/*
* Copyright (c) 1999, 2005, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package javax.sound.sampled;
import java.io.InputStream;
import java.io.PushbackInputStream;
import java.io.IOException;
An audio input stream is an input stream with a specified audio format and
length. The length is expressed in sample frames, not bytes.
Several methods are provided for reading a certain number of bytes from
the stream, or an unspecified number of bytes.
The audio input stream keeps track of the last byte that was read.
You can skip over an arbitrary number of bytes to get to a later position
for reading. An audio input stream may support marks. When you set a mark,
the current position is remembered so that you can return to it later.
The AudioSystem
class includes many methods that manipulate
AudioInputStream
objects.
For example, the methods let you:
- obtain an
audio input stream from an external audio file, stream, or URL
- write an external file from an audio input stream
- convert an audio input stream to a different audio format
Author: David Rivas, Kara Kytle, Florian Bomers See Also: Since: 1.3
/**
* An audio input stream is an input stream with a specified audio format and
* length. The length is expressed in sample frames, not bytes.
* Several methods are provided for reading a certain number of bytes from
* the stream, or an unspecified number of bytes.
* The audio input stream keeps track of the last byte that was read.
* You can skip over an arbitrary number of bytes to get to a later position
* for reading. An audio input stream may support marks. When you set a mark,
* the current position is remembered so that you can return to it later.
* <p>
* The <code>AudioSystem</code> class includes many methods that manipulate
* <code>AudioInputStream</code> objects.
* For example, the methods let you:
* <ul>
* <li> obtain an
* audio input stream from an external audio file, stream, or URL
* <li> write an external file from an audio input stream
* <li> convert an audio input stream to a different audio format
* </ul>
*
* @author David Rivas
* @author Kara Kytle
* @author Florian Bomers
*
* @see AudioSystem
* @see Clip#open(AudioInputStream) Clip.open(AudioInputStream)
* @since 1.3
*/
public class AudioInputStream extends InputStream {
The InputStream
from which this AudioInputStream
object was constructed.
/**
* The <code>InputStream</code> from which this <code>AudioInputStream</code>
* object was constructed.
*/
private InputStream stream;
The format of the audio data contained in the stream.
/**
* The format of the audio data contained in the stream.
*/
protected AudioFormat format;
This stream's length, in sample frames.
/**
* This stream's length, in sample frames.
*/
protected long frameLength;
The size of each frame, in bytes.
/**
* The size of each frame, in bytes.
*/
protected int frameSize;
The current position in this stream, in sample frames (zero-based).
/**
* The current position in this stream, in sample frames (zero-based).
*/
protected long framePos;
The position where a mark was set.
/**
* The position where a mark was set.
*/
private long markpos;
When the underlying stream could only return
a non-integral number of frames, store
the remainder in a temporary buffer
/**
* When the underlying stream could only return
* a non-integral number of frames, store
* the remainder in a temporary buffer
*/
private byte[] pushBackBuffer = null;
number of valid bytes in the pushBackBuffer
/**
* number of valid bytes in the pushBackBuffer
*/
private int pushBackLen = 0;
MarkBuffer at mark position
/**
* MarkBuffer at mark position
*/
private byte[] markPushBackBuffer = null;
number of valid bytes in the markPushBackBuffer
/**
* number of valid bytes in the markPushBackBuffer
*/
private int markPushBackLen = 0;
Constructs an audio input stream that has the requested format and length in sample frames,
using audio data from the specified input stream.
Params: - stream – the stream on which this
AudioInputStream
object is based - format – the format of this stream's audio data
- length – the length in sample frames of the data in this stream
/**
* Constructs an audio input stream that has the requested format and length in sample frames,
* using audio data from the specified input stream.
* @param stream the stream on which this <code>AudioInputStream</code>
* object is based
* @param format the format of this stream's audio data
* @param length the length in sample frames of the data in this stream
*/
public AudioInputStream(InputStream stream, AudioFormat format, long length) {
super();
this.format = format;
this.frameLength = length;
this.frameSize = format.getFrameSize();
// any frameSize that is not well-defined will
// cause that this stream will be read in bytes
if( this.frameSize == AudioSystem.NOT_SPECIFIED || frameSize <= 0) {
this.frameSize = 1;
}
this.stream = stream;
framePos = 0;
markpos = 0;
}
Constructs an audio input stream that reads its data from the target
data line indicated. The format of the stream is the same as that of
the target data line, and the length is AudioSystem#NOT_SPECIFIED.
