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package javax.sound.sampled;

DataLine adds media-related functionality to its superinterface, Line. This functionality includes transport-control methods that start, stop, drain, and flush the audio data that passes through the line. A data line can also report the current position, volume, and audio format of the media. Data lines are used for output of audio by means of the subinterfaces SourceDataLine or Clip, which allow an application program to write data. Similarly, audio input is handled by the subinterface TargetDataLine, which allows data to be read.

A data line has an internal buffer in which the incoming or outgoing audio data is queued. The drain() method blocks until this internal buffer becomes empty, usually because all queued data has been processed. The flush() method discards any available queued data from the internal buffer.

A data line produces START and STOP events whenever it begins or ceases active presentation or capture of data. These events can be generated in response to specific requests, or as a result of less direct state changes. For example, if start() is called on an inactive data line, and data is available for capture or playback, a START event will be generated shortly, when data playback or capture actually begins. Or, if the flow of data to an active data line is constricted so that a gap occurs in the presentation of data, a STOP event is generated.

Mixers often support synchronized control of multiple data lines. Synchronization can be established through the Mixer interface's synchronize method. See the description of the Mixer interface for a more complete description.

Author:Kara Kytle
See Also:
Since:1.3
/** * <code>DataLine</code> adds media-related functionality to its * superinterface, <code>{@link Line}</code>. This functionality includes * transport-control methods that start, stop, drain, and flush * the audio data that passes through the line. A data line can also * report the current position, volume, and audio format of the media. * Data lines are used for output of audio by means of the * subinterfaces <code>{@link SourceDataLine}</code> or * <code>{@link Clip}</code>, which allow an application program to write data. Similarly, * audio input is handled by the subinterface <code>{@link TargetDataLine}</code>, * which allows data to be read. * <p> * A data line has an internal buffer in which * the incoming or outgoing audio data is queued. The * <code>{@link #drain()}</code> method blocks until this internal buffer * becomes empty, usually because all queued data has been processed. The * <code>{@link #flush()}</code> method discards any available queued data * from the internal buffer. * <p> * A data line produces <code>{@link LineEvent.Type#START START}</code> and * <code>{@link LineEvent.Type#STOP STOP}</code> events whenever * it begins or ceases active presentation or capture of data. These events * can be generated in response to specific requests, or as a result of * less direct state changes. For example, if <code>{@link #start()}</code> is called * on an inactive data line, and data is available for capture or playback, a * <code>START</code> event will be generated shortly, when data playback * or capture actually begins. Or, if the flow of data to an active data * line is constricted so that a gap occurs in the presentation of data, * a <code>STOP</code> event is generated. * <p> * Mixers often support synchronized control of multiple data lines. * Synchronization can be established through the Mixer interface's * <code>{@link Mixer#synchronize synchronize}</code> method. * See the description of the <code>{@link Mixer Mixer}</code> interface * for a more complete description. * * @author Kara Kytle * @see LineEvent * @since 1.3 */
public interface DataLine extends Line {
Drains queued data from the line by continuing data I/O until the data line's internal buffer has been emptied. This method blocks until the draining is complete. Because this is a blocking method, it should be used with care. If drain() is invoked on a stopped line that has data in its queue, the method will block until the line is running and the data queue becomes empty. If drain() is invoked by one thread, and another continues to fill the data queue, the operation will not complete. This method always returns when the data line is closed.
See Also:
  • flush()
/** * Drains queued data from the line by continuing data I/O until the * data line's internal buffer has been emptied. * This method blocks until the draining is complete. Because this is a * blocking method, it should be used with care. If <code>drain()</code> * is invoked on a stopped line that has data in its queue, the method will * block until the line is running and the data queue becomes empty. If * <code>drain()</code> is invoked by one thread, and another continues to * fill the data queue, the operation will not complete. * This method always returns when the data line is closed. * * @see #flush() */
public void drain();
Flushes queued data from the line. The flushed data is discarded. In some cases, not all queued data can be discarded. For example, a mixer can flush data from the buffer for a specific input line, but any unplayed data already in the output buffer (the result of the mix) will still be played. You can invoke this method after pausing a line (the normal case) if you want to skip the "stale" data when you restart playback or capture. (It is legal to flush a line that is not stopped, but doing so on an active line is likely to cause a discontinuity in the data, resulting in a perceptible click.)
