2D computeBBox(double ux1, double uy1, double ux2, double uy2) { if ((ux2 -= ux1) < 0.0) { ux1 += ux2; ux2 = -ux2; } if ((uy2 -= uy1) < 0.0) { uy1 += uy2; uy2 = -uy2; } final Rectangle2D.Double box = this.bbox2D; box.x = ux1; box.y = uy1; box.width = ux2; box.height = uy2; return box; } } }