Params: - line – the target data line from which this stream obtains its data.
See Also:
/**
* Constructs an audio input stream that reads its data from the target
* data line indicated. The format of the stream is the same as that of
* the target data line, and the length is AudioSystem#NOT_SPECIFIED.
* @param line the target data line from which this stream obtains its data.
* @see AudioSystem#NOT_SPECIFIED
*/
public AudioInputStream(TargetDataLine line) {
TargetDataLineInputStream tstream = new TargetDataLineInputStream(line);
format = line.getFormat();
frameLength = AudioSystem.NOT_SPECIFIED;
frameSize = format.getFrameSize();
if( frameSize == AudioSystem.NOT_SPECIFIED || frameSize <= 0) {
frameSize = 1;
}
this.stream = tstream;
framePos = 0;
markpos = 0;
}
Obtains the audio format of the sound data in this audio input stream.
Returns: an audio format object describing this stream's format
/**
* Obtains the audio format of the sound data in this audio input stream.
* @return an audio format object describing this stream's format
*/
public AudioFormat getFormat() {
return format;
}
Obtains the length of the stream, expressed in sample frames rather than bytes.
Returns: the length in sample frames
/**
* Obtains the length of the stream, expressed in sample frames rather than bytes.
* @return the length in sample frames
*/
public long getFrameLength() {
return frameLength;
}
Reads the next byte of data from the audio input stream. The audio input
stream's frame size must be one byte, or an IOException
will be thrown.
Throws: - IOException – if an input or output error occurs
See Also: Returns: the next byte of data, or -1 if the end of the stream is reached
/**
* Reads the next byte of data from the audio input stream. The audio input
* stream's frame size must be one byte, or an <code>IOException</code>
* will be thrown.
*
* @return the next byte of data, or -1 if the end of the stream is reached
* @throws IOException if an input or output error occurs
* @see #read(byte[], int, int)
* @see #read(byte[])
* @see #available
* <p>
*/
public int read() throws IOException {
if( frameSize != 1 ) {
throw new IOException("cannot read a single byte if frame size > 1");
}
byte[] data = new byte[1];
int temp = read(data);
if (temp <= 0) {
// we have a weird situation if read(byte[]) returns 0!
return -1;
}
return data[0] & 0xFF;
}
Reads some number of bytes from the audio input stream and stores them into
the buffer array b
. The number of bytes actually read is
returned as an integer. This method blocks until input data is
available, the end of the stream is detected, or an exception is thrown.
This method will always read an integral number of frames.
If the length of the array is not an integral number
of frames, a maximum of b.length - (b.length % frameSize)
bytes will be read.
Params: - b – the buffer into which the data is read
Throws: - IOException – if an input or output error occurs
See Also: Returns: the total number of bytes read into the buffer, or -1 if there
is no more data because the end of the stream has been reached
/**
* Reads some number of bytes from the audio input stream and stores them into
* the buffer array <code>b</code>. The number of bytes actually read is
* returned as an integer. This method blocks until input data is
* available, the end of the stream is detected, or an exception is thrown.
* <p>This method will always read an integral number of frames.
* If the length of the array is not an integral number
* of frames, a maximum of <code>b.length - (b.length % frameSize)
* </code> bytes will be read.
*
* @param b the buffer into which the data is read
* @return the total number of bytes read into the buffer, or -1 if there
* is no more data because the end of the stream has been reached
* @throws IOException if an input or output error occurs
* @see #read(byte[], int, int)
* @see #read()
* @see #available
*/
public int read(byte[] b) throws IOException {
return read(b,0,b.length);
}
Reads up to a specified maximum number of bytes of data from the audio
stream, putting them into the given byte array.
This method will always read an integral number of frames.
If len
does not specify an integral number
of frames, a maximum of len - (len % frameSize)
bytes will be read.