See Also:
/** * Flushes queued data from the line. The flushed data is discarded. * In some cases, not all queued data can be discarded. For example, a * mixer can flush data from the buffer for a specific input line, but any * unplayed data already in the output buffer (the result of the mix) will * still be played. You can invoke this method after pausing a line (the * normal case) if you want to skip the "stale" data when you restart * playback or capture. (It is legal to flush a line that is not stopped, * but doing so on an active line is likely to cause a discontinuity in the * data, resulting in a perceptible click.) * * @see #stop() * @see #drain() */
public void flush();
Allows a line to engage in data I/O. If invoked on a line that is already running, this method does nothing. Unless the data in the buffer has been flushed, the line resumes I/O starting with the first frame that was unprocessed at the time the line was stopped. When audio capture or playback starts, a START event is generated.
See Also:
/** * Allows a line to engage in data I/O. If invoked on a line * that is already running, this method does nothing. Unless the data in * the buffer has been flushed, the line resumes I/O starting * with the first frame that was unprocessed at the time the line was * stopped. When audio capture or playback starts, a * <code>{@link LineEvent.Type#START START}</code> event is generated. * * @see #stop() * @see #isRunning() * @see LineEvent */
public void start();
Stops the line. A stopped line should cease I/O activity. If the line is open and running, however, it should retain the resources required to resume activity. A stopped line should retain any audio data in its buffer instead of discarding it, so that upon resumption the I/O can continue where it left off, if possible. (This doesn't guarantee that there will never be discontinuities beyond the current buffer, of course; if the stopped condition continues for too long, input or output samples might be dropped.) If desired, the retained data can be discarded by invoking the flush method. When audio capture or playback stops, a STOP event is generated.
See Also:
/** * Stops the line. A stopped line should cease I/O activity. * If the line is open and running, however, it should retain the resources required * to resume activity. A stopped line should retain any audio data in its buffer * instead of discarding it, so that upon resumption the I/O can continue where it left off, * if possible. (This doesn't guarantee that there will never be discontinuities beyond the * current buffer, of course; if the stopped condition continues * for too long, input or output samples might be dropped.) If desired, the retained data can be * discarded by invoking the <code>flush</code> method. * When audio capture or playback stops, a <code>{@link LineEvent.Type#STOP STOP}</code> event is generated. * * @see #start() * @see #isRunning() * @see #flush() * @see LineEvent */
public void stop();
Indicates whether the line is running. The default is false. An open line begins running when the first data is presented in response to an invocation of the start method, and continues until presentation ceases in response to a call to stop or because playback completes.
See Also:
Returns:true if the line is running, otherwise false
/** * Indicates whether the line is running. The default is <code>false</code>. * An open line begins running when the first data is presented in response to an * invocation of the <code>start</code> method, and continues * until presentation ceases in response to a call to <code>stop</code> or * because playback completes. * @return <code>true</code> if the line is running, otherwise <code>false</code> * @see #start() * @see #stop() */
public boolean isRunning();
Indicates whether the line is engaging in active I/O (such as playback or capture). When an inactive line becomes active, it sends a START event to its listeners. Similarly, when an active line becomes inactive, it sends a STOP event.
