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package java.awt;
import java.awt.image.BufferedImage;
import java.security.AccessController;
import java.security.PrivilegedAction;
import java.util.Locale;
import sun.font.FontManager;
import sun.font.FontManagerFactory;
import sun.java2d.HeadlessGraphicsEnvironment;
import sun.java2d.SunGraphicsEnvironment;
import sun.security.action.GetPropertyAction;
The GraphicsEnvironment
class describes the collection of GraphicsDevice
objects and Font
objects available to a Java(tm) application on a particular platform. The resources in this GraphicsEnvironment
might be local
or on a remote machine. GraphicsDevice
objects can be screens, printers or image buffers and are the destination of Graphics2D
drawing methods. Each GraphicsDevice
has a number of GraphicsConfiguration
objects associated with it. These objects specify the different configurations in which the GraphicsDevice
can be used.
See Also:
/**
*
* The <code>GraphicsEnvironment</code> class describes the collection
* of {@link GraphicsDevice} objects and {@link java.awt.Font} objects
* available to a Java(tm) application on a particular platform.
* The resources in this <code>GraphicsEnvironment</code> might be local
* or on a remote machine. <code>GraphicsDevice</code> objects can be
* screens, printers or image buffers and are the destination of
* {@link Graphics2D} drawing methods. Each <code>GraphicsDevice</code>
* has a number of {@link GraphicsConfiguration} objects associated with
* it. These objects specify the different configurations in which the
* <code>GraphicsDevice</code> can be used.
* @see GraphicsDevice
* @see GraphicsConfiguration
*/
public abstract class GraphicsEnvironment {
private static GraphicsEnvironment localEnv;
The headless state of the Toolkit and GraphicsEnvironment
/**
* The headless state of the Toolkit and GraphicsEnvironment
*/
private static Boolean headless;
The headless state assumed by default
/**
* The headless state assumed by default
*/
private static Boolean defaultHeadless;
This is an abstract class and cannot be instantiated directly.
Instances must be obtained from a suitable factory or query method.
/**
* This is an abstract class and cannot be instantiated directly.
* Instances must be obtained from a suitable factory or query method.
*/
protected GraphicsEnvironment() {
}
Returns the local GraphicsEnvironment
.
Returns: the local GraphicsEnvironment
/**
* Returns the local <code>GraphicsEnvironment</code>.
* @return the local <code>GraphicsEnvironment</code>
*/
public static synchronized GraphicsEnvironment getLocalGraphicsEnvironment() {
if (localEnv == null) {
localEnv = createGE();
}
return localEnv;
}
Creates and returns the GraphicsEnvironment, according to the
system property 'java.awt.graphicsenv'.
Returns: the graphics environment
/**
* Creates and returns the GraphicsEnvironment, according to the
* system property 'java.awt.graphicsenv'.
*
* @return the graphics environment
*/
private static GraphicsEnvironment createGE() {
GraphicsEnvironment ge;
String nm = AccessController.doPrivileged(new GetPropertyAction("java.awt.graphicsenv", null));
try {
// long t0 = System.currentTimeMillis();
Class<GraphicsEnvironment> geCls;
try {
// First we try if the bootclassloader finds the requested
// class. This way we can avoid to run in a privileged block.
geCls = (Class<GraphicsEnvironment>)Class.forName(nm);
} catch (ClassNotFoundException ex) {
// If the bootclassloader fails, we try again with the
// application classloader.
ClassLoader cl = ClassLoader.getSystemClassLoader();
geCls = (Class<GraphicsEnvironment>)Class.forName(nm, true, cl);
}
ge = geCls.newInstance();
// long t1 = System.currentTimeMillis();
// System.out.println("GE creation took " + (t1-t0)+ "ms.");
if (isHeadless()) {
ge = new HeadlessGraphicsEnvironment(ge);
}
} catch (ClassNotFoundException e) {
throw new Error("Could not find class: "+nm);
} catch (InstantiationException e) {
throw new Error("Could not instantiate Graphics Environment: "
+ nm);
} catch (IllegalAccessException e) {
throw new Error ("Could not access Graphics Environment: "
+ nm);
}
return ge;
}
Tests whether or not a display, keyboard, and mouse can be
supported in this environment. If this method returns true,
a HeadlessException is thrown from areas of the Toolkit
and GraphicsEnvironment that are dependent on a display,
keyboard, or mouse.
