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package sun.awt;
import java.awt.AWTException;
import java.awt.BufferCapabilities;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.ImageCapabilities;
import java.awt.Rectangle;
import java.awt.Toolkit;
import java.awt.Transparency;
import java.awt.Window;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.awt.image.ColorModel;
import java.awt.image.DirectColorModel;
import java.awt.image.Raster;
import java.awt.image.VolatileImage;
import java.awt.image.WritableRaster;
import sun.awt.windows.WComponentPeer;
import sun.awt.image.OffScreenImage;
import sun.awt.image.SunVolatileImage;
import sun.awt.image.SurfaceManager;
import sun.java2d.SurfaceData;
import sun.java2d.InvalidPipeException;
import sun.java2d.loops.RenderLoops;
import sun.java2d.loops.SurfaceType;
import sun.java2d.loops.CompositeType;
import sun.java2d.windows.GDIWindowSurfaceData;
This is an implementation of a GraphicsConfiguration object for a
single Win32 visual.
See Also: - GraphicsEnvironment
- GraphicsDevice
/**
* This is an implementation of a GraphicsConfiguration object for a
* single Win32 visual.
*
* @see GraphicsEnvironment
* @see GraphicsDevice
*/
public class Win32GraphicsConfig extends GraphicsConfiguration
implements DisplayChangedListener, SurfaceManager.ProxiedGraphicsConfig
{
protected Win32GraphicsDevice screen;
protected int visual; //PixelFormatID
protected RenderLoops solidloops;
private static native void initIDs();
static {
initIDs();
}
Returns a Win32GraphicsConfiguration object with the given device
and PixelFormat. Note that this method does NOT check to ensure that
the returned Win32GraphicsConfig will correctly support rendering into a
Java window. This method is provided so that client code can do its
own checking as to the appropriateness of a particular PixelFormat.
Safer access to Win32GraphicsConfigurations is provided by
Win32GraphicsDevice.getConfigurations().
/**
* Returns a Win32GraphicsConfiguration object with the given device
* and PixelFormat. Note that this method does NOT check to ensure that
* the returned Win32GraphicsConfig will correctly support rendering into a
* Java window. This method is provided so that client code can do its
* own checking as to the appropriateness of a particular PixelFormat.
* Safer access to Win32GraphicsConfigurations is provided by
* Win32GraphicsDevice.getConfigurations().
*/
public static Win32GraphicsConfig getConfig(Win32GraphicsDevice device,
int pixFormatID)
{
return new Win32GraphicsConfig(device, pixFormatID);
}
Deprecated: as of JDK version 1.3
replaced by getConfig()
/**
* @deprecated as of JDK version 1.3
* replaced by <code>getConfig()</code>
*/
@Deprecated
public Win32GraphicsConfig(GraphicsDevice device, int visualnum) {
this.screen = (Win32GraphicsDevice)device;
this.visual = visualnum;
((Win32GraphicsDevice)device).addDisplayChangedListener(this);
}
Return the graphics device associated with this configuration.
/**
* Return the graphics device associated with this configuration.
*/
public GraphicsDevice getDevice() {
return screen;
}
Return the PixelFormatIndex this GraphicsConfig uses
/**
* Return the PixelFormatIndex this GraphicsConfig uses
*/
public int getVisual() {
return visual;
}
public Object getProxyKey() {
return screen;
}
Return the RenderLoops this type of destination uses for
solid fills and strokes.
/**
* Return the RenderLoops this type of destination uses for
* solid fills and strokes.
*/
private SurfaceType sTypeOrig = null;
public synchronized RenderLoops getSolidLoops(SurfaceType stype) {
if (solidloops == null || sTypeOrig != stype) {
solidloops = SurfaceData.makeRenderLoops(SurfaceType.OpaqueColor,
CompositeType.SrcNoEa,
stype);
sTypeOrig = stype;
}
return solidloops;
}
Returns the color model associated with this configuration.
