/*
* Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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package javax.swing.plaf.nimbus;
import java.awt.*;
import java.awt.geom.*;
import java.awt.image.*;
import javax.swing.*;
import javax.swing.Painter;
final class ToolTipPainter extends AbstractRegionPainter {
//package private integers representing the available states that
//this painter will paint. These are used when creating a new instance
//of ToolTipPainter to determine which region/state is being painted
//by that instance.
static final int BACKGROUND_ENABLED = 1;
private int state; //refers to one of the static final ints above
private PaintContext ctx;
//the following 4 variables are reused during the painting code of the layers
private Path2D path = new Path2D.Float();
private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0);
private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0);
private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0);
//All Colors used for painting are stored here. Ideally, only those colors being used
//by a particular instance of ToolTipPainter would be created. For the moment at least,
//however, all are created for each instance.
private Color color1 = decodeColor("nimbusBorder", 0.0f, 0.0f, 0.0f, 0);
private Color color2 = decodeColor("info", 0.0f, 0.0f, 0.0f, 0);
//Array of current component colors, updated in each paint call
private Object[] componentColors;
public ToolTipPainter(PaintContext ctx, int state) {
super();
this.state = state;
this.ctx = ctx;
}
@Override
protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) {
//populate componentColors array with colors calculated in getExtendedCacheKeys call
componentColors = extendedCacheKeys;
//generate this entire method. Each state/bg/fg/border combo that has
//been painted gets its own KEY and paint method.
switch(state) {
case BACKGROUND_ENABLED: paintBackgroundEnabled(g); break;
}
}
@Override
protected final PaintContext getPaintContext() {
return ctx;
}
private void paintBackgroundEnabled(Graphics2D g) {
rect = decodeRect1();
g.setPaint(color1);
g.fill(rect);
rect = decodeRect2();
g.setPaint(color1);
g.fill(rect);
rect = decodeRect3();
g.setPaint(color1);
g.fill(rect);
rect = decodeRect4();
g.setPaint(color1);
g.fill(rect);
rect = decodeRect5();
g.setPaint(color2);
g.fill(rect);
}
private Rectangle2D decodeRect1() {
rect.setRect(decodeX(2.0f), //x
decodeY(1.0f), //y
decodeX(3.0f) - decodeX(2.0f), //width
decodeY(2.0f) - decodeY(1.0f)); //height
return rect;
}
private Rectangle2D decodeRect2() {
rect.setRect(decodeX(0.0f), //x
decodeY(1.0f), //y
decodeX(1.0f) - decodeX(0.0f), //width
decodeY(2.0f) - decodeY(1.0f)); //height
return rect;
}
private Rectangle2D decodeRect3() {
rect.setRect(decodeX(0.0f), //x
decodeY(2.0f), //y
decodeX(3.0f) - decodeX(0.0f), //width
decodeY(3.0f) - decodeY(2.0f)); //height
return rect;
}
private Rectangle2D decodeRect4() {
rect.setRect(decodeX(0.0f), //x
decodeY(0.0f), //y
decodeX(3.0f) - decodeX(0.0f), //width
decodeY(1.0f) - decodeY(0.0f)); //height
return rect;
}
private Rectangle2D decodeRect5() {
rect.setRect(decodeX(1.0f), //x
decodeY(1.0f), //y
decodeX(2.0f) - decodeX(1.0f), //width
decodeY(2.0f) - decodeY(1.0f)); //height
return rect;
}
}