/*
 * Copyright (c) 2005, 2013, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */
package javax.swing;

import java.awt.Graphics2D;

A painting delegate. The Painter interface defines exactly one method, paint. It is used in situations where the developer can change the painting routine of a component without having to resort to subclassing the component. It is also generically useful when doing any form of painting delegation.

Painters are simply encapsulations of Java2D code and make it fairly trivial to reuse existing Painters or to combine them together. Implementations of this interface are also trivial to write, such that if you can't find a Painter that does what you need, you can write one with minimal effort. Writing a Painter requires knowledge of Java2D.

A Painter may be created with a type parameter. This type will be expected in the paint method. For example, you may wish to write a Painter that only works with subclasses of Component. In that case, when the Painter is declared, you may declare that it requires a Component, allowing the paint method to be type safe. Ex:


Painter<Component> p = new Painter<Component>() {
    public void paint(Graphics2D g, Component c, int width, int height) {
        g.setColor(c.getBackground());
        //and so forth
    }
 }
 

This interface makes no guarantees of threadsafety.

Author:rbair
/** * <p>A painting delegate. The Painter interface defines exactly one method, * <code>paint</code>. It is used in situations where the developer can change * the painting routine of a component without having to resort to subclassing * the component. It is also generically useful when doing any form of painting * delegation.</p> * * <p><code>Painter</code>s are simply encapsulations of Java2D code and make * it fairly trivial to reuse existing <code>Painter</code>s or to combine * them together. Implementations of this interface are also trivial to write, * such that if you can't find a <code>Painter</code> that does what you need, * you can write one with minimal effort. Writing a <code>Painter</code> requires * knowledge of Java2D.</p> * * <p>A <code>Painter</code> may be created with a type parameter. This type will be * expected in the <code>paint</code> method. For example, you may wish to write a * <code>Painter</code> that only works with subclasses of {@link java.awt.Component}. * In that case, when the <code>Painter</code> is declared, you may declare that * it requires a <code>Component</code>, allowing the paint method to be type safe. Ex: * <pre> * {@code * Painter<Component> p = new Painter<Component>() { * public void paint(Graphics2D g, Component c, int width, int height) { * g.setColor(c.getBackground()); * //and so forth * } * } * } * </pre> * * <p>This interface makes no guarantees of threadsafety.</p> * * @author rbair */
public interface Painter<T> {

Renders to the given Graphics2D object. Implementations of this method may modify state on the Graphics2D, and are not required to restore that state upon completion. In most cases, it is recommended that the caller pass in a scratch graphics object. The Graphics2D must never be null.

State on the graphics object may be honored by the paint method, but may not be. For instance, setting the antialiasing rendering hint on the graphics may or may not be respected by the Painter implementation.

The supplied object parameter acts as an optional configuration argument. For example, it could be of type Component. A Painter that expected it could then read state from that Component and use the state for painting. For example, an implementation may read the backgroundColor and use that.

Generally, to enhance reusability, most standard Painters ignore this parameter. They can thus be reused in any context. The object may be null. Implementations must not throw a NullPointerException if the object parameter is null.

Finally, the width and height arguments specify the width and height that the Painter should paint into. More specifically, the specified width and height instruct the painter that it should paint fully within this width and height. Any specified clip on the g param will further constrain the region.

For example, suppose I have a Painter implementation that draws a gradient. The gradient goes from white to black. It "stretches" to fill the painted region. Thus, if I use this Painter to paint a 500 x 500 region, the far left would be black, the far right would be white, and a smooth gradient would be painted between. I could then, without modification, reuse the Painter to paint a region that is 20x20 in size. This region would also be black on the left, white on the right, and a smooth gradient painted between.

Params:
  • g – The Graphics2D to render to. This must not be null.
  • object – an optional configuration parameter. This may be null.
  • width – width of the area to paint.
  • height – height of the area to paint.
/** * <p>Renders to the given {@link java.awt.Graphics2D} object. Implementations * of this method <em>may</em> modify state on the <code>Graphics2D</code>, and are not * required to restore that state upon completion. In most cases, it is recommended * that the caller pass in a scratch graphics object. The <code>Graphics2D</code> * must never be null.</p> * * <p>State on the graphics object may be honored by the <code>paint</code> method, * but may not be. For instance, setting the antialiasing rendering hint on the * graphics may or may not be respected by the <code>Painter</code> implementation.</p> * * <p>The supplied object parameter acts as an optional configuration argument. * For example, it could be of type <code>Component</code>. A <code>Painter</code> * that expected it could then read state from that <code>Component</code> and * use the state for painting. For example, an implementation may read the * backgroundColor and use that.</p> * * <p>Generally, to enhance reusability, most standard <code>Painter</code>s ignore * this parameter. They can thus be reused in any context. The <code>object</code> * may be null. Implementations must not throw a NullPointerException if the object * parameter is null.</p> * * <p>Finally, the <code>width</code> and <code>height</code> arguments specify the * width and height that the <code>Painter</code> should paint into. More * specifically, the specified width and height instruct the painter that it should * paint fully within this width and height. Any specified clip on the * <code>g</code> param will further constrain the region.</p> * * <p>For example, suppose I have a <code>Painter</code> implementation that draws * a gradient. The gradient goes from white to black. It "stretches" to fill the * painted region. Thus, if I use this <code>Painter</code> to paint a 500 x 500 * region, the far left would be black, the far right would be white, and a smooth * gradient would be painted between. I could then, without modification, reuse the * <code>Painter</code> to paint a region that is 20x20 in size. This region would * also be black on the left, white on the right, and a smooth gradient painted * between.</p> * * @param g The Graphics2D to render to. This must not be null. * @param object an optional configuration parameter. This may be null. * @param width width of the area to paint. * @param height height of the area to paint. */
public void paint(Graphics2D g, T object, int width, int height); }