See Also: Returns: true
if this environment cannot support
a display, keyboard, and mouse; false
otherwiseSince: 1.4
/**
* Tests whether or not a display, keyboard, and mouse can be
* supported in this environment. If this method returns true,
* a HeadlessException is thrown from areas of the Toolkit
* and GraphicsEnvironment that are dependent on a display,
* keyboard, or mouse.
* @return <code>true</code> if this environment cannot support
* a display, keyboard, and mouse; <code>false</code>
* otherwise
* @see java.awt.HeadlessException
* @since 1.4
*/
public static boolean isHeadless() {
return getHeadlessProperty();
}
Returns: warning message if headless state is assumed by default;
null otherwise Since: 1.5
/**
* @return warning message if headless state is assumed by default;
* null otherwise
* @since 1.5
*/
static String getHeadlessMessage() {
if (headless == null) {
getHeadlessProperty(); // initialize the values
}
return defaultHeadless != Boolean.TRUE ? null :
"\nNo X11 DISPLAY variable was set, " +
"but this program performed an operation which requires it.";
}
Returns: the value of the property "java.awt.headless" Since: 1.4
/**
* @return the value of the property "java.awt.headless"
* @since 1.4
*/
private static boolean getHeadlessProperty() {
if (headless == null) {
AccessController.doPrivileged((PrivilegedAction<Void>) () -> {
String nm = System.getProperty("java.awt.headless");
if (nm == null) {
/* No need to ask for DISPLAY when run in a browser */
if (System.getProperty("javaplugin.version") != null) {
headless = defaultHeadless = Boolean.FALSE;
} else {
String osName = System.getProperty("os.name");
if (osName.contains("OS X") && "sun.awt.HToolkit".equals(
System.getProperty("awt.toolkit")))
{
headless = defaultHeadless = Boolean.TRUE;
} else {
final String display = System.getenv("DISPLAY");
headless = defaultHeadless =
("Linux".equals(osName) ||
"SunOS".equals(osName) ||
"FreeBSD".equals(osName) ||
"NetBSD".equals(osName) ||
"OpenBSD".equals(osName) ||
"AIX".equals(osName)) &&
(display == null || display.trim().isEmpty());
}
}
} else {
headless = Boolean.valueOf(nm);
}
return null;
});
}
return headless;
}
Check for headless state and throw HeadlessException if headless
Since: 1.4
/**
* Check for headless state and throw HeadlessException if headless
* @since 1.4
*/
static void checkHeadless() throws HeadlessException {
if (isHeadless()) {
throw new HeadlessException();
}
}
Returns whether or not a display, keyboard, and mouse can be
supported in this graphics environment. If this returns true,
HeadlessException
will be thrown from areas of the
graphics environment that are dependent on a display, keyboard, or
mouse.
See Also: Returns: true
if a display, keyboard, and mouse
can be supported in this environment; false
otherwiseSince: 1.4
/**
* Returns whether or not a display, keyboard, and mouse can be
* supported in this graphics environment. If this returns true,
* <code>HeadlessException</code> will be thrown from areas of the
* graphics environment that are dependent on a display, keyboard, or
* mouse.
* @return <code>true</code> if a display, keyboard, and mouse
* can be supported in this environment; <code>false</code>
* otherwise
* @see java.awt.HeadlessException
* @see #isHeadless
* @since 1.4
*/
public boolean isHeadlessInstance() {
// By default (local graphics environment), simply check the
// headless property.
return getHeadlessProperty();
}
Returns an array of all of the screen GraphicsDevice
objects.
Throws: - HeadlessException – if isHeadless() returns true
See Also: Returns: an array containing all the GraphicsDevice
objects that represent screen devices
/**
* Returns an array of all of the screen <code>GraphicsDevice</code>
* objects.
* @return an array containing all the <code>GraphicsDevice</code>
* objects that represent screen devices
* @exception HeadlessException if isHeadless() returns true
* @see #isHeadless()
*/
public abstract GraphicsDevice[] getScreenDevices()
throws HeadlessException;
Returns the default screen GraphicsDevice
.
Throws: - HeadlessException – if isHeadless() returns true
See Also: Returns: the GraphicsDevice
that represents the
default screen device
/**
* Returns the default screen <code>GraphicsDevice</code>.