/**
* Returns the color model associated with this configuration.
*/
public synchronized ColorModel getColorModel() {
return screen.getColorModel();
}
Returns a new color model for this configuration. This call
is only used internally, by images and components that are
associated with the graphics device. When attributes of that
device change (for example, when the device palette is updated),
then this device-based color model will be updated internally
to reflect the new situation.
/**
* Returns a new color model for this configuration. This call
* is only used internally, by images and components that are
* associated with the graphics device. When attributes of that
* device change (for example, when the device palette is updated),
* then this device-based color model will be updated internally
* to reflect the new situation.
*/
public ColorModel getDeviceColorModel() {
return screen.getDynamicColorModel();
}
Returns the color model associated with this configuration that
supports the specified transparency.
/**
* Returns the color model associated with this configuration that
* supports the specified transparency.
*/
public ColorModel getColorModel(int transparency) {
switch (transparency) {
case Transparency.OPAQUE:
return getColorModel();
case Transparency.BITMASK:
return new DirectColorModel(25, 0xff0000, 0xff00, 0xff, 0x1000000);
case Transparency.TRANSLUCENT:
return ColorModel.getRGBdefault();
default:
return null;
}
}
Returns the default Transform for this configuration. This
Transform is typically the Identity transform for most normal
screens. Device coordinates for screen and printer devices will
have the origin in the upper left-hand corner of the target region of
the device, with X coordinates
increasing to the right and Y coordinates increasing downwards.
For image buffers, this Transform will be the Identity transform.
/**
* Returns the default Transform for this configuration. This
* Transform is typically the Identity transform for most normal
* screens. Device coordinates for screen and printer devices will
* have the origin in the upper left-hand corner of the target region of
* the device, with X coordinates
* increasing to the right and Y coordinates increasing downwards.
* For image buffers, this Transform will be the Identity transform.
*/
public AffineTransform getDefaultTransform() {
return new AffineTransform();
}
Returns a Transform that can be composed with the default Transform
of a Graphics2D so that 72 units in user space will equal 1 inch
in device space.
Given a Graphics2D, g, one can reset the transformation to create
such a mapping by using the following pseudocode:
GraphicsConfiguration gc = g.getGraphicsConfiguration();
g.setTransform(gc.getDefaultTransform());
g.transform(gc.getNormalizingTransform());
Note that sometimes this Transform will be identity (e.g. for
printers or metafile output) and that this Transform is only
as accurate as the information supplied by the underlying system.
For image buffers, this Transform will be the Identity transform,
since there is no valid distance measurement.
/**
*
* Returns a Transform that can be composed with the default Transform
* of a Graphics2D so that 72 units in user space will equal 1 inch
* in device space.
* Given a Graphics2D, g, one can reset the transformation to create
* such a mapping by using the following pseudocode:
* <pre>
* GraphicsConfiguration gc = g.getGraphicsConfiguration();
*
* g.setTransform(gc.getDefaultTransform());
* g.transform(gc.getNormalizingTransform());
* </pre>
* Note that sometimes this Transform will be identity (e.g. for
* printers or metafile output) and that this Transform is only
* as accurate as the information supplied by the underlying system.
* For image buffers, this Transform will be the Identity transform,
* since there is no valid distance measurement.
*/
public AffineTransform getNormalizingTransform() {
Win32GraphicsEnvironment ge = (Win32GraphicsEnvironment)
GraphicsEnvironment.getLocalGraphicsEnvironment();
double xscale = ge.getXResolution() / 72.0;
double yscale = ge.getYResolution() / 72.0;
return new AffineTransform(xscale, 0.0, 0.0, yscale, 0.0, 0.0);
}
public String toString() {
return (super.toString()+"[dev="+screen+",pixfmt="+visual+"]");
}
private native Rectangle getBounds(int screen);
public Rectangle getBounds() {
return getBounds(screen.getScreen());
}
public synchronized void displayChanged() {
solidloops = null;
}
public void paletteChanged() {}
/**
* The following methods are invoked from WComponentPeer.java rather
* than having the Win32-dependent implementations hardcoded in that
* class. This way the appropriate actions are taken based on the peer's
* GraphicsConfig, whether it is a Win32GraphicsConfig or a
* WGLGraphicsConfig.