See Also:
Returns:true if the line is actively capturing or rendering sound, otherwise false
/** * Indicates whether the line is engaging in active I/O (such as playback * or capture). When an inactive line becomes active, it sends a * <code>{@link LineEvent.Type#START START}</code> event to its listeners. Similarly, when * an active line becomes inactive, it sends a * <code>{@link LineEvent.Type#STOP STOP}</code> event. * @return <code>true</code> if the line is actively capturing or rendering * sound, otherwise <code>false</code> * @see #isOpen * @see #addLineListener * @see #removeLineListener * @see LineEvent * @see LineListener */
public boolean isActive();
Obtains the current format (encoding, sample rate, number of channels, etc.) of the data line's audio data.

If the line is not open and has never been opened, it returns the default format. The default format is an implementation specific audio format, or, if the DataLine.Info object, which was used to retrieve this DataLine, specifies at least one fully qualified audio format, the last one will be used as the default format. Opening the line with a specific audio format (e.g. SourceDataLine.open(AudioFormat)) will override the default format.

See Also:
Returns:current audio data format
/** * Obtains the current format (encoding, sample rate, number of channels, * etc.) of the data line's audio data. * * <p>If the line is not open and has never been opened, it returns * the default format. The default format is an implementation * specific audio format, or, if the <code>DataLine.Info</code> * object, which was used to retrieve this <code>DataLine</code>, * specifies at least one fully qualified audio format, the * last one will be used as the default format. Opening the * line with a specific audio format (e.g. * {@link SourceDataLine#open(AudioFormat)}) will override the * default format. * * @return current audio data format * @see AudioFormat */
public AudioFormat getFormat();
Obtains the maximum number of bytes of data that will fit in the data line's internal buffer. For a source data line, this is the size of the buffer to which data can be written. For a target data line, it is the size of the buffer from which data can be read. Note that the units used are bytes, but will always correspond to an integral number of sample frames of audio data.
Returns:the size of the buffer in bytes
/** * Obtains the maximum number of bytes of data that will fit in the data line's * internal buffer. For a source data line, this is the size of the buffer to * which data can be written. For a target data line, it is the size of * the buffer from which data can be read. Note that * the units used are bytes, but will always correspond to an integral * number of sample frames of audio data. * * @return the size of the buffer in bytes */
public int getBufferSize();
Obtains the number of bytes of data currently available to the application for processing in the data line's internal buffer. For a source data line, this is the amount of data that can be written to the buffer without blocking. For a target data line, this is the amount of data available to be read by the application. For a clip, this value is always 0 because the audio data is loaded into the buffer when the clip is opened, and persists without modification until the clip is closed.

Note that the units used are bytes, but will always correspond to an integral number of sample frames of audio data.

An application is guaranteed that a read or write operation of up to the number of bytes returned from available() will not block; however, there is no guarantee that attempts to read or write more data will block.

Returns:the amount of data available, in bytes
/** * Obtains the number of bytes of data currently available to the * application for processing in the data line's internal buffer. For a * source data line, this is the amount of data that can be written to the * buffer without blocking. For a target data line, this is the amount of data * available to be read by the application. For a clip, this value is always * 0 because the audio data is loaded into the buffer when the clip is opened, * and persists without modification until the clip is closed. * <p> * Note that the units used are bytes, but will always * correspond to an integral number of sample frames of audio data. * <p> * An application is guaranteed that a read or * write operation of up to the number of bytes returned from * <code>available()</code> will not block; however, there is no guarantee * that attempts to read or write more data will block. * * @return the amount of data available, in bytes */
public int available();
Obtains the current position in the audio data, in sample frames. The frame position measures the number of sample frames captured by, or rendered from, the line since it was opened. This return value will wrap around after 2^31 frames. It is recommended to use getLongFramePosition instead.
See Also:
Returns:the number of frames already processed since the line was opened
/** * Obtains the current position in the audio data, in sample frames. * The frame position measures the number of sample * frames captured by, or rendered from, the line since it was opened. * This return value will wrap around after 2^31 frames. It is recommended * to use <code>getLongFramePosition</code> instead. * * @return the number of frames already processed since the line was opened * @see #getLongFramePosition() */
public int getFramePosition();
Obtains the current position in the audio data, in sample frames. The frame position measures the number of sample frames captured by, or rendered from, the line since it was opened.