Params: - b – the buffer into which the data is read
- off – the offset, from the beginning of array
b
, at which
the data will be written - len – the maximum number of bytes to read
Throws: - IOException – if an input or output error occurs
See Also: Returns: the total number of bytes read into the buffer, or -1 if there
is no more data because the end of the stream has been reached
/**
* Reads up to a specified maximum number of bytes of data from the audio
* stream, putting them into the given byte array.
* <p>This method will always read an integral number of frames.
* If <code>len</code> does not specify an integral number
* of frames, a maximum of <code>len - (len % frameSize)
* </code> bytes will be read.
*
* @param b the buffer into which the data is read
* @param off the offset, from the beginning of array <code>b</code>, at which
* the data will be written
* @param len the maximum number of bytes to read
* @return the total number of bytes read into the buffer, or -1 if there
* is no more data because the end of the stream has been reached
* @throws IOException if an input or output error occurs
* @see #read(byte[])
* @see #read()
* @see #skip
* @see #available
*/
public int read(byte[] b, int off, int len) throws IOException {
// make sure we don't read fractions of a frame.
if( (len%frameSize) != 0 ) {
len -= (len%frameSize);
if (len == 0) {
return 0;
}
}
if( frameLength != AudioSystem.NOT_SPECIFIED ) {
if( framePos >= frameLength ) {
return -1;
} else {
// don't try to read beyond our own set length in frames
if( (len/frameSize) > (frameLength-framePos) ) {
len = (int) (frameLength-framePos) * frameSize;
}
}
}
int bytesRead = 0;
int thisOff = off;
// if we've bytes left from last call to read(),
// use them first
if (pushBackLen > 0 && len >= pushBackLen) {
System.arraycopy(pushBackBuffer, 0,
b, off, pushBackLen);
thisOff += pushBackLen;
len -= pushBackLen;
bytesRead += pushBackLen;
pushBackLen = 0;
}
int thisBytesRead = stream.read(b, thisOff, len);
if (thisBytesRead == -1) {
return -1;
}
if (thisBytesRead > 0) {
bytesRead += thisBytesRead;
}
if (bytesRead > 0) {
pushBackLen = bytesRead % frameSize;
if (pushBackLen > 0) {
// copy everything we got from the beginning of the frame
// to our pushback buffer
if (pushBackBuffer == null) {
pushBackBuffer = new byte[frameSize];
}
System.arraycopy(b, off + bytesRead - pushBackLen,
pushBackBuffer, 0, pushBackLen);
bytesRead -= pushBackLen;
}
// make sure to update our framePos
framePos += bytesRead/frameSize;
}
return bytesRead;
}
Skips over and discards a specified number of bytes from this
audio input stream.
Params: - n – the requested number of bytes to be skipped
Throws: - IOException – if an input or output error occurs
See Also: Returns: the actual number of bytes skipped
/**
* Skips over and discards a specified number of bytes from this
* audio input stream.
* @param n the requested number of bytes to be skipped
* @return the actual number of bytes skipped
* @throws IOException if an input or output error occurs
* @see #read
* @see #available
*/
public long skip(long n) throws IOException {
// make sure not to skip fractional frames
if( (n%frameSize) != 0 ) {
n -= (n%frameSize);
}
if( frameLength != AudioSystem.NOT_SPECIFIED ) {
// don't skip more than our set length in frames.
if( (n/frameSize) > (frameLength-framePos) ) {
n = (frameLength-framePos) * frameSize;
}
}
long temp = stream.skip(n);
// if no error, update our position.
if( temp%frameSize != 0 ) {
// Throw an IOException if we've skipped a fractional number of frames
throw new IOException("Could not skip an integer number of frames.");
}
if( temp >= 0 ) {
framePos += temp/frameSize;
}
return temp;
}
Returns the maximum number of bytes that can be read (or skipped over) from this
audio input stream without blocking. This limit applies only to the next invocation of
a read
or skip
method for this audio input stream; the limit
can vary each time these methods are invoked.
Depending on the underlying stream,an IOException may be thrown if this
stream is closed.
Throws: - IOException – if an input or output error occurs
See Also: Returns: the number of bytes that can be read from this audio input stream without blocking
/**
* Returns the maximum number of bytes that can be read (or skipped over) from this
* audio input stream without blocking. This limit applies only to the next invocation of
* a <code>read</code> or <code>skip</code> method for this audio input stream; the limit
* can vary each time these methods are invoked.