* @return the <code>GraphicsDevice</code> that represents the
* default screen device
* @exception HeadlessException if isHeadless() returns true
* @see #isHeadless()
*/
public abstract GraphicsDevice getDefaultScreenDevice()
throws HeadlessException;
Returns a Graphics2D
object for rendering into the specified BufferedImage
. Params: - img – the specified
BufferedImage
Throws: - NullPointerException – if
img
is null
Returns: a Graphics2D
to be used for rendering into
the specified BufferedImage
/**
* Returns a <code>Graphics2D</code> object for rendering into the
* specified {@link BufferedImage}.
* @param img the specified <code>BufferedImage</code>
* @return a <code>Graphics2D</code> to be used for rendering into
* the specified <code>BufferedImage</code>
* @throws NullPointerException if <code>img</code> is null
*/
public abstract Graphics2D createGraphics(BufferedImage img);
Returns an array containing a one-point size instance of all fonts
available in this GraphicsEnvironment
. Typical usage
would be to allow a user to select a particular font. Then, the
application can size the font and set various font attributes by
calling the deriveFont
method on the chosen instance.
This method provides for the application the most precise control
over which Font
instance is used to render text.
If a font in this GraphicsEnvironment
has multiple
programmable variations, only one
instance of that Font
is returned in the array, and
other variations must be derived by the application.
If a font in this environment has multiple programmable variations,
such as Multiple-Master fonts, only one instance of that font is
returned in the Font
array. The other variations
must be derived by the application.
See Also: Returns: an array of Font
objects Since: 1.2
/**
* Returns an array containing a one-point size instance of all fonts
* available in this <code>GraphicsEnvironment</code>. Typical usage
* would be to allow a user to select a particular font. Then, the
* application can size the font and set various font attributes by
* calling the <code>deriveFont</code> method on the chosen instance.
* <p>
* This method provides for the application the most precise control
* over which <code>Font</code> instance is used to render text.
* If a font in this <code>GraphicsEnvironment</code> has multiple
* programmable variations, only one
* instance of that <code>Font</code> is returned in the array, and
* other variations must be derived by the application.
* <p>
* If a font in this environment has multiple programmable variations,
* such as Multiple-Master fonts, only one instance of that font is
* returned in the <code>Font</code> array. The other variations
* must be derived by the application.
*
* @return an array of <code>Font</code> objects
* @see #getAvailableFontFamilyNames
* @see java.awt.Font
* @see java.awt.Font#deriveFont
* @see java.awt.Font#getFontName
* @since 1.2
*/
public abstract Font[] getAllFonts();
Returns an array containing the names of all font families in this
GraphicsEnvironment
localized for the default locale,
as returned by Locale.getDefault()
.
Typical usage would be for presentation to a user for selection of
a particular family name. An application can then specify this name
when creating a font, in conjunction with a style, such as bold or
italic, giving the font system flexibility in choosing its own best
match among multiple fonts in the same font family.
See Also: Returns: an array of String
containing font family names
localized for the default locale, or a suitable alternative
name if no name exists for this locale. Since: 1.2
/**
* Returns an array containing the names of all font families in this
* <code>GraphicsEnvironment</code> localized for the default locale,
* as returned by <code>Locale.getDefault()</code>.
* <p>
* Typical usage would be for presentation to a user for selection of
* a particular family name. An application can then specify this name
* when creating a font, in conjunction with a style, such as bold or
* italic, giving the font system flexibility in choosing its own best
* match among multiple fonts in the same font family.
*
* @return an array of <code>String</code> containing font family names
* localized for the default locale, or a suitable alternative
* name if no name exists for this locale.
* @see #getAllFonts
* @see java.awt.Font
* @see java.awt.Font#getFamily
* @since 1.2
*/
public abstract String[] getAvailableFontFamilyNames();
Returns an array containing the names of all font families in this
GraphicsEnvironment
localized for the specified locale.
Typical usage would be for presentation to a user for selection of
a particular family name. An application can then specify this name
when creating a font, in conjunction with a style, such as bold or
italic, giving the font system flexibility in choosing its own best
match among multiple fonts in the same font family.
Params: - l – a
Locale
object that represents a particular geographical, political, or cultural region. Specifying null
is equivalent to
specifying Locale.getDefault()
.
See Also: Returns: an array of String
containing font family names
localized for the specified Locale
, or a
suitable alternative name if no name exists for the specified locale. Since: 1.2
/**
* Returns an array containing the names of all font families in this
* <code>GraphicsEnvironment</code> localized for the specified locale.