Returns:the number of frames already processed since the line was opened
Since:1.5
/** * Obtains the current position in the audio data, in sample frames. * The frame position measures the number of sample * frames captured by, or rendered from, the line since it was opened. * * @return the number of frames already processed since the line was opened * @since 1.5 */
public long getLongFramePosition();
Obtains the current position in the audio data, in microseconds. The microsecond position measures the time corresponding to the number of sample frames captured by, or rendered from, the line since it was opened. The level of precision is not guaranteed. For example, an implementation might calculate the microsecond position from the current frame position and the audio sample frame rate. The precision in microseconds would then be limited to the number of microseconds per sample frame.
Returns:the number of microseconds of data processed since the line was opened
/** * Obtains the current position in the audio data, in microseconds. * The microsecond position measures the time corresponding to the number * of sample frames captured by, or rendered from, the line since it was opened. * The level of precision is not guaranteed. For example, an implementation * might calculate the microsecond position from the current frame position * and the audio sample frame rate. The precision in microseconds would * then be limited to the number of microseconds per sample frame. * * @return the number of microseconds of data processed since the line was opened */
public long getMicrosecondPosition();
Obtains the current volume level for the line. This level is a measure of the signal's current amplitude, and should not be confused with the current setting of a gain control. The range is from 0.0 (silence) to 1.0 (maximum possible amplitude for the sound waveform). The units measure linear amplitude, not decibels.
Returns:the current amplitude of the signal in this line, or AudioSystem.NOT_SPECIFIED
/** * Obtains the current volume level for the line. This level is a measure * of the signal's current amplitude, and should not be confused with the * current setting of a gain control. The range is from 0.0 (silence) to * 1.0 (maximum possible amplitude for the sound waveform). The units * measure linear amplitude, not decibels. * * @return the current amplitude of the signal in this line, or * <code>{@link AudioSystem#NOT_SPECIFIED}</code> */
public float getLevel();
Besides the class information inherited from its superclass, DataLine.Info provides additional information specific to data lines. This information includes:
  • the audio formats supported by the data line
  • the minimum and maximum sizes of its internal buffer
Because a Line.Info knows the class of the line its describes, a DataLine.Info object can describe DataLine subinterfaces such as SourceDataLine, TargetDataLine, and Clip. You can query a mixer for lines of any of these types, passing an appropriate instance of DataLine.Info as the argument to a method such as Mixer.getLine(Line.Info).
Author:Kara Kytle
See Also:
Since:1.3
/** * Besides the class information inherited from its superclass, * <code>DataLine.Info</code> provides additional information specific to data lines. * This information includes: * <ul> * <li> the audio formats supported by the data line * <li> the minimum and maximum sizes of its internal buffer * </ul> * Because a <code>Line.Info</code> knows the class of the line its describes, a * <code>DataLine.Info</code> object can describe <code>DataLine</code> * subinterfaces such as <code>{@link SourceDataLine}</code>, * <code>{@link TargetDataLine}</code>, and <code>{@link Clip}</code>. * You can query a mixer for lines of any of these types, passing an appropriate * instance of <code>DataLine.Info</code> as the argument to a method such as * <code>{@link Mixer#getLine Mixer.getLine(Line.Info)}</code>. * * @see Line.Info * @author Kara Kytle * @since 1.3 */
public static class Info extends Line.Info { private AudioFormat[] formats; private int minBufferSize; private int maxBufferSize;
Constructs a data line's info object from the specified information, which includes a set of supported audio formats and a range for the buffer size. This constructor is typically used by mixer implementations when returning information about a supported line.
