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package java.awt;

import java.awt.event.InputEvent;
import java.awt.event.KeyEvent;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import java.awt.image.DirectColorModel;
import java.awt.image.Raster;
import java.awt.image.WritableRaster;
import java.awt.peer.RobotPeer;
import java.lang.reflect.InvocationTargetException;
import sun.awt.ComponentFactory;
import sun.awt.SunToolkit;
import sun.awt.image.SunWritableRaster;
import sun.security.util.SecurityConstants;

This class is used to generate native system input events for the purposes of test automation, self-running demos, and other applications where control of the mouse and keyboard is needed. The primary purpose of Robot is to facilitate automated testing of Java platform implementations.

Using the class to generate input events differs from posting events to the AWT event queue or AWT components in that the events are generated in the platform's native input queue. For example, Robot.mouseMove will actually move the mouse cursor instead of just generating mouse move events.

Note that some platforms require special privileges or extensions to access low-level input control. If the current platform configuration does not allow input control, an AWTException will be thrown when trying to construct Robot objects. For example, X-Window systems will throw the exception if the XTEST 2.2 standard extension is not supported (or not enabled) by the X server.

Applications that use Robot for purposes other than self-testing should handle these error conditions gracefully.

Author: Robi Khan
Since: 1.3
/** * This class is used to generate native system input events * for the purposes of test automation, self-running demos, and * other applications where control of the mouse and keyboard * is needed. The primary purpose of Robot is to facilitate * automated testing of Java platform implementations. * <p> * Using the class to generate input events differs from posting * events to the AWT event queue or AWT components in that the * events are generated in the platform's native input * queue. For example, <code>Robot.mouseMove</code> will actually move * the mouse cursor instead of just generating mouse move events. * <p> * Note that some platforms require special privileges or extensions * to access low-level input control. If the current platform configuration * does not allow input control, an <code>AWTException</code> will be thrown * when trying to construct Robot objects. For example, X-Window systems * will throw the exception if the XTEST 2.2 standard extension is not supported * (or not enabled) by the X server. * <p> * Applications that use Robot for purposes other than self-testing should * handle these error conditions gracefully. * * @author Robi Khan * @since 1.3 */
public class Robot { private static final int MAX_DELAY = 60000; private RobotPeer peer; private boolean isAutoWaitForIdle = false; private int autoDelay = 0; private static final int LEGAL_BUTTON_MASK = InputEvent.BUTTON1_MASK| InputEvent.BUTTON2_MASK| InputEvent.BUTTON3_MASK; // location of robot's GC, used in mouseMove(), getPixelColor() and captureScreenImage() private Point gdLoc; private DirectColorModel screenCapCM = null;
Constructs a Robot object in the coordinate system of the primary screen.

Throws:
  • AWTException – if the platform configuration does not allow low-level input control. This exception is always thrown when GraphicsEnvironment.isHeadless() returns true
  • SecurityException – if createRobot permission is not granted
See Also:
/** * Constructs a Robot object in the coordinate system of the primary screen. * <p> * * @throws AWTException if the platform configuration does not allow * low-level input control. This exception is always thrown when * GraphicsEnvironment.isHeadless() returns true * @throws SecurityException if <code>createRobot</code> permission is not granted * @see java.awt.GraphicsEnvironment#isHeadless * @see SecurityManager#checkPermission * @see AWTPermission */
public Robot() throws AWTException { if (GraphicsEnvironment.isHeadless()) { throw new AWTException("headless environment"); } init(GraphicsEnvironment.getLocalGraphicsEnvironment() .getDefaultScreenDevice()); }
Creates a Robot for the given screen device. Coordinates passed to Robot method calls like mouseMove and createScreenCapture will be interpreted as being in the same coordinate system as the specified screen. Note that depending on the platform configuration, multiple screens may either:
  • share the same coordinate system to form a combined virtual screen
  • use different coordinate systems to act as independent screens
This constructor is meant for the latter case.

If screen devices are reconfigured such that the coordinate system is affected, the behavior of existing Robot objects is undefined.