* <p>
* Typical usage would be for presentation to a user for selection of
* a particular family name. An application can then specify this name
* when creating a font, in conjunction with a style, such as bold or
* italic, giving the font system flexibility in choosing its own best
* match among multiple fonts in the same font family.
*
* @param l a {@link Locale} object that represents a
* particular geographical, political, or cultural region.
* Specifying <code>null</code> is equivalent to
* specifying <code>Locale.getDefault()</code>.
* @return an array of <code>String</code> containing font family names
* localized for the specified <code>Locale</code>, or a
* suitable alternative name if no name exists for the specified locale.
* @see #getAllFonts
* @see java.awt.Font
* @see java.awt.Font#getFamily
* @since 1.2
*/
public abstract String[] getAvailableFontFamilyNames(Locale l);
Registers a created Font
in this
GraphicsEnvironment
. A created font is one that was returned from calling Font.createFont
, or derived from a created font by calling Font.deriveFont
. After calling this method for such a font, it is available to be used in constructing new Font
s by name or family name, and is enumerated by getAvailableFontFamilyNames
and getAllFonts
within the execution context of this application or applet. This means applets cannot register fonts in a way that they are visible to other applets.
Reasons that this method might not register the font and therefore
return false
are:
- The font is not a created
Font
.
- The font conflicts with a non-created
Font
already
in this GraphicsEnvironment
. For example if the name is that of a system font, or a logical font as described in the documentation of the Font
class. It is implementation dependent whether a font may also conflict if it has the same family name as a system font. Notice that an application can supersede the registration
of an earlier created font with a new one.
Throws: - NullPointerException – if
font
is null
Returns: true if the font
is successfully
registered in this GraphicsEnvironment
. Since: 1.6
/**
* Registers a <i>created</i> <code>Font</code>in this
* <code>GraphicsEnvironment</code>.
* A created font is one that was returned from calling
* {@link Font#createFont}, or derived from a created font by
* calling {@link Font#deriveFont}.
* After calling this method for such a font, it is available to
* be used in constructing new <code>Font</code>s by name or family name,
* and is enumerated by {@link #getAvailableFontFamilyNames} and
* {@link #getAllFonts} within the execution context of this
* application or applet. This means applets cannot register fonts in
* a way that they are visible to other applets.
* <p>
* Reasons that this method might not register the font and therefore
* return <code>false</code> are:
* <ul>
* <li>The font is not a <i>created</i> <code>Font</code>.
* <li>The font conflicts with a non-created <code>Font</code> already
* in this <code>GraphicsEnvironment</code>. For example if the name
* is that of a system font, or a logical font as described in the
* documentation of the {@link Font} class. It is implementation dependent
* whether a font may also conflict if it has the same family name
* as a system font.
* <p>Notice that an application can supersede the registration
* of an earlier created font with a new one.
* </ul>
* @return true if the <code>font</code> is successfully
* registered in this <code>GraphicsEnvironment</code>.
* @throws NullPointerException if <code>font</code> is null
* @since 1.6
*/
public boolean registerFont(Font font) {
if (font == null) {
throw new NullPointerException("font cannot be null.");
}
FontManager fm = FontManagerFactory.getInstance();
return fm.registerFont(font);
}
Indicates a preference for locale-specific fonts in the mapping of
logical fonts to physical fonts. Calling this method indicates that font
rendering should primarily use fonts specific to the primary writing
system (the one indicated by the default encoding and the initial
default locale). For example, if the primary writing system is
Japanese, then characters should be rendered using a Japanese font
if possible, and other fonts should only be used for characters for
which the Japanese font doesn't have glyphs.
The actual change in font rendering behavior resulting from a call
to this method is implementation dependent; it may have no effect at
all, or the requested behavior may already match the default behavior.
The behavior may differ between font rendering in lightweight
and peered components. Since calling this method requests a
different font, clients should expect different metrics, and may need
to recalculate window sizes and layout. Therefore this method should
be called before user interface initialisation.
Since: 1.5
/**
* Indicates a preference for locale-specific fonts in the mapping of
* logical fonts to physical fonts. Calling this method indicates that font
* rendering should primarily use fonts specific to the primary writing
* system (the one indicated by the default encoding and the initial
* default locale). For example, if the primary writing system is
* Japanese, then characters should be rendered using a Japanese font
* if possible, and other fonts should only be used for characters for
* which the Japanese font doesn't have glyphs.