Params:
  • lineClass – the class of the data line described by the info object
  • formats – set of formats supported
  • minBufferSize – minimum buffer size supported by the data line, in bytes
  • maxBufferSize – maximum buffer size supported by the data line, in bytes
/** * Constructs a data line's info object from the specified information, * which includes a set of supported audio formats and a range for the buffer size. * This constructor is typically used by mixer implementations * when returning information about a supported line. * * @param lineClass the class of the data line described by the info object * @param formats set of formats supported * @param minBufferSize minimum buffer size supported by the data line, in bytes * @param maxBufferSize maximum buffer size supported by the data line, in bytes */
public Info(Class<?> lineClass, AudioFormat[] formats, int minBufferSize, int maxBufferSize) { super(lineClass); if (formats == null) { this.formats = new AudioFormat[0]; } else { this.formats = formats; } this.minBufferSize = minBufferSize; this.maxBufferSize = maxBufferSize; }
Constructs a data line's info object from the specified information, which includes a single audio format and a desired buffer size. This constructor is typically used by an application to describe a desired line.
Params:
  • lineClass – the class of the data line described by the info object
  • format – desired format
  • bufferSize – desired buffer size in bytes
/** * Constructs a data line's info object from the specified information, * which includes a single audio format and a desired buffer size. * This constructor is typically used by an application to * describe a desired line. * * @param lineClass the class of the data line described by the info object * @param format desired format * @param bufferSize desired buffer size in bytes */
public Info(Class<?> lineClass, AudioFormat format, int bufferSize) { super(lineClass); if (format == null) { this.formats = new AudioFormat[0]; } else { AudioFormat[] formats = { format }; this.formats = formats; } this.minBufferSize = bufferSize; this.maxBufferSize = bufferSize; }
Constructs a data line's info object from the specified information, which includes a single audio format. This constructor is typically used by an application to describe a desired line.
Params:
  • lineClass – the class of the data line described by the info object
  • format – desired format
/** * Constructs a data line's info object from the specified information, * which includes a single audio format. * This constructor is typically used by an application to * describe a desired line. * * @param lineClass the class of the data line described by the info object * @param format desired format */
public Info(Class<?> lineClass, AudioFormat format) { this(lineClass, format, AudioSystem.NOT_SPECIFIED); }
Obtains a set of audio formats supported by the data line. Note that isFormatSupported(AudioFormat) might return true for certain additional formats that are missing from the set returned by getFormats(). The reverse is not the case: isFormatSupported(AudioFormat) is guaranteed to return true for all formats returned by getFormats(). Some fields in the AudioFormat instances can be set to NOT_SPECIFIED if that field does not apply to the format, or if the format supports a wide range of values for that field. For example, a multi-channel device supporting up to 64 channels, could set the channel field in the AudioFormat instances returned by this method to NOT_SPECIFIED.
See Also:
Returns:a set of supported audio formats.
/** * Obtains a set of audio formats supported by the data line. * Note that <code>isFormatSupported(AudioFormat)</code> might return * <code>true</code> for certain additional formats that are missing from * the set returned by <code>getFormats()</code>. The reverse is not * the case: <code>isFormatSupported(AudioFormat)</code> is guaranteed to return * <code>true</code> for all formats returned by <code>getFormats()</code>. * * Some fields in the AudioFormat instances can be set to * {@link javax.sound.sampled.AudioSystem#NOT_SPECIFIED NOT_SPECIFIED} * if that field does not apply to the format, * or if the format supports a wide range of values for that field. * For example, a multi-channel device supporting up to * 64 channels, could set the channel field in the * <code>AudioFormat</code> instances returned by this * method to <code>NOT_SPECIFIED</code>. * * @return a set of supported audio formats. * @see #isFormatSupported(AudioFormat) */
public AudioFormat[] getFormats() { AudioFormat[] returnedArray = new AudioFormat[formats.length]; System.arraycopy(formats, 0, returnedArray, 0, formats.length); return returnedArray; }
Indicates whether this data line supports a particular audio format. The default implementation of this method simply returns true if the specified format matches any of the supported formats.
Params:
  • format – the audio format for which support is queried.