Params:
  • screen – A screen GraphicsDevice indicating the coordinate system the Robot will operate in.
Throws:
  • AWTException – if the platform configuration does not allow low-level input control. This exception is always thrown when GraphicsEnvironment.isHeadless() returns true.
  • IllegalArgumentException – if screen is not a screen GraphicsDevice.
  • SecurityException – if createRobot permission is not granted
See Also:
/** * Creates a Robot for the given screen device. Coordinates passed * to Robot method calls like mouseMove and createScreenCapture will * be interpreted as being in the same coordinate system as the * specified screen. Note that depending on the platform configuration, * multiple screens may either: * <ul> * <li>share the same coordinate system to form a combined virtual screen</li> * <li>use different coordinate systems to act as independent screens</li> * </ul> * This constructor is meant for the latter case. * <p> * If screen devices are reconfigured such that the coordinate system is * affected, the behavior of existing Robot objects is undefined. * * @param screen A screen GraphicsDevice indicating the coordinate * system the Robot will operate in. * @throws AWTException if the platform configuration does not allow * low-level input control. This exception is always thrown when * GraphicsEnvironment.isHeadless() returns true. * @throws IllegalArgumentException if <code>screen</code> is not a screen * GraphicsDevice. * @throws SecurityException if <code>createRobot</code> permission is not granted * @see java.awt.GraphicsEnvironment#isHeadless * @see GraphicsDevice * @see SecurityManager#checkPermission * @see AWTPermission */
public Robot(GraphicsDevice screen) throws AWTException { checkIsScreenDevice(screen); init(screen); } private void init(GraphicsDevice screen) throws AWTException { checkRobotAllowed(); gdLoc = screen.getDefaultConfiguration().getBounds().getLocation(); Toolkit toolkit = Toolkit.getDefaultToolkit(); if (toolkit instanceof ComponentFactory) { peer = ((ComponentFactory)toolkit).createRobot(this, screen); disposer = new RobotDisposer(peer); sun.java2d.Disposer.addRecord(anchor, disposer); } } /* determine if the security policy allows Robot's to be created */ private void checkRobotAllowed() { SecurityManager security = System.getSecurityManager(); if (security != null) { security.checkPermission(SecurityConstants.CREATE_ROBOT_PERMISSION); } } /* check if the given device is a screen device */ private void checkIsScreenDevice(GraphicsDevice device) { if (device == null || device.getType() != GraphicsDevice.TYPE_RASTER_SCREEN) { throw new IllegalArgumentException("not a valid screen device"); } } private transient Object anchor = new Object(); static class RobotDisposer implements sun.java2d.DisposerRecord { private final RobotPeer peer; public RobotDisposer(RobotPeer peer) { this.peer = peer; } public void dispose() { if (peer != null) { peer.dispose(); } } } private transient RobotDisposer disposer;
Moves mouse pointer to given screen coordinates.
Params:
  • x – X position
  • y – Y position
/** * Moves mouse pointer to given screen coordinates. * @param x X position * @param y Y position */
public synchronized void mouseMove(int x, int y) { peer.mouseMove(gdLoc.x + x, gdLoc.y + y); afterEvent(); }
Presses one or more mouse buttons. The mouse buttons should be released using the mouseRelease method.
Params:
  • buttons – the Button mask; a combination of one or more of these flags:
    • InputEvent.BUTTON1_MASK
    • InputEvent.BUTTON2_MASK
    • InputEvent.BUTTON3_MASK
Throws:
See Also:
/** * Presses one or more mouse buttons. The mouse buttons should * be released using the <code>mouseRelease</code> method. * * @param buttons the Button mask; a combination of one or more * of these flags: * <ul> * <li><code>InputEvent.BUTTON1_MASK</code> * <li><code>InputEvent.BUTTON2_MASK</code> * <li><code>InputEvent.BUTTON3_MASK</code> * </ul> * @throws IllegalArgumentException if the button mask is not a * valid combination * @see #mouseRelease(int) */
public synchronized void mousePress(int buttons) { checkButtonsArgument(buttons); peer.mousePress(buttons); afterEvent(); }
Releases one or more mouse buttons.
Params:
  • buttons – the Button mask; a combination of one or more of these flags:
    • InputEvent.BUTTON1_MASK
    • InputEvent.BUTTON2_MASK
    • InputEvent.BUTTON3_MASK
Throws:
See Also:
/** * Releases one or more mouse buttons. * * @param buttons the Button mask; a combination of one or more * of these flags: * <ul> * <li><code>InputEvent.BUTTON1_MASK</code> * <li><code>InputEvent.BUTTON2_MASK</code> * <li><code>InputEvent.BUTTON3_MASK</code> * </ul> * @see #mousePress(int) * @throws IllegalArgumentException if the button mask is not a valid * combination */
public synchronized void mouseRelease(int buttons) { checkButtonsArgument(buttons); peer.mouseRelease(buttons); afterEvent(); } private void checkButtonsArgument(int buttons) { if ( (buttons|LEGAL_BUTTON_MASK) != LEGAL_BUTTON_MASK ) { throw new IllegalArgumentException("Invalid combination of button flags"); } }
Rotates the scroll wheel on wheel-equipped mice.
Params:
  • wheelAmt – number of "notches" to move the mouse wheel Negative values indicate movement up/away from the user, positive values indicate movement down/towards the user.
Since:1.4
/** * Rotates the scroll wheel on wheel-equipped mice. * * @param wheelAmt number of "notches" to move the mouse wheel * Negative values indicate movement up/away from the user, * positive values indicate movement down/towards the user. * * @since 1.4 */
public synchronized void mouseWheel(int wheelAmt) { peer.mouseWheel(wheelAmt); afterEvent(); }
Presses a given key. The key should be released using the keyRelease method.