* <p>
* The actual change in font rendering behavior resulting from a call
* to this method is implementation dependent; it may have no effect at
* all, or the requested behavior may already match the default behavior.
* The behavior may differ between font rendering in lightweight
* and peered components. Since calling this method requests a
* different font, clients should expect different metrics, and may need
* to recalculate window sizes and layout. Therefore this method should
* be called before user interface initialisation.
* @since 1.5
*/
public void preferLocaleFonts() {
FontManager fm = FontManagerFactory.getInstance();
fm.preferLocaleFonts();
}
Indicates a preference for proportional over non-proportional (e.g.
dual-spaced CJK fonts) fonts in the mapping of logical fonts to
physical fonts. If the default mapping contains fonts for which
proportional and non-proportional variants exist, then calling
this method indicates the mapping should use a proportional variant.
The actual change in font rendering behavior resulting from a call to
this method is implementation dependent; it may have no effect at all.
The behavior may differ between font rendering in lightweight and
peered components. Since calling this method requests a
different font, clients should expect different metrics, and may need
to recalculate window sizes and layout. Therefore this method should
be called before user interface initialisation.
Since: 1.5
/**
* Indicates a preference for proportional over non-proportional (e.g.
* dual-spaced CJK fonts) fonts in the mapping of logical fonts to
* physical fonts. If the default mapping contains fonts for which
* proportional and non-proportional variants exist, then calling
* this method indicates the mapping should use a proportional variant.
* <p>
* The actual change in font rendering behavior resulting from a call to
* this method is implementation dependent; it may have no effect at all.
* The behavior may differ between font rendering in lightweight and
* peered components. Since calling this method requests a
* different font, clients should expect different metrics, and may need
* to recalculate window sizes and layout. Therefore this method should
* be called before user interface initialisation.
* @since 1.5
*/
public void preferProportionalFonts() {
FontManager fm = FontManagerFactory.getInstance();
fm.preferProportionalFonts();
}
Returns the Point where Windows should be centered.
It is recommended that centered Windows be checked to ensure they fit
within the available display area using getMaximumWindowBounds().
Throws: - HeadlessException – if isHeadless() returns true
See Also: Returns: the point where Windows should be centered Since: 1.4
/**
* Returns the Point where Windows should be centered.
* It is recommended that centered Windows be checked to ensure they fit
* within the available display area using getMaximumWindowBounds().
* @return the point where Windows should be centered
*
* @exception HeadlessException if isHeadless() returns true
* @see #getMaximumWindowBounds
* @since 1.4
*/
public Point getCenterPoint() throws HeadlessException {
// Default implementation: return the center of the usable bounds of the
// default screen device.
Rectangle usableBounds =
SunGraphicsEnvironment.getUsableBounds(getDefaultScreenDevice());
return new Point((usableBounds.width / 2) + usableBounds.x,
(usableBounds.height / 2) + usableBounds.y);
}
Returns the maximum bounds for centered Windows.
These bounds account for objects in the native windowing system such as
task bars and menu bars. The returned bounds will reside on a single
display with one exception: on multi-screen systems where Windows should
be centered across all displays, this method returns the bounds of the
entire display area.
To get the usable bounds of a single display, use
GraphicsConfiguration.getBounds()
and
Toolkit.getScreenInsets()
.
Throws: - HeadlessException – if isHeadless() returns true
See Also: Returns: the maximum bounds for centered Windows Since: 1.4
/**
* Returns the maximum bounds for centered Windows.
* These bounds account for objects in the native windowing system such as
* task bars and menu bars. The returned bounds will reside on a single
* display with one exception: on multi-screen systems where Windows should
* be centered across all displays, this method returns the bounds of the
* entire display area.
* <p>
* To get the usable bounds of a single display, use
* <code>GraphicsConfiguration.getBounds()</code> and
* <code>Toolkit.getScreenInsets()</code>.
* @return the maximum bounds for centered Windows
*
* @exception HeadlessException if isHeadless() returns true
* @see #getCenterPoint
* @see GraphicsConfiguration#getBounds
* @see Toolkit#getScreenInsets
* @since 1.4
*/
public Rectangle getMaximumWindowBounds() throws HeadlessException {
// Default implementation: return the usable bounds of the default screen
// device. This is correct for Microsoft Windows and non-Xinerama X11.
return SunGraphicsEnvironment.getUsableBounds(getDefaultScreenDevice());
}
}