*/
Creates a new SurfaceData that will be associated with the given
WComponentPeer.
/**
* Creates a new SurfaceData that will be associated with the given
* WComponentPeer.
*/
public SurfaceData createSurfaceData(WComponentPeer peer,
int numBackBuffers)
{
return GDIWindowSurfaceData.createData(peer);
}
Creates a new managed image of the given width and height
that is associated with the target Component.
/**
* Creates a new managed image of the given width and height
* that is associated with the target Component.
*/
public Image createAcceleratedImage(Component target,
int width, int height)
{
ColorModel model = getColorModel(Transparency.OPAQUE);
WritableRaster wr =
model.createCompatibleWritableRaster(width, height);
return new OffScreenImage(target, model, wr,
model.isAlphaPremultiplied());
}
/**
* The following methods correspond to the multibuffering methods in
* WComponentPeer.java...
*/
Checks that the requested configuration is natively supported; if not,
an AWTException is thrown.
/**
* Checks that the requested configuration is natively supported; if not,
* an AWTException is thrown.
*/
public void assertOperationSupported(Component target,
int numBuffers,
BufferCapabilities caps)
throws AWTException
{
// the default pipeline doesn't support flip buffer strategy
throw new AWTException(
"The operation requested is not supported");
}
This method is called from WComponentPeer when a surface data is replaced
REMIND: while the default pipeline doesn't support flipping, it may
happen that the accelerated device may have this graphics config
(like if the device restoration failed when one device exits fs mode
while others remain).
/**
* This method is called from WComponentPeer when a surface data is replaced
* REMIND: while the default pipeline doesn't support flipping, it may
* happen that the accelerated device may have this graphics config
* (like if the device restoration failed when one device exits fs mode
* while others remain).
*/
public VolatileImage createBackBuffer(WComponentPeer peer) {
Component target = (Component)peer.getTarget();
return new SunVolatileImage(target,
target.getWidth(), target.getHeight(),
Boolean.TRUE);
}
Performs the native flip operation for the given target Component.
REMIND: we should really not get here because that would mean that
a FLIP BufferStrategy has been created, and one could only be created
if accelerated pipeline is present but in some rare (and transitional)
cases it may happen that the accelerated graphics device may have a
default graphics configuraiton, so this is just a precaution.
/**
* Performs the native flip operation for the given target Component.
*
* REMIND: we should really not get here because that would mean that
* a FLIP BufferStrategy has been created, and one could only be created
* if accelerated pipeline is present but in some rare (and transitional)
* cases it may happen that the accelerated graphics device may have a
* default graphics configuraiton, so this is just a precaution.
*/
public void flip(WComponentPeer peer,
Component target, VolatileImage backBuffer,
int x1, int y1, int x2, int y2,
BufferCapabilities.FlipContents flipAction)
{
if (flipAction == BufferCapabilities.FlipContents.COPIED ||
flipAction == BufferCapabilities.FlipContents.UNDEFINED) {
Graphics g = peer.getGraphics();
try {
g.drawImage(backBuffer,
x1, y1, x2, y2,
x1, y1, x2, y2,
null);
} finally {
g.dispose();
}
} else if (flipAction == BufferCapabilities.FlipContents.BACKGROUND) {
Graphics g = backBuffer.getGraphics();
try {
g.setColor(target.getBackground());
g.fillRect(0, 0,
backBuffer.getWidth(),
backBuffer.getHeight());
} finally {
g.dispose();
}
}
// the rest of the flip actions are not supported
}
@Override
public boolean isTranslucencyCapable() {
//XXX: worth checking if 8-bit? Anyway, it doesn't hurt.
return true;
}
}