Key codes that have more than one physical key associated with them (e.g. KeyEvent.VK_SHIFT could mean either the left or right shift key) will map to the left key.

Params:
  • keycode – Key to press (e.g. KeyEvent.VK_A)
Throws:
See Also:
/** * Presses a given key. The key should be released using the * <code>keyRelease</code> method. * <p> * Key codes that have more than one physical key associated with them * (e.g. <code>KeyEvent.VK_SHIFT</code> could mean either the * left or right shift key) will map to the left key. * * @param keycode Key to press (e.g. <code>KeyEvent.VK_A</code>) * @throws IllegalArgumentException if <code>keycode</code> is not * a valid key * @see #keyRelease(int) * @see java.awt.event.KeyEvent */
public synchronized void keyPress(int keycode) { checkKeycodeArgument(keycode); peer.keyPress(keycode); afterEvent(); }
Releases a given key.

Key codes that have more than one physical key associated with them (e.g. KeyEvent.VK_SHIFT could mean either the left or right shift key) will map to the left key.

Params:
  • keycode – Key to release (e.g. KeyEvent.VK_A)
Throws:
See Also:
/** * Releases a given key. * <p> * Key codes that have more than one physical key associated with them * (e.g. <code>KeyEvent.VK_SHIFT</code> could mean either the * left or right shift key) will map to the left key. * * @param keycode Key to release (e.g. <code>KeyEvent.VK_A</code>) * @throws IllegalArgumentException if <code>keycode</code> is not a * valid key * @see #keyPress(int) * @see java.awt.event.KeyEvent */
public synchronized void keyRelease(int keycode) { checkKeycodeArgument(keycode); peer.keyRelease(keycode); afterEvent(); } private void checkKeycodeArgument(int keycode) { // rather than build a big table or switch statement here, we'll // just check that the key isn't VK_UNDEFINED and assume that the // peer implementations will throw an exception for other bogus // values e.g. -1, 999999 if (keycode == KeyEvent.VK_UNDEFINED) { throw new IllegalArgumentException("Invalid key code"); } }
Returns the color of a pixel at the given screen coordinates.
Params:
  • x – X position of pixel
  • y – Y position of pixel
Returns: Color of the pixel
/** * Returns the color of a pixel at the given screen coordinates. * @param x X position of pixel * @param y Y position of pixel * @return Color of the pixel */
public synchronized Color getPixelColor(int x, int y) { Color color = new Color(peer.getRGBPixel(gdLoc.x + x, gdLoc.y + y)); return color; }
Creates an image containing pixels read from the screen. This image does not include the mouse cursor.
Params:
  • screenRect – Rect to capture in screen coordinates
Throws:
See Also:
Returns: The captured image
/** * Creates an image containing pixels read from the screen. This image does * not include the mouse cursor. * @param screenRect Rect to capture in screen coordinates * @return The captured image * @throws IllegalArgumentException if <code>screenRect</code> width and height are not greater than zero * @throws SecurityException if <code>readDisplayPixels</code> permission is not granted * @see SecurityManager#checkPermission * @see AWTPermission */
public synchronized BufferedImage createScreenCapture(Rectangle screenRect) { checkScreenCaptureAllowed(); // according to the spec, screenRect is relative to robot's GD Rectangle translatedRect = new Rectangle(screenRect); translatedRect.translate(gdLoc.x, gdLoc.y); checkValidRect(translatedRect); BufferedImage image; DataBufferInt buffer; WritableRaster raster; if (screenCapCM == null) { /* * Fix for 4285201 * Create a DirectColorModel equivalent to the default RGB ColorModel, * except with no Alpha component. */ screenCapCM = new DirectColorModel(24, /* red mask */ 0x00FF0000, /* green mask */ 0x0000FF00, /* blue mask */ 0x000000FF); } // need to sync the toolkit prior to grabbing the pixels since in some // cases rendering to the screen may be delayed Toolkit.getDefaultToolkit().sync(); int pixels[]; int[] bandmasks = new int[3]; pixels = peer.getRGBPixels(translatedRect); buffer = new DataBufferInt(pixels, pixels.length); bandmasks[0] = screenCapCM.getRedMask(); bandmasks[1] = screenCapCM.getGreenMask(); bandmasks[2] = screenCapCM.getBlueMask(); raster = Raster.createPackedRaster(buffer, translatedRect.width, translatedRect.height, translatedRect.width, bandmasks, null); SunWritableRaster.makeTrackable(buffer); image = new BufferedImage(screenCapCM, raster, false, null); return image; } private static void checkValidRect(Rectangle rect) { if (rect.width <= 0 || rect.height <= 0) { throw new IllegalArgumentException("Rectangle width and height must be > 0"); } } private static void checkScreenCaptureAllowed() { SecurityManager security = System.getSecurityManager(); if (security != null) { security.checkPermission( SecurityConstants.READ_DISPLAY_PIXELS_PERMISSION); } } /* * Called after an event is generated */ private void afterEvent() { autoWaitForIdle(); autoDelay(); }