* Depending on the underlying stream,an IOException may be thrown if this
* stream is closed.
* @return the number of bytes that can be read from this audio input stream without blocking
* @throws IOException if an input or output error occurs
* @see #read(byte[], int, int)
* @see #read(byte[])
* @see #read()
* @see #skip
*/
public int available() throws IOException {
int temp = stream.available();
// don't return greater than our set length in frames
if( (frameLength != AudioSystem.NOT_SPECIFIED) && ( (temp/frameSize) > (frameLength-framePos)) ) {
return (int) (frameLength-framePos) * frameSize;
} else {
return temp;
}
}
Closes this audio input stream and releases any system resources associated
with the stream.
Throws: - IOException – if an input or output error occurs
/**
* Closes this audio input stream and releases any system resources associated
* with the stream.
* @throws IOException if an input or output error occurs
*/
public void close() throws IOException {
stream.close();
}
Marks the current position in this audio input stream.
Params: - readlimit – the maximum number of bytes that can be read before
the mark position becomes invalid.
See Also:
/**
* Marks the current position in this audio input stream.
* @param readlimit the maximum number of bytes that can be read before
* the mark position becomes invalid.
* @see #reset
* @see #markSupported
*/
public void mark(int readlimit) {
stream.mark(readlimit);
if (markSupported()) {
markpos = framePos;
// remember the pushback buffer
markPushBackLen = pushBackLen;
if (markPushBackLen > 0) {
if (markPushBackBuffer == null) {
markPushBackBuffer = new byte[frameSize];
}
System.arraycopy(pushBackBuffer, 0, markPushBackBuffer, 0, markPushBackLen);
}
}
}
Repositions this audio input stream to the position it had at the time its
mark
method was last invoked.
Throws: - IOException – if an input or output error occurs.
See Also:
/**
* Repositions this audio input stream to the position it had at the time its
* <code>mark</code> method was last invoked.
* @throws IOException if an input or output error occurs.
* @see #mark
* @see #markSupported
*/
public void reset() throws IOException {
stream.reset();
framePos = markpos;
// re-create the pushback buffer
pushBackLen = markPushBackLen;
if (pushBackLen > 0) {
if (pushBackBuffer == null) {
pushBackBuffer = new byte[frameSize - 1];
}
System.arraycopy(markPushBackBuffer, 0, pushBackBuffer, 0, pushBackLen);
}
}
Tests whether this audio input stream supports the mark
and
reset
methods.
See Also: Returns: true
if this stream supports the mark
and reset
methods; false
otherwise
/**
* Tests whether this audio input stream supports the <code>mark</code> and
* <code>reset</code> methods.
* @return <code>true</code> if this stream supports the <code>mark</code>
* and <code>reset</code> methods; <code>false</code> otherwise
* @see #mark
* @see #reset
*/
public boolean markSupported() {
return stream.markSupported();
}
Private inner class that makes a TargetDataLine look like an InputStream.
/**
* Private inner class that makes a TargetDataLine look like an InputStream.
*/
private class TargetDataLineInputStream extends InputStream {
The TargetDataLine on which this TargetDataLineInputStream is based.
/**
* The TargetDataLine on which this TargetDataLineInputStream is based.
*/
TargetDataLine line;
TargetDataLineInputStream(TargetDataLine line) {
super();
this.line = line;
}
public int available() throws IOException {
return line.available();
}
//$$fb 2001-07-16: added this method to correctly close the underlying TargetDataLine.
// fixes bug 4479984
public void close() throws IOException {
// the line needs to be flushed and stopped to avoid a dead lock...
// Probably related to bugs 4417527, 4334868, 4383457
if (line.isActive()) {
line.flush();
line.stop();
}
line.close();
}
public int read() throws IOException {
byte[] b = new byte[1];
int value = read(b, 0, 1);
if (value == -1) {
return -1;
}
value = (int)b[0];
if (line.getFormat().getEncoding().equals(AudioFormat.Encoding.PCM_SIGNED)) {
value += 128;
}
return value;
}
public int read(byte[] b, int off, int len) throws IOException {
try {
return line.read(b, off, len);
} catch (IllegalArgumentException e) {
throw new IOException(e.getMessage());
}
}
}
}