See Also:
Returns:true if the format is supported, otherwise false
/** * Indicates whether this data line supports a particular audio format. * The default implementation of this method simply returns <code>true</code> if * the specified format matches any of the supported formats. * * @param format the audio format for which support is queried. * @return <code>true</code> if the format is supported, otherwise <code>false</code> * @see #getFormats * @see AudioFormat#matches */
public boolean isFormatSupported(AudioFormat format) { for (int i = 0; i < formats.length; i++) { if (format.matches(formats[i])) { return true; } } return false; }
Obtains the minimum buffer size supported by the data line.
Returns:minimum buffer size in bytes, or AudioSystem.NOT_SPECIFIED
/** * Obtains the minimum buffer size supported by the data line. * @return minimum buffer size in bytes, or <code>AudioSystem.NOT_SPECIFIED</code> */
public int getMinBufferSize() { return minBufferSize; }
Obtains the maximum buffer size supported by the data line.
Returns:maximum buffer size in bytes, or AudioSystem.NOT_SPECIFIED
/** * Obtains the maximum buffer size supported by the data line. * @return maximum buffer size in bytes, or <code>AudioSystem.NOT_SPECIFIED</code> */
public int getMaxBufferSize() { return maxBufferSize; }
Determines whether the specified info object matches this one. To match, the superclass match requirements must be met. In addition, this object's minimum buffer size must be at least as large as that of the object specified, its maximum buffer size must be at most as large as that of the object specified, and all of its formats must match formats supported by the object specified.
Returns:true if this object matches the one specified, otherwise false.
/** * Determines whether the specified info object matches this one. * To match, the superclass match requirements must be met. In * addition, this object's minimum buffer size must be at least as * large as that of the object specified, its maximum buffer size must * be at most as large as that of the object specified, and all of its * formats must match formats supported by the object specified. * @return <code>true</code> if this object matches the one specified, * otherwise <code>false</code>. */
public boolean matches(Line.Info info) { if (! (super.matches(info)) ) { return false; } Info dataLineInfo = (Info)info; // treat anything < 0 as NOT_SPECIFIED // demo code in old Java Sound Demo used a wrong buffer calculation // that would lead to arbitrary negative values if ((getMaxBufferSize() >= 0) && (dataLineInfo.getMaxBufferSize() >= 0)) { if (getMaxBufferSize() > dataLineInfo.getMaxBufferSize()) { return false; } } if ((getMinBufferSize() >= 0) && (dataLineInfo.getMinBufferSize() >= 0)) { if (getMinBufferSize() < dataLineInfo.getMinBufferSize()) { return false; } } AudioFormat[] localFormats = getFormats(); if (localFormats != null) { for (int i = 0; i < localFormats.length; i++) { if (! (localFormats[i] == null) ) { if (! (dataLineInfo.isFormatSupported(localFormats[i])) ) { return false; } } } } return true; }
Obtains a textual description of the data line info.
Returns:a string description
/** * Obtains a textual description of the data line info. * @return a string description */
public String toString() { StringBuffer buf = new StringBuffer(); if ( (formats.length == 1) && (formats[0] != null) ) { buf.append(" supporting format " + formats[0]); } else if (getFormats().length > 1) { buf.append(" supporting " + getFormats().length + " audio formats"); } if ( (minBufferSize != AudioSystem.NOT_SPECIFIED) && (maxBufferSize != AudioSystem.NOT_SPECIFIED) ) { buf.append(", and buffers of " + minBufferSize + " to " + maxBufferSize + " bytes"); } else if ( (minBufferSize != AudioSystem.NOT_SPECIFIED) && (minBufferSize > 0) ) { buf.append(", and buffers of at least " + minBufferSize + " bytes"); } else if (maxBufferSize != AudioSystem.NOT_SPECIFIED) { buf.append(", and buffers of up to " + minBufferSize + " bytes"); } return new String(super.toString() + buf); } } // class Info } // interface DataLine