Returns whether this Robot automatically invokes waitForIdle after generating an event.
Returns:Whether waitForIdle is automatically called
/** * Returns whether this Robot automatically invokes <code>waitForIdle</code> * after generating an event. * @return Whether <code>waitForIdle</code> is automatically called */
public synchronized boolean isAutoWaitForIdle() { return isAutoWaitForIdle; }
Sets whether this Robot automatically invokes waitForIdle after generating an event.
Params:
  • isOn – Whether waitForIdle is automatically invoked
/** * Sets whether this Robot automatically invokes <code>waitForIdle</code> * after generating an event. * @param isOn Whether <code>waitForIdle</code> is automatically invoked */
public synchronized void setAutoWaitForIdle(boolean isOn) { isAutoWaitForIdle = isOn; } /* * Calls waitForIdle after every event if so desired. */ private void autoWaitForIdle() { if (isAutoWaitForIdle) { waitForIdle(); } }
Returns the number of milliseconds this Robot sleeps after generating an event.
/** * Returns the number of milliseconds this Robot sleeps after generating an event. */
public synchronized int getAutoDelay() { return autoDelay; }
Sets the number of milliseconds this Robot sleeps after generating an event.
Throws:
  • IllegalArgumentException – If ms is not between 0 and 60,000 milliseconds inclusive
/** * Sets the number of milliseconds this Robot sleeps after generating an event. * @throws IllegalArgumentException If <code>ms</code> is not between 0 and 60,000 milliseconds inclusive */
public synchronized void setAutoDelay(int ms) { checkDelayArgument(ms); autoDelay = ms; } /* * Automatically sleeps for the specified interval after event generated. */ private void autoDelay() { delay(autoDelay); }
Sleeps for the specified time. To catch any InterruptedExceptions that occur, Thread.sleep() may be used instead.
Params:
  • ms – time to sleep in milliseconds
Throws:
See Also:
/** * Sleeps for the specified time. * To catch any <code>InterruptedException</code>s that occur, * <code>Thread.sleep()</code> may be used instead. * @param ms time to sleep in milliseconds * @throws IllegalArgumentException if <code>ms</code> is not between 0 and 60,000 milliseconds inclusive * @see java.lang.Thread#sleep */
public synchronized void delay(int ms) { checkDelayArgument(ms); try { Thread.sleep(ms); } catch(InterruptedException ite) { ite.printStackTrace(); } } private void checkDelayArgument(int ms) { if (ms < 0 || ms > MAX_DELAY) { throw new IllegalArgumentException("Delay must be to 0 to 60,000ms"); } }
Waits until all events currently on the event queue have been processed.
Throws:
  • IllegalThreadStateException – if called on the AWT event dispatching thread
/** * Waits until all events currently on the event queue have been processed. * @throws IllegalThreadStateException if called on the AWT event dispatching thread */
public synchronized void waitForIdle() { checkNotDispatchThread(); // post a dummy event to the queue so we know when // all the events before it have been processed try { SunToolkit.flushPendingEvents(); EventQueue.invokeAndWait( new Runnable() { public void run() { // dummy implementation } } ); } catch(InterruptedException ite) { System.err.println("Robot.waitForIdle, non-fatal exception caught:"); ite.printStackTrace(); } catch(InvocationTargetException ine) { System.err.println("Robot.waitForIdle, non-fatal exception caught:"); ine.printStackTrace(); } } private void checkNotDispatchThread() { if (EventQueue.isDispatchThread()) { throw new IllegalThreadStateException("Cannot call method from the event dispatcher thread"); } }
Returns a string representation of this Robot.
Returns: the string representation.
/** * Returns a string representation of this Robot. * * @return the string representation. */
public synchronized String toString() { String params = "autoDelay = "+getAutoDelay()+", "+"autoWaitForIdle = "+isAutoWaitForIdle(); return getClass().getName() + "[ " + params + " ]"; } }